The Gaming Mind

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Author :
Publisher : The Experiment
ISBN 13 : 1615196811
Total Pages : 272 pages
Book Rating : 4.6/5 (151 download)

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Book Synopsis The Gaming Mind by : Alexander Kriss

Download or read book The Gaming Mind written by Alexander Kriss and published by The Experiment. This book was released on 2020-03-31 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are videogames bad for us? It’s the question on everyone’s mind, given teenagers’ captive attention to videogames and the media’s tendency to scapegoat them. It’s also—if you ask clinical psychologist Alexander Kriss—the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really “addicted” to Candy Crush—or is she evading a deeper problem? Why would aspiring model Patricia craft a hideous avatar named “Pat”? And when Jack immerses himself in Mass Effect, is he eroding his social skills—or honing them via relationship-building gameplay? Weaving together Kriss’s personal history, patients’ experiences, and professional insight—and without shying away from complex subjects, such as online harassment—The Gaming Mind disrupts our assumptions about “gamers” and explores how gaming can be good for us. It offers guidance for parents, clinicians, and the rest of us to better understand the gaming mind. Like any mode of play, at their best, videogames reveal who we are—and what we want from our lives.

The Psychology of Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1000194760
Total Pages : 110 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis The Psychology of Video Games by : Celia Hodent

Download or read book The Psychology of Video Games written by Celia Hodent and published by Routledge. This book was released on 2020-10-07 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Working with Video Gamers and Games in Therapy

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Author :
Publisher :
ISBN 13 : 9781138747128
Total Pages : 198 pages
Book Rating : 4.7/5 (471 download)

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Book Synopsis Working with Video Gamers and Games in Therapy by : Anthony M. Bean

Download or read book Working with Video Gamers and Games in Therapy written by Anthony M. Bean and published by . This book was released on 2018-06-13 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: What are video games? -- Video game genres -- Video games, relationships, and online interpersonal communication -- Society and video games -- Archetypes -- Video game archetypes -- The importance of play and imagination -- Understanding video gaming as immersive -- Working therapeutically with video gamers -- For the families : guiding ideas and resources for therapists and families

The Oxford Handbook of Cyberpsychology

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Publisher :
ISBN 13 : 0198812744
Total Pages : 779 pages
Book Rating : 4.1/5 (988 download)

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Book Synopsis The Oxford Handbook of Cyberpsychology by : Alison Attrill-Smith

Download or read book The Oxford Handbook of Cyberpsychology written by Alison Attrill-Smith and published by . This book was released on 2019 with total page 779 pages. Available in PDF, EPUB and Kindle. Book excerpt: The internet is so central to everyday life, that it is impossible to contemplate life without it. From finding romance, to conducting business, receiving health advice, shopping, banking, and gaming, the internet opens up a world of possibilities to people across the globe. Yet for all its positive attributes, it is also an environment where we witness the very worst of human behaviour - cybercrime, election interference, fake news, and trolling being just a few examples. What is it about this unique environment that can make people behave in ways they wouldn't contemplate in real life. Understanding the psychological processes underlying and influencing the thinking, interpretation and behaviour associated with this online interconnectivity is the core premise of Cyberpsychology. The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology, video gaming and cybercrime and cybersecurity. The Oxford Handbook of Cyberpsychology will be important reading for those who have only recently discovered the discipline as well as more seasoned cyberpsychology researchers and teachers.

Grand Theft Childhood

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1416564691
Total Pages : 275 pages
Book Rating : 4.4/5 (165 download)

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Book Synopsis Grand Theft Childhood by : Lawrence Kutner

Download or read book Grand Theft Childhood written by Lawrence Kutner and published by Simon and Schuster. This book was released on 2008-04-15 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Children's Use of Board Games in Psychotherapy

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Author :
Publisher : Jason Aronson
ISBN 13 : 9780765703569
Total Pages : 200 pages
Book Rating : 4.7/5 (35 download)

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Book Synopsis Children's Use of Board Games in Psychotherapy by : Jill Bellinson

Download or read book Children's Use of Board Games in Psychotherapy written by Jill Bellinson and published by Jason Aronson. This book was released on 2002 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both show unconscious content, defensive needs, and interpersonal and transferential relationships. As therapists, we can search for the same underlying dynamics we would look for in these other symbolic expressions.".

Video Games in Psychotherapy

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000619982
Total Pages : 249 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Video Games in Psychotherapy by : Robert Rice

Download or read book Video Games in Psychotherapy written by Robert Rice and published by Taylor & Francis. This book was released on 2022-08-22 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today’s youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.

Game Play

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0471437336
Total Pages : 417 pages
Book Rating : 4.4/5 (714 download)

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Book Synopsis Game Play by : Charles E. Schaefer

Download or read book Game Play written by Charles E. Schaefer and published by John Wiley & Sons. This book was released on 2004-03-29 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications

The Social Media WHY

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Publisher :
ISBN 13 : 9780989214407
Total Pages : 103 pages
Book Rating : 4.2/5 (144 download)

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Book Synopsis The Social Media WHY by : Crystal Washington

Download or read book The Social Media WHY written by Crystal Washington and published by . This book was released on 2013-06 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet and social media have created a new group of Haves and Have-Nots in business. The Haves enjoy a competitive advantage, access to nearly unlimited information, and are pushing the Have-Nots out of leadership roles (and sometimes jobs) in organizations. In The Social Media WHY, marketing strategist and international speaker Crystal Washington dispels the myths surrounding using social media for business and concisely demonstrates the very practical ways that innovative professionals are using social media to become more efficient, effective and connected.

Game Play

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Publisher : John Wiley & Sons
ISBN 13 : 111955375X
Total Pages : 307 pages
Book Rating : 4.1/5 (195 download)

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Book Synopsis Game Play by : Jessica Stone

Download or read book Game Play written by Jessica Stone and published by John Wiley & Sons. This book was released on 2019-10-22 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.

The Reality Game

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Publisher : Routledge
ISBN 13 : 1317355067
Total Pages : 227 pages
Book Rating : 4.3/5 (173 download)

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Book Synopsis The Reality Game by : John Rowan

Download or read book The Reality Game written by John Rowan and published by Routledge. This book was released on 2016-05-05 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the years since it was first published, The Reality Game has become a classic text. For all those training and practising in humanistic and integrative psychotherapy it is an essential guide to good practice, and an excellent introduction to the skills used in individual and group therapy. This new edition has been updated to take into account changes in the field and John Rowan's own work, while still providing guidance on establishing and developing the relationship between counsellor and client, and covering: assessment; the initial interview; the opening session; aims; transference; resistance and supervision. With the student’s needs always at the forefront, this extensively revised new edition responds to the questions most often asked by trainees in these disciplines, and includes discussions of ethics and new chapters on transpersonal psychology, and on dialogical self-theory. It will be a must read for psychotherapists and counsellors in practice and training especially those involved in humanistic and integrative psychotherapy.

Internet Gaming Disorder

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Author :
Publisher : Academic Press
ISBN 13 : 0128129255
Total Pages : 296 pages
Book Rating : 4.1/5 (281 download)

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Book Synopsis Internet Gaming Disorder by : Daniel King

Download or read book Internet Gaming Disorder written by Daniel King and published by Academic Press. This book was released on 2018-07-18 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. - Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction - Provides screening approaches for measuring excessive gaming - Details a structured clinical interview approach for assessing gaming disorder - Provides evidence-based clinical strategies for prevention and treatment - Covers cognitive behavioral therapy and harm reduction strategies

The Oxford Handbook of Digital Technologies and Mental Health

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Author :
Publisher :
ISBN 13 : 0190218053
Total Pages : 517 pages
Book Rating : 4.1/5 (92 download)

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Book Synopsis The Oxford Handbook of Digital Technologies and Mental Health by : Marc N. Potenza

Download or read book The Oxford Handbook of Digital Technologies and Mental Health written by Marc N. Potenza and published by . This book was released on 2020 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive and authoritative description of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health.

Therapy Games

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Publisher : Rec Room Publishing
ISBN 13 : 9780966234152
Total Pages : 0 pages
Book Rating : 4.2/5 (341 download)

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Book Synopsis Therapy Games by : Alanna Jones

Download or read book Therapy Games written by Alanna Jones and published by Rec Room Publishing. This book was released on 2013-08-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, you will find 102 new and exciting ways to turn ordinary games into Therapy Games. Each game used in the book comes with five or more ways to make simple changes that create a new and unique therapeutic experience. In addition to the 102 game options, there's also a section on how playing the game itself without any changes can have therapeutic value. Turn the following games into various new Therapy Games: Apples to Apples; Operation; Taboo; Chutes and Ladders; Monopoly; Jenga; Let's Go Fishin; Jigsaw Puzzles; Cards and Dice; and more.

Advanced Methodologies and Technologies in Media and Communications

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Author :
Publisher : Information Science Reference
ISBN 13 : 9781522576013
Total Pages : 0 pages
Book Rating : 4.5/5 (76 download)

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Book Synopsis Advanced Methodologies and Technologies in Media and Communications by : Mehdi Khosrow-Pour

Download or read book Advanced Methodologies and Technologies in Media and Communications written by Mehdi Khosrow-Pour and published by Information Science Reference. This book was released on 2018-08-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides emerging research on the modern effects of media on cultures, individuals, and groups. While highlighting a range of topics such as social media use and marketing, media influence, and communication technology, this book explores how these advancements shape and further the global society"--

Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care

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Author :
Publisher : IGI Global
ISBN 13 : 1466639911
Total Pages : 1387 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care by : Cruz-Cunha, Maria Manuela

Download or read book Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2013-04-30 with total page 1387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the use of ICT tools, such as the internet, portals, and telecommunication devices, the quality of healthcare has improved in local and global health; aiding in the development of a sustainable economy. Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care brings together a valuable research collection on ICT elements needed to improve communication and collaboration between global health institutes, public and private organizations, and foundations. Highlighting the adoption and success factors in the development of technologies for healthcare, this book is essential for IT professionals, technology solution providers, researchers, and students interested in technology and its relationship with healthcare and social services.

Games and Bereavement

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Author :
Publisher : transcript Verlag
ISBN 13 : 3839444152
Total Pages : 275 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Games and Bereavement by : Sabine Harrer

Download or read book Games and Bereavement written by Sabine Harrer and published by transcript Verlag. This book was released on 2019-03-31 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.