3D Graphics and Modelica

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (137 download)

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Book Synopsis 3D Graphics and Modelica by : Vadim Engelson

Download or read book 3D Graphics and Modelica written by Vadim Engelson and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Modelica standard library and available Modelica tools contain some facilities for specification of 3D geometry and 3D graphics. Geometry and graphics is associated with physical objects included in simulated Modelica models. However, important graphics properties are missing from this model. In particular, physical objects cannot change their shape (geometry) and rendering features (graphics) dynamically. The physics of simulation, is often not affected by geometry of physical objects. For instance, a body is often approximated by its center of mass under certain conditions. Either simple predefined shapes or specifications of geometry via external files are used. The last facility leads to separation between the model and the corresponding graphics and geometry. Our proposal is to integrate 3D geometric and graphical features with Modelica models of physical objects. The 3D graphics information is specified explicitly via annotations containing certain graphics primitives or using instances from a specially designed geometry class library. The motivation, syntax and implementation outline for this approach are discussed in this report.

Principles of Object-Oriented Modeling and Simulation with Modelica 2.1

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Publisher : John Wiley & Sons
ISBN 13 : 0470937610
Total Pages : 944 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Principles of Object-Oriented Modeling and Simulation with Modelica 2.1 by : Peter Fritzson

Download or read book Principles of Object-Oriented Modeling and Simulation with Modelica 2.1 written by Peter Fritzson and published by John Wiley & Sons. This book was released on 2010-08-31 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an introduction to modern object-oriented design principles and applications for the fast-growing area of modeling and simulation Covers the topic of multi-domain system modeling and design with applications that have components from several areas Serves as a reference for the Modelica language as well as a comprehensive overview of application model libraries for a number of application domains

Principles of Object-Oriented Modeling and Simulation with Modelica 3.3

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111885912X
Total Pages : 1268 pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis Principles of Object-Oriented Modeling and Simulation with Modelica 3.3 by : Peter Fritzson

Download or read book Principles of Object-Oriented Modeling and Simulation with Modelica 3.3 written by Peter Fritzson and published by John Wiley & Sons. This book was released on 2014-11-24 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fritzson covers the Modelica language in impressive depth from the basic concepts such as cyber-physical, equation-base, object-oriented, system, model, and simulation, while also incorporating over a hundred exercises and their solutions for a tutorial, easy-to-read experience. The only book with complete Modelica 3.3 coverage Over one hundred exercises and solutions Examines basic concepts such as cyber-physical, equation-based, object-oriented, system, model, and simulation

Principles of Object-Oriented Modeling and Simulation with Modelica 3.3

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118859162
Total Pages : 1268 pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis Principles of Object-Oriented Modeling and Simulation with Modelica 3.3 by : Peter Fritzson

Download or read book Principles of Object-Oriented Modeling and Simulation with Modelica 3.3 written by Peter Fritzson and published by John Wiley & Sons. This book was released on 2015-01-06 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fritzson covers the Modelica language in impressive depth from the basic concepts such as cyber-physical, equation-base, object-oriented, system, model, and simulation, while also incorporating over a hundred exercises and their solutions for a tutorial, easy-to-read experience. The only book with complete Modelica 3.3 coverage Over one hundred exercises and solutions Examines basic concepts such as cyber-physical, equation-based, object-oriented, system, model, and simulation

3D Modeling & Animation

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Publisher : CRC Press
ISBN 13 : 1498764940
Total Pages : 410 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis 3D Modeling & Animation by : Magesh Chandramouli

Download or read book 3D Modeling & Animation written by Magesh Chandramouli and published by CRC Press. This book was released on 2021-12-30 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If I were still teaching introductory computer graphics, I would not hesitate to use this textbook as it has just the right amount of coverage of the topic for a semester course and is presented in a highly appealing manner to engage the reader." – Gary Bertoline, PhD, Distinguished Professor of Computer Graphics Technology, Purdue University, USA Graphics-based 3D modeling and animation are relevant not only in the motion picture and video game industries, but also in many other disciplines including creative arts, engineering, architecture, education, medicine, etc. Understanding the basics of 3D modeling and animation requires understanding some basic concepts in physics and math. While some books assume the readers’ prior knowledge of these concepts, but 3D Modeling & Animation: A Primer explains these important concepts in a visually engaging manner. This book is not just for university students, but for anyone with an interest in computer graphics modeling and animation. Using a Software-Agnostic approach, this book and focuses on the modeling and animation concepts spanning across multiple software platforms. Employing a balanced approach that is neither too technical nor too artistic, this book instills the need for creativity and visual composition in animation. KEY FEATURES: • Uses a simple, clear, and concise approach to explain the basics of modeling and animation • Two hundred plus vibrant images to easily understand and appreciate complex concepts • Review questions at chapter ends to help readers better review the content AUTHOR: Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University Northwest and is a Distinguished Visiting Faculty of Computer Graphics at Feng Chia University, Taiwan. He is currently serving as the Director of Programs of the Engineering Design Graphics Division of the American Society for Engineering Education. He was a Frederick Andrews Fellow at Purdue University, West Lafayette, where he completed his Ph.D. He received Master of Science from the University of Calgary, Canada, Master of Engineering from the National University of Singapore, and B.E. from College of Engineering, Guindy, India. He has received National and International awards for his scholarly accomplishments and has delivered invited lectures in reputed universities and research centers around the world.

