12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006

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Publisher : Transaction Publishers
ISBN 13 : 9783905673333
Total Pages : 152 pages
Book Rating : 4.6/5 (733 download)

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Book Synopsis 12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006 by : Ming Lin

Download or read book 12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006 written by Ming Lin and published by Transaction Publishers. This book was released on 2006 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual Environments 2006

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (14 download)

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Book Synopsis Virtual Environments 2006 by :

Download or read book Virtual Environments 2006 written by and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006

Download 12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006 PDF Online Free

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Publisher : Transaction Publishers
ISBN 13 : 9783905673333
Total Pages : 154 pages
Book Rating : 4.6/5 (733 download)

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Book Synopsis 12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006 by : Roger Hubbold

Download or read book 12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006 written by Roger Hubbold and published by Transaction Publishers. This book was released on 2006-08-15 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the papers presented at the 12th Eurographics Symposium on Virtual Environments, organized by the Eurographics Association in co-operation with ACM SIGGRAPH, which took place from May 8 - 10, 2006 in Lisbon, Portugal. These proceedings contain the fifteen full papers presented at the Eurographics Symposium on Virtual Environments, selected from nearly forty submissions. Each paper was reviewed by four members of the program committee and external reviewers. The selected papers cover a variety of topics ranging from augmented and mixed reality, novel 3D interface design, proximity detection and interaction, tracking technology, to view management and data annotation.

EUROVIS 2006

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Publisher :
ISBN 13 : 9783905673319
Total Pages : 380 pages
Book Rating : 4.6/5 (733 download)

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Book Synopsis EUROVIS 2006 by :

Download or read book EUROVIS 2006 written by and published by . This book was released on 2006 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Human-robot Interaction

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Publisher : Now Publishers Inc
ISBN 13 : 1601980922
Total Pages : 89 pages
Book Rating : 4.6/5 (19 download)

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Book Synopsis Human-robot Interaction by : Michael A. Goodrich

Download or read book Human-robot Interaction written by Michael A. Goodrich and published by Now Publishers Inc. This book was released on 2007 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a unified treatment of HRI-related issues, identifies key themes, and discusses challenge problems that are likely to shape the field in the near future. The survey includes research results from a cross section of the universities, government efforts, industry labs, and countries that contribute to HRI.

Visual Data Mining

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Publisher : Springer
ISBN 13 : 3540710809
Total Pages : 417 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Visual Data Mining by : Simeon Simoff

Download or read book Visual Data Mining written by Simeon Simoff and published by Springer. This book was released on 2008-07-23 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual Data Mining—Opening the Black Box Knowledge discovery holds the promise of insight into large, otherwise opaque datasets. Thenatureofwhatmakesaruleinterestingtoauserhasbeendiscussed 1 widely but most agree that it is a subjective quality based on the practical u- fulness of the information. Being subjective, the user needs to provide feedback to the system and, as is the case for all systems, the sooner the feedback is given the quicker it can in?uence the behavior of the system. There have been some impressive research activities over the past few years but the question to be asked is why is visual data mining only now being - vestigated commercially? Certainly, there have been arguments for visual data 2 mining for a number of years – Ankerst and others argued in 2002 that current (autonomous and opaque) analysis techniques are ine?cient, as they fail to - rectly embed the user in dataset exploration and that a better solution involves the user and algorithm being more tightly coupled. Grinstein stated that the “current state of the art data mining tools are automated, but the perfect data mining tool is interactive and highly participatory,” while Han has suggested that the “data selection and viewing of mining results should be fully inter- tive, the mining process should be more interactive than the current state of the 2 art and embedded applications should be fairly automated . ” A good survey on 3 techniques until 2003 was published by de Oliveira and Levkowitz .

Geospatial Thinking

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Publisher : Springer Science & Business Media
ISBN 13 : 3642123260
Total Pages : 427 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Geospatial Thinking by : Marco Painho

Download or read book Geospatial Thinking written by Marco Painho and published by Springer Science & Business Media. This book was released on 2010-07-20 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the fourth consecutive year, the Association of Geographic Infor- tion Laboratories for Europe (AGILE) promoted the edition of a book with the collection of the scientific papers that were submitted as full-papers to the AGILE annual international conference. Those papers went through a th competitive review process. The 13 AGILE conference call for fu- papers of original and unpublished fundamental scientific research resulted in 54 submissions, of which 21 were accepted for publication in this - lume (acceptance rate of 39%). Published in the Springer Lecture Notes in Geoinformation and Car- th graphy, this book is associated to the 13 AGILE Conference on G- graphic Information Science, held in 2010 in Guimarães, Portugal, under the title “Geospatial Thinking”. The efficient use of geospatial information and related technologies assumes the knowledge of concepts that are fundamental components of Geospatial Thinking, which is built on reasoning processes, spatial conc- tualizations, and representation methods. Geospatial Thinking is associated with a set of cognitive skills consisting of several forms of knowledge and cognitive operators used to transform, combine or, in any other way, act on that same knowledge. The scientific papers published in this volume cover an important set of topics within Geoinformation Science, including: Representation and Visualisation of Geographic Phenomena; Spatiotemporal Data Analysis; Geo-Collaboration, Participation, and Decision Support; Semantics of Geoinformation and Knowledge Discovery; Spatiotemporal Modelling and Reasoning; and Web Services, Geospatial Systems and Real-time Appli- tions.

Mixed Reality and Gamification for Cultural Heritage

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Publisher : Springer
ISBN 13 : 3319496077
Total Pages : 594 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Mixed Reality and Gamification for Cultural Heritage by : Marinos Ioannides

Download or read book Mixed Reality and Gamification for Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2017-04-26 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Digital Enterprise Technology

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Publisher : Springer Science & Business Media
ISBN 13 : 0387498648
Total Pages : 599 pages
Book Rating : 4.3/5 (874 download)

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Book Synopsis Digital Enterprise Technology by : Pedro Filipe Cunha

Download or read book Digital Enterprise Technology written by Pedro Filipe Cunha and published by Springer Science & Business Media. This book was released on 2007-09-18 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first Digital Enterprise Technology (DET) International Conference was held in Durham, UK in 2002 and the second DET Conference in Seattle, USA in 2004. Sponsored by CIRP (College International pour la Recherche en Productique), the third DET Conference took place in Setúbal, Portugal in 2006. Digital Enterprise Technology: Perspectives and Future Challenges is an edited volume based on this conference. Topics include: distributed and collaborative design, process modeling and process planning, advanced factory equipment and layout design and modeling, physical-to-digital environment integrators, enterprise integration technologies, and entrepreneurship in DET.

Advances in Computer Graphics and Computer Vision

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Publisher : Springer Science & Business Media
ISBN 13 : 3540752722
Total Pages : 407 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Advances in Computer Graphics and Computer Vision by : José Braz

Download or read book Advances in Computer Graphics and Computer Vision written by José Braz and published by Springer Science & Business Media. This book was released on 2007-11-12 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry and modeling, rendering, animation and simulation, interactive environments, image formation and processing, image analysis, image understanding, motion, tracking and stereo vision.

Computational and Experimental Simulations in Engineering

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Publisher : Springer Nature
ISBN 13 : 303027053X
Total Pages : 1278 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Computational and Experimental Simulations in Engineering by : Hiroshi Okada

Download or read book Computational and Experimental Simulations in Engineering written by Hiroshi Okada and published by Springer Nature. This book was released on 2019-11-16 with total page 1278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the latest advances, innovations, and applications in the field of computational engineering, as presented by leading international researchers and engineers at the 24th International Conference on Computational & Experimental Engineering and Sciences (ICCES), held in Tokyo, Japan on March 25-28, 2019. ICCES covers all aspects of applied sciences and engineering: theoretical, analytical, computational, and experimental studies and solutions of problems in the physical, chemical, biological, mechanical, electrical, and mathematical sciences. As such, the book discusses highly diverse topics, including composites; bioengineering & biomechanics; geotechnical engineering; offshore & arctic engineering; multi-scale & multi-physics fluid engineering; structural integrity & longevity; materials design & simulation; and computer modeling methods in engineering. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaborations.

Virtual Humans

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Publisher : CRC Press
ISBN 13 : 1351365274
Total Pages : 286 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Virtual Humans by : David Burden

Download or read book Virtual Humans written by David Burden and published by CRC Press. This book was released on 2019-01-24 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview of current research and practice in this area, and outlines the major challenges faced by today’s developers and researchers. The book examines the possibility for using virtual humans in a variety of roles, from personal assistants to teaching, coaching and knowledge management, and the book situates these discussions around familiar applications (e.g. Siri, Cortana, Alexa) and the portrayal of virtual humans within Science Fiction. Features Presents a comprehensive overview of this rapidly developing field Provides an array of relevant, real-life examples from expert practitioners and researchers from around the globe in how to create the avatar body, mind, senses and ability to communicate Intends to be broad in scope yet practical in approach, so that it can serve the needs of several different audiences, including researchers, teachers, developers and anyone with an interest in where these technologies might take us Covers a wide variety of issues which have been neglected in other research texts; for example, definitions and taxonomies, the ethical challenges of virtual humans and issues around digital immortality Includes numerous examples and extensive references

