Vulkan Programming Guide

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134464680
Total Pages : 1034 pages
Book Rating : 4.1/5 (344 download)

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Book Synopsis Vulkan Programming Guide by : Graham Sellers

Download or read book Vulkan Programming Guide written by Graham Sellers and published by Addison-Wesley Professional. This book was released on 2016-11-07 with total page 1034 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Definitive VulkanTM Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. VulkanTM Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. VulkanTM Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan’s new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Example code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples

Vulkan Expert

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Author :
Publisher : Vulcan Fundamentals
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (238 download)

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Book Synopsis Vulkan Expert by : Frahaan Hussain

Download or read book Vulkan Expert written by Frahaan Hussain and published by Vulcan Fundamentals. This book was released on 2023-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Vulkan Expert: Mastering High-Performance Graphics" is an indispensable resource for anyone seeking to harness the full power of Vulkan, the cutting-edge graphics API. Whether you're a seasoned graphics programmer or just getting started, this comprehensive guide takes you on a deep dive into the world of high-performance graphics rendering. Inside this book, you'll discover a wealth of knowledge and practical insights on Vulkan, enabling you to create stunning 3D graphics and push your applications to new heights of performance. Learn the intricacies of GPU programming and shader development as you explore the Vulkan API from the ground up. The book covers advanced rendering techniques, optimization strategies, and best practices for creating visually stunning and efficient graphics applications. With clear explanations, hands-on examples, and real-world case studies, "Vulkan Expert" equips you with the skills and knowledge needed to master the art of graphics programming using Vulkan. Whether you're developing games, simulations, or professional graphics applications, this book will help you unlock the full potential of your hardware and deliver cutting-edge graphics experiences to your users.

Learning Vulkan

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 178646084X
Total Pages : 457 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Learning Vulkan by : Parminder Singh

Download or read book Learning Vulkan written by Parminder Singh and published by Packt Publishing Ltd. This book was released on 2016-12-15 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan About This Book Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Who This Book Is For This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected. What You Will Learn Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices. Implement device, command buffer and queues to get connected with the physical hardware. Explore various validation layers and learn how to use it for debugging Vulkan application. Get a grip on memory management to control host and device memory operations. Understand and implement buffer and image resource types in Vulkan. Define drawing operations in the Render pass and implement graphics pipeline. Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants. Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain. Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures In Detail Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features. You'll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We'll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you'll know everything you need to know to get your hands dirty with the coolest Graphics API on the block. Style and approach This book takes a practical approach to guide you through the Vulkan API, and you will get to build an application throughout the course of the book. Since you are expected to be familiar with C/C++, there is not much hand-holding throughout the course of the book.

Vulkan Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1786464705
Total Pages : 692 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Vulkan Cookbook by : Pawel Lapinski

Download or read book Vulkan Cookbook written by Pawel Lapinski and published by Packt Publishing Ltd. This book was released on 2017-04-28 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: Work through recipes to unlock the full potential of the next generation graphics API—Vulkan About This Book This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniques Who This Book Is For This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn Work with Swapchain to present images on screen Create, submit, and synchronize operations processed by the hardware Create buffers and images, manage their memory, and upload data to them from CPU Explore descriptor sets and set up an interface between application and shaders Organize drawing operations into a set of render passes and subpasses Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques Write shaders in GLSL and convert them into SPIR-V assemblies Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarks In Detail Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms. Style and approach This recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API.

Mastering Graphics Programming with Vulkan

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1803230207
Total Pages : 382 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Mastering Graphics Programming with Vulkan by : Marco Castorina

Download or read book Mastering Graphics Programming with Vulkan written by Marco Castorina and published by Packt Publishing Ltd. This book was released on 2023-02-10 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel Sassone Key Features Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functions Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing Optimize your engine without reinventing the wheel Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionVulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs. In Mastering Graphics Programming with Vulkan, you’ll focus on building a high-performance rendering engine from the ground up. You’ll explore Vulkan’s advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level. By the end of this book, you’ll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan’s full potential.What you will learn Understand resources management and modern bindless techniques Get comfortable with how a frame graph works and know its advantages Explore how to render efficiently with many light sources Discover how to integrate variable rate shading Understand the benefits and limitations of temporal anti-aliasing Get to grips with how GPU-driven rendering works Explore and leverage ray tracing to improve render quality Who this book is for This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.

The Modern Vulkan Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1803241470
Total Pages : 335 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis The Modern Vulkan Cookbook by : Preetish Kakkar

Download or read book The Modern Vulkan Cookbook written by Preetish Kakkar and published by Packt Publishing Ltd. This book was released on 2024-04-12 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover essential real-time rendering techniques, curated by industry-leading computer graphics professionals, with over 60 recipes for extending or applying them directly to existing or new rendering engines focusing on Vulkan Key Features Explore a wide range of advanced 3D graphics programming techniques to leverage the full potential of Vulkan API Learn tips, tricks, and solutions to boost your 3D graphics for a wide range of cross-platform devices Implement geometry projection, texturing, and lighting techniques Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionVulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality – mixed reality (MR), augmented reality (AR), virtual reality (VR) – and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios. The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you’ll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll gain an understanding of how it can be debugged or measured for performance. By the end of this book, you’ll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.What you will learn Set up your environment for Vulkan development Understand how to draw graphics primitives using Vulkan Use state-of-the-art Vulkan to implement a wide variety of modern rendering techniques such as DLSS, TAA, OIT, and foveated rendering Implement hybrid techniques using rasterization and ray tracing to create photorealistic real-time engines Create extended reality (AR/VR/MR) applications using OpenXR and Vulkan Explore debugging techniques for graphics applications that use Vulkan Who this book is for This book is for computer graphics engineers who have experience in at least one graphics API, such as OpenGL (any variations), DirectX, or Metal, and wish to delve into Vulkan using hands-on, practical examples. Graphics engineers looking to use Vulkan's capabilities to develop real-time hybrid renderers and create XR applications will also find this book helpful. Familiarity with graphics APIs (such as OpenGL, OpenGL ES, Metal, or DirectX), proficiency in C++ programming, and a basic understanding of computer graphics algorithms are assumed.

Intermediate Vulkan Programming- Building 3D Graphics

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Author :
Publisher : Vulcan Fundamentals
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (247 download)

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Book Synopsis Intermediate Vulkan Programming- Building 3D Graphics by : Kameron Hussain

Download or read book Intermediate Vulkan Programming- Building 3D Graphics written by Kameron Hussain and published by Vulcan Fundamentals. This book was released on 2024-08-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive deep into the world of 3D graphics with "Intermediate Vulkan Programming: Building 3D Graphics, 2nd Edition." This comprehensive guide is perfect for developers who have a basic understanding of Vulkan and are looking to enhance their skills. This edition provides an updated and thorough exploration of Vulkan's powerful capabilities, helping you create stunning 3D graphics with precision and efficiency. The book covers advanced techniques and best practices for leveraging the Vulkan API, including memory management, synchronization, and multi-threading. Detailed explanations and practical examples will guide you through the process of building a fully functional 3D engine. You will learn how to handle complex rendering tasks, optimize performance, and create immersive graphical experiences. Key features of the second edition include: Updated content reflecting the latest Vulkan standards and practices. In-depth coverage of advanced Vulkan features. Step-by-step tutorials for building a 3D engine from scratch. Techniques for optimizing graphics performance. Comprehensive explanations of synchronization and multi-threading in Vulkan. Practical examples and code snippets to solidify your understanding. Whether you're a game developer, graphics programmer, or software engineer, this book will elevate your Vulkan programming skills to the next level. Gain the expertise needed to build high-performance 3D applications and push the boundaries of what is possible with Vulkan. Unlock the full potential of the Vulkan API and create breathtaking 3D graphics with "Intermediate Vulkan Programming: Building 3D Graphics, 2nd Edition." Perfect for those ready to take their knowledge to the next level, this book is your gateway to mastering the art of 3D graphics programming.

Android Apps for Absolute Beginners

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Author :
Publisher : Apress
ISBN 13 : 1484222687
Total Pages : 499 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Android Apps for Absolute Beginners by : Wallace Jackson

Download or read book Android Apps for Absolute Beginners written by Wallace Jackson and published by Apress. This book was released on 2017-03-14 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get your first Android apps up and running with the help of plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. Android Apps for Absolute Beginners cuts through the fog of jargon and mystery that surrounds Android app development, and gives you simple, step-by-step instructions to get you started. This book teaches Android application development in language anyone can understand, giving you the best possible start in Android development. It provides clean, straightforward examples that make learning easy, allowing you to pick up the concepts without fuss. It offers clear code descriptions and layout so that you can get your apps running as soon as possible Although this book covers what's new in Android 7, it is also backwards compatible to cover some of the previous Android releases. What You'll Learn Download, install, and configure the latest software needed for Android app development Work efficiently using an integrated development environment (IDE) Build useful, attractive applications and get them working immediately Create apps with ease using XML markup and drag-and-drop graphical layout editors Use new media and graphics to skin your app so that it has maximum appeal Create advanced apps combining XML, Java and new media content Who This Book Is For If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills — as long as you have a desire to learn and you know which end of the mouse is which, the world of Android apps development awaits.

Unlocking the Power of Vulkan

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (234 download)

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Book Synopsis Unlocking the Power of Vulkan by : Kameron Hussain

Download or read book Unlocking the Power of Vulkan written by Kameron Hussain and published by . This book was released on 2023-10-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Unlocking the Power of Vulkan: A Journey into AI and Machine Learning" takes you on an immersive exploration of cutting-edge technology. This book delves into the realms of Vulkan, a powerful graphics and compute API, and seamlessly intertwines it with the fascinating worlds of artificial intelligence (AI) and machine learning (ML). Whether you're an experienced programmer, a game developer, or a computer science enthusiast, this book offers a comprehensive and hands-on journey that will unlock new horizons in your understanding of graphics programming and AI. In this extensive guide, you'll embark on a transformative learning adventure. Starting with the fundamentals of Vulkan, you'll gain a deep understanding of the API and its capabilities. As you progress, you'll discover how Vulkan can be harnessed to accelerate AI and ML workloads, leveraging the immense computational power of modern GPUs. You'll explore real-world applications, from enhancing graphics rendering to accelerating neural network training. With practical examples, code snippets, and step-by-step tutorials, this book equips you with the skills to: Master the Vulkan API, from setup to advanced rendering techniques. Implement AI algorithms and machine learning models using Vulkan. Optimize GPU performance for AI and ML workloads. Harness Vulkan's parallel processing capabilities for AI tasks. Explore the synergy between graphics rendering and AI/ML computation. Apply AI-driven techniques to enhance the visual quality of 3D graphics. "Unlocking the Power of Vulkan: A Journey into AI and Machine Learning" is your gateway to the future of graphics programming and artificial intelligence. Whether you're looking to create stunning visual experiences, accelerate your AI projects, or simply expand your knowledge, this book will guide you on an enlightening journey that unveils the potential at the intersection of Vulkan, AI, and machine learning.

Introduction to Computer Graphics and the Vulkan API

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781729529188
Total Pages : 284 pages
Book Rating : 4.5/5 (291 download)

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Book Synopsis Introduction to Computer Graphics and the Vulkan API by : Kenwright

Download or read book Introduction to Computer Graphics and the Vulkan API written by Kenwright and published by Createspace Independent Publishing Platform. This book was released on 2018-10-21 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Computer Graphics with the Vulkan API provides a beginners guide to getting started developing graphical applications. The book focuses on the practical aspects with details regarding technical changes to previous generation approaches, such as, the shift towards more efficient multithreaded solutions. The book has been formatted and designed with sample program listings and support material, so whether or not you are currently an expert in computer graphics, actively working with an existing API (OpenGL or DirectX), or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into graphics and the Vulkan API, this book may help you make that significant decision.

Vulkan Insights

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Author :
Publisher : A K PETERS
ISBN 13 : 9781138561625
Total Pages : 416 pages
Book Rating : 4.5/5 (616 download)

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Book Synopsis Vulkan Insights by : Christopher Jonathan Herbert

Download or read book Vulkan Insights written by Christopher Jonathan Herbert and published by A K PETERS. This book was released on 2020-09-15 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vulkan is a new generation graphics API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. The Vulkan API brings new levels of granularity to hardware accelerated graphics and compute programming. Driven by recent advances in hardware technology, Vulkan maximizes exposure to the low level elements of modern graphics cards. Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms.

Database and Expert Systems Applications

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Author :
Publisher : Springer
ISBN 13 : 3540317295
Total Pages : 974 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Database and Expert Systems Applications by : Kim V. Andersen

Download or read book Database and Expert Systems Applications written by Kim V. Andersen and published by Springer. This book was released on 2005-09-14 with total page 974 pages. Available in PDF, EPUB and Kindle. Book excerpt: DEXA 2005, the 16th International Conference on Database and Expert Systems Applications, was held at the Copenhagen Business School, Copenhagen, Denmark, from August 22 to 26, 2005. The success of the DEXA series has partly been due to the way in which it has kept abreast of recent developments by spawning specialized workshops and conferences each with its own proceedings. In 2005 the DEXA programme was co-located with the 7th International Conference on Data Warehousing and Knowledge Discovery [DaWaK 2005], the 6th International Conference on Electronic Commerce and Web Technologies [EC-Web 2005], the 4th International Conference on Electronic Government [EGOV 2005], the 2nd International Conference on Trust, Privacy, and Security in Digital Business [TrustBus 2005], the 2nd International Conference on Industrial Applications of Holonic and Multi-agent Systems [HoloMAS 2005], as well as 19 specialized workshops. These proceedings are the result of a considerable amount of hard work. Beginning with the preparation of submitted papers, the papers went through the reviewing process. This process was supported by online discussion between the reviewers to determine the final conference program. The authors of accepted papers revised their manuscripts to produce this fine collection. DEXA 2005 received 390 submissions, and from those the Program Committee selected the 92 papers in these proceedings. This year the reviewing process generated more than 1000 referee reports. The hard work of the authors, the referees and the Program Committee is gratefully acknowledged.

Database and Expert Systems Applications

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Author :
Publisher : Springer Nature
ISBN 13 : 303112426X
Total Pages : 333 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Database and Expert Systems Applications by : Christine Strauss

Download or read book Database and Expert Systems Applications written by Christine Strauss and published by Springer Nature. This book was released on 2022-07-28 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set, LNCS 13426 and 13427, constitutes the thoroughly refereed proceedings of the 33rd International Conference on Database and Expert Systems Applications, DEXA 2022, held in Vienna in August 2022. The 43 full papers presented together with 20 short papers in these volumes were carefully reviewed and selected from a total of 120 submissions. The papers are organized around the following topics: Big Data Management and Analytics, Consistency, Integrity, Quality of Data, Constraint Modelling and Processing, Database Federation and Integration, Interoperability, Multi-Databases, Data and Information Semantics, Data Integration, Metadata Management, and Interoperability, Data Structures and much more.

Design and Implementation of a Vulkan Engine

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Author :
Publisher : GRIN Verlag
ISBN 13 : 3668868239
Total Pages : 81 pages
Book Rating : 4.6/5 (688 download)

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Book Synopsis Design and Implementation of a Vulkan Engine by : Fynn Flügge

Download or read book Design and Implementation of a Vulkan Engine written by Fynn Flügge and published by GRIN Verlag. This book was released on 2019-01-18 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master's Thesis from the year 2018 in the subject Engineering - Computer Engineering, grade: 1,3, Hamburg University of Technology, language: English, abstract: The Vulkan API, released in February 2016, is the Khronos Group’s answer to Microsoft’s Direct3D 12 API published in 2015. Due to the revolutionary capabilities provided by the new API’s to the programmer, the releases were accompanied by an enormous hype. Vulkan and Direct3D 12 provides the programmer unprecedented control and empowerment over the GPU and its memory, which might introduce a new era in GPU computing. This elaboration deals with the design and implementation of a graphic engine along with state-of-the-art rendering features using the Vulkan API. The Vulkan engine is built upon the OpenGL engine "Oreon Engine" developed in a previous work and used in the research elaboration "Realtime GPGPU FFT Ocean Water Simulation". Further, an extensive study concering the capabilities of the new Vulkan API and its performance advantage compared to OpenGL is demonstrated.

Introduction to Computer Graphics and the Vulkan API

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781548616175
Total Pages : 226 pages
Book Rating : 4.6/5 (161 download)

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Book Synopsis Introduction to Computer Graphics and the Vulkan API by : Kenwright

Download or read book Introduction to Computer Graphics and the Vulkan API written by Kenwright and published by Createspace Independent Publishing Platform. This book was released on 2017-07 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook is designed to introduce the reader to the exciting topic of computer graphics from a grounds-up practical perspective. Organised around the Vulkan API, the book includes numerous practical examples in the body of the text as well as explaining technical limitations and engineering solutions. It is also one of the purposes of this book to introduce the reader to the development aspect of shader programming and the enormous flexibility and possibilities. This book provides an introductory guide to getting started with computer graphics using the Vulkan API. The book focuses on the practical aspects with details regarding previous and current generation approaches, such as, the shift towards more efficient multithreaded solutions. The book has been formatted and designed with sample program listings and support material, so whether or not you are currently an expert in computer graphics, actively working with an existing API (OpenGL or DirectX), or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into graphics and the Vulkan API, this book may help you make that significant decision.

Introduction to Computer Graphics and the Vulkan API

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781979584104
Total Pages : 268 pages
Book Rating : 4.5/5 (841 download)

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Book Synopsis Introduction to Computer Graphics and the Vulkan API by : Kenwright

Download or read book Introduction to Computer Graphics and the Vulkan API written by Kenwright and published by Createspace Independent Publishing Platform. This book was released on 2017-11 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Computer Graphics and the Vulkan API reviews core mathematic fundamentals in addition to creating special effects and techniques such as hardware tessellation, compute shaders, lighting, reflections, normal and displacement mapping, shadow rendering, and character skinning. The text is organised to introduce the reader to the exciting topic of computer graphics from a grounds-up hands-on perspective. Organized around the Vulkan API, the book includes numerous practical examples in the body of the text as well as explaining technical limitations and engineering solutions. This book provides a beginners guide to getting started with the Vulkan API. The reader is guided with a practical focus with details and information regarding previous and current generation approaches, such as, the shift towards more efficient multithreaded solutions. The book has been formatted and designed with sample program listings and support material, so whether or not you are currently an expert in computer graphics, actively working with an existing API (OpenGL or DirectX), or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into graphics and the Vulkan API, this book may help you make that significant decision.

Vulkan Fundamentals

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.8/5 (649 download)

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Book Synopsis Vulkan Fundamentals by : Kameron Hussain

Download or read book Vulkan Fundamentals written by Kameron Hussain and published by Independently Published. This book was released on 2023-10-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Vulkan Fundamentals: A Beginner's Guide" is your gateway to the exciting world of graphics programming and 3D rendering. Designed for newcomers to the Vulkan API, this comprehensive book takes you on a journey from the basics to the advanced concepts, equipping you with the skills needed to create stunning visual experiences and dive into game development. Discover the inner workings of Vulkan, a cutting-edge graphics API known for its high performance and efficiency. The book starts with the fundamentals, explaining graphics pipeline, shaders, and the Vulkan architecture in a beginner-friendly manner. You'll learn how to set up your development environment and create your first Vulkan application step by step. As you progress, you'll delve into advanced topics, including memory management, synchronization, and multi-threading. You'll gain insights into optimizing your applications for maximum performance and efficiency. Real-world examples and practical exercises will help you solidify your understanding and hone your Vulkan programming skills. Whether you aspire to create your own games, interactive simulations, or simply want to explore the world of computer graphics, "Vulkan Fundamentals" provides you with the foundation you need. With its clear explanations and hands-on approach, this book is your essential companion for mastering Vulkan and unlocking the potential of 3D graphics programming.