ADVANCED 3D GAME PROGRAMMING USING DIRECTX 8.X(CD-ROM 1장 포함)

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ISBN 13 : 9788931421149
Total Pages : 704 pages
Book Rating : 4.4/5 (211 download)

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Book Synopsis ADVANCED 3D GAME PROGRAMMING USING DIRECTX 8.X(CD-ROM 1장 포함) by : PETER WALSH

Download or read book ADVANCED 3D GAME PROGRAMMING USING DIRECTX 8.X(CD-ROM 1장 포함) written by PETER WALSH and published by . This book was released on 2002-05-06 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt:

3D Game Programming with C++

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Publisher :
ISBN 13 : 9781576104002
Total Pages : 0 pages
Book Rating : 4.1/5 (4 download)

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Book Synopsis 3D Game Programming with C++ by : John De Goes

Download or read book 3D Game Programming with C++ written by John De Goes and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revealing the powerful techniques of game development with Microsoft's latest DirectX API, this book includes a full source code game engine written in C++ and provides a detailed blueprint for building a professional-quality 3D game engine that exploits DirectX high-performance features. CD-ROM includes a suite of development tools hand-picked by the author, from realistic 3D characters to game backgrounds to awesome sound effects.

3D Game Programming With Directx ( With Cd Room)

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Publisher :
ISBN 13 : 9788180140310
Total Pages : 428 pages
Book Rating : 4.1/5 (43 download)

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Book Synopsis 3D Game Programming With Directx ( With Cd Room) by : Mahendra Pilania

Download or read book 3D Game Programming With Directx ( With Cd Room) written by Mahendra Pilania and published by . This book was released on with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part I - Getting strated: What is DirectX?, You first DirectX Program, Understanding COM, The Power of DirectMusic, The Power of DirectInput, Action Mapping: Direct-Input for Games, Part II - 2D Graphics: Starting 2d Graphics with DirectDraw, Working with Direct Draw, Display Modes & DirectDraw Objects, DirectDraw Surfaces, Palettes, Gamma & Color Control, DirectDraw Clippers, Efficiency Tricks for DirectDraw. Part III - 2D Games : Bridge-Breaker: A Complete 2D Games. Part IV : 3D Theory : Basic Mathematics for 3D Games, Basic Direct3D Concepts, Transformations using Matrices, Depth Buffers, Lights and Materials, Basic Texture Concepts, Texture: Wrapping & Blending, Special Effects: Alpha Blending & Fog, Direct3D Object & Devices. Part V - 3D Programming : Programming Direct3D Object & Devices, Programming Direct3D States, Programming Vasic Direct3D Concepts, Programming Transformations, Programming Depth Buffers, Programming Light & Materialsw, Programming Direct3D Resources, Programming Textures, Programming Texture Blending, Programming Alpha-Blending & Fog, Programming Direct3D Surfaces, Programming Creating 3D Models, Programmatically Rendering a Scene. Part VI : 3D Projects : Camera: A 3D Camera Movement Demo, Racer3D: Explore the Hills & Thrills. Part VII - After Closing : Air Fighter 3D: An Assignment Game. Appendix: Classification of Computer Games, Basic Physic for Games, Advanced Gaming Physics. Index.

ADVANCED 3D GAME PROGRAMMING USING DIRECT X(CD-ROM 1장포함)

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ISBN 13 : 9788989366010
Total Pages : 612 pages
Book Rating : 4.3/5 (66 download)

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Book Synopsis ADVANCED 3D GAME PROGRAMMING USING DIRECT X(CD-ROM 1장포함) by : ADRIAN PEREZ 외

Download or read book ADVANCED 3D GAME PROGRAMMING USING DIRECT X(CD-ROM 1장포함) written by ADRIAN PEREZ 외 and published by . This book was released on 2001-03-02 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt:

LEARN COMPUTER GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함)

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Publisher :
ISBN 13 : 9788989366027
Total Pages : 558 pages
Book Rating : 4.3/5 (66 download)

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Book Synopsis LEARN COMPUTER GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함) by : LAN PARBERRY

Download or read book LEARN COMPUTER GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함) written by LAN PARBERRY and published by . This book was released on 2001-05-31 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Introduction to 3D Game Programming with DirectX 11

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Publisher : Mercury Learning and Information
ISBN 13 : 1937585964
Total Pages : 1029 pages
Book Rating : 4.9/5 (375 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 1029 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

3D GAME PROGRAMMING WITH C++(CD-ROM 1장 포함)

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ISBN 13 : 9788982282652
Total Pages : 864 pages
Book Rating : 4.2/5 (826 download)

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Book Synopsis 3D GAME PROGRAMMING WITH C++(CD-ROM 1장 포함) by : JOHN DE GOES

Download or read book 3D GAME PROGRAMMING WITH C++(CD-ROM 1장 포함) written by JOHN DE GOES and published by . This book was released on 2001-09-12 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt:

ISOMETRIC GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함)

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ISBN 13 : 9788989366058
Total Pages : 720 pages
Book Rating : 4.3/5 (66 download)

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Book Synopsis ISOMETRIC GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함) by : ERNEST PAZERA

Download or read book ISOMETRIC GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함) written by ERNEST PAZERA and published by . This book was released on 2001-09-05 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Isometric Game Programming with DirectX 7.0

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Publisher : Course Technology
ISBN 13 : 9780761530893
Total Pages : 756 pages
Book Rating : 4.5/5 (38 download)

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Book Synopsis Isometric Game Programming with DirectX 7.0 by : Ernest Pazera

Download or read book Isometric Game Programming with DirectX 7.0 written by Ernest Pazera and published by Course Technology. This book was released on 2001 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.

Advanced 3D Game Programming with DirectX 10.0

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449633595
Total Pages : 621 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh

Download or read book Advanced 3D Game Programming with DirectX 10.0 written by Peter Walsh and published by Jones & Bartlett Publishers. This book was released on 2008-01-08 with total page 621 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Black Art of 3D Game Programming

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ISBN 13 : 9781571690043
Total Pages : 0 pages
Book Rating : 4.6/5 (9 download)

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Book Synopsis Black Art of 3D Game Programming by : André LaMothe

Download or read book Black Art of 3D Game Programming written by André LaMothe and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.

Introduction to 3D Game Programming with DirectX 12

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Publisher : Mercury Learning and Information
ISBN 13 : 1944534555
Total Pages : 1226 pages
Book Rating : 4.9/5 (445 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 1226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Advanced 3D Game Programming with DirectX 10.0

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449612768
Total Pages : 553 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh

Download or read book Advanced 3D Game Programming with DirectX 10.0 written by Peter Walsh and published by Jones & Bartlett Publishers. This book was released on 2010-11-30 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

WINDOWS GAME PROGRAMMING WITH VISUAL BASIC AND DIRECTX(CD-ROM 포함)

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Publisher :
ISBN 13 : 9788989184522
Total Pages : 478 pages
Book Rating : 4.1/5 (845 download)

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Book Synopsis WINDOWS GAME PROGRAMMING WITH VISUAL BASIC AND DIRECTX(CD-ROM 포함) by : WAYNE S.FRDDZE

Download or read book WINDOWS GAME PROGRAMMING WITH VISUAL BASIC AND DIRECTX(CD-ROM 포함) written by WAYNE S.FRDDZE and published by . This book was released on 2002-05-15 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

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Publisher : Wordware Publishing, Inc.
ISBN 13 : 1449633757
Total Pages : 655 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach written by Frank Luna and published by Wordware Publishing, Inc.. This book was released on 2006-06-07 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Introduction To 3D Game Programming With Directx 9.0

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Publisher : Jones & Bartlett Learning
ISBN 13 : 9781556229138
Total Pages : 0 pages
Book Rating : 4.2/5 (291 download)

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Book Synopsis Introduction To 3D Game Programming With Directx 9.0 by : Frank Luna

Download or read book Introduction To 3D Game Programming With Directx 9.0 written by Frank Luna and published by Jones & Bartlett Learning. This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts; learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API; use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing; find out how to write vertex and pixel shader programs with the High-Level Shading Language; discover how to write and use effect files with the Direct3D effects framework.

Cutting-edge

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Publisher : Coriolis Group Books
ISBN 13 : 9781883577704
Total Pages : 716 pages
Book Rating : 4.5/5 (777 download)

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Book Synopsis Cutting-edge by : John De Goes

Download or read book Cutting-edge written by John De Goes and published by Coriolis Group Books. This book was released on 1996 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive tutorial on advanced game programming furnishes in-depth coverage of 3D animation techniques, source code, 3D game-programming tools, digital sound effects, 3D morphing, collision detection, and other features. Original. (Intermediate).