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2018 Ieee Conference On Computational Intelligence And Games Cig
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Book Synopsis 2018 IEEE Conference on Computational Intelligence and Games (CIG) by : IEEE Staff
Download or read book 2018 IEEE Conference on Computational Intelligence and Games (CIG) written by IEEE Staff and published by . This book was released on 2018-08-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The IEEE Conference on Computational Intelligence and Games is the premier annual event for researchers applying computational and artificial intelligence techniques to games The domain of the conference includes all sorts of CI AI applied to all sorts of games, including board games, video games and mathematical games
Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee
Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Book Synopsis Computers and Games by : Cameron Browne
Download or read book Computers and Games written by Cameron Browne and published by Springer Nature. This book was released on 2023-05-23 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Download or read book ICCAP 2021 written by A Mohan and published by European Alliance for Innovation. This book was released on 2021-12-22 with total page 2763 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceeding constitutes the thoroughly refereed proceedings of the 1st International Conference on Combinatorial and Optimization, ICCAP 2021, December 7-8, 2021. This event was organized by the group of Professors in Chennai. The Conference aims to provide the opportunities for informal conversations, have proven to be of great interest to other scientists and analysts employing these mathematical sciences in their professional work in business, industry, and government. The Conference continues to promote better understanding of the roles of modern applied mathematics, combinatorics, and computer science to acquaint the investigator in each of these areas with the various techniques and algorithms which are available to assist in his or her research. We selected 257 papers were carefully reviewed and selected from 741 submissions. The presentations covered multiple research fields like Computer Science, Artificial Intelligence, internet technology, smart health care etc., brought the discussion on how to shape optimization methods around human and social needs.
Book Synopsis Machine Learning and Knowledge Extraction by : Andreas Holzinger
Download or read book Machine Learning and Knowledge Extraction written by Andreas Holzinger and published by Springer Nature. This book was released on 2020-08-19 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th IFIP TC 5, TC 12, WG 8.4, WG 8.9, WG 12.9 International Cross-Domain Conference, CD-MAKE 2020, held in Dublin, Ireland, in August 2020. The 30 revised full papers presented were carefully reviewed and selected from 140 submissions. The cross-domain integration and appraisal of different fields provides an atmosphere to foster different perspectives and opinions; it will offer a platform for novel ideas and a fresh look on the methodologies to put these ideas into business for the benefit of humanity. Due to the Corona pandemic CD-MAKE 2020 was held as a virtual event.
Book Synopsis Advances in Computer, Communication and Computational Sciences by : Sanjiv K. Bhatia
Download or read book Advances in Computer, Communication and Computational Sciences written by Sanjiv K. Bhatia and published by Springer Nature. This book was released on 2020-10-27 with total page 1013 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses recent advances in computer and computational sciences from upcoming researchers and leading academics around the globe. It presents high-quality, peer-reviewed papers presented at the International Conference on Computer, Communication and Computational Sciences (IC4S 2019), which was held on 11—12 October 2019 in Bangkok. Covering a broad range of topics, including intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, the Web and informatics, it offers readers from the computer industry and academia key insights into how the advances in next-generation computer and communication technologies can be shaped into real-life applications.
Book Synopsis New Knowledge in Information Systems and Technologies by : Álvaro Rocha
Download or read book New Knowledge in Information Systems and Technologies written by Álvaro Rocha and published by Springer. This book was released on 2019-03-29 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes a selection of articles from The 2019 World Conference on Information Systems and Technologies (WorldCIST’19), held from April 16 to 19, at La Toja, Spain. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges in modern information systems and technologies research, together with their technological development and applications. The book covers a number of topics, including A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human–Computer Interaction; J) Ethics, Computers & Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications.
Book Synopsis Game Data Science by : Magy Seif El-Nasr
Download or read book Game Data Science written by Magy Seif El-Nasr and published by Oxford University Press. This book was released on 2021-09-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilized by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research. Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.
Book Synopsis Explainable Artificial Intelligence for Autonomous Vehicles by : Kamal Malik
Download or read book Explainable Artificial Intelligence for Autonomous Vehicles written by Kamal Malik and published by CRC Press. This book was released on 2024-08-14 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explainable AI for Autonomous Vehicles: Concepts, Challenges, and Applications is a comprehensive guide to developing and applying explainable artificial intelligence (XAI) in the context of autonomous vehicles. It begins with an introduction to XAI and its importance in developing autonomous vehicles. It also provides an overview of the challenges and limitations of traditional black-box AI models and how XAI can help address these challenges by providing transparency and interpretability in the decision-making process of autonomous vehicles. The book then covers the state-of-the-art techniques and methods for XAI in autonomous vehicles, including model-agnostic approaches, post-hoc explanations, and local and global interpretability techniques. It also discusses the challenges and applications of XAI in autonomous vehicles, such as enhancing safety and reliability, improving user trust and acceptance, and enhancing overall system performance. Ethical and social considerations are also addressed in the book, such as the impact of XAI on user privacy and autonomy and the potential for bias and discrimination in XAI-based systems. Furthermore, the book provides insights into future directions and emerging trends in XAI for autonomous vehicles, such as integrating XAI with other advanced technologies like machine learning and blockchain and the potential for XAI to enable new applications and services in the autonomous vehicle industry. Overall, the book aims to provide a comprehensive understanding of XAI and its applications in autonomous vehicles to help readers develop effective XAI solutions that can enhance autonomous vehicle systems' safety, reliability, and performance while improving user trust and acceptance. This book: Discusses authentication mechanisms for camera access, encryption protocols for data protection, and access control measures for camera systems. Showcases challenges such as integration with existing systems, privacy, and security concerns while implementing explainable artificial intelligence in autonomous vehicles. Covers explainable artificial intelligence for resource management, optimization, adaptive control, and decision-making. Explains important topics such as vehicle-to-vehicle (V2V) communication, vehicle-to-infrastructure (V2I) communication, remote monitoring, and control. Emphasizes enhancing safety, reliability, overall system performance, and improving user trust in autonomous vehicles. The book is intended to provide researchers, engineers, and practitioners with a comprehensive understanding of XAI's key concepts, challenges, and applications in the context of autonomous vehicles. It is primarily written for senior undergraduate, graduate students, and academic researchers in the fields of electrical engineering, electronics and communication engineering, computer science and engineering, information technology, and automotive engineering.
Book Synopsis Advanced Communication and Intelligent Systems by : Rabindra Nath Shaw
Download or read book Advanced Communication and Intelligent Systems written by Rabindra Nath Shaw and published by Springer Nature. This book was released on 2023-02-14 with total page 810 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected papers presented at the First International Conference on Advanced Communication and Intelligent Systems, ICACIS 2022, held as a virtual event in October 2022. The 69 papers were thoroughly reviewed and selected from the 258 subissions. The book focuses on current development in the fields of communication and intelligent systems.
Download or read book Advanced Computing written by Deepak Garg and published by Springer Nature. This book was released on 2022-02-07 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes reviewed and selected papers from the 11th International Advanced Computing Conference, IACC 2021, held in December 2021. The 47 full papers and 4 short papers presented in the volume were thorougly reviewed and selected from 246 submissions. The papers are organized in the following topical sections: application of artificial intelligence and machine learning in healthcare; application of AI for emotion and behaviour prediction; problem solving using reinforcement learning and analysis of data; advance uses of RNN and regression techniques; special intervention of AI.
Book Synopsis Deep Reinforcement Learning and Its Industrial Use Cases by : Shubham Mahajan
Download or read book Deep Reinforcement Learning and Its Industrial Use Cases written by Shubham Mahajan and published by John Wiley & Sons. This book was released on 2024-10-01 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book serves as a bridge connecting the theoretical foundations of DRL with practical, actionable insights for implementing these technologies in a variety of industrial contexts, making it a valuable resource for professionals and enthusiasts at the forefront of technological innovation. Deep Reinforcement Learning (DRL) represents one of the most dynamic and impactful areas of research and development in the field of artificial intelligence. Bridging the gap between decision-making theory and powerful deep learning models, DRL has evolved from academic curiosity to a cornerstone technology driving innovation across numerous industries. Its core premise—enabling machines to learn optimal actions within complex environments through trial and error—has broad implications, from automating intricate decision processes to optimizing operations that were previously beyond the reach of traditional AI techniques. “Deep Reinforcement Learning and Its Industrial Use Cases: AI for Real-World Applications” is an essential guide for anyone eager to understand the nexus between cutting-edge artificial intelligence techniques and practical industrial applications. This book not only demystifies the complex theory behind deep reinforcement learning (DRL) but also provides a clear roadmap for implementing these advanced algorithms in a variety of industries to solve real-world problems. Through a careful blend of theoretical foundations, practical insights, and diverse case studies, the book offers a comprehensive look into how DRL is revolutionizing fields such as finance, healthcare, manufacturing, and more, by optimizing decisions in dynamic and uncertain environments. This book distills years of research and practical experience into accessible and actionable knowledge. Whether you’re an AI professional seeking to expand your toolkit, a business leader aiming to leverage AI for competitive advantage, or a student or academic researching the latest in AI applications, this book provides valuable insights and guidance. Beyond just exploring the successes of DRL, it critically examines challenges, pitfalls, and ethical considerations, preparing readers to not only implement DRL solutions but to do so responsibly and effectively. Audience The book will be read by researchers, postgraduate students, and industry engineers in machine learning and artificial intelligence, as well as those in business and industry seeking to understand how DRL can be applied to solve complex industry-specific challenges and improve operational efficiency.
Book Synopsis Artificial Intelligence for Human Computer Interaction: A Modern Approach by : Yang Li
Download or read book Artificial Intelligence for Human Computer Interaction: A Modern Approach written by Yang Li and published by Springer Nature. This book was released on 2021-11-04 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book explores the many interesting questions that lie at the intersection between AI and HCI. It covers a comprehensive set of perspectives, methods and projects that present the challenges and opportunities that modern AI methods bring to HCI researchers and practitioners. The chapters take a clear departure from traditional HCI methods and leverage data-driven and deep learning methods to tackle HCI problems that were previously challenging or impossible to address. It starts with addressing classic HCI topics, including human behaviour modeling and input, and then dedicates a section to data and tools, two technical pillars of modern AI methods. These chapters exemplify how state-of-the-art deep learning methods infuse new directions and allow researchers to tackle long standing and newly emerging HCI problems alike. Artificial Intelligence for Human Computer Interaction: A Modern Approach concludes with a section on Specific Domains which covers a set of emerging HCI areas where modern AI methods start to show real impact, such as personalized medical, design, and UI automation.
Book Synopsis Perspectives on Design and Digital Communication III by : Nuno Martins
Download or read book Perspectives on Design and Digital Communication III written by Nuno Martins and published by Springer Nature. This book was released on 2022-09-18 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 5th International Conference on Digital Design and Communication, Digicom 2021, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design.
Book Synopsis Intelligent and Transformative Production in Pandemic Times by : Chin-Yin Huang
Download or read book Intelligent and Transformative Production in Pandemic Times written by Chin-Yin Huang and published by Springer Nature. This book was released on 2023-02-02 with total page 874 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceeding of the 26th International Conference on Production Research (ICPR). ICPR is a biennial conference that has been hosted for more than a half century. It is regarded worldwide as one of the leading conferences of production research, industrial engineering, and related subjects. The acute impact of the pandemic on human lives is spurring further research and advances: because modern life relies on production and supply networks. The future of production calls for transformative research exploiting the possibilities of artificial intelligence in particular to respond to the challenge of sustainability. This book is of interest to researchers, students, and professionals in industry.
Book Synopsis Methodologies and Use Cases on Extended Reality for Training and Education by : Correia, Anacleto
Download or read book Methodologies and Use Cases on Extended Reality for Training and Education written by Correia, Anacleto and published by IGI Global. This book was released on 2022-06-24 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Extended reality has been applied in training and educational settings to transform teaching and learning experiences through immersive environments. The incorporation of extended reality into classrooms and training sessions can provide students and trainees with more meaningful learning and training experiences by increasing their motivation. Besides being able to be used in the classroom to illustrate complex concepts, simulations, and scenarios, extended reality has numerous applications in professional training to discover solutions to problems to learn how to respond to dangerous circumstances without putting their own life or the lives of others at risk. Methodologies and Use Cases on Extended Reality for Training and Education presents the forefront of research regarding the integration of extended reality in training and educational programs and establishes the foundations for course design, program development, and institutions’ training and education policy planning. It provides an overall approach to extended reality in education without failing to mention applications of using extended reality in institutions of different levels of education. Covering topics such as 3D visualization, student perceptions, and laboratory virtualization, this premier reference source is a dynamic resource for instructional designers, curriculum developers, program developers, faculty and administers of both K-12 and higher education, educational software developers, educators, pre-service teachers, teacher educators, government officials, researchers, and academicians.
Book Synopsis Artificial Intelligence and Soft Computing by : Leszek Rutkowski
Download or read book Artificial Intelligence and Soft Computing written by Leszek Rutkowski and published by Springer Nature. This book was released on 2023-09-13 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNAI 14125 and 14126 constitutes the refereed conference proceedings of the 22nd International Conference on Artificial Intelligence and Soft Computing, ICAISC 2023, held in Zakopane, Poland, during June 18–22, 2023. The 84 revised full papers presented in these proceedings were carefully reviewed and selected from 175 submissions. The papers are organized in the following topical sections: Part I: Neural Networks and Their Applications; Evolutionary Algorithms and Their Applications; and Artificial Intelligence in Modeling and Simulation. Part II: Computer Vision, Image and Speech Analysis; Various Problems of Artificial Intelligence; Bioinformatics, Biometrics and Medical Applications; and Data Mining and Pateern Classification.