Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Virtual Reality Exploration
Download Virtual Reality Exploration full books in PDF, epub, and Kindle. Read online Virtual Reality Exploration ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Virtual Reality and the Exploration of Cyberspace by : Francis Hamit
Download or read book Virtual Reality and the Exploration of Cyberspace written by Francis Hamit and published by Prentice Hall. This book was released on 1993 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality and the Exploration of Cyberspace is an introduction that covers not only the nuts and bolts of this emerging technology but also seeks to provide context by examining the social, political, and business implications of virtual reality. The two disks include virtual reality shareware and demos.
Book Synopsis Developing Virtual Reality Applications by : Alan B. Craig
Download or read book Developing Virtual Reality Applications written by Alan B. Craig and published by Morgan Kaufmann. This book was released on 2009-06-02 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!
Book Synopsis Preparing 21st Century Teachers for Teach Less, Learn More (TLLM) Pedagogies by : Kumar, Pradeep
Download or read book Preparing 21st Century Teachers for Teach Less, Learn More (TLLM) Pedagogies written by Kumar, Pradeep and published by IGI Global. This book was released on 2019-12-27 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The current trend of learner centeredness in education has been challenging many of the current ways of working, especially in higher education institutions. This rapid change in educational institutions demands educators acquire new sets of skills via continuous reflective practices. Hence, educators in higher education institutions are actively involved in research-driven teaching and learning practices. This change of role from mere content delivery to learning facilitators could be better achieved through a strong research-driven community of practice. Preparing 21st Century Teachers for Teach Less, Learn More (TLLM) Pedagogies is a pivotal reference source that provides vital research on the application of practice-based learning techniques in higher education institutions. This publication establishes a platform for academics to share their best practices to promote teach less, learn more pedagogies and learn reciprocally from the community of practice. While highlighting topics such as interactive learning, experiential technology, and logical thinking skills, this book is ideally designed for teachers, instructional designers, higher education faculty, deans, researchers, professionals, universities, academicians, and students seeking current research on transformative learning and future teaching practices.
Book Synopsis Virtual Reality Marketing by : Henry Stuart
Download or read book Virtual Reality Marketing written by Henry Stuart and published by Kogan Page Publishers. This book was released on 2018-10-03 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: If a picture is worth a thousand words, then virtual reality (VR) is priceless. This book offers everything you need to know about the opportunities of VR for brands to better connect with consumers. VR is booming - by 2025, the industry is expected to become bigger than TV. Virtual Reality Marketing is a comprehensive exploration of all things VR, providing readers with everything they need to know about the current VR landscape, and the unprecedented opportunity it offers brands to create unique emotional connections with consumers. A truly practical guide, Virtual Reality Marketing covers all aspects of the industry, including interactive and passive VR, 360 video, social VR marketing, and the role that influencers and bloggers are set to play in its development. It also looks to the future - exploring how VR is evolving and the changes it will undergo in the future. Packed with fascinating case studies, tips and strategies, and written by a recognized industry expert who has facilitated VR coverage for major international brands including Facebook, Audi, Google and Mercedes F1, this book is the leading resource for any reader looking to incorporate VR in their own marketing campaigns.
Book Synopsis Understanding Virtual Reality by : William R. Sherman
Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2018-11-08 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures
Book Synopsis Understanding Virtual Reality by : William R. Sherman
Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2003 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.
Book Synopsis Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do by : Jeremy Bailenson
Download or read book Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do written by Jeremy Bailenson and published by W. W. Norton & Company. This book was released on 2018-01-30 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: “If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street Journal Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. In Experience on Demand, Jeremy Bailenson draws upon two decades spent researching the psychological effects of VR to help readers understand its upsides and possible downsides. He offers expert guidelines for interacting with VR, and describes the profound ways this technology can be put to use to hone our performance, help us recover from trauma, improve our learning, and even enhance our empathic and imaginative capacities so that we treat others and ourselves better.
Book Synopsis Virtual Cities by : Konstantinos Dimopoulos
Download or read book Virtual Cities written by Konstantinos Dimopoulos and published by Unbound Publishing. This book was released on 2020-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Book Synopsis Virtual Reality in Geography by : Peter Fisher
Download or read book Virtual Reality in Geography written by Peter Fisher and published by CRC Press. This book was released on 2001-11-22 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality in Geography covers "through the window" VR systems, "fully immersive" VR systems, and hybrids of the two types. The authors examine the Virtual Reality Modeling Language approach and explore its deficiencies when applied to real geographic environments. This is a totally unique book covers all the major uses and methods of virtual reality used by geographers. The authors have produced a CDROM that comes with the book of virtual reality images that will be a fascinating companion to the text. This book will be of great interest to geographers, computer scientists and all those interested in multimedia and computer graphics.
Book Synopsis National Geographic Kids Why Not? by : Crispin Boyer
Download or read book National Geographic Kids Why Not? written by Crispin Boyer and published by National Geographic Books. This book was released on 2018 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shares the answers to over one thousand questions on such topics as animals, natural resources, technology, and history.
Book Synopsis Encyclopaedia Britannica Virtual Reality: Dinosaurs by : Publications International Ltd.
Download or read book Encyclopaedia Britannica Virtual Reality: Dinosaurs written by Publications International Ltd. and published by . This book was released on 2018-06-15 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comes with virtual reality goggles and instructions on downloading an app. When the app is downloaded and the smartphone (iPhone or Android) is placed in the virtual reality viewer, the reader can access a 3-D environment associated with the book content, complete with interactions such as animations, videos, and more. In the book, find out about the development of dinosaurs, different types of dinosaurs, how dinosaurs interacted with each other, and other animals that lived during their era. Go on a dinosaur dig in the accompanying app! See fossils of Allosaurus, Triceratops, Parasaurolophus, and Pteranodon, as well as 3D models of how the animals would have looked and moved. See the pteranodon fly! Vetted information from Encyclopaedia Britannica®. Engaging full color photography and illustration.
Download or read book Virtual Reality written by Jack Challoner and published by DK Children. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the realities of virtual reality, explaining what VR is and how it works, and even includes an app download for five exclusive VR experiences and a cardboard viewer with stickers so kids can make it their own. Full color. 8 1/2 x 10 15/16. Consumable.
Download or read book Augmented Reality written by Jon Peddie and published by Springer. This book was released on 2017-04-19 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1522581804 Total Pages :873 pages Book Rating :4.5/5 (225 download)
Book Synopsis Virtual Reality in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources
Download or read book Virtual Reality in Education: Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2019-04-01 with total page 873 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.
Book Synopsis Virtual Reality Technology by : Grigore C. Burdea
Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2017-11-01 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.
Book Synopsis New Perspectives on Virtual and Augmented Reality by : Linda Daniela
Download or read book New Perspectives on Virtual and Augmented Reality written by Linda Daniela and published by Routledge. This book was released on 2020-05-31 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual reality solutions can be exciting, create interest in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools and how a learning process can be structured. The virtual reality (VR) solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers and post-graduate students in the field of educational technology.
Book Synopsis Britannica All New Kids' Encyclopedia by : Britannica Group
Download or read book Britannica All New Kids' Encyclopedia written by Britannica Group and published by . This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "With more than 100 experts in their fields, including space, animals, wars, mummies, brain science, and many, many more!"