Essential Skills for 3D Modeling, Rendering, and Animation

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Publisher : CRC Press
ISBN 13 : 1482224127
Total Pages : 274 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Essential Skills for 3D Modeling, Rendering, and Animation by : Nicholas Bernhardt Zeman

Download or read book Essential Skills for 3D Modeling, Rendering, and Animation written by Nicholas Bernhardt Zeman and published by CRC Press. This book was released on 2014-11-06 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D—modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information—presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.

3D Art Essentials

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Publisher : Taylor & Francis
ISBN 13 : 113613221X
Total Pages : 290 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3D Art Essentials by : Ami Chopine

Download or read book 3D Art Essentials written by Ami Chopine and published by Taylor & Francis. This book was released on 2012-08-06 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

Design and Implementation of 3D Graphics Systems

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Publisher : CRC Press
ISBN 13 : 1466571217
Total Pages : 353 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Design and Implementation of 3D Graphics Systems by : Jonas de Miranda Gomes

Download or read book Design and Implementation of 3D Graphics Systems written by Jonas de Miranda Gomes and published by CRC Press. This book was released on 2012-08-08 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

3D for Graphic Designers

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Publisher : John Wiley & Sons
ISBN 13 : 111814791X
Total Pages : 402 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis 3D for Graphic Designers by : Ellery Connell

Download or read book 3D for Graphic Designers written by Ellery Connell and published by John Wiley & Sons. This book was released on 2011-07-07 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment. Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more Uses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills.

Introduction to 3D Graphics and Animation Using Maya

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Publisher :
ISBN 13 : 9781584504856
Total Pages : 453 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Introduction to 3D Graphics and Animation Using Maya by : Adam Watkins

Download or read book Introduction to 3D Graphics and Animation Using Maya written by Adam Watkins and published by . This book was released on 2006 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for aspiring designers, modelers, animators, texture artist, and those new to 3D graphics, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Using a variety of practical tutorials, you'll learn everything you need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And you'll learn how to use Maya to put your new 3D knowledge into practice.To be a successful modeler, texture artists, or animator, you need to know when and why you should use certain tools and techniques. To help you achieve this, each chapter starts with a bit of theory, and the tutorials have frequent interludes that help explain the "why" behind what you have just done. These "whys" include some important tips on how to use a tool and explain why you used that particular tool. By using these sections, you'll be able to move beyond just following a 3D recipe, to being able to create your own masterpieces. And at the end of each chapter there are additional practice exercises to challenge you even further.If you want to learn the fundamentals of 3D graphics and find out how to put them into practice using Maya, this is the book for you!

3D Modeling & Surfacing

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Publisher : Morgan Kaufmann
ISBN 13 :
Total Pages : 380 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis 3D Modeling & Surfacing by : Bill Fleming

Download or read book 3D Modeling & Surfacing written by Bill Fleming and published by Morgan Kaufmann. This book was released on 1999 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: "3D Modeling and Surfacing provides a guide to mastering the technology and techniques of 3D graphics, with emphasis on modeling and surfacing. This book goes beyond mere explanations and tutorials - it actually explains which tools and techniques to choose to accomplish specific goals. A comprehensive overview of 3D graphics software makes this book your tool for navigating through the vast array of products available for the 3D graphics professional."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Modelica. Modeling and Simulation Based on Dymola Program

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Publisher : GRIN Verlag
ISBN 13 : 3656876274
Total Pages : 98 pages
Book Rating : 4.6/5 (568 download)

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Book Synopsis Modelica. Modeling and Simulation Based on Dymola Program by : ِAhmed Jaber

Download or read book Modelica. Modeling and Simulation Based on Dymola Program written by ِAhmed Jaber and published by GRIN Verlag. This book was released on 2015-01-15 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bachelor Thesis from the year 2013 in the subject Electrotechnology, grade: A, Islamic University of Gaza, language: English, abstract: Modelica is an object-oriented, declarative, multi-domain language for component-oriented modeling of complex systems, e.g., systems containing mechanical, electrical, electronic, hydraulic, thermal, control, electric power or process-oriented subcomponents. Modelica language is a textual description to define all parts of a model and to structure model components in libraries, called packages. Basically, all Modelica language elements are mapped to differential, algebraic and discrete equations. Using Modelica in design process for complex systems is very efficient and provide several benefits results. In Modelica we can model and simulate all types of components such as electrical, mechanical, hydraulic etc. Furthermore, Modelica Association provide standard library which contains a lot of different components.

3D Modeling and Animation

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Publisher : IGI Global
ISBN 13 : 9781591402992
Total Pages : 410 pages
Book Rating : 4.4/5 (29 download)

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Book Synopsis 3D Modeling and Animation by : Nikos Sarris

Download or read book 3D Modeling and Animation written by Nikos Sarris and published by IGI Global. This book was released on 2005-01-01 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

Practical Algorithms for 3D Computer Graphics, Second Edition

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Publisher : CRC Press
ISBN 13 : 1466582529
Total Pages : 521 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Practical Algorithms for 3D Computer Graphics, Second Edition by : R. Stuart Ferguson

Download or read book Practical Algorithms for 3D Computer Graphics, Second Edition written by R. Stuart Ferguson and published by CRC Press. This book was released on 2013-12-19 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

3D Graphics and Animation

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Author :
Publisher : New Riders
ISBN 13 :
Total Pages : 590 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis 3D Graphics and Animation by : Mark Giambruno

Download or read book 3D Graphics and Animation written by Mark Giambruno and published by New Riders. This book was released on 1997 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for those looking to break into the business, this tutorial and guide teaches the theory and techniques necessary for creating professional-quality 3D graphics. Readers will take the transition from 2D graphics and discover the finishing touches that exemplify professional 3D work. Valuable, real-world tips will help readers get their businesses ready for 3D. -- Offers practical, real-world tutorials that will have readers creating 3D graphics quickly -- Discusses techniques for using 3D programs on all platforms -- CD-ROM includes demo versions of 3D software, texture samples, sample animation, color bars, and more

Introduction to Modeling and Simulation of Technical and Physical Systems with Modelica

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Publisher : John Wiley & Sons
ISBN 13 : 1118094247
Total Pages : 227 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Introduction to Modeling and Simulation of Technical and Physical Systems with Modelica by : Peter Fritzson

Download or read book Introduction to Modeling and Simulation of Technical and Physical Systems with Modelica written by Peter Fritzson and published by John Wiley & Sons. This book was released on 2011-10-03 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master modeling and simulation using Modelica, the new powerful, highly versatile object-based modeling language Modelica, the new object-based software/hardware modeling language that is quickly gaining popularity around the world, offers an almost universal approach to high-level computational modeling and simulation. It handles a broad range of application domains, for example mechanics, electrical systems, control, and thermodynamics, and facilitates general notation as well as powerful abstractions and efficient implementations. Using the versatile Modelica language and its associated technology, this text presents an object-oriented, component-based approach that makes it possible for readers to quickly master the basics of computer-supported equation-based object-oriented (EOO) mathematical modeling and simulation. Throughout the text, Modelica is used to illustrate the various aspects of modeling and simulation. At the same time, a number of key concepts underlying the Modelica language are explained with the use of modeling and simulation examples. This book: Examines basic concepts such as systems, models, and simulations Guides readers through the Modelica language with the aid of several step-by-step examples Introduces the Modelica class concept and its use in graphical and textual modeling Explores modeling methodology for continuous, discrete, and hybrid systems Presents an overview of the Modelica Standard Library and key Modelica model libraries Readers will find plenty of examples of models that simulate distinct application domains as well as examples that combine several domains. All the examples and exercises in the text are available via DrModelica. This electronic self-teaching program, freely available on the text's companion website, guides readers from simple, introductory examples and exercises to more advanced ones. Written by the Director of the Open Source Modelica Consortium, Introduction to Modeling and Simulation of Technical and Physical Systems with Modelica is recommended for engineers and students interested in computer-aided design, modeling, simulation, and analysis of technical and natural systems. By building on basic concepts, the text is ideal for students who want to learn modeling, simulation, and object orientation.

Polygonal Modeling

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Publisher : Jones & Bartlett Learning
ISBN 13 : 9781598220070
Total Pages : 428 pages
Book Rating : 4.2/5 (2 download)

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Book Synopsis Polygonal Modeling by : Mario Russo

Download or read book Polygonal Modeling written by Mario Russo and published by Jones & Bartlett Learning. This book was released on 2006 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.