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A Game Of Universe
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Book Synopsis A Game of Universe by : Eric S. Nylund
Download or read book A Game of Universe written by Eric S. Nylund and published by . This book was released on 1997 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Last Book in the Universe (Scholastic Gold) by : Rodman Philbrick
Download or read book The Last Book in the Universe (Scholastic Gold) written by Rodman Philbrick and published by Scholastic Inc.. This book was released on 2013-03-01 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fast-paced action novel is set in a future where the world has been almost destroyed. Like the award-winning novel Freak the Mighty, this is Philbrick at his very best.It's the story of an epileptic teenager nicknamed Spaz, who begins the heroic fight to bring human intelligence back to the planet. In a world where most people are plugged into brain-drain entertainment systems, Spaz is the rare human being who can see life as it really is. When he meets an old man called Ryter, he begins to learn about Earth and its past. With Ryter as his companion, Spaz sets off an unlikely quest to save his dying sister -- and in the process, perhaps the world.
Book Synopsis Infinite Game Universe by : Guy W. Lecky-Thompson
Download or read book Infinite Game Universe written by Guy W. Lecky-Thompson and published by . This book was released on 2001 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A working level of mathematics is necessary for advanced game development, and this unique reference provides the concepts and insights needed to master this challenging material. Covering the topics of random number generation, number predictability, probability, and fractal generation, various possibilities are explored and outlined with the goal of creating an ?infinite game universe.? This upper-level reference guide will provide programmers with the cutting-edge tips, techniques, and reference materials they can use to create an exciting gaming environment. All of the algorithms and source code are included on the CD in C++ for optimization and manipulation.
Book Synopsis A Game for Swallows by : Zeina Abirached
Download or read book A Game for Swallows written by Zeina Abirached and published by Graphic Universe ™. This book was released on 2012-09-01 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Zeina was born, the civil war in Lebanon had been going on for six years, so it's just a normal part of life for her and her parents and her little brother. The city of Beirut is cut in two, separated by bricks and sandbags and threatened by snipers and shelling. East Beirut is for Christians, and West Beirut is for Muslims. When Zeina's parents don't return one afternoon from a visit to the other half of the city, and the bombing grows ever closer, the neighbors in her apartment house create a world indoors for Zeina and her brother where it's comfy and safe, where they can share cooking lessons and games and gossip. Together they try to make it through a dramatic day in the one place they hoped they would always be safehome. Zeina Abirached, born into a Lebanese Christian family in 1981, has collected her childhood recollections of Beirut in a warm story about the strength of family and community.
Book Synopsis Cure for the Common Universe by : Christian McKay Heidicker
Download or read book Cure for the Common Universe written by Christian McKay Heidicker and published by Simon and Schuster. This book was released on 2016-06-14 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare to be cured by this quirky and hilarious debut novel about a sixteen-year-old loner who is sent to rehab for video game addiction—“perfect for teen gamers and readers who are fans of Jesse Andrews and John Green” (School Library Journal). Sixteen-year-old Jaxon is being committed to video game rehab…ten minutes after meeting a girl. A living, breathing girl named Serena, who not only laughed at his jokes but actually kinda sorta seemed excited when she agreed to go out with him. Jaxon’s first date. Ever. In rehab, Jaxon can’t blast his way through galaxies to reach her. He can’t slash through armies to kiss her sweet lips. Instead, he has four days to earn one million points by learning real-life skills. And he’ll do whatever it takes—lie, cheat, steal, even learn how to cross-stitch—in order to make it to his date. If all else fails, Jaxon will have to bare his soul to the other teens in treatment, confront his mother’s absence, and maybe admit that it’s more than video games that stand in the way of a real connection. From a bright new voice in young adult literature comes the story of a young man with a serious case of arrested development—and carpal tunnel syndrome—who is about to discover what real life is all about.
Download or read book The Universe written by James Wills and published by . This book was released on 1821 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Art of Trover Saves the Universe by : Squanch Games
Download or read book The Art of Trover Saves the Universe written by Squanch Games and published by Dark Horse Comics. This book was released on 2022-06-14 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: An oversized full-color art book showcasing the insane imagination of Rick and Morty co-creator Justin Roiland! Save the universe! Save your dogs! Take your chair to the streets and follow Trover throughout the cosmos as you battle your way through hordes of clones on your quest to stop Glorkon! This freaky and awesome hardcover art book is the perfect companion to Squanch Games's first full length game! Feast your eye holes on 192 pages of crazy concept art and intimate commentary! Dark Horse Books and Squanch Games invite you to embrace weirdness by picking up the greatest art book in the galaxy! Or don't. It's whatever. I'm not your dad.
Book Synopsis Encyclopaedia Vampirica by : White Wolf
Download or read book Encyclopaedia Vampirica written by White Wolf and published by White Wolf Publishing. This book was released on 2002-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A character sourcebook for Vampire: The Masquerade
Book Synopsis Marvel Universe Roleplaying Game by : Marvel Comics
Download or read book Marvel Universe Roleplaying Game written by Marvel Comics and published by Marvel Comics Group. This book was released on 2003-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide to The Marvel Universe Roleplaying Game contains everything players need, including the full rules, character profiles, briefings and background for the Marvel Universe, a pullout Character Action Display, and a beginning adventure complete with maps.
Download or read book Disney Universe written by Michael Knight and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Unlock every character costume with detailed costume gallery revealing unlock requirements * Detailed labeled maps - Find every hidden item and collectible using custom maps * Level up your arsenal - Learn how to level up every tool in your arsenal * Play it your way - Tips for co-op or versus play with your friends * Beat every level of every world with the help of the level-by-level walkthrough * Learn about your favorite Disney Universe worlds
Download or read book Powers of Ten written by Philip Morrison and published by Times Books. This book was released on 1994 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 100,000 copies of this spectacular journey have already been sold. In forty-two consecutive scenes, each at a different `power of ten` level of magnification, readers are taken from the dimension of one billion light years to the realm of the atom. The text and other illustrations depict what we can perceive at each progressively smaller level of magnitude. " A brilliant pictorial and textual embodiment of a wonderful idea. " Stephen Jay Gould Videos of Powers of Ten are available from: RITELtd. Cross Tree, Walton Street, Walton in Gordano, Clevedon, Avon BS21 7AW Tel: 01275-340279 Fax: 01275-340327
Download or read book The Universe written by John Brockman and published by Harper Perennial. This book was released on 2014-07-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Brockman brings together the world's best-known physicists and science writers—including Brian Greene, Walter Isaacson, Nobel Prize-winner Frank Wilczek, Benoit Mandelbrot, and Martin Rees—to explain the universe in all wondrous splendor. In The Universe, today's most influential science writers explain the science behind our evolving understanding of the universe and everything in it, including the cutting edge research and discoveries that are shaping our knowledge. Lee Smolin reveals how math and cosmology are helping us create a theory of the whole universe. Benoit Mandelbrot looks back on a career devoted to fractal geometry. Neil Turok analyzes the fundamental laws of nature, what came before the big bang, and the possibility of a unified theory. Seth Lloyd investigates the impact of computational revolutions and the informational revolution. Lawrence Krauss provides fresh insight into gravity, dark matter, and the energy of empty space. Brian Greene and Walter Isaacson illuminate the genius who revolutionized modern science: Albert Einstein. And much more. Explore the universe with some of today's greatest minds: what it is, how it came into being, and what may happen next.
Book Synopsis The Computing Universe by : Anthony J. G. Hey
Download or read book The Computing Universe written by Anthony J. G. Hey and published by Cambridge University Press. This book was released on 2015 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exciting and accessible book takes us on a journey from the early days of computers to the cutting-edge research of the present day that will shape computing in the coming decades. It introduces a fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world, and will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from.
Book Synopsis The Meaning of Video Games by : Steven E. Jones
Download or read book The Meaning of Video Games written by Steven E. Jones and published by Routledge. This book was released on 2008-04-11 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.
Download or read book The Magic of Games written by UWK and published by Edition Donau-Universität Krems. This book was released on 2022-10-25 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".
Book Synopsis A Realistic Universe by : John Elof Boodin
Download or read book A Realistic Universe written by John Elof Boodin and published by . This book was released on 1916 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Realistic Universe: An Introd. To Metaphysics by John Elof Boodin, first published in 1916, is a rare manuscript, the original residing in one of the great libraries of the world. This book is a reproduction of that original, which has been scanned and cleaned by state-of-the-art publishing tools for better readability and enhanced appreciation. Restoration Editors' mission is to bring long out of print manuscripts back to life. Some smudges, annotations or unclear text may still exist, due to permanent damage to the original work. We believe the literary significance of the text justifies offering this reproduction, allowing a new generation to appreciate it.
Book Synopsis Advanced Game Design by : Michael Sellers
Download or read book Advanced Game Design written by Michael Sellers and published by Addison-Wesley Professional. This book was released on 2017-10-30 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed