Unity 3.x Game Development Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691452
Total Pages : 674 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unity 3.x Game Development Essentials by : Will Goldstone

Download or read book Unity 3.x Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2011-12-20 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

Quest for the Unity of Knowledge

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Author :
Publisher : Routledge
ISBN 13 : 0429876432
Total Pages : 233 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Quest for the Unity of Knowledge by : David Lowenthal

Download or read book Quest for the Unity of Knowledge written by David Lowenthal and published by Routledge. This book was released on 2018-11-01 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is unity of knowledge possible? Is it desirable? Two rival visions clash. One seeks a single way of explaining everything known and knowable about ourselves and the universe. The other champions diverse modes of understanding served by disparate kinds of evidence. Contrary views pit science against the arts and humanities. Scientists generally laud and seek convergence. Artists and humanists deplore amalgamation as a threat to humane values. These opposing perspectives flamed into hostility in the 1950s "Two Cultures" clash. They culminate today in new efforts to conjoin insights into physical nature and human culture, and new fears lest such syntheses submerge what the arts and humanities most value. This book, stemming from David Lowenthal’s inaugural Stockholm Archipelago Lectures, explores the Two Cultures quarrel’s underlying ideologies. Lowenthal shows how ingrained bias toward unity or diversity shapes major issues in education, religion, genetics, race relations, heritage governance, and environmental policy. Aimed at a general academic audience, Quest for the Unity of Knowledge especially targets those in conservation, ecology, history of ideas, museology, and heritage studies.

Unity Game Development Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1847198198
Total Pages : 427 pages
Book Rating : 4.8/5 (471 download)

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Book Synopsis Unity Game Development Essentials by : Will Goldstone

Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Until Unity: Study Guide

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Author :
Publisher : David C Cook
ISBN 13 : 0830782842
Total Pages : 67 pages
Book Rating : 4.8/5 (37 download)

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Book Synopsis Until Unity: Study Guide by : Francis Chan

Download or read book Until Unity: Study Guide written by Francis Chan and published by David C Cook. This book was released on 2021-07-01 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Christians cannot remain indifferent to the divisions in the Church today. In this study guide companion, Chan draws on the gospel infused message of Until Unity to remind readers that Church unity is not optional. This study guide includes: Deeper exploration of every chapter in Until Unity Free original videos with Francis Chan Tips for leading and participating in a small group Scripture passages and reflection questions Prompts for group and individual prayer Chan’s emphasis on worship and praise, along with his passionate teaching, make this guide a unique and life-changing exploration of why unity is not just God’s wish for His Church—it’s His command.

Unity in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638356211
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Consilience

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Publisher : Vintage
ISBN 13 : 0804154066
Total Pages : 485 pages
Book Rating : 4.8/5 (41 download)

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Book Synopsis Consilience by : E. O. Wilson

Download or read book Consilience written by E. O. Wilson and published by Vintage. This book was released on 2014-11-26 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATIONAL BESTSELLER • "A dazzling journey across the sciences and humanities in search of deep laws to unite them." —The Wall Street Journal One of our greatest scientists—and the winner of two Pulitzer Prizes for On Human Nature and The Ants—gives us a work of visionary importance that may be the crowning achievement of his career. In Consilience (a word that originally meant "jumping together"), Edward O. Wilson renews the Enlightenment's search for a unified theory of knowledge in disciplines that range from physics to biology, the social sciences and the humanities. Using the natural sciences as his model, Wilson forges dramatic links between fields. He explores the chemistry of the mind and the genetic bases of culture. He postulates the biological principles underlying works of art from cave-drawings to Lolita. Presenting the latest findings in prose of wonderful clarity and oratorical eloquence, and synthesizing it into a dazzling whole, Consilience is science in the path-clearing traditions of Newton, Einstein, and Richard Feynman.

