Artificial Intelligence & Games

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Publisher : A G Printing & Publishing
ISBN 13 :
Total Pages : 390 pages
Book Rating : 4./5 ( download)

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Book Synopsis Artificial Intelligence & Games by : Georgi Togeli

Download or read book Artificial Intelligence & Games written by Georgi Togeli and published by A G Printing & Publishing. This book was released on 2024-09-03 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the importance of an agent’s health being low in this particular context. Given the set of all utilities available to an agent and all the options it has, utility-based AI decides which is the most important option it should consider at this moment [426]. The utility-based approach is grounded in the utility theory of economics and is based on utility function design. The approach is similar to the design of membership functions in a fuzzy set. A utility can measure anything from observable objective data (e.g., enemy health) to subjective notions such as emotions, mood and threat. The various utilities about possible actions or decisions can be aggregated into linear or non-linear formulas and guide the agent to take decisions based on the aggregated utility. The utility values can be checked every n frames of the game. So while FSMs and BTs would examine one decision at a time, utility-based AI architectures

New Trends in Computational Collective Intelligence

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Publisher : Springer
ISBN 13 : 3319107747
Total Pages : 210 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis New Trends in Computational Collective Intelligence by : David Camacho

Download or read book New Trends in Computational Collective Intelligence written by David Camacho and published by Springer. This book was released on 2014-09-10 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book consists of 20 chapters in which the authors deal with different theoretical and practical aspects of new trends in Collective Computational Intelligence techniques. Computational Collective Intelligence methods and algorithms are one the current trending research topics from areas related to Artificial Intelligence, Soft Computing or Data Mining among others. Computational Collective Intelligence is a rapidly growing field that is most often understood as an AI sub-field dealing with soft computing methods which enable making group decisions and processing knowledge among autonomous units acting in distributed environments. Web-based Systems, Social Networks, and Multi-Agent Systems very often need these tools for working out consistent knowledge states, resolving conflicts and making decisions. The chapters included in this volume cover a selection of topics and new trends in several domains related to Collective Computational Intelligence: Language and Knowledge Processing, Data Mining Methods and Applications, Computer Vision, and Intelligent Computational Methods. This book will be useful for graduate and PhD students in computer science as well as for mature academics, researchers and practitioners interested in the methods and applications of collective computational intelligence in order to create new intelligent systems.

Intelligent Distributed Computing VIII

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Publisher : Springer
ISBN 13 : 3319104225
Total Pages : 462 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Intelligent Distributed Computing VIII by : David Camacho

Download or read book Intelligent Distributed Computing VIII written by David Camacho and published by Springer. This book was released on 2014-09-02 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book represents the combined peer-reviewed proceedings of the Eight International Symposium on Intelligent Distributed Computing - IDC'2014, of the Workshop on Cyber Security and Resilience of Large-Scale Systems - WSRL-2014, and of the Sixth International Workshop on Multi-Agent Systems Technology and Semantics- MASTS-2014. All the events were held in Madrid, Spain, during September 3-5, 2014. The 47 contributions published in this book address several topics related to theory and applications of the intelligent distributed computing and multi-agent systems, including: agent-based data processing, ambient intelligence, collaborative systems, cryptography and security, distributed algorithms, grid and cloud computing, information extraction, knowledge management, big data and ontologies, social networks, swarm intelligence or videogames amongst others.

Artificial Intelligence and Games

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Publisher : Springer
ISBN 13 : 3319635190
Total Pages : 350 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Neural Information Processing

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Publisher : Springer Nature
ISBN 13 : 9819981328
Total Pages : 638 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Neural Information Processing by : Biao Luo

Download or read book Neural Information Processing written by Biao Luo and published by Springer Nature. This book was released on 2023-11-25 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: The nine-volume set constitutes the refereed proceedings of the 30th International Conference on Neural Information Processing, ICONIP 2023, held in Changsha, China, in November 2023. The 1274 papers presented in the proceedings set were carefully reviewed and selected from 652 submissions. The ICONIP conference aims to provide a leading international forum for researchers, scientists, and industry professionals who are working in neuroscience, neural networks, deep learning, and related fields to share their new ideas, progress, and achievements.

General Video Game Artificial Intelligence

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Publisher : Springer Nature
ISBN 13 : 3031021223
Total Pages : 177 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis General Video Game Artificial Intelligence by : Diego Pérez Liébana

Download or read book General Video Game Artificial Intelligence written by Diego Pérez Liébana and published by Springer Nature. This book was released on 2022-05-31 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Educational Research and Innovation AI and the Future of Skills, Volume 1 Capabilities and Assessments

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Publisher : OECD Publishing
ISBN 13 : 926484306X
Total Pages : 326 pages
Book Rating : 4.2/5 (648 download)

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Book Synopsis Educational Research and Innovation AI and the Future of Skills, Volume 1 Capabilities and Assessments by : OECD

Download or read book Educational Research and Innovation AI and the Future of Skills, Volume 1 Capabilities and Assessments written by OECD and published by OECD Publishing. This book was released on 2021-11-18 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial intelligence (AI) and robotics are major breakthrough technologies that are transforming the economy and society. The OECD’s Artificial Intelligence and the Future of Skills (AIFS) project is developing a programme to assess the capabilities of AI and robotics, and their impact on education and work.

Computing and Combinatorics

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Publisher : Springer Nature
ISBN 13 : 3031221052
Total Pages : 600 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Computing and Combinatorics by : Yong Zhang

Download or read book Computing and Combinatorics written by Yong Zhang and published by Springer Nature. This book was released on 2023-01-01 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chapter(s) “Chapter Name or No.” is/are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

2013 IEEE Conference on Computational Intelligence and Games (CIG)

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Publisher :
ISBN 13 : 9781467353106
Total Pages : 444 pages
Book Rating : 4.3/5 (531 download)

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Book Synopsis 2013 IEEE Conference on Computational Intelligence and Games (CIG) by : IEEE Electrical Insulation Society Staff

Download or read book 2013 IEEE Conference on Computational Intelligence and Games (CIG) written by IEEE Electrical Insulation Society Staff and published by . This book was released on 2013-08-11 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Parallel Problem Solving from Nature – PPSN XVIII

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Publisher : Springer Nature
ISBN 13 : 3031700554
Total Pages : 443 pages
Book Rating : 4.0/5 (317 download)

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Book Synopsis Parallel Problem Solving from Nature – PPSN XVIII by : Michael Affenzeller

Download or read book Parallel Problem Solving from Nature – PPSN XVIII written by Michael Affenzeller and published by Springer Nature. This book was released on with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Applications of Evolutionary Computation

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Publisher : Springer
ISBN 13 : 3662455234
Total Pages : 976 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis Applications of Evolutionary Computation by : Anna I. Esparcia-Alcázar

Download or read book Applications of Evolutionary Computation written by Anna I. Esparcia-Alcázar and published by Springer. This book was released on 2014-11-28 with total page 976 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2014, held in Granada, Spain, in April 2014, colocated with the Evo* 2014 events EuroGP, EvoCOP, and EvoMUSART. The 79 revised full papers presented were carefully reviewed and selected from 128 submissions. EvoApplications 2014 consisted of the following 13 tracks: EvoCOMNET (nature-inspired techniques for telecommunication networks and other parallel and distributed systems), EvoCOMPLEX (evolutionary algorithms and complex systems), EvoENERGY (evolutionary computation in energy applications), EvoFIN (evolutionary and natural computation in finance and economics), EvoGAMES (bio-inspired algorithms in games), EvoIASP (evolutionary computation in image analysis, signal processing, and pattern recognition), EvoINDUSTRY (nature-inspired techniques in industrial settings), EvoNUM (bio-inspired algorithms for continuous parameter optimization), EvoPAR (parallel implementation of evolutionary algorithms), EvoRISK (computational intelligence for risk management, security and defence applications), EvoROBOT (evolutionary computation in robotics), EvoSTOC (evolutionary algorithms in stochastic and dynamic environments), and EvoBio (EC and related techniques in bioinformatics and computational biology).

ECGBL2015-9th European Conference on Games Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1910810584
Total Pages : 825 pages
Book Rating : 4.9/5 (18 download)

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Book Synopsis ECGBL2015-9th European Conference on Games Based Learning by : Robin Munkvold and Line Kolås

Download or read book ECGBL2015-9th European Conference on Games Based Learning written by Robin Munkvold and Line Kolås and published by Academic Conferences and publishing limited. This book was released on 2015-09-18 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA

Learning and Intelligent Optimization

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Publisher : Springer Nature
ISBN 13 : 3031445058
Total Pages : 628 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Learning and Intelligent Optimization by : Meinolf Sellmann

Download or read book Learning and Intelligent Optimization written by Meinolf Sellmann and published by Springer Nature. This book was released on 2023-11-25 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th International Conference on Learning and Intelligent Optimization, LION-17, held in Nice, France, during June 4–8, 2023. The 40 full papers presented have been carefully reviewed and selected from 83 submissions. They focus on all aspects of unleashing the potential of integrating machine learning and optimization approaches, including automatic heuristic selection, intelligent restart strategies, predict-then-optimize, Bayesian optimization, and learning to optimize.

Evolutionary and Biologically Inspired Music, Sound, Art and Design

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Publisher : Springer
ISBN 13 : 3319164988
Total Pages : 285 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Evolutionary and Biologically Inspired Music, Sound, Art and Design by : Colin Johnson

Download or read book Evolutionary and Biologically Inspired Music, Sound, Art and Design written by Colin Johnson and published by Springer. This book was released on 2015-03-14 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2015, held in Copenhagen, Denmark, in April 2015, co-located with the Evo* 2015 events EuroGP, EvoCOP and Evo Applications. The 23 revised full papers presented were carefully reviewed and selected from 43 submissions. They cover a wide range of topics and application areas, including generative approaches to music, graphics, game content and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation and the art theory of evolutionary computation.

Encyclopedia of Computer Graphics and Games

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Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Intelligent Information and Database Systems

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Publisher : Springer
ISBN 13 : 3319544721
Total Pages : 845 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Intelligent Information and Database Systems by : Ngoc Thanh Nguyen

Download or read book Intelligent Information and Database Systems written by Ngoc Thanh Nguyen and published by Springer. This book was released on 2017-03-23 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNAI 10191 and 10192 constitutes the refereed proceedings of the 9th Asian Conference on Intelligent Information and Database Systems, ACIIDS 2017, held in Kanazawa, Japan, in April 2017. The total of 152 full papers accepted for publication in these proceedings was carefully reviewed and selected from 420 submissions. They were organized in topical sections named: Knowledge Engineering and Semantic Web; Social Networks and Recommender Systems; Text Processing and Information Retrieval; Intelligent Database Systems; Intelligent Information Systems; Decision Support and Control Systems; Machine Learning and Data Mining; Computer Vision Techniques; Advanced Data Mining Techniques and Applications; Intelligent and Context Systems; Multiple Model Approach to Machine Learning; Applications of Data Science; Artificial Intelligence Applications for E-services; Automated Reasoning and Proving Techniques with Applications in Intelligent Systems; Collective Intelligence for Service Innovation, Technology Opportunity, E-Learning and Fuzzy Intelligent Systems; Intelligent Computer Vision Systems and Applications; Intelligent Data Analysis, Applications and Technologies for Internet of Things; Intelligent Algorithms and Brain Functions; Intelligent Systems and Algorithms in Information Sciences; IT in Biomedicine; Intelligent Technologies in the Smart Cities in the 21st Century; Analysis of Image, Video and Motion Data in Life Sciences; Modern Applications of Machine Learning for Actionable Knowledge Extraction; Mathematics of Decision Sciences and Information Science; Scalable Data Analysis in Bioinformatics and Biomedical Informatics; and Technological Perspective of Agile Transformation in IT organizations.

Data Analytics and Artificial Intelligence for Predictive Maintenance in Smart Manufacturing

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Publisher : CRC Press
ISBN 13 : 1040151396
Total Pages : 419 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Data Analytics and Artificial Intelligence for Predictive Maintenance in Smart Manufacturing by : Amit Kumar Tyagi

Download or read book Data Analytics and Artificial Intelligence for Predictive Maintenance in Smart Manufacturing written by Amit Kumar Tyagi and published by CRC Press. This book was released on 2024-10-23 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, in this smart era, data analytics and artificial intelligence (AI) play an important role in predictive maintenance (PdM) within the manufacturing industry. This innovative approach aims to optimize maintenance strategies by predicting when equipment or machinery is likely to fail so that maintenance can be performed just in time to prevent costly breakdowns. This book contains up-to-date information on predictive maintenance and the latest advancements, trends, and tools required to reduce costs and save time for manufacturers and industries. Data Analytics and Artificial Intelligence for Predictive Maintenance in Smart Manufacturing provides an extensive and in-depth exploration of the intersection of data analytics, artificial intelligence, and predictive maintenance in the manufacturing industry and covers fundamental concepts, advanced techniques, case studies, and practical applications. Using a multidisciplinary approach, this book recognizes that predictive maintenance in manufacturing requires collaboration among engineers, data scientists, and business professionals and includes case studies from various manufacturing sectors showcasing successful applications of predictive maintenance. The real-world examples explain the useful benefits and ROI achieved by organizations. The emphasis is on scalability, making it suitable for both small and large manufacturing operations, and readers will learn how to adapt predictive maintenance strategies to different scales and industries. This book presents resources and references to keep readers updated on the latest advancements, tools, and trends, ensuring continuous learning. Serving as a reference guide, this book focuses on the latest advancements, trends, and tools relevant to predictive maintenance and can also serve as an educational resource for students studying manufacturing, data science, or related fields.