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Windows Game Sdk Developers Guide
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Book Synopsis Windows Game Sdk. Developers Guide by : Martyn Deobald
Download or read book Windows Game Sdk. Developers Guide written by Martyn Deobald and published by Coriolis Group Books. This book was released on 1996-01 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create stunning high-resolution games under Windows faster easier than under DOS with Micorsoft's Game SDK and Windows Game SDK Developer's Guide. This book and CD-ROM give you everything you need to create groundbreaking computer games and multimedia using the DirectX technologies.
Book Synopsis Windows 95 Game Developer's Guide Using the Game SDK by : Michael Morrison
Download or read book Windows 95 Game Developer's Guide Using the Game SDK written by Michael Morrison and published by . This book was released on 1996 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.
Book Synopsis Windows 95 Game SDK Strategy Guide by : Clayton Walnum
Download or read book Windows 95 Game SDK Strategy Guide written by Clayton Walnum and published by Que. This book was released on 1995 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will discover that the Game SDK enables them to write hot Windows games with many of the advantages of working in a device-independent environment. The CD contains source code, project files, and more.
Book Synopsis Advanced Windows by : Jeffrey Richter
Download or read book Advanced Windows written by Jeffrey Richter and published by . This book was released on 1995 with total page 986 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create programs for the Windows 95 or Windows NT operating systems, programmers need to know the art of 32-bit programming. Richter presents the first truly advanced book on programming for Windows that concentrates on advanced topics and advanced material on core topics, and provides a stepping stone to the next release of Microsoft Windows. Disk includes sample code and applications.
Book Synopsis Programming with the Kinect for Windows Software Development Kit by : David Catuhe
Download or read book Programming with the Kinect for Windows Software Development Kit written by David Catuhe and published by Pearson Education. This book was released on 2012-09-15 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction. This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect Describes how to integrate 3D representation on top of a real scene Provides expert insights and code samples to get you up and running
Book Synopsis Win32 Game Developer's Guide with DirectX 3 by : Jason Kolb
Download or read book Win32 Game Developer's Guide with DirectX 3 written by Jason Kolb and published by . This book was released on 1997-01-01 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: "DirectX 3 Developer's Guide" teaches how to create top-of-the-line games with sound, animation, 3D graphics, and multi-player capabilities. The CD contains all source code, binaries, and many useful utilities.
Book Synopsis Kinect for Windows SDK Programming Guide by : Abhijit Jana
Download or read book Kinect for Windows SDK Programming Guide written by Abhijit Jana and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.
Book Synopsis The .NET Developer's Guide to Windows Security by : Keith Brown
Download or read book The .NET Developer's Guide to Windows Security written by Keith Brown and published by Addison-Wesley Professional. This book was released on 2004 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Keith Brown crystallizes his application security expertise into 75 short, specific guidelines geared toward .NET programmers who want to develop secure Windows applications that run on Windows Server 2003, Windows XP, and Windows 2000.
Book Synopsis Borland C++ Builder 6 Developer's Guide by : Jarrod Hollingworth
Download or read book Borland C++ Builder 6 Developer's Guide written by Jarrod Hollingworth and published by Sams Publishing. This book was released on 2003 with total page 1132 pages. Available in PDF, EPUB and Kindle. Book excerpt: 0672324806.ld The definitive guide to the latest version of Borlands powerful C++Builder. Provides complete coverage of C++Builder Web Services development, now a key component of C++Builder. Borland C++Builder remains best in class IDE over the past 5 years for C++ solutions. Written by a team of top C++Builder experts with expertise in a variety of technical areas related to C++ application development. C++Builder 6 Developers Guide is revised for the latest version of C++Builder, the biggest update to C++Builder in years. C++Builder is an ANSI C++ IDE. The version 6 adds BizShape, a tool to build Web Services using XML/SOAP, .NET, and BizTalk from Microsoft, and SunONE from Sun Microsystems. Other new components include WebSnap for Web application development, DataSnap for database development, and CLX, which allows cross-platform development for Unix and Linux. The new NetCLX Internet components allow development of cross-platform applications with Apache, Microsoft IIS, and Netscape Web Server applications. C++Builder 6 Developers Guide continues as the definitive guide for Borlands C++Builder, providing a clear and concise reference for C++ developers. C++Builder Developers Guide is a unique combination of over 35 C++Builder experts from around the globe. This team brings hundreds of thousands of working hours in professional software development to the creation of this extensive work. Leading the team are Jarrod Hollingworth, Bob Swart, Mark Cashman. and Paul Gustavson. Jarrod is running Backslash (http://www.backslash.com;au), loping software applications for the Internet and key business sectors and working as a software development consultant. Bob (aka. Dr.Bob) is an internationally recognized UK Borland Connections member and an independent technical author, trainer, and consultant using C++Builder, Kylix, and Delphi based in The Netherlands. Mark Cashman is an independent C++ developer in the U.S. Paul Gustavson lives in Virginia and is a senior systems engineer for Synetics, Inc., a U.S.-based company providing knowledge management, systems engineering, and enterprise management services.
Book Synopsis Game Development with Unity for .NET Developers by : Jiadong Chen
Download or read book Game Development with Unity for .NET Developers written by Jiadong Chen and published by Packt Publishing Ltd. This book was released on 2022-05-27 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features • Discover solutions to common problems faced by .NET developers while creating games in Unity • Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games • Understand how to program with C# code using Unity's built-in modules and add engaging effects Book Description Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process. What you will learn • Get to grips with using the Unity Editor • Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio • Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline • Write high-performance multithreaded code with the latest DOTS in Unity • Discover the Azure PlayFab Client library for C# in Unity • Understand how the asset management and serialization system within Unity really works • Explore some of the most commonly used profiler tools in Unity development Who this book is for The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.
Book Synopsis Game Developer's Marketplace by : Ben Sawyer
Download or read book Game Developer's Marketplace written by Ben Sawyer and published by . This book was released on 1998 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
Book Synopsis Learning Windows 8 Game Development by : Michael Quandt
Download or read book Learning Windows 8 Game Development written by Michael Quandt and published by Packt Publishing Ltd. This book was released on 2013-10-25 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: A standard practical tutorial running people through Windows 8 RT with a specific focus on game development is the approach chosen here. This type of approach will more likely appeal to an audience that is in need of a structured guide that they can emulate and learn from, unlike the usual reference text available in the market.Learning Windows 8 Game Development is for any developer looking to branch out and make some games. It’s assumed that you will have an understanding of C++ and programming. If you want to program a game, this book is for you, as it will provide a great overview of Direct3D and Windows 8 game development and will kick-start your journey into 3D development.
Download or read book Windows Developer's Journal written by and published by . This book was released on 1998-07 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Microsoft Mobile Development Handbook by : Andy Wigley
Download or read book Microsoft Mobile Development Handbook written by Andy Wigley and published by . This book was released on 2007 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents the basics for designing mobile applications for wireless-capable devices using .NET Compact Framework 2.0, SQL Server 2005, and Microsoft Windows Mobile 5.0.
Book Synopsis Corona SDK Mobile Game Development: Beginner's Guide - Second Edition by : Michelle M. Fernandez
Download or read book Corona SDK Mobile Game Development: Beginner's Guide - Second Edition written by Michelle M. Fernandez and published by Packt Publishing Ltd. This book was released on 2015-03-31 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Book Synopsis Corona SDK Mobile Game Development by : Michelle M. Fernandez
Download or read book Corona SDK Mobile Game Development written by Michelle M. Fernandez and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.
Book Synopsis Microsoft Office XP Developer's Guide by : Microsoft Corporation
Download or read book Microsoft Office XP Developer's Guide written by Microsoft Corporation and published by . This book was released on 2001 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploit powerfully enhanced programmability in Office XP with authoritative information -- straight from the Microsoft Office development team. This hardcore programming reference comes packed with practical, roll-up-your-sleeves resources to help you maximize your productivity with development tools for Microsoft Office, including the Microsoft Visual Basic "RM" 6.0 and Microsoft Visual C++ "RM" development systems. This guide includes coverage of Workflow Solutions for Microsoft SQL Server "TM" and Microsoft Exchange, offering both design and coding examples, plus API-level coding examples. It also covers enhanced support in Microsoft Office XP for Web-enabled information sharing and XML. Use this incisive coverage to build on what you know and to accomplish everything from automating individual tasks to creating complex vertical-market applications. Each chapter presents dozens of code examples that illustrate the discussion. And the companion CD-ROM contains hundreds of procedures you can use right now -- helping you to focus your creativity on designing solutions, rather than on building rudimentary code. It's everything you need to create better business solutions, faster!