3D Visual Content Creation, Coding and Delivery

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Author :
Publisher : Springer
ISBN 13 : 3319778420
Total Pages : 328 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis 3D Visual Content Creation, Coding and Delivery by : Pedro Amado Assunção

Download or read book 3D Visual Content Creation, Coding and Delivery written by Pedro Amado Assunção and published by Springer. This book was released on 2018-07-28 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the different aspects of modern 3D multimedia technologies by addressing several elements of 3D visual communications systems, using diverse content formats, such as stereo video, video-plus-depth and multiview, and coding schemes for delivery over networks. It also presents the latest advances and research results in regards to objective and subjective quality evaluation of 3D visual content, extending the human factors affecting the perception of quality to emotional states. The contributors describe technological developments in 3D visual communications, with particular emphasis on state-of-the-art advances in acquisition of 3D visual scenes and emerging 3D visual representation formats, such as: multi-view plus depth and light field; evolution to freeview and light-field representation; compression methods and robust delivery systems; and coding and delivery over various channels. Simulation tools, testbeds and datasets that are useful for advanced research and experimental studies in the field of 3D multimedia delivery services and applications are covered. The international group of contributors also explore the research problems and challenges in the field of immersive visual communications, in order to identify research directions with substantial economic and social impact. 3D Visual Content Creation, Coding and Delivery provides valuable information to engineers and computer scientists developing novel products and services with emerging 3D multimedia technologies, by discussing the advantages and current limitations that need to be addressed in order to develop their products further. It will also be of interest to students and researchers in the field of multimedia services and applications, who are particularly interested in advances bringing significant potential impact on future technological developments.

Human Systems Engineering and Design (IHSED 2021): Future Trends and Applications

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Author :
Publisher : AHFE International
ISBN 13 : 1792389876
Total Pages : 1030 pages
Book Rating : 4.7/5 (923 download)

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Book Synopsis Human Systems Engineering and Design (IHSED 2021): Future Trends and Applications by : Waldemar Karwowski, Tareq Ahram, Mario Milicevic, Darko Etinger and Krunoslav Zubrinic

Download or read book Human Systems Engineering and Design (IHSED 2021): Future Trends and Applications written by Waldemar Karwowski, Tareq Ahram, Mario Milicevic, Darko Etinger and Krunoslav Zubrinic and published by AHFE International. This book was released on 2021-09-25 with total page 1030 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 4th International Conference on Human Systems Engineering and Design (IHSED2021): Future Trends and Applications, September 23–25, 2021, University of Dubrovnik, Croatia

Digital TV and Wireless Multimedia Communication

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Publisher : Springer Nature
ISBN 13 : 9811611947
Total Pages : 457 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Digital TV and Wireless Multimedia Communication by : Guangtao Zhai

Download or read book Digital TV and Wireless Multimedia Communication written by Guangtao Zhai and published by Springer Nature. This book was released on 2021-03-13 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents revised selected papers from the 17th International Forum on Digital TV and Wireless Multimedia Communication, IFTC 2020, held in Shanghai, China, in December 2020. The 21 full papers and 16 short papers presented in this volume were carefully reviewed and selected from 120 submissions. They were organized in topical sections on image processing; machine learning; quality assessment; telecommunications; video surveillance; and virtual reality.

3D Visual Communications

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Publisher : John Wiley & Sons
ISBN 13 : 1118358058
Total Pages : 341 pages
Book Rating : 4.1/5 (183 download)

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Book Synopsis 3D Visual Communications by : Guan-Ming Su

Download or read book 3D Visual Communications written by Guan-Ming Su and published by John Wiley & Sons. This book was released on 2012-12-12 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.

3DTV Content Capture, Encoding and Transmission

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Publisher : John Wiley & Sons
ISBN 13 : 1118060261
Total Pages : 199 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis 3DTV Content Capture, Encoding and Transmission by : Daniel Minoli

Download or read book 3DTV Content Capture, Encoding and Transmission written by Daniel Minoli and published by John Wiley & Sons. This book was released on 2010-12-28 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The First to Present 3D Technology as Applied to Commercial Programming for the Consumer This is the first book to provide an overview of the technologies, standards, and infrastructure required to support the rollout of commercial real-time 3 Dimension Television/3 Dimension Video (3DTV/3DV) services. It reviews the required standards and technologies that have emerged—or are just emerging—in support of such new services, with a focus on encoding mechanisms formats and the buildout of the transport infrastructure. While there is a lot of academic interest in various intrinsic aspects of 3DTV, service providers and consumers ultimately tend to take a system-level view. 3DTV stakeholders need to consider the overall architectural system-level view of what it will take to deploy an infrastructure that is able to reliably and cost-effectively deliver a commercial-grade quality bundle of multiple 3DTV content channels to paying customers with high expectations. This text, therefore, takes such a system-level view, revealing how to actually deploy the technology. Presented in a self-contained, tutorial fashion, the book begins with a review of 3DTV in the marketplace and the opportunities and challenges therein. Recent industry events related to 3D are also discussed. From there, the fundamental visual concepts supporting stereographic perception of 3DTV/3DV are explained, as are encoding approaches. Readers will understand frame mastering and compression for conventional stereo video (CSV) and more advanced methods such as video plus depth (V+D), multi-view video plus depth (MV+D), and layered depth video (LDV). Next, the elements of an end-to-end 3DTV system are covered from a satellite delivery perspective, with explanations of digital video broadcasting (DVB) and DVB-handheld. Transmission technologies are assessed for terrestrial and IPTV-based architecture; IPv6 is reviewed in detail. Finally, the book presents 3DTV/3DV standardization and related activities, which are critical to any type of broad deployment. System planners, the broadcast TV industry, satellite operators, Internet service providers, terrestrial telecommunication carriers, content developers, design engineers, venture capitalists, and students and professors are among those stakeholders in these services, and who will rely on this volume to discover the latest 3D advances, market opportunities, and competing technologies.

Advanced Video Communications over Wireless Networks

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Publisher : CRC Press
ISBN 13 : 143988000X
Total Pages : 512 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Advanced Video Communications over Wireless Networks by : Ce Zhu

Download or read book Advanced Video Communications over Wireless Networks written by Ce Zhu and published by CRC Press. This book was released on 2017-12-19 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wireless video communications encompass a broad range of issues and opportunities that serve as the catalyst for technical innovations. To disseminate the most recent advances in this challenging yet exciting field, Advanced Video Communications over Wireless Networks provides an in-depth look at the fundamentals, recent technical achievements, challenges, and emerging trends in mobile and wireless video communications. The editors have carefully selected a panel of researchers with expertise in diverse aspects of wireless video communication to cover a wide spectrum of topics, including the underlying theoretical fundamentals associated with wireless video communications, the transmission schemes tailored to mobile and wireless networks, quality metrics, the architectures of practical systems, as well as some novel directions. They address future directions, including Quality-of-Experience in wireless video communications, video communications over future networks, and 3D video communications. The book presents a collection of tutorials, surveys, and original contributions, providing an up-to-date, accessible reference for further development of research and applications in mobile and wireless video communication systems. The range of coverage and depth of expertise make this book the go-to resource for facing current and future challenges in this field.

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

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Publisher : Springer
ISBN 13 : 3642394051
Total Pages : 417 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments by : Randall Shumaker

Download or read book Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments written by Randall Shumaker and published by Springer. This book was released on 2013-06-12 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: developing augmented and virtual environments, interaction in augmented and virtual environments, human-robot interaction in virtual environments, and presence and tele-presence. ; healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications.

3DTV

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Publisher : John Wiley & Sons
ISBN 13 : 111870648X
Total Pages : 185 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis 3DTV by : Anil Fernando

Download or read book 3DTV written by Anil Fernando and published by John Wiley & Sons. This book was released on 2013-08-05 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: A novel and timely primer to the 3DTV system chain from capture to display This book examines all aspects of the 3DTV chain, from capture to display. It helps the reader learn about the key issues for 3DTV technology. It also provides with a systems level appreciation of 3DTV systems, and an understanding of the fundamental principles behind each part of the chain. At the end of each chapter, the author provides resources where readers can learn more about the technology covered (e.g. more focused text books, key journal papers, and key standards contributions). Provides a fundamental and systematic introduction and description of 3DTV key techniques, which build up the whole 3DTV system from capture to consumer viewing at the home. Addresses the quick moving field of 3D displays which is attracting increasing interest from industry and academia. Concepts in the book will be illustrated using diagrams and example images of processed 3D content. The 3D content will be presented as 2D images in the book. Authors to host website providing pointers to more information on the web, freely available tools which would enable readers to experiment with coding video, simulate its transmission over networks, play it back in 3D, and measure the quality and links to important news and developments in the field.

IT Convergence and Security 2012

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Publisher : Springer Science & Business Media
ISBN 13 : 940075860X
Total Pages : 1179 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis IT Convergence and Security 2012 by : Kuinam J. Kim

Download or read book IT Convergence and Security 2012 written by Kuinam J. Kim and published by Springer Science & Business Media. This book was released on 2012-12-12 with total page 1179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proceedings approaches the subject matter with problems in technical convergence and convergences of security technology. This approach is new because we look at new issues that arise from techniques converging. The general scope of the proceedings content is convergence security and the latest information technology. The intended readership are societies, enterprises, and research institutes, and intended content level is mid- to highly educated personals. The most important features and benefits of the proceedings are the introduction of the most recent information technology and its related ideas, applications and problems related to technology convergence, and its case studies and finally an introduction of converging existing security techniques through convergence security. Overall, through the proceedings, authors will be able to understand the most state of the art information strategies and technologies of convergence security.

Emerging Technologies for 3D Video

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Publisher : John Wiley & Sons
ISBN 13 : 1118583574
Total Pages : 479 pages
Book Rating : 4.1/5 (185 download)

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Book Synopsis Emerging Technologies for 3D Video by : Frederic Dufaux

Download or read book Emerging Technologies for 3D Video written by Frederic Dufaux and published by John Wiley & Sons. This book was released on 2013-04-22 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display. Emerging Technologies for 3D Video will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human perception of depth and quality assessment. Key features: Offers an overview of key existing technologies for 3D video Provides a discussion of advanced research topics and future technologies Reviews relevant standardization efforts Addresses applications and implementation issues Includes contributions from leading researchers The book is a comprehensive guide to 3D video systems and services suitable for all those involved in this field, including engineers, practitioners, researchers as well as professors, graduate and undergraduate students, and managers making technological decisions about 3D video.

High-Quality Visual Experience

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Publisher : Springer Science & Business Media
ISBN 13 : 3642128025
Total Pages : 544 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis High-Quality Visual Experience by : Marta Mrak

Download or read book High-Quality Visual Experience written by Marta Mrak and published by Springer Science & Business Media. This book was released on 2010-09-08 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Last few years have seen rapid acceptance of high-definition television (HDTV) technology around the world. This technology has been hugely successful in delivering more realistic television experience at home and accurate imaging for professional applications. Adoption of high definition continues to grow as consumers demand enhanced features and greater quality of content. Following this trend, natural evolution of visualisation technologies will be in the direction of fully realistic visual experience and highly precise imaging. However, using the content of even higher resolution and quality is not straightforward as such videos require significantly higher access bandwidth and more processing power. Therefore, methods for radical reduction of video bandwidth are crucial for realisation of high visual quality. Moreover, it is desirable to look into other ways of accessing visual content, solution to which lies in innovative schemes for content delivery and consumption. This book presents selected chapters covering technologies that will enable greater flexibility in video content representation and allow users to access content from any device and to interact with it.

Real-Time Video Content for Virtual Production & Live Entertainment

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Author :
Publisher : CRC Press
ISBN 13 : 1000822281
Total Pages : 327 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Real-Time Video Content for Virtual Production & Live Entertainment by : Laura Frank

Download or read book Real-Time Video Content for Virtual Production & Live Entertainment written by Laura Frank and published by CRC Press. This book was released on 2022-12-30 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content – the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of Virtual Production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline. Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com.

3D-TV System with Depth-Image-Based Rendering

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Publisher : Springer Science & Business Media
ISBN 13 : 1441999647
Total Pages : 478 pages
Book Rating : 4.4/5 (419 download)

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Book Synopsis 3D-TV System with Depth-Image-Based Rendering by : Ce Zhu

Download or read book 3D-TV System with Depth-Image-Based Rendering written by Ce Zhu and published by Springer Science & Business Media. This book was released on 2012-08-15 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image. The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.

Multimedia Systems, Standards, and Networks

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Publisher : CRC Press
ISBN 13 : 9780203908440
Total Pages : 662 pages
Book Rating : 4.9/5 (84 download)

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Book Synopsis Multimedia Systems, Standards, and Networks by : Atul Puri

Download or read book Multimedia Systems, Standards, and Networks written by Atul Puri and published by CRC Press. This book was released on 2000-03-22 with total page 662 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes ITU H H.323 and H.324, H.263, ITU-T video, and MPEG-4 standards, systems, and coding; IP and ATM networks; multimedia search and retrieval; image retrieval in digital laboratories; and the status and direction of MPEG-7.

Intelligent Multimedia Communication: Techniques and Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 364211685X
Total Pages : 509 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Intelligent Multimedia Communication: Techniques and Applications by : Chang Wen Chen

Download or read book Intelligent Multimedia Communication: Techniques and Applications written by Chang Wen Chen and published by Springer Science & Business Media. This book was released on 2011-07-06 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia data are used more and more widely in human being's life, e.g., videoconferencing, visual telephone, IPTV, etc. Nearly most of the applications need multimedia transmission techniques that send multimedia data from one side to another side and keep the properties of efficiency, robustness and security. Here, the efficiency denotes the time cost of transmission operations, the robustness denotes the ability to survive transmission errors or noises, and the security denotes the protection of the transmitted media content. Recently, various intelligent or innovative techniques are invented, which bring vast performance improvements to practical applications. For example, such content transmission techniques as p2p, sensor network and ad hoc network are constructed, which adaptively use the peers’ properties to improve the network’s resources. Multimedia adaptation techniques can adjust the multimedia data rate in order to compliant with the network’s bandwidth. Scalable encryption techniques can generate the data stream that can be correctly decrypted after bit rate conversion. Ubiquitous multimedia services make the user share any kind of content anywhere. The book includes fourteen chapters highlighting current concepts, issues and emerging technologies. Distinguished scholars from many prominent research institutions around the world contribute to the book. The book covers various aspects, including not only some fundamental knowledge and the latest key techniques, but also typical applications and open issues. For example, the covered topics include the present and future video coding standards, stereo and multiview coding techniques, free-viewpoint TV techniques, wireless broadcasting techniques, media streaming techniques, wireless media transmission techniques and systems, and User-Generated Content sharing.

Novel 3D Media Technologies

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Author :
Publisher : Springer
ISBN 13 : 149392026X
Total Pages : 254 pages
Book Rating : 4.4/5 (939 download)

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Book Synopsis Novel 3D Media Technologies by : Ahmet Kondoz

Download or read book Novel 3D Media Technologies written by Ahmet Kondoz and published by Springer. This book was released on 2014-11-14 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

Media Networks

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Publisher : CRC Press
ISBN 13 : 1439877297
Total Pages : 555 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Media Networks by : Hassnaa Moustafa

Download or read book Media Networks written by Hassnaa Moustafa and published by CRC Press. This book was released on 2016-04-19 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: A rapidly growing number of services and applications along with a dramatic shift in users' consumption models have made media networks an area of increasing importance. Do you know all that you need to know?Supplying you with a clear understanding of the technical and deployment challenges, Media Networks: Architectures, Applications, and Standard