Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Virtual Crowds
Download Virtual Crowds full books in PDF, epub, and Kindle. Read online Virtual Crowds ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Download or read book Virtual Crowds written by Nuria Palechano and published by Springer Nature. This book was released on 2022-05-31 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds
Book Synopsis Virtual Crowds by : Mubbasir Kapadia
Download or read book Virtual Crowds written by Mubbasir Kapadia and published by Springer Nature. This book was released on 2022-05-31 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.
Book Synopsis Virtual Crowds by : Mubbasir Kapadia
Download or read book Virtual Crowds written by Mubbasir Kapadia and published by Morgan & Claypool Publishers. This book was released on 2015-11-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.
Book Synopsis Crowd Simulation by : Daniel Thalmann
Download or read book Crowd Simulation written by Daniel Thalmann and published by Springer Science & Business Media. This book was released on 2012-10-03 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.
Book Synopsis Handbook of Virtual Humans by : Nadia Magnenat-Thalmann
Download or read book Handbook of Virtual Humans written by Nadia Magnenat-Thalmann and published by John Wiley & Sons. This book was released on 2004-10-29 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.
Book Synopsis Crowds by : Jeffrey Thompson Schnapp
Download or read book Crowds written by Jeffrey Thompson Schnapp and published by Stanford University Press. This book was released on 2006 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crowds presents several layers of meditation on the phenomenon of collectivities, from the scholarly to the personal; it is the most comprehensive cross-disciplinary publication on crowds in modernity. For more information, visit http://shl.stanford.edu/Crowds
Book Synopsis Scalable, Controllable, Efficient and Convincing Crowd Stimulation by : Mankyu Sung
Download or read book Scalable, Controllable, Efficient and Convincing Crowd Stimulation written by Mankyu Sung and published by . This book was released on 2005 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Animation and Simulation by :
Download or read book Computer Animation and Simulation written by and published by . This book was released on 2001 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulating Heterogeneous Crowds with Interactive Behaviors by : Nuria Pelechano
Download or read book Simulating Heterogeneous Crowds with Interactive Behaviors written by Nuria Pelechano and published by CRC Press. This book was released on 2016-10-26 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.
Download or read book Computer Animation 2001 written by and published by . This book was released on 2001 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book VRST written by and published by . This book was released on 2005 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Politics of Crowds by : Christian Borch
Download or read book The Politics of Crowds written by Christian Borch and published by Cambridge University Press. This book was released on 2012-04-12 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyses sociological discussions on crowds and masses since the late nineteenth century, covering France, Germany and the USA.
Book Synopsis Human Factors in Computing Systems by :
Download or read book Human Factors in Computing Systems written by and published by . This book was released on 1997 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :IEEE Computer Society Publisher :Institute of Electrical & Electronics Engineers(IEEE) ISBN 13 : Total Pages :252 pages Book Rating :4.:/5 (321 download)
Book Synopsis Computer Animation 1999 by : IEEE Computer Society
Download or read book Computer Animation 1999 written by IEEE Computer Society and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1999 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of a May 1999 conference. Topics of papers span areas of human motion generation, facial animation, virtual surgery, collaborative virtual worlds, learning from virtual humans, motion coordination and planning for virtual humans, and data capture in virtual worlds. Specific subjects include animation of human walking in virtual environments, skin aging estimation by facial simulation, a behavioral interface to simulate agent-object interactions in real- time, and realistic articulated character positioning and balance control in interactive environments. No index. Annotation copyrighted by Book News, Inc., Portland, OR.
Download or read book Digit written by and published by . This book was released on 2004 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Digital Cities ... written by and published by . This book was released on 2003 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book TENCON 2004 written by and published by . This book was released on 2004 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: