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2019 Eleventh International Conference On Quality Of Multimedia Experience Qomex
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Book Synopsis 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX) by : IEEE Staff
Download or read book 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX) written by IEEE Staff and published by . This book was released on 2019-06-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Eleventh International Conference on Quality of Multimedia Experience will bring together leading experts from academia and industry to present and discuss current and future research on multimedia quality, quality of experience (QoE) and user experience (UX) This way, it will contribute towards an integrated view on QoE and UX, and foster the exchange between the so far distinct communities
Book Synopsis Influencing Factors in Speech Quality Assessment using Crowdsourcing by : Rafael Zequeira Jiménez
Download or read book Influencing Factors in Speech Quality Assessment using Crowdsourcing written by Rafael Zequeira Jiménez and published by Springer Nature. This book was released on 2022-04-04 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book evaluates the impact of relevant factors affecting the results of speech quality assessment studies carried out in crowdsourcing. The author describes how these factors relate to the test structure, the effect of environmental background noise, and the influence of language differences. He details multiple user-centered studies that have been conducted to derive guidelines for reliable collection of speech quality scores in crowdsourcing. Specifically, different questions are addressed such as the optimal number of speech samples to include in a listening task, the influence of the environmental background noise in the speech quality ratings, as well as methods for classifying background noise from web audio recordings, or the impact of language proficiency in the user perception of speech quality. Ultimately, the results of these studies contributed to the definition of the ITU-T Recommendation P.808 that defines the guidelines to conduct speech quality studies in crowdsourcing.
Book Synopsis The Influence of Delay on Cloud Gaming Quality of Experience by : Saeed Shafiee Sabet
Download or read book The Influence of Delay on Cloud Gaming Quality of Experience written by Saeed Shafiee Sabet and published by Springer Nature. This book was released on 2022-06-18 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.
Book Synopsis Immersive Video Technologies by : Giuseppe Valenzise
Download or read book Immersive Video Technologies written by Giuseppe Valenzise and published by Academic Press. This book was released on 2022-09-29 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function Presents some exemplary applications of immersive video technologies
Book Synopsis Quality of Experience Modeling for Cloud Gaming Services by : Saman Zadtootaghaj
Download or read book Quality of Experience Modeling for Cloud Gaming Services written by Saman Zadtootaghaj and published by Springer Nature. This book was released on 2022-05-04 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.
Book Synopsis Advances on P2P, Parallel, Grid, Cloud and Internet Computing by : Leonard Barolli
Download or read book Advances on P2P, Parallel, Grid, Cloud and Internet Computing written by Leonard Barolli and published by Springer Nature. This book was released on 2021-10-19 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provide latest research findings, innovative research results, methods and development techniques from both theoretical and practical perspectives related to P2P, grid, cloud and Internet computing as well as to reveal synergies among such large-scale computing paradigms. P2P, grid, cloud and Internet computing technologies have been very fast established as breakthrough paradigms for solving complex problems by enabling aggregation and sharing of an increasing variety of distributed computational resources at large scale. Grid computing originated as a paradigm for high performance computing, as an alternative to expensive supercomputers through different forms of large-scale distributed computing. P2P computing emerged as a new paradigm after client-server and web-based computing and has shown useful to the development of social networking, Business to Business (B2B), Business to Consumer (B2C), Business to Government (B2G), Business to Employee (B2E) and so on. Cloud computing has been defined as a “computing paradigm where the boundaries of computing are determined by economic rationale rather than technical limits.” Cloud computing has fast become the computing paradigm with applicability and adoption in all application domains and providing utility computing at large scale. Finally, Internet computing is the basis of any large-scale distributed computing paradigms; it has very fast developed into a vast area of flourishing field with enormous impact on today’s information societies serving thus as a universal platform comprising a large variety of computing forms such as grid, P2P, cloud and mobile computing.
Book Synopsis Assessing the Quality of Experience of Cloud Gaming Services by : Steven Schmidt
Download or read book Assessing the Quality of Experience of Cloud Gaming Services written by Steven Schmidt and published by Springer Nature. This book was released on 2022-09-07 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.
Book Synopsis Deep Learning Based Speech Quality Prediction by : Gabriel Mittag
Download or read book Deep Learning Based Speech Quality Prediction written by Gabriel Mittag and published by Springer Nature. This book was released on 2022-02-24 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents how to apply recent machine learning (deep learning) methods for the task of speech quality prediction. The author shows how recent advancements in machine learning can be leveraged for the task of speech quality prediction and provides an in-depth analysis of the suitability of different deep learning architectures for this task. The author then shows how the resulting model outperforms traditional speech quality models and provides additional information about the cause of a quality impairment through the prediction of the speech quality dimensions of noisiness, coloration, discontinuity, and loudness.
Book Synopsis Advanced Concepts for Intelligent Vision Systems by : Jacques Blanc-Talon
Download or read book Advanced Concepts for Intelligent Vision Systems written by Jacques Blanc-Talon and published by Springer Nature. This book was released on 2020-02-05 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 20th INternational Conference on Advanced Concepts for Intelligent Vision Systems, ACIVS 2020, held in Auckland, New Zealand, in February 2020. The 48 papers presented in this volume were carefully reviewed and selected from a total of 78 submissions. They were organized in topical sections named: deep learning; biomedical image analysis; biometrics and identification; image analysis; image restauration, compression and watermarking; tracking, and mapping and scene analysis.
Book Synopsis Routledge International Handbook of Emotions and Media by : Katrin Döveling
Download or read book Routledge International Handbook of Emotions and Media written by Katrin Döveling and published by Routledge. This book was released on 2021-11-09 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: In times of a worldwide pandemic, the election of a new US president, "MeToo," and "Fridays for Future," to name but a few examples, one thing becomes palpable: the emotional impact of media on individuals and society cannot be underestimated. The relations between media, people, and society are to a great extent based on human emotions. Emotions are essential in understanding how media messages are processed and how media affect individual and social behavior as well as public social life. Adopting a thoroughly interdisciplinary approach to the study of emotions in the context of media, the second, entirely revised and updated, edition of Routledge International Handbook of Emotions and Media comprises areas such as evolutionary psychology, media psychology, media sociology, cultural studies, media entertainment, and political and digital communication. Leading experts from across the globe explore cutting-edge research on the role of emotion in selecting and processing media contents, the emotional consequences of media use, politics and public emotion, emotions in political communication and persuasion, as well as emotions in digital, interactive, and virtual encounters. This compelling and authoritative Handbook is an essential reference tool for scholars and students of media, communication science, media psychology, emotion, cognitive and social psychology, cultural studies, media sociology, and related fields.
Book Synopsis Quantifying Quality of Life by : Katarzyna Wac
Download or read book Quantifying Quality of Life written by Katarzyna Wac and published by Springer Nature. This book was released on 2022 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes technological methods and tools for objective and quantitative assessment of QoL Appraises technology-enabled methods for incorporating QoL measurements in medicine Highlights the success factors for adoption and scaling of technology-enabled methods This open access book presents the rise of technology-enabled methods and tools for objective, quantitative assessment of Quality of Life (QoL), while following the WHOQOL model. It is an in-depth resource describing and examining state-of-the-art, minimally obtrusive, ubiquitous technologies. Highlighting the required factors for adoption and scaling of technology-enabled methods and tools for QoL assessment, it also describes how these technologies can be leveraged for behavior change, disease prevention, health management and long-term QoL enhancement in populations at large. Quantifying Quality of Life: Incorporating Daily Life into Medicine fills a gap in the field of QoL by providing assessment methods, techniques and tools. These assessments differ from the current methods that are now mostly infrequent, subjective, qualitative, memory-based, context-poor and sparse. Therefore, it is an ideal resource for physicians, physicians in training, software and hardware developers, computer scientists, data scientists, behavioural scientists, entrepreneurs, healthcare leaders and administrators who are seeking an up-to-date resource on this subject.
Book Synopsis HCI International 2021 - Posters by : Constantine Stephanidis
Download or read book HCI International 2021 - Posters written by Constantine Stephanidis and published by Springer Nature. This book was released on 2021-07-03 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The posters presented in these three volumes are organized in topical sections as follows: Part I: HCI theory and methods; perceptual, cognitive and psychophisiological aspects of interaction; designing for children; designing for older people; design case studies; dimensions of user experience; information, language, culture and media. Part II: interaction methods and techniques; eye-tracking and facial expressions recognition; human-robot interaction; virtual, augmented and mixed reality; security and privacy issues in HCI; AI and machine learning in HCI. Part III: interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping; HCI, safety and sustainability; HCI in the time of pandemic.
Book Synopsis Recent Advances in 3D Geoinformation Science by : Thomas H. Kolbe
Download or read book Recent Advances in 3D Geoinformation Science written by Thomas H. Kolbe and published by Springer Nature. This book was released on 2023 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book includes the contributions to the international conference “18th 3D GeoInfo”. The papers published in the book were selected through a double-blind review process. 3D GeoInfo has been the forum joining researchers, professionals, software developers, and data providers designing and developing innovative concepts, tools, and application related to 3D geo data processing, modeling, management, analytics, and simulation. A big focus is on topics related to data modeling for 3D city and landscape models as well as their many and diverse applications. This conference series is very successfully running since 2006 and has been hosted by countries in Europe, Asia, Africa, North America, and Australia. In the period 2006 to 2017, the proceedings has been published by Springer in this series with Thomas H. Kolbe being the editor of the 2010 edition of the conference proceedings. 18th 3DGeoInfo was organized by Technical University of Munich in cooperation with the German Society for Photogrammetry, Remote Sensing and Geoinformation (DGPF), the local associations Runder Tisch GIS e.V. (Round Table GIS) and Leonhard Obermeyer Center—TUM Center of Digital Methods for the Built Environment, and the City of Munich. The international program committee consisted of committee members of previous 3D GeoInfo conferences and further leading scientists in the field of 3D Geoinformation Science.
Book Synopsis PRICAI 2023: Trends in Artificial Intelligence by : Fenrong Liu
Download or read book PRICAI 2023: Trends in Artificial Intelligence written by Fenrong Liu and published by Springer Nature. This book was released on 2023-11-10 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set, LNCS 14325-14327 constitutes the thoroughly refereed proceedings of the 20th Pacific Rim Conference on Artificial Intelligence, PRICAI 2023, held in Jakarta, Indonesia, in November 2023. The 95 full papers and 36 short papers presented in these volumes were carefully reviewed and selected from 422 submissions. PRICAI covers a wide range of topics in the areas of social and economic importance for countries in the Pacific Rim: artificial intelligence, machine learning, natural language processing, knowledge representation and reasoning, planning and scheduling, computer vision, distributed artificial intelligence, search methodologies, etc.
Book Synopsis Pattern Recognition. ICPR International Workshops and Challenges by : Alberto Del Bimbo
Download or read book Pattern Recognition. ICPR International Workshops and Challenges written by Alberto Del Bimbo and published by Springer Nature. This book was released on 2021-02-20 with total page 685 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 8-volumes set constitutes the refereed of the 25th International Conference on Pattern Recognition Workshops, ICPR 2020, held virtually in Milan, Italy and rescheduled to January 10 - 11, 2021 due to Covid-19 pandemic. The 416 full papers presented in these 8 volumes were carefully reviewed and selected from about 700 submissions. The 46 workshops cover a wide range of areas including machine learning, pattern analysis, healthcare, human behavior, environment, surveillance, forensics and biometrics, robotics and egovision, cultural heritage and document analysis, retrieval, and women at ICPR2020.
Book Synopsis Machine Learning and Knowledge Discovery in Databases: Applied Data Science Track by : Yuxiao Dong
Download or read book Machine Learning and Knowledge Discovery in Databases: Applied Data Science Track written by Yuxiao Dong and published by Springer Nature. This book was released on 2021-02-24 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 5-volume proceedings, LNAI 12457 until 12461 constitutes the refereed proceedings of the European Conference on Machine Learning and Knowledge Discovery in Databases, ECML PKDD 2020, which was held during September 14-18, 2020. The conference was planned to take place in Ghent, Belgium, but had to change to an online format due to the COVID-19 pandemic. The 232 full papers and 10 demo papers presented in this volume were carefully reviewed and selected for inclusion in the proceedings. The volumes are organized in topical sections as follows: Part I: Pattern Mining; clustering; privacy and fairness; (social) network analysis and computational social science; dimensionality reduction and autoencoders; domain adaptation; sketching, sampling, and binary projections; graphical models and causality; (spatio-) temporal data and recurrent neural networks; collaborative filtering and matrix completion. Part II: deep learning optimization and theory; active learning; adversarial learning; federated learning; Kernel methods and online learning; partial label learning; reinforcement learning; transfer and multi-task learning; Bayesian optimization and few-shot learning. Part III: Combinatorial optimization; large-scale optimization and differential privacy; boosting and ensemble methods; Bayesian methods; architecture of neural networks; graph neural networks; Gaussian processes; computer vision and image processing; natural language processing; bioinformatics. Part IV: applied data science: recommendation; applied data science: anomaly detection; applied data science: Web mining; applied data science: transportation; applied data science: activity recognition; applied data science: hardware and manufacturing; applied data science: spatiotemporal data. Part V: applied data science: social good; applied data science: healthcare; applied data science: e-commerce and finance; applied data science: computational social science; applied data science: sports; demo track.
Book Synopsis HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality by : Constantine Stephanidis
Download or read book HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality written by Constantine Stephanidis and published by Springer Nature. This book was released on 2020-10-07 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality.