Virtual Environments and Scientific Visualization ’96

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Publisher : Springer Science & Business Media
ISBN 13 : 3709174880
Total Pages : 336 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Virtual Environments and Scientific Visualization ’96 by : Martin Göbel

Download or read book Virtual Environments and Scientific Visualization ’96 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.

Virtual Environments and Scientific Visualization '96

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (946 download)

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Book Synopsis Virtual Environments and Scientific Visualization '96 by :

Download or read book Virtual Environments and Scientific Visualization '96 written by and published by . This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third workshop on Virtual Environments took place on February 19-20 in conjunction with the annual IMAGINA conference in Monte Carlo. The workshop asked for contributions to cover coexistence, communication and collaboration in Virtual Environments. Nineteen contributions were selected by an international programme committee which additionally invited J. Nomura (MEC, Japan) and J. Kent (SGI, US) for talks on applications of virtual environments in Japan and to discuss the VRML relationship to virtual environments. Revised versions of the workshop presentations are included in this book. the first group of four papers from Austria the UK, Germany and Sweden discusses VE system design and architecture issues as well as experience with novel programming stile for virtual worlds. Mixed reality in a teleconferencing and in a telepresence experiments are reported from Germany and from Sweden. An algorithm session introduced to several techniques for virtual environments, such as the quick elimination of polytopes from Hongkong, camera based tracking and morphing from Germany. On the second workshop day, human factors and crowd simulation were presented by Swiss and French researchers.

Virtual Environments and Scientific Visualization '96

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Publisher :
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4.:/5 (652 download)

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Book Synopsis Virtual Environments and Scientific Visualization '96 by :

Download or read book Virtual Environments and Scientific Visualization '96 written by and published by . This book was released on 1996 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third workshop on Virtual Environments took place on February 19-20 in conjunction with the annual IMAGINA conference in Monte Carlo. The workshop asked for contributions to cover coexistence, communication and collaboration in Virtual Environments. Nineteen contributions were selected by an international programme committee which additionally invited J. Nomura (MEC, Japan) and J. Kent (SGI, US) for talks on applications of virtual environments in Japan and to discuss the VRML relationship to virtual environments. Revised versions of the workshop presentations are included in this book. the first group of four papers from Austria the UK, Germany and Sweden discusses VE system design and architecture issues as well as experience with novel programming stile for virtual worlds. Mixed reality in a teleconferencing and in a telepresence experiments are reported from Germany and from Sweden. An algorithm session introduced to several techniques for virtual environments, such as the quick elimination of polytopes from Hongkong, camera based tracking and morphing from Germany. On the second workshop day, human factors and crowd simulation were presented by Swiss and French researchers.

Virtual Environments ’99

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Publisher : Springer Science & Business Media
ISBN 13 : 3709168058
Total Pages : 201 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Virtual Environments ’99 by : Michael Gervautz

Download or read book Virtual Environments ’99 written by Michael Gervautz and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.

Handbook of Virtual Environments

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Publisher : CRC Press
ISBN 13 : 080583270X
Total Pages : 1273 pages
Book Rating : 4.8/5 (58 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Data Mining and Data Visualization

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Publisher : Elsevier
ISBN 13 : 0080459404
Total Pages : 660 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Data Mining and Data Visualization by :

Download or read book Data Mining and Data Visualization written by and published by Elsevier. This book was released on 2005-05-02 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data Mining and Data Visualization focuses on dealing with large-scale data, a field commonly referred to as data mining. The book is divided into three sections. The first deals with an introduction to statistical aspects of data mining and machine learning and includes applications to text analysis, computer intrusion detection, and hiding of information in digital files. The second section focuses on a variety of statistical methodologies that have proven to be effective in data mining applications. These include clustering, classification, multivariate density estimation, tree-based methods, pattern recognition, outlier detection, genetic algorithms, and dimensionality reduction. The third section focuses on data visualization and covers issues of visualization of high-dimensional data, novel graphical techniques with a focus on human factors, interactive graphics, and data visualization using virtual reality. This book represents a thorough cross section of internationally renowned thinkers who are inventing methods for dealing with a new data paradigm. Distinguished contributors who are international experts in aspects of data mining Includes data mining approaches to non-numerical data mining including text data, Internet traffic data, and geographic data Highly topical discussions reflecting current thinking on contemporary technical issues, e.g. streaming data Discusses taxonomy of dataset sizes, computational complexity, and scalability usually ignored in most discussions Thorough discussion of data visualization issues blending statistical, human factors, and computational insights

Computer Animation and Simulation ’96

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Publisher : Springer Science & Business Media
ISBN 13 : 3709174864
Total Pages : 226 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Computer Animation and Simulation ’96 by : Ronan Boulic

Download or read book Computer Animation and Simulation ’96 written by Ronan Boulic and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).

Visualization Handbook

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Publisher : Elsevier
ISBN 13 : 0080481647
Total Pages : 1061 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Visualization Handbook by : Charles D. Hansen

Download or read book Visualization Handbook written by Charles D. Hansen and published by Elsevier. This book was released on 2011-08-30 with total page 1061 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a “who’s who of international scientific visualization researchers covering every aspect of the discipline, including:· Virtual environments for visualization· Basic visualization algorithms· Large-scale data visualization· Scalar data isosurface methods· Visualization software and frameworks· Scalar data volume rendering· Perceptual issues in visualization· Various application topics, including information visualization. * Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.

Innovative Approaches of Data Visualization and Visual Analytics

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Publisher : IGI Global
ISBN 13 : 1466643102
Total Pages : 464 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Innovative Approaches of Data Visualization and Visual Analytics by : Huang, Mao Lin

Download or read book Innovative Approaches of Data Visualization and Visual Analytics written by Huang, Mao Lin and published by IGI Global. This book was released on 2013-07-31 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to rapid advances in hardware and software technologies, network infrastructure and data have become increasingly complex, requiring efforts to more effectively comprehend and analyze network topologies and information systems. Innovative Approaches of Data Visualization and Visual Analytics evaluates the latest trends and developments in force-based data visualization techniques, addressing issues in the design, development, evaluation, and application of algorithms and network topologies. This book will assist professionals and researchers working in the fields of data analysis and information science, as well as students in computer science and computer engineering, in developing increasingly effective methods of knowledge creation, management, and preservation.

Stepping into Virtual Reality

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Publisher : Springer Nature
ISBN 13 : 3031364872
Total Pages : 279 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Stepping into Virtual Reality by : Mario A. Gutiérrez A.

Download or read book Stepping into Virtual Reality written by Mario A. Gutiérrez A. and published by Springer Nature. This book was released on 2023-08-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Intelligent Virtual Agents

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Publisher : Springer
ISBN 13 : 3540448128
Total Pages : 253 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Intelligent Virtual Agents by : Angelica de Antonio

Download or read book Intelligent Virtual Agents written by Angelica de Antonio and published by Springer. This book was released on 2003-06-30 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Predicting the future is a risky game, and can often leave egg on one’s face. However when the organizers of the Intelligent Virtual Environments workshop at the European Conference on AI predicted that the field of Intelligent Virtual Agents would grow and mature rapidly, they were not wrong. From this small workshop spawned the successful one on Intelligent Virtual Agents, held in Manchester in 1999. This volume comprises the proceedings of the much larger third workshop held in Madrid, September 10 11, 2001, which successfully achieved the aim of taking a more international focus, bringing together researchers from all over the world. We received 35 submissions from 18 different countries in America, Asia, and Africa. The 16 papers presented at the conference and published here show the high quality of the work that is currently being done in this field. In addition, five contributions were selected as short papers, which were presented as posters at the workshop. This proceedings volume also includes the two prestigious papers presented at the workshop by our keynote speakers: Daniel Thalmann, Professor at the Swiss Federal Institute of Technology (EPFL) in Lausanne and Director of the Computer Graphics Lab., who talked about The Foundations to Build a Virtual Human Society. Jeff Rickel, Project Leader at the Information Sciences Institute and a Research Assistant Professor in the Department of Computer Science at the University of Southern California, who debated about Intelligent Virtual Agents for Education and Training: Opportunities and Challenges.

Human-computer Interaction

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Publisher : IOS Press
ISBN 13 : 9781586031886
Total Pages : 1312 pages
Book Rating : 4.0/5 (318 download)

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Book Synopsis Human-computer Interaction by : Michitaka Hirose

Download or read book Human-computer Interaction written by Michitaka Hirose and published by IOS Press. This book was released on 2001 with total page 1312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the proceedings of INTERACT 2001 held in Tokyo, Japan, July 2001. The conference covers human-computer interaction and topics presented include: interaction design, usability, novel interface devices, computer supported co-operative works, visualization, and virtual reality. The papers presented in this book should appeal to students and professionals who wish to understand multimedia technologies and human-computer interaction.

Computer Science Handbook

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Publisher : CRC Press
ISBN 13 : 0203494458
Total Pages : 2742 pages
Book Rating : 4.2/5 (34 download)

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Book Synopsis Computer Science Handbook by : Allen B. Tucker

Download or read book Computer Science Handbook written by Allen B. Tucker and published by CRC Press. This book was released on 2004-06-28 with total page 2742 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you think about how far and fast computer science has progressed in recent years, it's not hard to conclude that a seven-year old handbook may fall a little short of the kind of reference today's computer scientists, software engineers, and IT professionals need. With a broadened scope, more emphasis on applied computing, and more than 70 chap

Automation, Communication and Cybernetics in Science and Engineering 2015/2016

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Publisher : Springer
ISBN 13 : 3319426206
Total Pages : 975 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Automation, Communication and Cybernetics in Science and Engineering 2015/2016 by : Sabina Jeschke

Download or read book Automation, Communication and Cybernetics in Science and Engineering 2015/2016 written by Sabina Jeschke and published by Springer. This book was released on 2016-11-15 with total page 975 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Languages and Compilers for Parallel Computing

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Publisher : Springer
ISBN 13 : 3540693300
Total Pages : 486 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Languages and Compilers for Parallel Computing by : Eduard Ayguadé

Download or read book Languages and Compilers for Parallel Computing written by Eduard Ayguadé and published by Springer. This book was released on 2007-05-16 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 18th International Workshop on Languages and Compilers for Parallel Computing, LCPC 2005, held in Hawthorne, NY, USA in October 2005. The 26 revised full papers and eight short papers presented were carefully selected during two rounds of reviewing and improvement. The papers are organized in topical sections.

Ergodic Theory, Analysis, and Efficient Simulation of Dynamical Systems

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Publisher : Springer Science & Business Media
ISBN 13 : 3642565891
Total Pages : 816 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Ergodic Theory, Analysis, and Efficient Simulation of Dynamical Systems by : Bernold Fiedler

Download or read book Ergodic Theory, Analysis, and Efficient Simulation of Dynamical Systems written by Bernold Fiedler and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting very recent results in a major research area, this book is addressed to experts and non-experts in the mathematical community alike. The applied issues range from crystallization and dendrite growth to quantum chaos, conveying their significance far into the neighboring disciplines of science.

People and Computers XV — Interaction without Frontiers

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Publisher : Springer Science & Business Media
ISBN 13 : 144710353X
Total Pages : 578 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis People and Computers XV — Interaction without Frontiers by : Ann Blandford

Download or read book People and Computers XV — Interaction without Frontiers written by Ann Blandford and published by Springer Science & Business Media. This book was released on 2011-06-27 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2001 AFIHM and the British HCI Group combined their annual conferences, bringing together the best features of each organisation's separate conference series, and providing a special opportunity for the French- and English-speaking HCI communities to interact. This volume contains the full papers presented at IHM-HCI 2001, the 15th annual conference of the British HCI group, a specialist group of the British Computer Society and the 14th annual conference of the Association Francophone d'interaction Homme-Machine, an independent association for any French-speaking person who is interested in Human-Computer Interaction. Human-Computer Interaction is a discipline well-suited to such a multi-linguistic and multi-cultural conference since it brings together researchers and practitioners from a variety of disciplines with very different ways of thinking and working. As a community we are already used to tackling the challenges of working across such boundaries, dealing with the problems and taking advantage of the richness of the resulting insights: interaction without frontiers. The papers presented in this volume cover all the main areas of HCI research, but also focus on considering the challenges of new applications addressing the following themes: - Enriching HCI by crossing national, linguistic and cultural boundaries; - Achieving greater co-operation between disciplines to deliver usable, useful and exciting design solutions; - Benefiting from experience gained in other application areas; - Transcending interaction constraints through the use of novel technologies; - Supporting mobile users.