Visual and Spatial Audio Mismatching in Virtual Environments

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (14 download)

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Book Synopsis Visual and Spatial Audio Mismatching in Virtual Environments by : Zachary Lawrence Garris

Download or read book Visual and Spatial Audio Mismatching in Virtual Environments written by Zachary Lawrence Garris and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This paper explores how vision affects spatial audio perception in virtual reality. We created four virtual environments with different reverb and room sizes, and recorded binaural clicks in each one. We conducted two experiments: one where participants judged the audio-visual match, and another where they pointed to the click direction. We found that vision influences spatial audio perception and that congruent audio-visual cues improve accuracy. We suggest some implications for virtual reality design and evaluation.

Advances in Fundamental and Applied Research on Spatial Audio

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Publisher : BoD – Books on Demand
ISBN 13 : 1839690054
Total Pages : 234 pages
Book Rating : 4.8/5 (396 download)

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Book Synopsis Advances in Fundamental and Applied Research on Spatial Audio by : Brian F.G. Katz

Download or read book Advances in Fundamental and Applied Research on Spatial Audio written by Brian F.G. Katz and published by BoD – Books on Demand. This book was released on 2022-10-05 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spatial audio is a dynamic and rapidly evolving field, as it is closely linked to advances in computer technology and digital signal processing. The democratization of virtual reality hardware available as consumer devices has moved the field further out of traditional laboratory research, and directly into applied research targeting a wide range of consumers. Advances in Fundamental and Applied Research on Spatial Audio presents a collection of eight peer-reviewed chapters on this exciting area of research. The contributions are organized into three sections: “Acoustic Methodology”, “Perception”, and “Applications”, and cover a range of topics, addressing both headphone- and loudspeaker-based reproductions, offering both methodological overviews and specific case studies.

Sonic Interactions in Virtual Environments

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Publisher : Springer Nature
ISBN 13 : 303104021X
Total Pages : 437 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Sonic Interactions in Virtual Environments by : Michele Geronazzo

Download or read book Sonic Interactions in Virtual Environments written by Michele Geronazzo and published by Springer Nature. This book was released on 2022-10-13 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

Skill Training in Multimodal Virtual Environments

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Publisher : CRC Press
ISBN 13 : 1439878951
Total Pages : 325 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Skill Training in Multimodal Virtual Environments by : Massîmo Bergamasco

Download or read book Skill Training in Multimodal Virtual Environments written by Massîmo Bergamasco and published by CRC Press. This book was released on 2012-08-24 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advent of augmented reality technologies used to assist human operators in complex manipulative operations—has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid robots and the replication of skilled behavior of avatars in Virtual Environments. Skill Training in Multimodal Virtual Environments presents the scientific background, research outcomes, engineering developments, and evaluation studies conducted during the five years (2006-2011) of the project SKILLS–Multimodal Interfaces for Capturing and Transfer of Skill, funded by the European Commission under its 6th Framework Programme for Research and Technological Development. The SKILLS project evaluated how to exploit robotics and virtual environment technologies for the training of specific skills. This book details the novel approach used in the study to cope with skill acquisition, setting aside the mainstream assumptions of common computer-assisted training simulators. It explores how the SKILLS approach generated new training scenarios that allow users to practice new experiences in the performance of the devised task. Using a carefully designed approach that balances science with practicality, the book explores how virtual and augmented reality systems can be designed to address the skill transfer and training in different application contexts. The application of the same roadmap to skills originating from domains such as sports, rehabilitation, industrial environment, and surgery sets this book apart. It demonstrates how technology-oriented training conditions can yield better results than more traditional training conditions.

Collaborative Design in Virtual Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 9400706057
Total Pages : 204 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Collaborative Design in Virtual Environments by : Xiangyu Wang

Download or read book Collaborative Design in Virtual Environments written by Xiangyu Wang and published by Springer Science & Business Media. This book was released on 2011-03-03 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.

Binaural Technology for Virtual Reality

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Publisher : Logos Verlag Berlin GmbH
ISBN 13 : 3832519351
Total Pages : 166 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis Binaural Technology for Virtual Reality by : Tobias Lentz

Download or read book Binaural Technology for Virtual Reality written by Tobias Lentz and published by Logos Verlag Berlin GmbH. This book was released on 2008 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of non-intrusive virtual environments is gaining more and more importance but was focused mainly on addressing the visual sense. However, the human perception consists not only of visual input and thus it would be worthwhile to create multi-modal and interactive virtual environments. This thesis describes the techniques required to include the acoustic component into a virtual environment and furthermore the implementation of a software system, which takes advantage of these techniques to create complex acoustical scenes in real time. The system is based on the binaural technology. It features spatially distributed sound sources which are utilized to create an environment that is as authentic as possible. This comprises a description of the source, including its relevant angle-, distance- and time- dependent radiation, the sound distribution in the virtual scene (room acoustics), the perception-related consideration of all sound field components, as well as the exact reproduction of the artificial sound at the ears of the user. The focus of this thesis is put on the reproduction technology. In this context, an approach for dynamic crosstalk cancellation is presented, which enables a loudspeaker-based reproduction. The required filters are processed in real time on the basis of the position data and measured transfer functions of the outer ear. Furthermore the integration of this spatial audio system into a five-sided Virtual Reality display system is described and evaluated.

Haptics for Virtual Reality and Teleoperation

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Publisher : Springer Science & Business Media
ISBN 13 : 9400757182
Total Pages : 217 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Haptics for Virtual Reality and Teleoperation by : Matjaž Mihelj

Download or read book Haptics for Virtual Reality and Teleoperation written by Matjaž Mihelj and published by Springer Science & Business Media. This book was released on 2012-12-14 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers all topics relevant for the design of haptic interfaces and teleoperation systems. The book provides the basic knowledge required for understanding more complex approaches and more importantly it introduces all issues that must be considered for designing efficient and safe haptic interfaces. Topics covered in this book provide insight into all relevant components of a haptic system. The reader is guided from understanding the virtual reality concept to the final goal of being able to design haptic interfaces for specific tasks such as nanomanipulation. The introduction chapter positions the haptic interfaces within the virtual reality context. In order to design haptic interfaces that will comply with human capabilities at least basic understanding of human sensors-motor system is required. An overview of this topic is provided in the chapter related to human haptics. The book does not try to introduce the state-of-the-art haptic interface solutions because these tend to change quickly. Only a careful selection of different kinematic configurations is shown to introduce the reader into this field. Mathematical models of virtual environment, collision detection and force rendering topics are strongly interrelated and are described in the next two chapters. The interaction with the virtual environment is simulated with a haptic interface. Impedance and admittance based approaches to haptic robot control are presented. Stability issues of haptic interaction are analyzed in details and solutions are proposed for guaranteeing stable and safe operation. Finally, haptic interaction is extended to teleoperation systems. Virtual fixtures which improve the teleoperation and human-robot cooperation in complex environments are covered next and the last chapter presents nanomanipulation as one specific example of teleoperation.

Communication in the Age of Virtual Reality

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Publisher : Taylor & Francis
ISBN 13 : 1135693587
Total Pages : 401 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Communication in the Age of Virtual Reality by : Frank Biocca

Download or read book Communication in the Age of Virtual Reality written by Frank Biocca and published by Taylor & Francis. This book was released on 2013-02-01 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium. The first part introduces the reader to VR's state-of-the-art as well as future trends. In the next section, leading research scientists discuss how knowledge of communication can be used to build more effective and exciting communication applications of virtual reality. Looking ahead, the authors explore pioneering approaches to VR narratives, interpersonal communication, the use of 3D sound, and the building of VR entertainment complexes. In the final section, the authors zoom out to view the big picture -- the psychological, social, and cultural implications of virtual reality. Thought-provoking discussions consider important communication issues such as: * How will virtual reality influence perception of reality? * What are the legal issues defining communication in virtual reality? * What kind of cultural trends will this technology encourage?

Virtual Environments and Advanced Interface Design

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Publisher : Oxford University Press
ISBN 13 : 0195360532
Total Pages : 595 pages
Book Rating : 4.1/5 (953 download)

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Book Synopsis Virtual Environments and Advanced Interface Design by : Woodrow Barfield

Download or read book Virtual Environments and Advanced Interface Design written by Woodrow Barfield and published by Oxford University Press. This book was released on 1995-06-01 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.

Handbook of Virtual Environments

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Publisher : CRC Press
ISBN 13 : 080583270X
Total Pages : 1273 pages
Book Rating : 4.8/5 (58 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Auditory Cognition and Human Performance

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Publisher : CRC Press
ISBN 13 : 1466553545
Total Pages : 335 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Auditory Cognition and Human Performance by : Carryl L. Baldwin

Download or read book Auditory Cognition and Human Performance written by Carryl L. Baldwin and published by CRC Press. This book was released on 2016-04-21 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hearing and understanding sound- auditory processing- greatly enriches everyday life and enhances our ability to perform many tasks essential to survival. The complex soundscape in which we live influences where we direct our attention, how we communicate with each other, and how we interact with technological systems. Auditory Cognition and Human

Spatial Auditory Human-Computer Interfaces

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Publisher : Springer
ISBN 13 : 3319221116
Total Pages : 88 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Spatial Auditory Human-Computer Interfaces by : Jaka Sodnik

Download or read book Spatial Auditory Human-Computer Interfaces written by Jaka Sodnik and published by Springer. This book was released on 2015-09-03 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on a special group of auditory interfaces using spatial sound for the representation of information. The addition of information on the location of a selected sound source or a group of sources shows many advantages over a mere single-channel audio. This survey explains the most important limitations of the human hearing system and the perception of spatial sound. It also includes some technical background and basic processing and programming techniques for the creation and reproduction of spatial sounds with different audio equipment. Spatial auditory interfaces have evolved significantly in the last couple of years and can be found in a variety of environments where visual communication is obstructed or completely blocked by other activities, such as walking, driving, flying, operating multimodal virtual displays, etc. An entire chapter of this survey is dedicated to the most important areas of spatial auditory displays: mobile devices and computers, virtual environments, aircrafts and vehicles, visually impaired and blind computers users, and brain-computer interfaces.

Virtual Reality Software And Technology - Proceedings Of The Vrst '94 Conference

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Publisher : World Scientific
ISBN 13 : 9814501689
Total Pages : 364 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis Virtual Reality Software And Technology - Proceedings Of The Vrst '94 Conference by : Gurminder Singh

Download or read book Virtual Reality Software And Technology - Proceedings Of The Vrst '94 Conference written by Gurminder Singh and published by World Scientific. This book was released on 1994-08-18 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Few technologies in recent years have attracted as much scientific, media and public attention as Virtual Reality. By providing a profoundly new paradigm for human-computer interaction, it is fundamentally changing the way people use and think about computers. Despite being in its infancy, Virtual Reality has found applications in such varied fields as entertainment, interactive arts, medicine, architecture, security, education, and financial analysis.The articles collected here were selected after thorough review and describe the state-of-the-art in Virtual Reality software and technology. Included are the latest results in software architectures, interaction techniques and devices, modeling techniques, and applications.

Sound Perception and the Well-Being of Vulnerable Groups

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Publisher : Frontiers Media SA
ISBN 13 : 2889746135
Total Pages : 173 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis Sound Perception and the Well-Being of Vulnerable Groups by : Qi Meng

Download or read book Sound Perception and the Well-Being of Vulnerable Groups written by Qi Meng and published by Frontiers Media SA. This book was released on 2022-03-08 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Interaction Techniques and Technologies in Human-Computer Interaction

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Publisher : CRC Press
ISBN 13 : 1040088953
Total Pages : 465 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Interaction Techniques and Technologies in Human-Computer Interaction by : Constantine Stephanidis

Download or read book Interaction Techniques and Technologies in Human-Computer Interaction written by Constantine Stephanidis and published by CRC Press. This book was released on 2024-08-30 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a thorough exploration of interaction design by examining various technologies, interaction techniques, styles, and devices. This book • Assists readers in acquiring a deep understanding of diverse ways humans interact with computer technologies and in selecting the most suitable approach for various interactive scenarios. • Introduces cutting‐edge interaction techniques, including multimodal and gesture‐based interaction, wearables, haptic, speech and sound‐based interaction, embodied interaction, and more. • Advances beyond traditional interfaces to large and multiscreen interactions, proxemics, brain‐computer interfaces, affective computing and Extended Reality. This book will appeal to individuals interested in Human-Computer Interaction research and applications.

Encyclopedia of Computer Graphics and Games

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Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Constructing Postdigital Research

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Publisher : Springer Nature
ISBN 13 : 3031354117
Total Pages : 408 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Constructing Postdigital Research by : Petar Jandrić

Download or read book Constructing Postdigital Research written by Petar Jandrić and published by Springer Nature. This book was released on 2023-08-01 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book delves into the various methods of constructing postdigital research, with a particular focus on the postdigital dynamic of inclusion and exclusion, as well as the interplay between method and emancipation. By answering three fundamental questions - the relationship between postdigital theory and research practice, the relationship between method and emancipation, and how to construct emancipatory postdigital research - the book serves as a comprehensive resource for those interested in conducting postdigital research. Constructing Postdigital Research: Method and Emancipation is complemented by Postdigital Research: Genealogies, Challenges, and Future Perspectives, also edited by Petar Jandrić, Alison MacKenzie, and Jeremy Knox, which explores these questions in theory.