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2013 Ieee Conference On Computational Intelligence And Games Cig
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Book Synopsis 2013 IEEE Conference on Computational Intelligence and Games (CIG) by : IEEE Electrical Insulation Society Staff
Download or read book 2013 IEEE Conference on Computational Intelligence and Games (CIG) written by IEEE Electrical Insulation Society Staff and published by . This book was released on 2013-08-11 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 2013 IEEE Conference on Computational Intelligence and Games by :
Download or read book 2013 IEEE Conference on Computational Intelligence and Games written by and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 2013 IEEE Conference on Computatonal Intelligence in Games (CIG) by : Institute of Electrical and Electronics Engineers
Download or read book 2013 IEEE Conference on Computatonal Intelligence in Games (CIG) written by Institute of Electrical and Electronics Engineers and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computational Intelligence and Games (CIG), 2012 IEEE Conference on by :
Download or read book Computational Intelligence and Games (CIG), 2012 IEEE Conference on written by and published by . This book was released on 2012 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 2015 IEEE Conference on Computational Intelligence and Games (CIG 2015) by :
Download or read book 2015 IEEE Conference on Computational Intelligence and Games (CIG 2015) written by and published by . This book was released on 2015 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Artificial Intelligence & Games by : Georgi Togeli
Download or read book Artificial Intelligence & Games written by Georgi Togeli and published by A G Printing & Publishing. This book was released on 2024-09-03 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the importance of an agent’s health being low in this particular context. Given the set of all utilities available to an agent and all the options it has, utility-based AI decides which is the most important option it should consider at this moment [426]. The utility-based approach is grounded in the utility theory of economics and is based on utility function design. The approach is similar to the design of membership functions in a fuzzy set. A utility can measure anything from observable objective data (e.g., enemy health) to subjective notions such as emotions, mood and threat. The various utilities about possible actions or decisions can be aggregated into linear or non-linear formulas and guide the agent to take decisions based on the aggregated utility. The utility values can be checked every n frames of the game. So while FSMs and BTs would examine one decision at a time, utility-based AI architectures
Author :Institute of Electrical and Electronics Engineers (New York, NY) Publisher : ISBN 13 :9781457700101 Total Pages :357 pages Book Rating :4.7/5 (1 download)
Book Synopsis 2011 IEEE Conference on Computational Intelligence and Games by : Institute of Electrical and Electronics Engineers (New York, NY)
Download or read book 2011 IEEE Conference on Computational Intelligence and Games written by Institute of Electrical and Electronics Engineers (New York, NY) and published by . This book was released on 2011-08 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis New Trends in Computational Collective Intelligence by : David Camacho
Download or read book New Trends in Computational Collective Intelligence written by David Camacho and published by Springer. This book was released on 2014-09-10 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book consists of 20 chapters in which the authors deal with different theoretical and practical aspects of new trends in Collective Computational Intelligence techniques. Computational Collective Intelligence methods and algorithms are one the current trending research topics from areas related to Artificial Intelligence, Soft Computing or Data Mining among others. Computational Collective Intelligence is a rapidly growing field that is most often understood as an AI sub-field dealing with soft computing methods which enable making group decisions and processing knowledge among autonomous units acting in distributed environments. Web-based Systems, Social Networks, and Multi-Agent Systems very often need these tools for working out consistent knowledge states, resolving conflicts and making decisions. The chapters included in this volume cover a selection of topics and new trends in several domains related to Collective Computational Intelligence: Language and Knowledge Processing, Data Mining Methods and Applications, Computer Vision, and Intelligent Computational Methods. This book will be useful for graduate and PhD students in computer science as well as for mature academics, researchers and practitioners interested in the methods and applications of collective computational intelligence in order to create new intelligent systems.
Book Synopsis 2012 IEEE Conference on Computational Intelligence and Games by :
Download or read book 2012 IEEE Conference on Computational Intelligence and Games written by and published by . This book was released on 2012 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis
Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Book Synopsis Intelligent Distributed Computing VIII by : David Camacho
Download or read book Intelligent Distributed Computing VIII written by David Camacho and published by Springer. This book was released on 2014-09-02 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book represents the combined peer-reviewed proceedings of the Eight International Symposium on Intelligent Distributed Computing - IDC'2014, of the Workshop on Cyber Security and Resilience of Large-Scale Systems - WSRL-2014, and of the Sixth International Workshop on Multi-Agent Systems Technology and Semantics- MASTS-2014. All the events were held in Madrid, Spain, during September 3-5, 2014. The 47 contributions published in this book address several topics related to theory and applications of the intelligent distributed computing and multi-agent systems, including: agent-based data processing, ambient intelligence, collaborative systems, cryptography and security, distributed algorithms, grid and cloud computing, information extraction, knowledge management, big data and ontologies, social networks, swarm intelligence or videogames amongst others.
Book Synopsis Computer Games by : Tristan Cazenave
Download or read book Computer Games written by Tristan Cazenave and published by Springer. This book was released on 2017-04-27 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.
Book Synopsis Neural Information Processing by : Biao Luo
Download or read book Neural Information Processing written by Biao Luo and published by Springer Nature. This book was released on 2023-11-25 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: The nine-volume set constitutes the refereed proceedings of the 30th International Conference on Neural Information Processing, ICONIP 2023, held in Changsha, China, in November 2023. The 1274 papers presented in the proceedings set were carefully reviewed and selected from 652 submissions. The ICONIP conference aims to provide a leading international forum for researchers, scientists, and industry professionals who are working in neuroscience, neural networks, deep learning, and related fields to share their new ideas, progress, and achievements.
Book Synopsis General Video Game Artificial Intelligence by : Diego Pérez Liébana
Download or read book General Video Game Artificial Intelligence written by Diego Pérez Liébana and published by Springer Nature. This book was released on 2022-05-31 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.
Book Synopsis Educational Research and Innovation AI and the Future of Skills, Volume 1 Capabilities and Assessments by : OECD
Download or read book Educational Research and Innovation AI and the Future of Skills, Volume 1 Capabilities and Assessments written by OECD and published by OECD Publishing. This book was released on 2021-11-18 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial intelligence (AI) and robotics are major breakthrough technologies that are transforming the economy and society. The OECD’s Artificial Intelligence and the Future of Skills (AIFS) project is developing a programme to assess the capabilities of AI and robotics, and their impact on education and work.
Book Synopsis Proceedings of Fourth International Conference on Communication, Computing and Electronics Systems by : V. Bindhu
Download or read book Proceedings of Fourth International Conference on Communication, Computing and Electronics Systems written by V. Bindhu and published by Springer Nature. This book was released on 2023-03-14 with total page 1048 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes high-quality research papers presented at the Fourth International Conference on Communication, Computing and Electronics Systems (ICCCES 2022), held at the PPG Institute of Technology, Coimbatore, India, on September 15–16, 2022. The book focuses mainly on the research trends in cloud computing, mobile computing, artificial intelligence and advanced electronics systems. The topics covered are automation, VLSI, embedded systems, optical communication, RF communication, microwave engineering, artificial intelligence, deep learning, pattern recognition, communication networks, Internet of things, cyber-physical systems and healthcare informatics.
Book Synopsis Computing and Combinatorics by : Yong Zhang
Download or read book Computing and Combinatorics written by Yong Zhang and published by Springer Nature. This book was released on 2023-01-01 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chapter(s) “Chapter Name or No.” is/are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.