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A Cultural Study Of A Traditional Game
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Book Synopsis A Cultural Study of a Traditional Game by : Derek Michael Van Rheenen
Download or read book A Cultural Study of a Traditional Game written by Derek Michael Van Rheenen and published by . This book was released on 1997 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Cultures written by Jon Dovey and published by McGraw-Hill Education (UK). This book was released on 2006-05-16 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
Book Synopsis An Introduction to Game Studies by : Frans Mäyrä
Download or read book An Introduction to Game Studies written by Frans Mäyrä and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Indigenous Games of the People of the Coastal Region of Kenya by : Mwangi Peter Wanderi
Download or read book The Indigenous Games of the People of the Coastal Region of Kenya written by Mwangi Peter Wanderi and published by African Books Collective. This book was released on 2011 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the time of the early Greek, Egyptian and Chinese civilizations, games are depicted as having played a significant role in the lives of the people, similarly, games of different kinds have been a vital hallmark of peopleís culture in Kenya, and everywhere else in Africa, for hundreds of years. The focus of this research project is to identify the traditional games of the people from the Kenyan coastal region and describe how they were conducted as well as the socio-cultural setting within which they were performed, and to establish the significance of these activities in enhancing the acquisition and learning of verbal information, cognitive strategies, attitudes, and motor skills by the participants in specific and their significance to the community in general. The study also suggests ways in which traditional games could be adopted into the contemporary educational curriculum as well as for mass sports participation.
Book Synopsis Children's Traditional Games by : Judy Sierra
Download or read book Children's Traditional Games written by Judy Sierra and published by Greenwood. This book was released on 1995-11-03 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: How they were played, who by, the rules etc.
Book Synopsis Videogames Studies: Concepts, Cultures, and Communication by : Monica Evans
Download or read book Videogames Studies: Concepts, Cultures, and Communication written by Monica Evans and published by BRILL. This book was released on 2020-04-14 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...
Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Book Synopsis The Cross-cultural Study of Adult Game Involvement by : Michael A. Downs
Download or read book The Cross-cultural Study of Adult Game Involvement written by Michael A. Downs and published by . This book was released on 1981 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Traditional Sporting Games and Play: Enhancing Cultural Diversity, Emotional Well-being, Interpersonal Relationships and Intelligent Decisions by : Pere Lavega-Burgués
Download or read book Traditional Sporting Games and Play: Enhancing Cultural Diversity, Emotional Well-being, Interpersonal Relationships and Intelligent Decisions written by Pere Lavega-Burgués and published by Frontiers Media SA. This book was released on 2021-12-31 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis An Introduction to Game Studies by : Frans Mäyrä
Download or read book An Introduction to Game Studies written by Frans Mäyrä and published by SAGE. This book was released on 2008-02-18 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.
Book Synopsis A Retrospective of Yoruba Indigenous Games and Plays by : Afeez Tope Raji
Download or read book A Retrospective of Yoruba Indigenous Games and Plays written by Afeez Tope Raji and published by GRIN Verlag. This book was released on 2019-11-13 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt: Document from the year 2019 in the subject Cultural Studies - Miscellaneous, , course: Cultural Hisory, language: English, abstract: The debate on games and plays as universal phenomena is now irrelevant. Every climes of the world is known with its specifics. Yorubaland is no exception to this. The Yoruba engages in ìjàkadì, ayò ọlọ́pọ́n, òkìtì títa , búúrú, bojú-bojú, bọ́ọ́kọ-bọ́ọ̀kọ, párá-onídèmodè, sansalùbọ́, gbádìí-gbádìí, tẹ̀ẹ̀tẹ́ and others. It is however regrettable that the Yoruba Indigenous Games and Plays (IGPs) has given way to the foreign ones – notably, Western model as badminton, athletics, chess, football, basketball, hockey, volleyball, table tennis and others – which continues to addict them. This has been blamed on global exchange of culture for which the Yoruba had been at the receiving side. Using the descriptive and analytical modes of historical interpretation, the findings of this study validated that the Yoruba have distinctive games and plays which firmly connects with their cultural needs and environmental circumstances. The paper concludes that Yoruba IGPs should not be relegated especially with the current economic recession; it could be another source of income generation to the nation. Moreover, it can serve as a veritable unidentified weapon for combating crime. Therefore, it should be revisited and reviewed to world standard.
Book Synopsis The Study of Games by : Elliott M. Avedon
Download or read book The Study of Games written by Elliott M. Avedon and published by New York ; Toronto : J. Wiley. This book was released on 1971 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis New Traditional Games for Learning by : Alex Moseley
Download or read book New Traditional Games for Learning written by Alex Moseley and published by Routledge. This book was released on 2013-09-05 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples. An editors’ introduction pulls the collection together, identifying shared themes and drawing on the editors’ own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.
Book Synopsis The Multicultural Game Book by : Louise Orlando
Download or read book The Multicultural Game Book written by Louise Orlando and published by Scholastic Teaching Resources. This book was released on 1993 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides instructions for traditional games that reflect a variety of cultures, including such well-known pastimes as pachisi and hopscotch.
Book Synopsis Handbook of Computer Game Studies by : Joost Raessens
Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
Book Synopsis The Pawnee Ghost Dance Hand Game by : Alexander Lesser
Download or read book The Pawnee Ghost Dance Hand Game written by Alexander Lesser and published by . This book was released on 2013-10 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a new release of the original 1933 edition.
Book Synopsis The Indian Traditional Games by : Jagadeesh
Download or read book The Indian Traditional Games written by Jagadeesh and published by . This book was released on 2023-02-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Indian traditional games have been played in India for thousands of years and have been an important part of Indian culture and society. These games, which are often passed down orally from generation to generation, provide a unique window into the history and culture of India. This book, The Indian Traditional Games: A Study of the Significance and Evolution of Indian Traditional Games, seeks to explore the history, significance, and evolution of Indian traditional games. This book is intended to serve as an introduction to the rich history and culture of Indian traditional games for readers who are new to the subject. It explores the various types of Indian traditional games, their history and significance, and the social and cultural impact of Indian traditional games. It also examines the role of technology in Indian traditional games, the economics of Indian traditional games, and the preservation of Indian traditional games.