Mixed Reality In Architecture, Design, And Construction

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Publisher : Springer Science & Business Media
ISBN 13 : 1402090889
Total Pages : 275 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Mixed Reality In Architecture, Design, And Construction by : Xiangyu Wang

Download or read book Mixed Reality In Architecture, Design, And Construction written by Xiangyu Wang and published by Springer Science & Business Media. This book was released on 2008-12-21 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

MindXpres: Conceptual and Technical Foundations for Next Generation Presentation Solutions

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Publisher : Reinout Roels
ISBN 13 : 9493079252
Total Pages : 272 pages
Book Rating : 4.4/5 (93 download)

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Book Synopsis MindXpres: Conceptual and Technical Foundations for Next Generation Presentation Solutions by : Reinout Roels

Download or read book MindXpres: Conceptual and Technical Foundations for Next Generation Presentation Solutions written by Reinout Roels and published by Reinout Roels. This book was released on 2019-05-27 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presentation tools such as PowerPoint were initially created to simulate physical slides and have inherited a lot of their limitations. In this dissertation we identify the shortcomings and unmet user needs in presentation software by means of literature study, observations, a survey and the programmatic analysis of over 12000 PowerPoint documents. The results indicate that user needs are slowly evolving while existing software has hardly changed over the last 30 years. We motivate the need to rethink the concept of a presentation and we provide conceptual and technical foundations that can enable interoperable and well-integrated solutions for the identified shortcomings. The resulting MindXpres platform consists of a new conceptual framework, content model, information system and presentation engine. We present MindXpres as a presentation platform that enables researchers and developers to build innovative presentation solutions that cannot be implemented in the existing tools. We further demonstrate the flexibility of the MindXpres platform by discussing a wide range of proof-of-concept plug-in solutions for the identified shortcomings and unmet user needs.

Neural Networks for Pattern Recognition

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Publisher : Oxford University Press
ISBN 13 : 0198538642
Total Pages : 501 pages
Book Rating : 4.1/5 (985 download)

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Book Synopsis Neural Networks for Pattern Recognition by : Christopher M. Bishop

Download or read book Neural Networks for Pattern Recognition written by Christopher M. Bishop and published by Oxford University Press. This book was released on 1995-11-23 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: Statistical pattern recognition; Probability density estimation; Single-layer networks; The multi-layer perceptron; Radial basis functions; Error functions; Parameter optimization algorithms; Pre-processing and feature extraction; Learning and generalization; Bayesian techniques; Appendix; References; Index.

Competence in High Performance Computing 2010

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Publisher : Springer
ISBN 13 : 9783642440359
Total Pages : 0 pages
Book Rating : 4.4/5 (43 download)

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Book Synopsis Competence in High Performance Computing 2010 by : Christian Bischof

Download or read book Competence in High Performance Computing 2010 written by Christian Bischof and published by Springer. This book was released on 2014-04-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the state-of-the-art in simulation on supercomputers. Leading researchers present results achieved on systems of the Gauss-Allianz, the association of High-Performance Computing centers in Germany. The reports cover all fields of computational science and engineering, ranging from CFD to Computational Physics and Biology to Computer Science, with a special emphasis on industrially relevant applications. Presenting results for large-scale parallel microprocessor-based systems and GPU and FPGA-supported systems, the book makes it possible to compare the performance levels and usability of various architectures. Its outstanding results in achieving the highest performance for production codes are of particular interest for both scientists and engineers. The book includes a wealth of color illustrations and tables.

Camera Models and Fundamental Concepts Used in Geometric Computer Vision

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Publisher : Now Publishers Inc
ISBN 13 : 1601984103
Total Pages : 194 pages
Book Rating : 4.6/5 (19 download)

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Book Synopsis Camera Models and Fundamental Concepts Used in Geometric Computer Vision by : Peter Sturm

Download or read book Camera Models and Fundamental Concepts Used in Geometric Computer Vision written by Peter Sturm and published by Now Publishers Inc. This book was released on 2011 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Camera Models and Fundamental Concepts Used in Geometric Computer Vision surveys the image acquisition methods used in computer vision and especially, of the vast number of camera models that have been proposed and investigated over the years, and points out similarities between different models.