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Transactions At Play
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Download or read book Games People Play written by Eric Berne and published by . This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Games People Play written by Berne, Eric and published by Tantor eBooks. This book was released on 2011-07-06 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: We think we’re relating to other people–but actually we’re all playing games. Forty years ago, Games People Play revolutionized our understanding of what really goes on during our most basic social interactions. More than five million copies later, Dr. Eric Berne’s classic is as astonishing–and revealing–as it was on the day it was first published. This anniversary edition features a new introduction by Dr. James R. Allen, president of the International Transactional Analysis Association, and Kurt Vonnegut’s brilliant Life magazine review from 1965. We play games all the time–sexual games, marital games, power games with our bosses, and competitive games with our friends. Detailing status contests like “Martini” (I know a better way), to lethal couples combat like “If It Weren’t For You” and “Uproar,” to flirtation favorites like “The Stocking Game” and “Let’s You and Him Fight,” Dr. Berne exposes the secret ploys and unconscious maneuvers that rule our intimate lives. Explosive when it first appeared, Games People Play is now widely recognized as the most original and influential popular psychology book of our time. It’s as powerful and eye-opening as ever.
Book Synopsis Rules of Play by : Katie Salen Tekinbas
Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Book Synopsis Lisa Murphy on Play by : Lisa Murphy
Download or read book Lisa Murphy on Play written by Lisa Murphy and published by Redleaf Press. This book was released on 2016-05-16 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover why playing is school readiness with this updated guide. Timely research and new stories highlight how play is vital to the social, physical, cognitive, and spiritual development of children. Learn the seven meaningful experiences we should provide children with every day and why they are so important.
Download or read book Power Play written by Asi Burak and published by Macmillan + ORM. This book was released on 2017-01-31 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: “An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
Download or read book Mastering Monero written by SerHack and published by Lernolibro LLC. This book was released on 2019-04-18 with total page 1 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mastering Monero - The future of private transactions" is the newest resource to help you learn everything that you want to know about the cryptocurrency Monero. The book, available in electronic and physical form, provides the knowledge you need to participate in this exciting grassroots, open-source, decentralized, community-driven privacy project. Whether you are a novice or highly experienced, this book will teach you how to start using and contributing to Monero. The resource introduces readers to the cryptocurrency world and then explains how Monero works, what technologies it uses, and how you can get started in this fantastic world! For technical people, there are some chapters that provide in-depth understanding of the Monero ecosystem. The Monero cryptocurrency is designed to address and avoid practical troubles that arise from using coins that do not protect your sensitive financial information. Cryptocurrencies have revolutionized the financial landscape by allowing anybody with an internet connection to instantly access secure, robust, censorship-free systems for receiving, storing, and sending funds. This paradigm shift was enabled by blockchain technology, by which thousands of participants store matching copies of a “public ledger”. While this brilliant approach overcomes many economic hurdles, it also gives rise to a few severe downsides. Marketing corporations, snooping governments, and curious family members can analyze the public ledger to monitor your savings or study your activities. Monero mitigates these issues with a suite of advanced privacy technologies that allow you to have the best of all worlds! Instead of a public ledger, Monero has a shared private ledger that allows you to reap the benefits of a blockchain-based cryptocurrency, while protecting your sensitive business from prying eyes. This book contains everything you need to know to start using Monero in your business or day-to-day life. What are you waiting for? Get your copy of Mastering Monero now!
Book Synopsis You Can’t Say You Can’t Play by : Vivian Gussin Paley
Download or read book You Can’t Say You Can’t Play written by Vivian Gussin Paley and published by Harvard University Press. This book was released on 1993-07-16 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.
Download or read book Playing to Win written by Alan G. Lafley and published by Harvard Business Press. This book was released on 2013 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how companies must pinpoint business strategies to a few critically important choices, identifying common blunders while outlining simple exercises and questions that can guide day-to-day and long-term decisions.
Book Synopsis The Case For Make Believe by : Susan Linn
Download or read book The Case For Make Believe written by Susan Linn and published by The New Press. This book was released on 2009-07-01 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Case for Make Believe, Harvard child psychologist Susan Linn tells the alarming story of childhood under siege in a commercialized and technology-saturated world. Although play is essential to human development and children are born with an innate capacity for make believe, Linn argues that, in modern-day America, nurturing creative play is not only countercultural—it threatens corporate profits. A book with immediate relevance for parents and educators alike, The Case for Make Believe helps readers understand how crucial child's play is—and what parents and educators can do to protect it. At the heart of the book are stories of children at home, in school, and at a therapist's office playing about real-life issues from entering kindergarten to a sibling's death, expressing feelings they can't express directly, and making meaning of an often confusing world. In an era when toys come from television and media companies sell videos as brain-builders for babies, Linn lays out the inextricable links between play, creativity, and health, showing us how and why to preserve the space for make believe that children need to lead fulfilling and meaningful lives.
Download or read book Sound Play written by William Cheng and published by Oxford University Press. This book was released on 2014-03-05 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico
Book Synopsis Architecture for Blockchain Applications by : Xiwei Xu
Download or read book Architecture for Blockchain Applications written by Xiwei Xu and published by Springer. This book was released on 2019-03-05 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses what software architects and developers need to know in order to build applications based on blockchain technology, by offering an architectural view of software systems that make beneficial use of blockchains. It provides guidance on assessing the suitability of blockchain, on the roles blockchain can play in an architecture, on designing blockchain applications, and on assessing different architecture designs and tradeoffs. It also serves as a reference on blockchain design patterns and design analysis, and refers to practical examples of blockchain-based applications. The book is divided into four parts: Part I provides a general introduction to the topic and to existing blockchain platforms including Bitcoin, Ethereum, and Hyperledger Fabric, and offers examples of blockchain-based applications. Part II focuses on the functional aspects of software architecture, describing the main roles blockchain can play in an architecture, as well as its potential suitability and design process. It includes a catalogue of 15 design patterns and details how to use model-driven engineering to build blockchain-based applications. Part III covers the non-functional aspects of blockchain applications, which are cross-cutting concerns including cost, performance, security, and availability. Part IV then presents three detailed real-world use cases, offering additional insights from a practical perspective. An epilogue summarizes the book and speculates on the role blockchain and its applications can play in the future. This book focusses on the bigger picture for blockchain, covering the concepts and technical considerations in the design of blockchain-based applications. The use of mathematical formulas is limited to where they are critical. This book is primarily intended for developers, software architects and chief information officers who need to understand the basic technology, tools and methodologies to build blockchain applications. It also provides students and researchers new to this field an introduction to this hot topic.
Book Synopsis Transaction Processing by : Jim Gray
Download or read book Transaction Processing written by Jim Gray and published by Elsevier. This book was released on 1992-09-30 with total page 1122 pages. Available in PDF, EPUB and Kindle. Book excerpt: The key to client/server computing.Transaction processing techniques are deeply ingrained in the fields ofdatabases and operating systems and are used to monitor, control and updateinformation in modern computer systems. This book will show you how large,distributed, heterogeneous computer systems can be made to work reliably.Using transactions as a unifying conceptual framework, the authors show howto build high-performance distributed systems and high-availabilityapplications with finite budgets and risk. The authors provide detailed explanations of why various problems occur aswell as practical, usable techniques for their solution. Throughout the book,examples and techniques are drawn from the most successful commercial andresearch systems. Extensive use of compilable C code fragments demonstratesthe many transaction processing algorithms presented in the book. The bookwill be valuable to anyone interested in implementing distributed systemsor client/server architectures.
Book Synopsis Transactions and Database Dynamics by : Gunter Saake
Download or read book Transactions and Database Dynamics written by Gunter Saake and published by Springer. This book was released on 2003-06-26 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: These post-proceedings contain the revised versions of the accepted papers of the international workshop \Transactions and Database Dynamics", which was the eighth workshop in a series focusing on foundations of models and languages for data and objects (FoMLaDO). Seven long papers and three short papers were accepted for inclusion in the proceedings. The papers address various issues of transactions and database dynamics: { criteria and protocols for global snapshot isolation in federated transaction management, { uni ed theory of concurrency control and replication control, { speci cation of evolving information systems, { inheritance mechanisms for deductive object databases with updates, { speci cation of active rules for maintaining database consistency, { integrity checking in subtransactions, { open nested transactions for multi-tier architectures, { declarative speci cation of transactions with static and dynamic integrity constraints, { logic-based speci cation of update queries as open nested transactions, and { execution guarantees and transactional processes in electronic commerce payments. In addition to the regular papers, there are papers resulting from two working groups. The rst working group paper discusses the basis for transactional c- putation. In particular, it addresses the speci cation of transactional software. The second working group paper focuses on transactions in electronic commerce applications. Among others, Internet transactions, payment protocols, and c- currency control and persistence mechanisms are discussed. Moreover, there is an invited paper by Jari Veijalainen which discusses tr- sactional aspects in mobile electronic commerce.
Book Synopsis Can I Play Too? (An Elephant and Piggie Book) by :
Download or read book Can I Play Too? (An Elephant and Piggie Book) written by and published by Hyperion. This book was released on 2010-06-08 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gerald the elephant and Piggie learn to play catch with their new friend Snake, even though Snake doesn't have any arms! By the author of the Theodor Seuss Geisel Medal-winning book, Are You Ready to Play Outside?
Book Synopsis Localised Technological Change by : Cristiano Antonelli
Download or read book Localised Technological Change written by Cristiano Antonelli and published by Routledge. This book was released on 2008-01-31 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pt. 1. The ingredients -- pt. 2. The governance of localised technological knowledge -- pt. 3. The introduction of localised technological change.
Download or read book Design Transactions written by Bob Sheil and published by UCL Press. This book was released on with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Transactions presents the outcome of new research to emerge from ‘Innochain’, a consortium of six leading European architectural and engineering-focused institutions and their industry partners. The book presents new advances in digital design tooling that challenge established building cultures and systems. It offers new sustainable and materially smart design solutions with a strong focus on changing the way the industry thinks, designs, and builds our physical environment. Divided into sections exploring communication, simulation and materialisation, Design Transactions explores digital and physical prototyping and testing that challenges the traditional linear construction methods of incremental refinement. This novel research investigates ‘the digital chain’ between phases as an opportunity for extended interdisciplinary design collaboration. The highly illustrated book features work from 15 early-stage researchers alongside chapters from world-leading industry collaborators and academics.
Book Synopsis The State of Play by : Daniel Goldberg
Download or read book The State of Play written by Daniel Goldberg and published by Seven Stories Press. This book was released on 2015-10-20 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun