Transhuman Space: Powered by Gurps

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348297
Total Pages : 244 pages
Book Rating : 4.3/5 (482 download)

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Book Synopsis Transhuman Space: Powered by Gurps by : David Pulver

Download or read book Transhuman Space: Powered by Gurps written by David Pulver and published by Steve Jackson Games. This book was released on 2018-03-29 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotechnology has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking black holes . . . sentient computers and artificial "bioroids" demanding human rights . . . nanotechnology and mind control . . . Transhuman Space is cutting-edge science-fiction adventure that begins where cyberpunk ends. This Powered by GURPS line was created by David L. Pulver and illustrated by Christopher Shy. The core book, Transhuman Space, opens with nearly one hundred pages of world and background material. This edition includes a customized GURPS Lite - no other books are required to use it, although the GURPS Basic Set for Third Edition and GURPS Compendium I are recommended for GMs.

Under Pressure

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Publisher : Steve Jackson Games
ISBN 13 : 9781556346781
Total Pages : 160 pages
Book Rating : 4.3/5 (467 download)

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Book Synopsis Under Pressure by : Constantine Thomas

Download or read book Under Pressure written by Constantine Thomas and published by Steve Jackson Games. This book was released on 2003-09-01 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Transhuman Space

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Publisher : Steve Jackson Games
ISBN 13 : 9781556345869
Total Pages : 144 pages
Book Rating : 4.3/5 (458 download)

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Book Synopsis Transhuman Space by : David Pulver

Download or read book Transhuman Space written by David Pulver and published by Steve Jackson Games. This book was released on 2003-02-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Transhuman Space Orbital Decay

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556345760
Total Pages : 0 pages
Book Rating : 4.3/5 (457 download)

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Book Synopsis Transhuman Space Orbital Decay by : Steve Jackson Games

Download or read book Transhuman Space Orbital Decay written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2002-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Transhuman Space: Fifth Wave

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348303
Total Pages : 148 pages
Book Rating : 4.3/5 (483 download)

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Book Synopsis Transhuman Space: Fifth Wave by : John F. Zeigler

Download or read book Transhuman Space: Fifth Wave written by John F. Zeigler and published by Steve Jackson Games. This book was released on 2018-03-29 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Third Wave was information. The Fourth Wave was biotech. The Fifth Wave is a combination of nanotechnology, memetics, and artificial intelligence, and it's changing mankind more than the first four waves put together. Transhuman Space: Fifth Wave is an overview of our home planet at the end of the 21st century. Most humans (and other sapient life) still live on Earth, doing business, raising families, and fighting wars just as they have always done. Humanity and its partners may be scattering into deep space, but Earth is still the center of the human universe . . . crowded, busy, fast-moving, and still picking up speed. Fifth Wave includes new racial packages, plus rules for cutting-edge technology: virtuality nodes, software for network intrusion and defense, and various land, sea and air vehicles of interest to adventurers. Welcome home. It's different here.

Gurps Bio-Tech

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348143
Total Pages : 244 pages
Book Rating : 4.3/5 (481 download)

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Book Synopsis Gurps Bio-Tech by : David Morgan-Mar

Download or read book Gurps Bio-Tech written by David Morgan-Mar and published by Steve Jackson Games. This book was released on 2017-02-16 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best -- she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it -- death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at! But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases. GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world! Say goodbye to your old body. Have you upgraded your genetics this year? This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.

GURPS Lite

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Author :
Publisher :
ISBN 13 :
Total Pages : 34 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis GURPS Lite by : Sean Punch

Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:

GURPS Martial Arts

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Publisher : Steve Jackson Games
ISBN 13 : 9781556343148
Total Pages : 0 pages
Book Rating : 4.3/5 (431 download)

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Book Synopsis GURPS Martial Arts by : C. J. Carella

Download or read book GURPS Martial Arts written by C. J. Carella and published by Steve Jackson Games. This book was released on 1996-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

GURPS Blood Types

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Publisher : Steve Jackson Games
ISBN 13 : 9781556341137
Total Pages : 0 pages
Book Rating : 4.3/5 (411 download)

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Book Synopsis GURPS Blood Types by : Lane Grate

Download or read book GURPS Blood Types written by Lane Grate and published by Steve Jackson Games. This book was released on 1995-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- A tie-in for fans of all different vampire games. -- Vampires are especially popular right now. GURPS Blood Types is a look at the vampire in legend...and, yes, in history...through the centuries and around the world.

Gurps Cyberpunk

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Publisher : Steve Jackson Games
ISBN 13 : 9781556341687
Total Pages : 128 pages
Book Rating : 4.3/5 (416 download)

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Book Synopsis Gurps Cyberpunk by : Loyd Blankenship

Download or read book Gurps Cyberpunk written by Loyd Blankenship and published by Steve Jackson Games. This book was released on 1990-11-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets! (It doesn't) -- Nominated for the Origins Award for Best Roleplaying Supplement.

How to Be a Gurps GM

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348082
Total Pages : 76 pages
Book Rating : 4.3/5 (48 download)

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Book Synopsis How to Be a Gurps GM by : Warren "Mook" Wilson

Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Gurps Ultra-Tech

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Publisher : Steve Jackson Games
ISBN 13 : 9781556347535
Total Pages : 240 pages
Book Rating : 4.3/5 (475 download)

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Book Synopsis Gurps Ultra-Tech by : David L. Pulver

Download or read book Gurps Ultra-Tech written by David L. Pulver and published by Steve Jackson Games. This book was released on 2007-01-08 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gurps Voodoo

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348334
Total Pages : 132 pages
Book Rating : 4.3/5 (483 download)

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Book Synopsis Gurps Voodoo by : C. J. Carella

Download or read book Gurps Voodoo written by C. J. Carella and published by Steve Jackson Games. This book was released on 2018-04-26 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.

Gurps Basic Set, Third Edition, Revised

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348266
Total Pages : 276 pages
Book Rating : 4.3/5 (482 download)

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Book Synopsis Gurps Basic Set, Third Edition, Revised by : Steve Jackson

Download or read book Gurps Basic Set, Third Edition, Revised written by Steve Jackson and published by Steve Jackson Games. This book was released on 2018-03-19 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

Gurps Banestorm

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348259
Total Pages : 244 pages
Book Rating : 4.3/5 (482 download)

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Book Synopsis Gurps Banestorm by : Phil Masters

Download or read book Gurps Banestorm written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-02-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

Gurps Infinite Worlds

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348136
Total Pages : 244 pages
Book Rating : 4.3/5 (481 download)

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Book Synopsis Gurps Infinite Worlds by : Kenneth Hite

Download or read book Gurps Infinite Worlds written by Kenneth Hite and published by Steve Jackson Games. This book was released on 2017-02-16 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

Gurps Fantasy

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556345197
Total Pages : 0 pages
Book Rating : 4.3/5 (451 download)

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Book Synopsis Gurps Fantasy by : Steve Jackson Games

Download or read book Gurps Fantasy written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2004-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.