VALORANT: The Ultimate Game Guide

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Author :
Publisher : BF GURSON LLC
ISBN 13 :
Total Pages : 151 pages
Book Rating : 4./5 ( download)

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Book Synopsis VALORANT: The Ultimate Game Guide by : 1FREEDOM BOOKS

Download or read book VALORANT: The Ultimate Game Guide written by 1FREEDOM BOOKS and published by BF GURSON LLC. This book was released on 2020-05-25 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Unofficial Guide Version* Advanced Tips & Ultimate Guide - Valorant. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form. Here is what you will be getting when you purchase this professional advanced and detailed game guide. - Professional Tips and Strategies. - Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner. All trademarks and registered trademarks appearing on this ebook are the property of their respective owners. All Valorant lovers will love this guide. Valorant the new battle royale craze that is sweeping the internet by storm. Get this ultimate guide to help you win at the game. Valorant, Valorant battle royale, league of legends, Riot Games, Battle Royale, Video Game

eSports Yearbook 2021-23

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 3759750710
Total Pages : 157 pages
Book Rating : 4.7/5 (597 download)

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Book Synopsis eSports Yearbook 2021-23 by : Julia Hiltscher

Download or read book eSports Yearbook 2021-23 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2024-08-15 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: In our latest yearbook, we explore the strategic dynamics and global impact of eSports, highlighting the revolution of intelligent agents, the fusion of traditional sports, and insights into legal and economic challenges. Personal stories showcase the potential for career development within the vibrant gaming community. This edition celebrates the resilience and spirit of eSports, emphasizing its promising future in competitive gaming. Join us in examining the innovations, cultural shifts, and the passionate community driving the industry forward.

Esports in the Asia-Pacific

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Author :
Publisher : Springer Nature
ISBN 13 : 9819937965
Total Pages : 281 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Esports in the Asia-Pacific by : Filippo Gilardi

Download or read book Esports in the Asia-Pacific written by Filippo Gilardi and published by Springer Nature. This book was released on 2023-10-24 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

eSports Yearbook 2019/20

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 3755754819
Total Pages : 138 pages
Book Rating : 4.7/5 (557 download)

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Book Synopsis eSports Yearbook 2019/20 by : Julia Hiltscher

Download or read book eSports Yearbook 2019/20 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2021-12-08 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seventh edition of the eSports Yearbook is influenced by the Covid-19 pandemic, highlighting recent developments in the scene. The topics range from economic sustainability highlighting dynamic capabilities, the potential threat of video game publisher and sponsors, intercultural management and community building in Pokémon eSports to social sustainability discussing the grassroots development, the debate about Olympic eSports, state recognition in France, and the challenge of being an eSports athlete. Finally, the risks in terms of stakeholder responsibility are discussed. The book highlights the slowed development but eSports is becoming a central part of modern society.

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

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Author :
Publisher : CRC Press
ISBN 13 : 1000344487
Total Pages : 188 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Essential Guide to the Business & Law of Esports & Professional Video Gaming by : Justin M Jacobson

Download or read book The Essential Guide to the Business & Law of Esports & Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Valorant: Team Journal

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Author :
Publisher :
ISBN 13 :
Total Pages : 100 pages
Book Rating : 4.6/5 (471 download)

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Book Synopsis Valorant: Team Journal by : T. H. E. HIVE

Download or read book Valorant: Team Journal written by T. H. E. HIVE and published by . This book was released on 2020-05-19 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Valorant Journal, Diary (100 Pages, Blank, 8.5 x 11) (Journals) Lined, Journal is a beautifully produced, glossy journal, complete with 100 pages of lined white paper which is ideal for those who want to write down their thoughts or video game skilss or journey. It is suitable for anyone and would make the perfect gift for birthdays, anniversaries or anything else, to be used for: School work At university or college At work At home On the move Or just about anywhere Can help to keep us motivated when we need it most. With the Unique, Blank, Journal you have something that can be carried easily and will help you to maintain your inspiration wherever you may be. Stay Positive And Motivated When Negativity Seems To Be All Around! Perfect for personal use, or for your whole team. Get yours today! Motivational Notebook, Journal, lined journal, Inspirational Notebook, Humor Notebook, lined Notebook, Journal Notebook, journal pad, Valorant journal

Routledge Handbook of Esports

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Author :
Publisher : Taylor & Francis
ISBN 13 : 104011573X
Total Pages : 1025 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Routledge Handbook of Esports by : Seth E. Jenny

Download or read book Routledge Handbook of Esports written by Seth E. Jenny and published by Taylor & Francis. This book was released on 2024-09-24 with total page 1025 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry.

