Commercial Transactions in the Virtual World

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Author :
Publisher : City University of HK Press
ISBN 13 : 9629372290
Total Pages : 610 pages
Book Rating : 4.6/5 (293 download)

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Book Synopsis Commercial Transactions in the Virtual World by : Avnita LAKHANI

Download or read book Commercial Transactions in the Virtual World written by Avnita LAKHANI and published by City University of HK Press. This book was released on 2014-06-30 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a growing trend in virtual world commercial transactions. In order to protect people’s rights in the virtual world and keep pace with innovative trading demands, it is essential for us to understand the commercial implications of virtual world economies by evaluating the effectiveness of the existing laws, practices, and policies in business, technology, intellectual property and related fields. This book, in 11 sections, investigates the issues and opportunities associated with commercial transactions in the virtual world. In 29 detailed essays, this book analyses every facet of virtual world transactions, including the nature of virtual commercial transactions, virtual goods and services, transfer of virtual property, issues of negotiable instruments, remedies for buyers and sellers in the virtual world, consumer protection, dispute resolution and other related topics. Each of these sections both contributes to and advances the field of commercial law and related disciplines. This book is an excellent source of reference for students, practitioners, academics, policy makers, and researchers as well as anyone with an interest in the exciting developments of commercial law in cyberspace. This book is published by City University of Hong Kong Press. 香港城市大學出版社出版。

Virtual Economies

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Publisher : MIT Press
ISBN 13 : 0262027259
Total Pages : 307 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Virtual Economies by : Vili Lehdonvirta

Download or read book Virtual Economies written by Vili Lehdonvirta and published by MIT Press. This book was released on 2014-05-09 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the basic concepts of economics—including markets, institutions, and money—can be used to create and analyze economies based on virtual goods. In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer's and game designer's toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics—markets, institutions, and money—can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior. Topics include the rational choice model of economic decision making; information goods versus virtual goods; supply, demand, and market equilibrium; monopoly power; setting prices; and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.

Digital Virtual Consumption

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Publisher : Routledge
ISBN 13 : 1136292845
Total Pages : 240 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Digital Virtual Consumption by : Mike Molesworth

Download or read book Digital Virtual Consumption written by Mike Molesworth and published by Routledge. This book was released on 2013-05-07 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital media present opportunities for new types of consumption including desiring, buying, collecting, making, and even selling digital virtual goods. To these activities we can add those taking place in virtual communities of consumption, online shops, brand websites, and online auction houses that together amount to a vast new landscape of consumption. Digital virtual consumption motivates concatenated practices which produce meaningful experience for their users as well as market opportunities to profit from them. Consumers create and maintain elaborate wish lists, engaging with simulations of brands on websites and in videogames, coveting items for use in online games and even spending ‘real’ money on these, undertaking entrepreneurial activity in virtual worlds, conjuring nostalgia via online auctions, engaging in playful consumption in other new retail formats, writing reviews of products as part of the consumption experience, engaging in online activist activities, and many other emerging behaviors. Analyses of consumption in the digital virtual realm are however limited. This collection brings together experienced researchers from the fields of consumer research, digital games, and virtual worlds to provide conceptual and empirical work that helps us understand these new and significant consumer activities. Online communities negotiate the ‘correct’ use of goods and offer technical advice, consumers develop new products, individuals create and distribute their own promotional material for their favorite brands, and entrepreneurial consumers marketing and selling their own products online. Here we may see a blurring of consumption and production, or work and leisure activity that requires further thought about what makes it meaningful for individuals. The chapters in this volume take stock of the emergence and likely importance of digital virtual consumption for consumer culture, including a review of both new and existing conceptual and methodological tools as well as a resource of key examples and analyses of practices.

E-Commerce

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Author :
Publisher : Springer Nature
ISBN 13 : 9811964386
Total Pages : 432 pages
Book Rating : 4.8/5 (119 download)

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Book Synopsis E-Commerce by : Zheng Qin

Download or read book E-Commerce written by Zheng Qin and published by Springer Nature. This book was released on 2022-11-07 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book mainly discusses the background of e-commerce, the basic knowledge of e-commerce, the basic models of e-commerce, the basic principles of e-commerce and the cases of e-commerce. This book has formed a theoretical system of e-commerce with a clear integration boundary. The introduction of the systematic theory is guided by the background of e-commerce, centered on the model of e-commerce, paved with the principles of e-commerce and integrated with the cutting-edge cases. This book defines the basic concepts, models and principle of e-commerce in the form of mathematical analysis and analyzes the basic theory of e-commerce from the perspective of mathematical model. This enables readers to form an abstract understanding of the connotation and extension of e-commerce. It establishes a knowledge system with the background of social ecology, engineering ecology and innovative ecology, taking the models of e-commerce as the core, the principles of e-commerce as the process, the architecture of e-commerce as the platform and the operation and management of e-commerce as the means to integrate the knowledge into application. This book uses case study to comprehensively analyze and apply the knowledge system involved in e-commerce, combining theoretical research with engineering research. Through this book, readers can systematically master all kinds of theories involved in e-commerce. This book aims at different professional and diverse reader groups. It can be used as the basic books for students of various e-commerce-related specialties.

