Windows 95 Game Developer's Guide Using the Game SDK

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Publisher :
ISBN 13 : 9780672306617
Total Pages : 626 pages
Book Rating : 4.3/5 (66 download)

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Book Synopsis Windows 95 Game Developer's Guide Using the Game SDK by : Michael Morrison

Download or read book Windows 95 Game Developer's Guide Using the Game SDK written by Michael Morrison and published by . This book was released on 1996 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.

Windows 95 Game SDK Strategy Guide

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Author :
Publisher : Que
ISBN 13 : 9780789706614
Total Pages : 604 pages
Book Rating : 4.7/5 (66 download)

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Book Synopsis Windows 95 Game SDK Strategy Guide by : Clayton Walnum

Download or read book Windows 95 Game SDK Strategy Guide written by Clayton Walnum and published by Que. This book was released on 1995 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will discover that the Game SDK enables them to write hot Windows games with many of the advantages of working in a device-independent environment. The CD contains source code, project files, and more.

Computer Games

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Publisher : Nova Publishers
ISBN 13 : 9781590335260
Total Pages : 182 pages
Book Rating : 4.3/5 (352 download)

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Book Synopsis Computer Games by : Blair Carter

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Windows Game Sdk. Developers Guide

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Publisher : Coriolis Group Books
ISBN 13 : 9781883577841
Total Pages : 570 pages
Book Rating : 4.5/5 (778 download)

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Book Synopsis Windows Game Sdk. Developers Guide by : Martyn Deobald

Download or read book Windows Game Sdk. Developers Guide written by Martyn Deobald and published by Coriolis Group Books. This book was released on 1996-01 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create stunning high-resolution games under Windows faster easier than under DOS with Micorsoft's Game SDK and Windows Game SDK Developer's Guide. This book and CD-ROM give you everything you need to create groundbreaking computer games and multimedia using the DirectX technologies.

Game Developer's Marketplace

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Publisher :
ISBN 13 : 9781576101773
Total Pages : 756 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Game Developer's Marketplace by : Ben Sawyer

Download or read book Game Developer's Marketplace written by Ben Sawyer and published by . This book was released on 1998 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR

The Cumulative Book Index

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Publisher :
ISBN 13 :
Total Pages : 2312 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Cumulative Book Index by :

Download or read book The Cumulative Book Index written by and published by . This book was released on 1997 with total page 2312 pages. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.

Advanced 3D Game Programming with DirectX 10.0

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449633595
Total Pages : 530 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Advanced 3D Game Programming with DirectX 10.0 by : Peter Walsh

Download or read book Advanced 3D Game Programming with DirectX 10.0 written by Peter Walsh and published by Jones & Bartlett Publishers. This book was released on 2008-01-08 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Microsoft XNA Game Studio 3.0 Unleashed

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Publisher : Pearson Education
ISBN 13 : 0768688485
Total Pages : 834 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis Microsoft XNA Game Studio 3.0 Unleashed by : Chad Carter

Download or read book Microsoft XNA Game Studio 3.0 Unleashed written by Chad Carter and published by Pearson Education. This book was released on 2009-02-25 with total page 834 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.

Xna 4.0 Game Development by Example

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849690677
Total Pages : 745 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Xna 4.0 Game Development by Example by : Kurt Jaegers

Download or read book Xna 4.0 Game Development by Example written by Kurt Jaegers and published by Packt Publishing Ltd. This book was released on 2010-09-24 with total page 745 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own exciting games with Microsoft XNA 4.0.

DirectX 8 and Visual Basic Development

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Publisher : Sams Publishing
ISBN 13 : 9780672322259
Total Pages : 484 pages
Book Rating : 4.3/5 (222 download)

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Book Synopsis DirectX 8 and Visual Basic Development by : Keith Sink

Download or read book DirectX 8 and Visual Basic Development written by Keith Sink and published by Sams Publishing. This book was released on 2001 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.

PC Mag

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Publisher :
ISBN 13 :
Total Pages : 404 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1995-06-27 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Win32 Game Developer's Guide with DirectX 3

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Publisher :
ISBN 13 : 9781571690302
Total Pages : 474 pages
Book Rating : 4.6/5 (93 download)

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Book Synopsis Win32 Game Developer's Guide with DirectX 3 by : Jason Kolb

Download or read book Win32 Game Developer's Guide with DirectX 3 written by Jason Kolb and published by . This book was released on 1997-01-01 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: "DirectX 3 Developer's Guide" teaches how to create top-of-the-line games with sound, animation, 3D graphics, and multi-player capabilities. The CD contains all source code, binaries, and many useful utilities.

Sams Teach Yourself Windows Script Host in 21 Days

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Publisher : Sams Publishing
ISBN 13 : 9780672313745
Total Pages : 628 pages
Book Rating : 4.3/5 (137 download)

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Book Synopsis Sams Teach Yourself Windows Script Host in 21 Days by : Thomas Fredell

Download or read book Sams Teach Yourself Windows Script Host in 21 Days written by Thomas Fredell and published by Sams Publishing. This book was released on 1999 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to take maximum advantage of WSH to automate routine tasks, create powerful macros how to manage user in remote locations. This book not only teaches how to implement WSH successfully with either JScript or VB Script, it also provides dozens of useful script examples that the reader will be able to apply immediately.

XNA Game Studio 4.0 Programming

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Publisher : Pearson Education
ISBN 13 : 0132620138
Total Pages : 690 pages
Book Rating : 4.1/5 (326 download)

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Book Synopsis XNA Game Studio 4.0 Programming by : Tom Miller

Download or read book XNA Game Studio 4.0 Programming written by Tom Miller and published by Pearson Education. This book was released on 2010-12-12 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

C/C++ Users Journal

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Author :
Publisher :
ISBN 13 :
Total Pages : 706 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis C/C++ Users Journal by :

Download or read book C/C++ Users Journal written by and published by . This book was released on 1996 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Presenting ActiveX

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Publisher : Sams
ISBN 13 : 9781575211565
Total Pages : 340 pages
Book Rating : 4.2/5 (115 download)

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Book Synopsis Presenting ActiveX by : Warren Ernst

Download or read book Presenting ActiveX written by Warren Ernst and published by Sams. This book was released on 1996 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: ActiveX lets Web publishers and developers add "active" elements--including animation, 3D virtual reality, video and other multimedia content--to their Web pages and applications. The CD includes the Microsoft ActiveX Development Kit.

Windows Game Programming For Dummies?

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Publisher : For Dummies
ISBN 13 : 9780764503375
Total Pages : 0 pages
Book Rating : 4.5/5 (33 download)

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Book Synopsis Windows Game Programming For Dummies? by : André LaMothe

Download or read book Windows Game Programming For Dummies? written by André LaMothe and published by For Dummies. This book was released on 1998-03-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the inside track to game programming with Windows Game Programming For Dummies. Using the latest DirectX technology from Microsoft, veteran game designer Andre LaMothe takes you step-by-step through the process of creating your own games for Windows 95, Windows NT, and Windows 98. After you understand the nuts and bolts of Windows programming, you can add music and sound effects, design your own artificial intelligence to create thinking" opponents, and use the powerful DirectX tools to build lightning-fast applications...all without having to suffer through the complicated coding requirements of MFC and C++. All the tools you need to start writing (and selling) your own games are right here in Windows Game Programming For Dummies, along with a special CD-ROM loaded with the complete DirectX Software Developers Kit, code samples included in the book, state-of-the-art animation and modeling software, and lots of graphics and sound files to use in your own custom-built games."