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3d K9 Using Quicktime Vr To Teach Veterinary Anatomy
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Book Synopsis 3D K9: Using Quicktime VR to Teach Veterinary Anatomy by : Robert Malinowski
Download or read book 3D K9: Using Quicktime VR to Teach Veterinary Anatomy written by Robert Malinowski and published by . This book was released on 2003 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Cumulated Index Medicus written by and published by . This book was released on 2000 with total page 1836 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis From Guinea Pig to Computer Mouse by : Ursula Zinko
Download or read book From Guinea Pig to Computer Mouse written by Ursula Zinko and published by . This book was released on 1997 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Emerging Technologies in Surgery by : Richard M. Satava
Download or read book Emerging Technologies in Surgery written by Richard M. Satava and published by Springer Science & Business Media. This book was released on 2007-08-10 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the effects of emerging technologies on surgeons and surgical practice. The book opens with an overview of disruptive technologies, and their economic, scientific, ethical and social implications. Next comes a section describing how the Internet, virtual reality and simulation technology will change training and education. A section on Robotics covers computer-guided surgery, robotics and endoluminal therapies. Innovations in surgical instruments, including MEMS and Nanotechnology are outlined, as well. Next, the book reviews tissue engineering and artificial organs, genetic engineering, stem cells, emerging transplantation technologies and the brain-machine interface. A concluding section discusses ways of adapting to future technologies.
Book Synopsis Human-Machine Reconfigurations by : Lucille Alice Suchman
Download or read book Human-Machine Reconfigurations written by Lucille Alice Suchman and published by Cambridge University Press. This book was released on 2007 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher description
Book Synopsis Simulation in Healthcare Education by : Ivette Motola
Download or read book Simulation in Healthcare Education written by Ivette Motola and published by . This book was released on 2014 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Rapture of the Nerds by : Cory Doctorow
Download or read book The Rapture of the Nerds written by Cory Doctorow and published by Macmillan. This book was released on 2012-09-04 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the two defining personalities of post-cyberpunk SF, a brilliant collaboration to rival 1987's The Difference Engine by William Gibson and Bruce Sterling
Book Synopsis Virtual Environments ’98 by : Martin Göbel
Download or read book Virtual Environments ’98 written by Martin Göbel and published by Springer. This book was released on 2011-12-12 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years after Virtual Environment research started with NASA’s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.
Book Synopsis Game Engine Architecture by : Jason Gregory
Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Book Synopsis macOS High Sierra For Dummies by : Bob LeVitus
Download or read book macOS High Sierra For Dummies written by Bob LeVitus and published by John Wiley & Sons. This book was released on 2017-11-06 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Work, play, connect, and share with the ultimate tour to macOS 'X' macOS 'X' For Dummies is the ultimate tour guide to the Mac operating system, written by Bob "Dr. Mac" LeVitus himself! Whether you're upgrading your trusty old MacBook or venturing into new territory for the very first time, this easy to use guide will get you up and running quickly. It's all here: navigation, preferences, file management, networking, music and movies, and so much more. From the absolute basics to advanced techniques, this book shows you everything you need to know to turn your Mac into an extension of your brain. Concerned about security? Need to troubleshoot an issue? Want to make your Mac perform even better? Let Dr. Mac walk you through it with clear explanations and a little bit of humor. Read this book beginning-to-end for a complete tutorial, or dip in and out as needed when things take an unexpected turn; if you have macOS questions, Dr. Mac has the answers you need. macOS has powered Macs since 2001. Each free annual update improves the system's functionality, and typically offers a few new tools and fixes old issues. If you need to learn your way around this year's update quickly, easily, and thoroughly, this book is for you. Get organized and find your way around the interface Customize your Mac's look, "feel," and behavior Get connected, get online, and into the cloud Access your movies and music, back up your data, and more! Famous for its reliability and usability, macOS offers the sort of streamlined tools and operations you won't find anywhere else. macOS 'X' For Dummies helps you discover just how much your Mac can do for you.
Book Synopsis Medical Image Computing and Computer-Assisted Intervention - MICCAI 2002 by : Takeyoshi Dohi
Download or read book Medical Image Computing and Computer-Assisted Intervention - MICCAI 2002 written by Takeyoshi Dohi and published by Springer. This book was released on 2003-06-30 with total page 855 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fifth international Conference in Medical Image Computing and Computer Assisted Intervention (MICCAI 2002) was held in Tokyo from September 25th to 28th, 2002. This was the first time that the conference was held in Asia since its foundation in 1998. The objective of the conference is to offer clinicians and scientists the opportunity to collaboratively create and explore the new medical field. Specifically, MICCAI offers a forum for the discussion of the state of art in computer-assisted interventions, medical robotics, and image processing among experts from multi-disciplinary professions, including but not limited to clinical doctors, computer scientists, and mechanical and biomedical engineers. The expectations of society are very high; the advancement of medicine will depend on computer and device technology in coming decades, as they did in the last decades. We received 321 manuscripts, of which 41 were chosen for oral presentation and 143 for poster presentation. Each paper has been included in these proceedings in eight-page full paper format, without any differentiation between oral and poster papers. Adherence to this full paper format, along with the increased number of manuscripts, surpassing all our expectations, has led us to issue two proceedings volumes for the first time in MICCAI’s history. Keeping to a single volume by assigning fewer pages to each paper was certainly an option for us considering our budget constraints. However, we decided to increase the volume to offer authors maximum opportunity to argue the state of art in their work and to initiate constructive discussions among the MICCAI audience.