Being Really Virtual

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Publisher : Springer
ISBN 13 : 3319430785
Total Pages : 175 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Being Really Virtual by : Frank Steinicke

Download or read book Being Really Virtual written by Frank Steinicke and published by Springer. This book was released on 2016-10-22 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships

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Author :
Publisher : IGI Global
ISBN 13 : 1616928107
Total Pages : 397 pages
Book Rating : 4.6/5 (169 download)

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Book Synopsis Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships by : Ciaramitaro, Barbara

Download or read book Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships written by Ciaramitaro, Barbara and published by IGI Global. This book was released on 2010-08-31 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.

Virtual World Design

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Author :
Publisher : CRC Press
ISBN 13 : 1466579668
Total Pages : 398 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Virtual World Design by : Ann Cudworth

Download or read book Virtual World Design written by Ann Cudworth and published by CRC Press. This book was released on 2014-07-15 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to

Digital Finance

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Publisher : Springer Nature
ISBN 13 : 9819973058
Total Pages : 182 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Digital Finance by : Zhiyi Liu

Download or read book Digital Finance written by Zhiyi Liu and published by Springer Nature. This book was released on with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Innovation Through Information Systems

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Publisher : Springer Nature
ISBN 13 : 3030867900
Total Pages : 590 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Innovation Through Information Systems by : Frederik Ahlemann

Download or read book Innovation Through Information Systems written by Frederik Ahlemann and published by Springer Nature. This book was released on 2021-10-15 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the current state of research in information systems and digital transformation. Due to the global trend of digitalization and the impact of the Covid 19 pandemic, the need for innovative, high-quality research on information systems is higher than ever. In this context, the book covers a wide range of topics, such as digital innovation, business analytics, artificial intelligence, and IT strategy, which affect companies, individuals, and societies. This volume gathers the revised and peer-reviewed papers on the topic "Domain" presented at the International Conference on Information Systems, held at the University of Duisburg-Essen in 2021.

Regulating the Crypto Economy

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Publisher : Bloomsbury Publishing
ISBN 13 : 1509935762
Total Pages : 281 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Regulating the Crypto Economy by : Iris H-Y Chiu

Download or read book Regulating the Crypto Economy written by Iris H-Y Chiu and published by Bloomsbury Publishing. This book was released on 2021-10-21 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the building of a crypto economy as an alternative economic space and discusses how the crypto economy should be governed. The crypto economy is examined in its productive and financialised aspects, in order to distil the need for governance in this economic space. The author argues that it is imperative for regulatory policy to develop the economic governance of the blockchain-based business model, in order to facilitate economic mobilisation and wealth creation. The regulatory framework should cater for a new and unique enterprise organisational law and the fund-raising and financing of blockchain-based development projects. Such a regulatory framework is crucially enabling in nature and consistent with the tenets of regulatory capitalism. Further, the book acknowledges the rising importance of private monetary orders in the crypto economy and native payment systems that do not rely on conventional institutions for value transfer. A regulatory blueprint is proposed for governing such monetary orders as 'commons' governance. The rise of Decentralised Finance and other financial innovations in the crypto economy are also discussed, and the book suggests a framework for regulatory consideration in this dynamic landscape in order to meet a balance of public interest objectives and private interests. By setting out a reform agenda in relation to economic and financial governance in the crypto economy, this forward-looking work argues for the extension of 'regulatory capitalism' to this perceived 'wild west' of an alternative economic space. It advances the message that an innovative regulatory agenda is needed to account for the economically disruptive and technologically transformative developments brought about by the crypto economy.

The Oxford Handbook of Internet Studies

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Publisher : OUP Oxford
ISBN 13 : 0191641189
Total Pages : 632 pages
Book Rating : 4.1/5 (916 download)

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Book Synopsis The Oxford Handbook of Internet Studies by : William H. Dutton

Download or read book The Oxford Handbook of Internet Studies written by William H. Dutton and published by OUP Oxford. This book was released on 2013-01-10 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internet Studies has been one of the most dynamic and rapidly expanding interdisciplinary fields to emerge over the last decade. The Oxford Handbook of Internet Studies has been designed to provide a valuable resource for academics and students in this area, bringing together leading scholarly perspectives on how the Internet has been studied and how the research agenda should be pursued in the future. The Handbook aims to focus on Internet Studies as an emerging field, each chapter seeking to provide a synthesis and critical assessment of the research in a particular area. Topics covered include social perspectives on the technology of the Internet, its role in everyday life and work, implications for communication, power, and influence, and the governance and regulation of the Internet. The Handbook is a landmark in this new interdisciplinary field, not only helping to strengthen research on the key questions, but also shape research, policy, and practice across many disciplines that are finding the Internet and its political, economic, cultural, and other societal implications increasingly central to their own key areas of inquiry.

IOS 8 for Programmers

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Publisher : Pearson Education
ISBN 13 : 0133965260
Total Pages : 389 pages
Book Rating : 4.1/5 (339 download)

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Book Synopsis IOS 8 for Programmers by : Paul J. Deitel

Download or read book IOS 8 for Programmers written by Paul J. Deitel and published by Pearson Education. This book was released on 2015 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial employs the Deitels' proven app-driven approach to teaching mobile programming. Each chapter is built around a single, unique app. The chapter begins with a detailed walk-through of what the app does, then dives into the underlying code. By the end of the chapter, the reader has not only learned key iOS programming principles, but has actually built a working iOS app!

Is the value of virtual property of less significance than the value of actual property?

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Author :
Publisher : GRIN Verlag
ISBN 13 : 365626063X
Total Pages : 10 pages
Book Rating : 4.6/5 (562 download)

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Book Synopsis Is the value of virtual property of less significance than the value of actual property? by : Joyce Ho

Download or read book Is the value of virtual property of less significance than the value of actual property? written by Joyce Ho and published by GRIN Verlag. This book was released on 2012-08-20 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essay from the year 2012 in the subject Communications - Multimedia, Internet, New Technologies, , language: English, abstract: People nowadays spend times and labour in the virtual world rank virtual property to be most important because this directly influence the way they communicate. Actual property is being ignored is a trend as well when people shifted their main interest on the net. Online activity changes communication and self-disclosure too . People’s values are different and they may have transfer from actual property to virtual property in order to ease their daily life.

Digital Services and Information Intelligence

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Author :
Publisher : Springer
ISBN 13 : 3662455269
Total Pages : 372 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis Digital Services and Information Intelligence by : Hongxiu Li

Download or read book Digital Services and Information Intelligence written by Hongxiu Li and published by Springer. This book was released on 2014-11-22 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 13th IFIP WG 6.11 Conference on e-Business, e-Services and e-Society, I3E 2014, held in Sanya, China, in November 2014. The 32 revised full papers presented were carefully reviewed and selected from 42 submissions. They are organized in the following topical sections: digital services, digital society, and digital business.

Research in Consumer Behavior

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Author :
Publisher : Emerald Group Publishing
ISBN 13 : 1781900221
Total Pages : 386 pages
Book Rating : 4.7/5 (819 download)

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Book Synopsis Research in Consumer Behavior by : Russell W. Belk

Download or read book Research in Consumer Behavior written by Russell W. Belk and published by Emerald Group Publishing. This book was released on 2012-12-20 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents papers that cover a wide gamut including immigrant consumption experiences, gift-giving, sharing, transgressive gender roles, attachments to special possessions in online games and real life, the homeless consumer experience, disposition of possessions, privacy, metaphor analysis, sustainable consumption, alcohol consumption, c

Developments in Intelligent Agent Technologies and Multi-Agent Systems: Concepts and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1609601734
Total Pages : 396 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Developments in Intelligent Agent Technologies and Multi-Agent Systems: Concepts and Applications by : Trajkovski, Goran

Download or read book Developments in Intelligent Agent Technologies and Multi-Agent Systems: Concepts and Applications written by Trajkovski, Goran and published by IGI Global. This book was released on 2010-11-30 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developments in Intelligent Agent Technologies and Multi-Agent Systems: Concepts and Applications discusses research on emerging technologies and systems based on agent and multi-agent paradigms across various fields of science, engineering and technology. This book is a collection of work that covers conceptual frameworks, case studies, and analysis while serving as a medium of communication among researchers from academia, industry and government.

Mobile & Social Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 104007359X
Total Pages : 238 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Mobile & Social Game Design by : Tim Fields

Download or read book Mobile & Social Game Design written by Tim Fields and published by CRC Press. This book was released on 2014-01-22 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Completely updated, this second edition explains how to use the interconnectedness of social networks to make stickier, more compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, readers will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.