Unity

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Publisher : Unity House
ISBN 13 : 9780871591777
Total Pages : 112 pages
Book Rating : 4.5/5 (917 download)

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Book Synopsis Unity by : Eric Butterworth

Download or read book Unity written by Eric Butterworth and published by Unity House. This book was released on 1994-06 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Beginning 3D Game Development with Unity

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Author :
Publisher : Apress
ISBN 13 : 1430234237
Total Pages : 985 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning 3D Game Development with Unity by : Sue Blackman

Download or read book Beginning 3D Game Development with Unity written by Sue Blackman and published by Apress. This book was released on 2011-08-18 with total page 985 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Game Engine Architecture

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Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

The C# Programming Yellow Book

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Author :
Publisher : Independently Published
ISBN 13 : 9781728724966
Total Pages : 224 pages
Book Rating : 4.7/5 (249 download)

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Book Synopsis The C# Programming Yellow Book by : Rob Miles

Download or read book The C# Programming Yellow Book written by Rob Miles and published by Independently Published. This book was released on 2018-10-19 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z

Mastering Unity 2D Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849697353
Total Pages : 693 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Mastering Unity 2D Game Development by : Simon Jackson

Download or read book Mastering Unity 2D Game Development written by Simon Jackson and published by Packt Publishing Ltd. This book was released on 2014-08-26 with total page 693 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

C# Game Programming Cookbook for Unity 3D

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Publisher : CRC Press
ISBN 13 : 1466581425
Total Pages : 452 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis C# Game Programming Cookbook for Unity 3D by : Jeff W. Murray

Download or read book C# Game Programming Cookbook for Unity 3D written by Jeff W. Murray and published by CRC Press. This book was released on 2014-06-24 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce

Learning C# by Developing Games with Unity 2020

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1800204442
Total Pages : 356 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis Learning C# by Developing Games with Unity 2020 by : Harrison Ferrone

Download or read book Learning C# by Developing Games with Unity 2020 written by Harrison Ferrone and published by Packt Publishing Ltd. This book was released on 2020-08-21 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Key Features Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level Book DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.What you will learn Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior Who this book is for If you’re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.

Understanding Pastoral Counseling

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Publisher : Springer Publishing Company
ISBN 13 : 0826130054
Total Pages : 513 pages
Book Rating : 4.8/5 (261 download)

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Book Synopsis Understanding Pastoral Counseling by : Elizabeth A. Maynard, PhD

Download or read book Understanding Pastoral Counseling written by Elizabeth A. Maynard, PhD and published by Springer Publishing Company. This book was released on 2015-06-09 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Print+CourseSmart

Friendship as Sacred Knowing

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Publisher : Oxford University Press, USA
ISBN 13 : 0199363986
Total Pages : 241 pages
Book Rating : 4.1/5 (993 download)

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Book Synopsis Friendship as Sacred Knowing by : Samuel Kimbriel

Download or read book Friendship as Sacred Knowing written by Samuel Kimbriel and published by Oxford University Press, USA. This book was released on 2014 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are haunted, Samuel Kimbriel suggests, by a habit of isolation buried, often imperceptibly, within our practices of understanding and relating to the world. In this volume he works through the complexities of this disposition to contest its place within contemporary philosophical thought and practice. He focuses on the human activity of friendship. Chapters one and two examine friendship to unearth the contours of this habit towards isolation and to reveal certain ills that have long attended it. Chapters three through seven place these isolated ways of relating to the world into critical dialogue with the tradition of late-antique and early-medieval Johannine Christianity, in which intimacy and understanding go hand in hand. This tradition drew the human activities of friendship and enquiry into such unity that understanding itself became a kind of communion. Kimbriel endorses a return to an antique and particularly Christian philosophical habit - "the befriending of wisdom."

Learning C# by Developing Games with Unity 2021

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801812969
Total Pages : 429 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Learning C# by Developing Games with Unity 2021 by : Harrison Ferrone

Download or read book Learning C# by Developing Games with Unity 2021 written by Harrison Ferrone and published by Packt Publishing Ltd. This book was released on 2021-10-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Unity in Diversity

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Author :
Publisher :
ISBN 13 : 9788120710221
Total Pages : 134 pages
Book Rating : 4.7/5 (12 download)

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Book Synopsis Unity in Diversity by :

Download or read book Unity in Diversity written by and published by . This book was released on 1996 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: