A Graphics Processing Unit Based Method for Dynamic Real-time Global Illumination

Download A Graphics Processing Unit Based Method for Dynamic Real-time Global Illumination PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (116 download)

DOWNLOAD NOW!


Book Synopsis A Graphics Processing Unit Based Method for Dynamic Real-time Global Illumination by : Insu Yu

Download or read book A Graphics Processing Unit Based Method for Dynamic Real-time Global Illumination written by Insu Yu and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Graphics Processing Unit Based Method for Dynamic Real-time Global Illumination

Download A Graphics Processing Unit Based Method for Dynamic Real-time Global Illumination PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 250 pages
Book Rating : 4.:/5 (926 download)

DOWNLOAD NOW!


Book Synopsis A Graphics Processing Unit Based Method for Dynamic Real-time Global Illumination by :

Download or read book A Graphics Processing Unit Based Method for Dynamic Real-time Global Illumination written by and published by . This book was released on 2011 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt:

GPU-based Techniques for Global Illumination Effects

Download GPU-based Techniques for Global Illumination Effects PDF Online Free

Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1598295594
Total Pages : 303 pages
Book Rating : 4.5/5 (982 download)

DOWNLOAD NOW!


Book Synopsis GPU-based Techniques for Global Illumination Effects by : László Szirmay-Kalos

Download or read book GPU-based Techniques for Global Illumination Effects written by László Szirmay-Kalos and published by Morgan & Claypool Publishers. This book was released on 2008 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

GPU-Based Techniques for Global Illumination Effects

Download GPU-Based Techniques for Global Illumination Effects PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031795253
Total Pages : 275 pages
Book Rating : 4.0/5 (317 download)

DOWNLOAD NOW!


Book Synopsis GPU-Based Techniques for Global Illumination Effects by : Laszlo Szirmay-Kalos

Download or read book GPU-Based Techniques for Global Illumination Effects written by Laszlo Szirmay-Kalos and published by Springer Nature. This book was released on 2022-05-31 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

A GPGPU-accelerated Texture-based Radiosity Technique with Support for Dynamic Environments

Download A GPGPU-accelerated Texture-based Radiosity Technique with Support for Dynamic Environments PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 93 pages
Book Rating : 4.:/5 (816 download)

DOWNLOAD NOW!


Book Synopsis A GPGPU-accelerated Texture-based Radiosity Technique with Support for Dynamic Environments by : Sungkono Surya Tjahyono

Download or read book A GPGPU-accelerated Texture-based Radiosity Technique with Support for Dynamic Environments written by Sungkono Surya Tjahyono and published by . This book was released on 2012 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real-time global illumination is the holy grail of the computer graphics field. Even with the current generation of graphics hardware, real-time global illumination is still a very challenging concept. This thesis investigates the applicability of the Graphics Processing Unit in calculating the radiosity of 3D scenes using computing frameworks. Support for dynamic environments in a radiosity technique is also investigated. A radiosity framework has been developed which combines techniques such as texture-based subdivision, hemicube rendering, and multiplier map in addition to the CUDA and OpenCL frameworks to calculate the radiosity of 3D scenes. The framework is used to investigate the effects of rendering parameters such as texture array dimensions and hemicube resolutions on the overall performance of the Graphics Processing Unit. The radiosity framework shows that the Graphics Processing Unit can perform calculations at a much faster rate than the Central Processing Unit. Increasing texture array dimensions increases the performance logarithmically while increasing the hemicube resolution reduces the performance linearly. One of the main contributions of this research is the implementation of a radiosity technique that supports dynamic environments in the forms of geometry and surface property modifications. The main advancement over existing techniques is that the support for dynamic environments is built-in as part of the radiosity calculations. Furthermore, the radiosity can be calculated while the modification is processed and no prior knowledge of the modifications is needed. The dataset and framework presented in this thesis can be used for further development and a foundation for integrating global illumination into interactive virtual environments such as computer games.

GPU PRO 3

Download GPU PRO 3 PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1439887829
Total Pages : 409 pages
Book Rating : 4.4/5 (398 download)

DOWNLOAD NOW!


Book Synopsis GPU PRO 3 by : Wolfgang Engel

Download or read book GPU PRO 3 written by Wolfgang Engel and published by CRC Press. This book was released on 2012-02-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.

GPU Pro 360 Guide to Lighting

Download GPU Pro 360 Guide to Lighting PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1351201212
Total Pages : 633 pages
Book Rating : 4.3/5 (512 download)

DOWNLOAD NOW!


Book Synopsis GPU Pro 360 Guide to Lighting by : Wolfgang Engel

Download or read book GPU Pro 360 Guide to Lighting written by Wolfgang Engel and published by CRC Press. This book was released on 2018-12-07 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

GPU Gems 2

Download GPU Gems 2 PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780321335593
Total Pages : 814 pages
Book Rating : 4.3/5 (355 download)

DOWNLOAD NOW!


Book Synopsis GPU Gems 2 by : Matt Pharr

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

GPU Pro 2

Download GPU Pro 2 PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1439865604
Total Pages : 500 pages
Book Rating : 4.4/5 (398 download)

DOWNLOAD NOW!


Book Synopsis GPU Pro 2 by : Wolfgang Engel

Download or read book GPU Pro 2 written by Wolfgang Engel and published by CRC Press. This book was released on 2016-04-19 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te

GPU Pro 6

Download GPU Pro 6 PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1482264625
Total Pages : 574 pages
Book Rating : 4.4/5 (822 download)

DOWNLOAD NOW!


Book Synopsis GPU Pro 6 by : Wolfgang Engel

Download or read book GPU Pro 6 written by Wolfgang Engel and published by CRC Press. This book was released on 2015-07-28 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance

Accelerating Global Illumination for Physically-based Rendering

Download Accelerating Global Illumination for Physically-based Rendering PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 398 pages
Book Rating : 4.:/5 (921 download)

DOWNLOAD NOW!


Book Synopsis Accelerating Global Illumination for Physically-based Rendering by : Thomas Bashford-Rogers

Download or read book Accelerating Global Illumination for Physically-based Rendering written by Thomas Bashford-Rogers and published by . This book was released on 2011 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Real-time Realistic Rendering of Nature Scenes with Dynamic Lighting

Download Real-time Realistic Rendering of Nature Scenes with Dynamic Lighting PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 165 pages
Book Rating : 4.:/5 (494 download)

DOWNLOAD NOW!


Book Synopsis Real-time Realistic Rendering of Nature Scenes with Dynamic Lighting by : Kévin Boulanger

Download or read book Real-time Realistic Rendering of Nature Scenes with Dynamic Lighting written by Kévin Boulanger and published by . This book was released on 2008 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rendering of natural scenes has interested the scientific community for a long time due to its numerous applications. The targeted goal is to create images that are similar to what a viewer can see in real life with his/her eyes. The main obstacle is complexity: nature scenes from real life contain a huge number of small details that are hard to model, take a lot of time to render and require a huge amount of memory unavailable in current computers. This complexity mainly comes from geometry and lighting. The goal of our research is to overcome this complexity and to achieve real-time rendering of nature scenes while providing visually convincing dynamic global illumination. Our work focuses on grass and trees as they are commonly visible in everyday life. We handle geometry and lighting complexities for grass to render millions of grass blades interactively with dynamic lighting. As for lighting complexity, we address real-time rendering of trees by proposing a lighting model that handles indirect lighting. Our work makes extensive use of the current generation of Graphics Processing Units (GPUs) to meet the real-time requirement and to leave the CPU free to carry out other tasks.

Real-Time Rendering

Download Real-Time Rendering PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

DOWNLOAD NOW!


Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Computer Vision and Image Processing

Download Computer Vision and Image Processing PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 9811611033
Total Pages : 556 pages
Book Rating : 4.8/5 (116 download)

DOWNLOAD NOW!


Book Synopsis Computer Vision and Image Processing by : Satish Kumar Singh

Download or read book Computer Vision and Image Processing written by Satish Kumar Singh and published by Springer Nature. This book was released on 2021-03-25 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set (CCIS 1367-1368) constitutes the refereed proceedings of the 5th International Conference on Computer Vision and Image Processing, CVIP 2020, held in Prayagraj, India, in December 2020. Due to the COVID-19 pandemic the conference was partially held online. The 134 papers papers were carefully reviewed and selected from 352 submissions. The papers present recent research on such topics as biometrics, forensics, content protection, image enhancement/super-resolution/restoration, motion and tracking, image or video retrieval, image, image/video processing for autonomous vehicles, video scene understanding, human-computer interaction, document image analysis, face, iris, emotion, sign language and gesture recognition, 3D image/video processing, action and event detection/recognition, medical image and video analysis, vision-based human GAIT analysis, remote sensing, and more.

Background Modeling and Foreground Detection for Video Surveillance

Download Background Modeling and Foreground Detection for Video Surveillance PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1482205386
Total Pages : 633 pages
Book Rating : 4.4/5 (822 download)

DOWNLOAD NOW!


Book Synopsis Background Modeling and Foreground Detection for Video Surveillance by : Thierry Bouwmans

Download or read book Background Modeling and Foreground Detection for Video Surveillance written by Thierry Bouwmans and published by CRC Press. This book was released on 2014-07-25 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: Background modeling and foreground detection are important steps in video processing used to detect robustly moving objects in challenging environments. This requires effective methods for dealing with dynamic backgrounds and illumination changes as well as algorithms that must meet real-time and low memory requirements.Incorporating both establish

Advanced Global Illumination

Download Advanced Global Illumination PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1315359871
Total Pages : 203 pages
Book Rating : 4.3/5 (153 download)

DOWNLOAD NOW!


Book Synopsis Advanced Global Illumination by : Philip Dutre

Download or read book Advanced Global Illumination written by Philip Dutre and published by CRC Press. This book was released on 2018-10-24 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

Advances in Multimedia Modeling

Download Advances in Multimedia Modeling PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3540694293
Total Pages : 756 pages
Book Rating : 4.5/5 (46 download)

DOWNLOAD NOW!


Book Synopsis Advances in Multimedia Modeling by : Tat-Jen Cham

Download or read book Advances in Multimedia Modeling written by Tat-Jen Cham and published by Springer. This book was released on 2007-07-07 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4351 and LNCS 4352 constitutes the refereed proceedings of the 13th International Multimedia Modeling Conference, MMM 2007, held in Singapore in January 2007. Based on rigorous reviewing, the program committee selected 123 carefully revised full papers of the main technical sessions and 33 revised full papers of four special sessions from a total of 392 submissions for presentation in two volumes.