Book Synopsis 3D Printing for the Radiologist, E-Book by : Nicole Wake
Download or read book 3D Printing for the Radiologist, E-Book written by Nicole Wake and published by Elsevier Health Sciences. This book was released on 2021-05-27 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comprehensive, yet concise, 3D Printing for the Radiologist presents an overview of three-dimensional printing at the point of care. Focusing on opportunities and challenges in radiology practice, this up-to-date reference covers computer-aided design principles, quality assurance, training, and guidance for integrating 3D printing across radiology subspecialties. Practicing and trainee radiologists, surgeons, researchers, and imaging specialists will find this an indispensable resource for furthering their understanding of the current state and future outlooks for 3D printing in clinical medicine. Covers a wide range of topics, including basic principles of 3D printing, quality assurance, regulatory perspectives, and practical implementation in medical training and practice. Addresses the challenges associated with 3D printing integration in clinical settings, such as reimbursement, regulatory issues, and training. Features concise chapters from a team of multidisciplinary chapter authors, including practicing radiologists, researchers, and engineers. Consolidates today’s available information on this timely topic into a single, convenient, resource.
Book Synopsis Visualization in Science Education by : John K. Gilbert
Download or read book Visualization in Science Education written by John K. Gilbert and published by Springer Science & Business Media. This book was released on 2006-03-30 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses key issues concerning visualization in the teaching and learning of science at any level in educational systems. It is the first book specifically on visualization in science education. The book draws on the insights from cognitive psychology, science, and education, by experts from five countries. It unites these with the practice of science education, particularly the ever-increasing use of computer-managed modelling packages.
Book Synopsis Game Design Foundations by : Roger Pedersen
Download or read book Game Design Foundations written by Roger Pedersen and published by Jones & Bartlett Publishers. This book was released on 2009-06-23 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Book Synopsis QuickTime for the Web by : Apple Computer, Inc
Download or read book QuickTime for the Web written by Apple Computer, Inc and published by Morgan Kaufmann Publishers. This book was released on 2004 with total page 878 pages. Available in PDF, EPUB and Kindle. Book excerpt: QuickTime is the industry standard for developing and distributing multimedia content on the Web and CD-ROM, for both Windows and Macintosh computers. This book includes QuickTime Pro 6 and a full set of content development tools for both Windows and Macintosh developers. This third edition of the best-selling and award-winning QuickTime for the Web is a hands-on guide showing how to integrate animation, video, recorded sound, MIDI, text, still images, VR, live streams, games, and user interactivity into a Web site. It now also covers how to benefit from QuickTime support for the MPEG-4 global multimedia standard. Written for Web masters, site designers, HTML and multimedia authors, and anyone else who wants to incorporate sound or video into their Web site, this book offers clear and detailed instruction in an engaging style. Written by an expert at Apple Computer, this is the most complete and authoritative source for creating QuickTime content for the Web. The first edition of this book won the Touchstone 2000 Merit Award for Books awarded annually by STC (Society for Technical Communications). About the CD-ROM The accompanying CD-ROM contains the full version of QuickTime Pro 6 (a $29.99 value) for Windows and Macintosh. Its powerful, extensible software architecture lets you deliver state-of-the-art digital content over the Web or on CD-ROM. It works equally well on current versions of Windows and Mac OS. The CD-ROM also includes a free tools for creating and editing movies, cut-and-paste HTML and JavaScript examples, royalty-free audio, and prebuilt interactive sprites.
Book Synopsis Interactive Aerospace Engineering and Design by : Dava J. Newman
Download or read book Interactive Aerospace Engineering and Design written by Dava J. Newman and published by McGraw-Hill Companies. This book was released on 2002 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text contains an integrated bound-in CD-ROM, and has a strong emphasis on design. Its active visual approach and inclusion of space-orientated engineering make it an interesting examination of the aerospace engineering field.
Download or read book Digital Theatre written by Nadja Masura and published by Springer Nature. This book was released on 2020-10-21 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Theatre is a rich and varied art form evolving between performing bodies gathered together in shared space and the ever-expanding flexible reach of the digital technology that shapes our world. This book explores live theatre performances which incorporate video projection, animation, motion capture and triggering, telematics and multisite performance, robotics, VR, and AR. Through examples from practitioners like George Coates, the Gertrude Stein Repertory Theatre, Troika Ranch, David Saltz, Mark Reaney, The Builder’s Association, and ArtGrid, a picture emerges of how and why digital technology can be used to effectively create theatre productions matching the storytelling and expressive needs of today’s artists and audiences. It also examines how theatre roles such as director, actor, playwright, costumes, and set are altered, and how ideas of body, place, and community are expanded.