Esports Insights

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Author :
Publisher : Routledge
ISBN 13 : 1000589218
Total Pages : 96 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Esports Insights by : Emily Hayday

Download or read book Esports Insights written by Emily Hayday and published by Routledge. This book was released on 2022-02-27 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports Insights outlines the fundamental characteristics, features, and structures of the rapidly growing esports industry and acts as the perfect primer for readers without any prior knowledge of esports. Featuring international case studies in every chapter, this book showcases the contemporary nature of esports through illustrative, industry examples. By offering a concise and easy to understand introduction, it discusses the key components, stakeholders, and features of this commercially driven sector, which by its very nature is dynamic and highly complex. Exploring current regulatory and governance structures within esports, it unpacks the industry’s essential features by outlining the various genres, formats and stakeholders who are instrumental to the functioning of the esports industry. Adopting a critical but balanced analysis, the book discusses the social benefits of esports, outlining its potential as a tool for social inclusion and sport development, whilst acknowledging the potential impacts and risks of esports participation and spectatorship, related to health and wellbeing. Finally, Esports Insights also considers future developments and changes within esports, as the sector evolves and continues to professionalise. This book will be of interest to any student, researcher, or practitioner with an interest in sport business, sport and society, event studies, esports or video gaming, or the wider media industry.

Total Engagement

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Author :
Publisher : Harvard Business Press
ISBN 13 : 1422155137
Total Pages : 286 pages
Book Rating : 4.4/5 (221 download)

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Book Synopsis Total Engagement by : Byron Reeves

Download or read book Total Engagement written by Byron Reeves and published by Harvard Business Press. This book was released on 2009-11-03 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable. Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity. Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games. Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.

Advertising: Methods, Research and Practices

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Author :
Publisher : Sayak Pal
ISBN 13 : 8196340257
Total Pages : 494 pages
Book Rating : 4.1/5 (963 download)

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Book Synopsis Advertising: Methods, Research and Practices by : Noprita Herari

Download or read book Advertising: Methods, Research and Practices written by Noprita Herari and published by Sayak Pal. This book was released on 2024-05-25 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millions of people are exposed to thousands of brands daily through different means, and we may categorise some as advertisements. William M. O’Barr calls it “conditioning of the consumers.” Advertisements can be analysed from different perspectives. For instance, Philip Nelson, in his study “Advertising as Information,” analyses advertisements based on the capacity of advertisements to direct the information toward the consumers, helping them separate one brand from another. Demetrios Vakratsas and Tim Ambler, in their study “How Advertising Works: What Do We Really Know?” discussed factors like “consumer’s belief and attitudes” and “behavioral effects” leading to purchasing behavior and brand choice. Research and advertising are intertwined, and it helps to explore the horizon of advertising that helps to improve the advertising industry. The book “Advertising: Methods, Research and Practices” offers a collection of concepts and perspectives like brand identity, buying habits, online advertising, digital gaming, political advertising, contemporary Indian advertising, new age advertising, the impact of advertising on food habits and consumption preferences, AI intervention in advertising, unethical advertising practices, chocolate advertising, marketing of toys, Digital marketing and advertising. The chapters also include metaphorical language in advertising, advertising appeals, e-sport marketing, sustainable advertising, celebrity and advertising, subliminal advertising, MSME and advertising, women in advertising, public service advertising, advertisement for positive behavior change, advertisements on menstrual health and hygiene and many more. Collectively, the chapters would help in understanding the different perspectives of advertising as practice as well as the dimensions of research requirements.

The Science of Esports

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000993914
Total Pages : 187 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis The Science of Esports by : Craig McNulty

Download or read book The Science of Esports written by Craig McNulty and published by Taylor & Francis. This book was released on 2023-11-10 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition. The rapid expansion of the esports industry has elevated competitive video gaming into the realm of high performance, requiring players, coaches, and practitioners to implement interdisciplinary approaches to performance support. The book covers key topic areas such as: What esports is and similarities and differences to sport Game-specific training Physiological and psychological consideration for esports athletes Social aspects of player performance and the social environment of esports Esports coaching and structure of esports performance environments Technology and its use in esports Safeguarding, cheating, and gambling This book includes worked examples and case studies to allow immediate implementation into practice for esports athletes and coaches. It summarises the current state of research to inform researchers and identify gaps in knowledge. This book is critical reading for students of esports and related courses. It serves as the first scientific resource designed to provide athletes, coaches, and practitioners with interdisciplinary insights into esports health and performance.

This is Esports (and How to Spell It) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1472977769
Total Pages : 265 pages
Book Rating : 4.4/5 (729 download)

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Book Synopsis This is Esports (and How to Spell It) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD by : Paul Chaloner

Download or read book This is Esports (and How to Spell It) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD written by Paul Chaloner and published by Bloomsbury Publishing. This book was released on 2020-05-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all?

eSports is Business

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Author :
Publisher : Springer
ISBN 13 : 3030111997
Total Pages : 165 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis eSports is Business by : Tobias M. Scholz

Download or read book eSports is Business written by Tobias M. Scholz and published by Springer. This book was released on 2019-02-20 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

Raising the Stakes

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Author :
Publisher : MIT Press
ISBN 13 : 0262527588
Total Pages : 333 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Raising the Stakes by : T. L. Taylor

Download or read book Raising the Stakes written by T. L. Taylor and published by MIT Press. This book was released on 2015-01-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Violence. Speed. Momentum.

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1982153873
Total Pages : 256 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis Violence. Speed. Momentum. by : Dr Disrespect

Download or read book Violence. Speed. Momentum. written by Dr Disrespect and published by Simon and Schuster. This book was released on 2021-03-30 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As one of gaming's most recognizable and provocative personalities, Dr Disrespect finally reveals what it's really like being the biggest global streaming sensation and, in his factual opinion, the greatest gamer in history. Featuring exclusive, never-before-told stories from his career and thoughtful advice on everything from growing superior mullets to thoroughly dominating life, this memoir is as unique ... as its subject"--

Coming of Age in Second Life

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Author :
Publisher : Princeton University Press
ISBN 13 : 0691168342
Total Pages : 348 pages
Book Rating : 4.6/5 (911 download)

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Book Synopsis Coming of Age in Second Life by : Tom Boellstorff

Download or read book Coming of Age in Second Life written by Tom Boellstorff and published by Princeton University Press. This book was released on 2015-08-25 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.

Understanding Collegiate Esports

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000618730
Total Pages : 169 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Understanding Collegiate Esports by : Jennifer Lee Hoffman

Download or read book Understanding Collegiate Esports written by Jennifer Lee Hoffman and published by Taylor & Francis. This book was released on 2022-08-08 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: As esports is one of the new and rapidly growing sports programs at the collegiate level, today’s campus leaders are increasingly asked to navigate the complexity of esports. This practical volume helps higher education professionals understand the expanding role of collegiate esports, describing the ecosystem of college esports and the experience for college players, as well as the connections between gaming and career preparation. Chapter authors offer an overview and practical look at the main structures and issues facing collegiate esports programs, athletes, and administrators. Chapters address the needs of the campus gaming community, building gender and racial inclusivity, athlete health, amateurism and the esports athlete, the role of the technology industry, governance, career paths, and coaching. This cutting-edge volume offers information to support campus leaders and practitioners in building and expanding collegiate esports programs in the quickly growing and changing aspects of both online and face-to-face campus communities.