The Oxford Handbook of Culture and Psychology

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Publisher : Oxford University Press
ISBN 13 : 0199930635
Total Pages : 1149 pages
Book Rating : 4.1/5 (999 download)

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Book Synopsis The Oxford Handbook of Culture and Psychology by : Jaan Valsiner

Download or read book The Oxford Handbook of Culture and Psychology written by Jaan Valsiner and published by Oxford University Press. This book was released on 2012-03-08 with total page 1149 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of cultural psychology is to explain the ways in which human cultural constructions -- for example, rituals, stereotypes, and meanings -- organize and direct human acting, feeling, and thinking in different social contexts. A rapidly growing, international field of scholarship, cultural psychology is ready for an interdisciplinary, primary resource. Linking psychology, anthropology, sociology, archaeology, and history, The Oxford Handbook of Culture and Psychology is the quintessential volume that unites the variable perspectives from these disciplines. Comprised of over fifty contributed chapters, this book provides a necessary, comprehensive overview of contemporary cultural psychology. Bridging psychological, sociological, and anthropological perspectives, one will find in this handbook: - A concise history of psychology that includes valuable resources for innovation in psychology in general and cultural psychology in particular - Interdisciplinary chapters including insights into cultural anthropology, cross-cultural psychology, culture and conceptions of the self, and semiotics and cultural connections - Close, conceptual links with contemporary biological sciences, especially developmental biology, and with other social sciences - A section detailing potential methodological innovations for cultural psychology By comparing cultures and the (often differing) human psychological functions occuring within them, The Oxford Handbook of Culture and Psychology is the ideal resource for making sense of complex and varied human phenomena.

Play and Performance: Play and Culture Studies

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Author :
Publisher : University Press of America
ISBN 13 : 0761855327
Total Pages : 293 pages
Book Rating : 4.7/5 (618 download)

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Book Synopsis Play and Performance: Play and Culture Studies by : Carrie Lobman

Download or read book Play and Performance: Play and Culture Studies written by Carrie Lobman and published by University Press of America. This book was released on 2011-10-16 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play and Performance offers hope to those lamenting the loss of play in the twenty-first century and aims to broaden the understanding of what play is. This volume showcases the work of programs from early childhood through adulthood, in a variety of educational and therapeutic settings, and from a range of theoretical and practical perspectives. The chapters cover an array of practices that can be seen across the play to performance continuum. Taken together, the myriad ways that play is performance and performance is play become clear, sometimes blurring the need for distinction. The volume provides play advocates, researchers and practitioners a wealth of practical and theoretical ideas for expanding the use of performance as a tool for creating playful environments where children and adults can create and develop.

Culture at Play: How Video Games Influence and Replicate Our World

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Author :
Publisher : BRILL
ISBN 13 : 9004439781
Total Pages : 152 pages
Book Rating : 4.0/5 (44 download)

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Book Synopsis Culture at Play: How Video Games Influence and Replicate Our World by :

Download or read book Culture at Play: How Video Games Influence and Replicate Our World written by and published by BRILL. This book was released on 2020-11-16 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.

Play Culture In A Changing World

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Publisher : McGraw-Hill Education (UK)
ISBN 13 : 0335213413
Total Pages : 170 pages
Book Rating : 4.3/5 (352 download)

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Book Synopsis Play Culture In A Changing World by : Kalliala, Marjatta

Download or read book Play Culture In A Changing World written by Kalliala, Marjatta and published by McGraw-Hill Education (UK). This book was released on 2005-11-01 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cultural context in which children grow up has a powerful influence on the way they play. At a time of rapid change in post-industrial societies, childhood play is changing to reflect children’s experiences. Adults need to understand that children have their own play culture, which might be different from that of the adults’ own childhoods. Enlivened by the voices of young children engaged in contemporary play, this accessible book enables readers to re-evaluate the contribution of play in childhood. It explores the persistence of fundamental play themes alongside new variations on traditional themes, including: Competitions and games Games of chance and luck The world of make-believe ‘Dizzy play’ This book helps adults to be reflective and to encourage children’s play by understanding and valuing their play culture. It is important reading for early years students and practitioners.

Play and Curriculum

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 0761871772
Total Pages : 229 pages
Book Rating : 4.7/5 (618 download)

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Book Synopsis Play and Curriculum by : Myae Han

Download or read book Play and Curriculum written by Myae Han and published by Rowman & Littlefield. This book was released on 2019-11-01 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educators have long been pursuing and applying ways that play can be a context and even a medium for teaching and learning. Volume 15 of Play & Culture Studies focuses on the special topic on Play and Curriculum, a long waited topic to many educators and researchers in the field of play and education. This volume includes chapters reporting recent studies and practical ideas examining the relations between the play and curriculum from early education to higher education. The volume has 3 sections with the 9 chapters grouped to represent various voices on play and curriculum: in Culture, in STEM, in Higher Education. The uniqueness of this book is represented by its breadths and depths of diversity from investigating play and curriculum in an indigenous group in Columbia to play in a New York City Public school and from play and curriculum in a Family Child Care context to the uses of play with college students.

Play Between Worlds

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Publisher : MIT Press
ISBN 13 : 0262250543
Total Pages : 206 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Play Between Worlds by : T. L. Taylor

Download or read book Play Between Worlds written by T. L. Taylor and published by MIT Press. This book was released on 2009-02-13 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Transactions at Play

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Author :
Publisher : University Press of America
ISBN 13 : 0761844864
Total Pages : 200 pages
Book Rating : 4.7/5 (618 download)

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Book Synopsis Transactions at Play by : Cindy Dell Clark

Download or read book Transactions at Play written by Cindy Dell Clark and published by University Press of America. This book was released on 2009-05-16 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: When players play, there is a transactional process at work, whether for children on a teeter-totter or pandas playing with peers. In this edited volume, nine experts on play show how play transactions are an important dynamic of play across cultures, age groups, even species. A rich array of play contexts is evident across the nine chapters, encompassing varied continents, age groups, and sorts of players. The play processes of giant pandas, of home-visiting therapists, of Polynesian women, and of autistic kids are included here. The healthy interchange of ideas about play, one of the hallmarks of the Association for the Study of Play, is a process that is cultivated in this new volume.

The State of Play

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Author :
Publisher : Seven Stories Press
ISBN 13 : 1609806409
Total Pages : 204 pages
Book Rating : 4.6/5 (98 download)

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Book Synopsis The State of Play by : Daniel Goldberg

Download or read book The State of Play written by Daniel Goldberg and published by Seven Stories Press. This book was released on 2015-10-20 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun

Playing to Win

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Publisher : Indiana University Press
ISBN 13 : 0253015057
Total Pages : 260 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Playing to Win by : Robert Alan Brookey

Download or read book Playing to Win written by Robert Alan Brookey and published by Indiana University Press. This book was released on 2015-01-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

Digital Culture, Play, and Identity

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Author :
Publisher : MIT Press
ISBN 13 : 0262033704
Total Pages : 313 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Digital Culture, Play, and Identity by : Hilde Corneliussen

Download or read book Digital Culture, Play, and Identity written by Hilde Corneliussen and published by MIT Press. This book was released on 2008 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted.The contributors examine the ways that gameworlds reflect the real world - exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character - both players' identification with their characters and the game's culture of naming characters." -- BOOK JACKET.

Fields of Play

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Publisher : University of Toronto Press
ISBN 13 : 1442600799
Total Pages : 225 pages
Book Rating : 4.4/5 (426 download)

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Book Synopsis Fields of Play by : Noel Dyck

Download or read book Fields of Play written by Noel Dyck and published by University of Toronto Press. This book was released on 2012-01-01 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when people are living into their tenth decade, the longest longitudinal study of human development ever undertaken offers welcome news for old age: our lives evolve in our later years and often become more fulfilling. Reporting on all aspects of male life Triumphs of Experience shares a number of surprising findings.

A Culture of Play

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Author :
Publisher : Lulu.com
ISBN 13 : 1300608528
Total Pages : 145 pages
Book Rating : 4.3/5 (6 download)

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Book Synopsis A Culture of Play by : Brad Fortier

Download or read book A Culture of Play written by Brad Fortier and published by Lulu.com. This book was released on 2012-12-24 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improvised Theatre as a form of performance has blanketed the globe. From New York City to Hong Kong to Mumbai, there are performers who share a common philosophy and vocabulary of action that allows them to create stories and relationships that move and entertain people. In this book of essays, Fortier explores this art as a tool for reflection, a means of cross-cultural communication, and a window into a way of being that may be our key to survival as a species. Fortier's interdisciplinary approach to the subject brings together the fields of anthropology, performance, evolutionary biology, and neuroscience to help expand the view of improvised theater beyond trite games into a grass-roots form of social rebooting. These essays are relevant to anyone who is curious about new approaches to personal, professional, and group development. This book may also be the beginning of the conversation on how we can transform away from disparate cultures of fear to a more unified Culture of Play.

Rules of Play

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Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Play and Educational Theory and Practice

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313072280
Total Pages : 346 pages
Book Rating : 4.3/5 (13 download)

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Book Synopsis Play and Educational Theory and Practice by : Don Lytle

Download or read book Play and Educational Theory and Practice written by Don Lytle and published by Bloomsbury Publishing USA. This book was released on 2003-06-30 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining the research talents of many long-standing members of the Association for the Study of Play, this work provides discussions of the theory and applied value of play, as well as ongoing research from America, Australia, Taiwan, and Korea. The developmental and educational theories of Lev Semenovich Vygotsky are analyzed in several chapters. The world's premiere play scholar, Brian Sutton-Smith, continues his seminal play theory work, following up on previously presented findings and constructing a developmental theory of play based on emotions. Chapters address: • Play as a parody of emotional vulnerability • Learning to observe children at play • Symbolic play through the eyes and words of children • The activities of children at recess in middle school Professors, teachers, scholars, and university students interested in early childhood education, child development, play theory and practice, and preschool and elementary education will find this volume of interest.

Understanding Games and Game Cultures

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Author :
Publisher : SAGE
ISBN 13 : 1529738520
Total Pages : 194 pages
Book Rating : 4.5/5 (297 download)

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Book Synopsis Understanding Games and Game Cultures by : Ingrid Richardson

Download or read book Understanding Games and Game Cultures written by Ingrid Richardson and published by SAGE. This book was released on 2021-03-24 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

Participatory Culture, Community, and Play

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Author :
Publisher : Digital Formations
ISBN 13 : 9781433126789
Total Pages : 0 pages
Book Rating : 4.1/5 (267 download)

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Book Synopsis Participatory Culture, Community, and Play by : Adrienne Lynne Massanari

Download or read book Participatory Culture, Community, and Play written by Adrienne Lynne Massanari and published by Digital Formations. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this incisive and timely work, Adrienne L. Massanari discusses how culture is created and challenged on Reddit.com, the self-proclaimed «front page of the internet». Massanari's ethnographic work provides a detailed examination of the contradictions that shape Reddit's culture and how they reflect its role as an epicenter of geek culture.

Play Culture in a Changing World

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Author :
Publisher : McGraw-Hill Education (UK)
ISBN 13 : 0335226000
Total Pages : 168 pages
Book Rating : 4.3/5 (352 download)

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Book Synopsis Play Culture in a Changing World by : Marjatta Kalliala

Download or read book Play Culture in a Changing World written by Marjatta Kalliala and published by McGraw-Hill Education (UK). This book was released on 2005-11-16 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cultural context in which children grow up has a powerful influence on the way they play. At a time of rapid change in post-industrial societies, childhood play is changing to reflect children’s experiences. Adults need to understand that children have their own play culture, which might be different from that of the adults’ own childhoods. Enlivened by the voices of young children engaged in contemporary play, this accessible book enables readers to re-evaluate the contribution of play in childhood. It explores the persistence of fundamental play themes alongside new variations on traditional themes, including: Competitions and games Games of chance and luck The world of make-believe ‘Dizzy play’ This book helps adults to be reflective and to encourage children’s play by understanding and valuing their play culture. It is important reading for early years students and practitioners.