Principles Of Three Dimensional Computer Animation 3e

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Author :
Publisher : W. W. Norton & Company
ISBN 13 : 9780393730838
Total Pages : 422 pages
Book Rating : 4.7/5 (38 download)

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Book Synopsis Principles Of Three Dimensional Computer Animation 3e by : Michael Orourke

Download or read book Principles Of Three Dimensional Computer Animation 3e written by Michael Orourke and published by W. W. Norton & Company. This book was released on 2003 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised edition of the standard introduction to computer animation reflects the latest developments in the field. It explains the basic concepts and techniques, while covering new topics to keep readers up to date.

3D Computer Graphics

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Author :
Publisher : Cambridge University Press
ISBN 13 : 1139440381
Total Pages : 397 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Practical Algorithms for 3D Computer Graphics

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Author :
Publisher : CRC Press
ISBN 13 : 1466582537
Total Pages : 517 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Practical Algorithms for 3D Computer Graphics by : R. Stuart Ferguson

Download or read book Practical Algorithms for 3D Computer Graphics written by R. Stuart Ferguson and published by CRC Press. This book was released on 2013-12-19 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit

Mixed Reality and Three-Dimensional Computer Graphics

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 1839626224
Total Pages : 182 pages
Book Rating : 4.8/5 (396 download)

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Book Synopsis Mixed Reality and Three-Dimensional Computer Graphics by : Branislav Sobota

Download or read book Mixed Reality and Three-Dimensional Computer Graphics written by Branislav Sobota and published by BoD – Books on Demand. This book was released on 2020-10-14 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas.

Foundations of 3D Computer Graphics

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Author :
Publisher : MIT Press
ISBN 13 : 0262017350
Total Pages : 291 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Foundations of 3D Computer Graphics by : Steven J. Gortler

Download or read book Foundations of 3D Computer Graphics written by Steven J. Gortler and published by MIT Press. This book was released on 2012-07-13 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

3D Computer Graphics

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 552 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis 3D Computer Graphics by : Alan H. Watt

Download or read book 3D Computer Graphics written by Alan H. Watt and published by Addison Wesley Publishing Company. This book was released on 1993 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition of 3D Computer Graphics has been fully revised to take into account new developments in graphics. It features new material on modeling and representation, viewing systems, parametric representation, and scientific visualization. The book is richly illustrated with world-class graphics.

Three-Dimensional Computer Vision

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642824293
Total Pages : 308 pages
Book Rating : 4.6/5 (428 download)

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Book Synopsis Three-Dimensional Computer Vision by : Yoshiaki Shirai

Download or read book Three-Dimensional Computer Vision written by Yoshiaki Shirai and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of computer vision is to make computers capable of understanding environments from visual information. Computer vision has been an interesting theme in the field of artificial intelligence. It involves a variety of intelligent information processing: both pattern processing for extraction of meaningful symbols from visual information and symbol processing for determining what the symbols represent. The term "3D computer vision" is used if visual information has to be interpreted as three-dimensional scenes. 3D computer vision is more challenging because objects are seen from limited directions and some objects are occluded by others. In 1980, the author wrote a book "Computer Vision" in Japanese to introduce an interesting new approach to visual information processing developed so far. Since then computer vision has made remarkable progress: various rangefinders have become available, new methods have been developed to obtain 3D informa tion, knowledge representation frameworks have been proposed, geometric models which were developed in CAD/CAM have been used for computer vision, and so on. The progress in computer vision technology has made it possible to understand more complex 3 D scenes. There is an increasing demand for 3D computer vision. In factories, for example, automatic assembly and inspection can be realized with fewer con straints than conventional ones which employ two-dimensional computer vision.

3D Computer Graphics

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 634 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis 3D Computer Graphics by : Alan H. Watt

Download or read book 3D Computer Graphics written by Alan H. Watt and published by Addison-Wesley Professional. This book was released on 2000 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the 3D aspects of computer graphics, this third edition presents new material on visualisation in scientific computing and recent graphics standards such as PHIGS. A CD-ROM is included containing programs and a 400-image study.

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Learning Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461385032
Total Pages : 160 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis Learning Computer Graphics by : Shalini Govil-Pai

Download or read book Learning Computer Graphics written by Shalini Govil-Pai and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: As an introduction to the basics of computer graphics, the approach here focusses on the four main concepts: modeling, rendering, animation, and image manipulation. The authors provide a "learning-by-doing" environment, comprising plenty of hands-on exercises and software. The graphics library provided with the book helps simplify the programming required of readers whilst providing a robust platform for experimentation. Exercises at the end of each chapter illustrate the principles covered.

Foundations of 3D Computer Graphics

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Author :
Publisher : MIT Press
ISBN 13 : 0262304813
Total Pages : 291 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Foundations of 3D Computer Graphics by : Steven J. Gortler

Download or read book Foundations of 3D Computer Graphics written by Steven J. Gortler and published by MIT Press. This book was released on 2012-07-13 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

3D Computer Graphics

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Author :
Publisher : Cambridge University Press
ISBN 13 : 9780521821032
Total Pages : 400 pages
Book Rating : 4.8/5 (21 download)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Table of contents

Three Dimensional Computer Graphics

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Author :
Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 161 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Three Dimensional Computer Graphics by : Fouad Sabry

Download or read book Three Dimensional Computer Graphics written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-04 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Three Dimensional Computer Graphics 3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: 3D computer graphics Chapter 2: Rendering (computer graphics) Chapter 3: Computer animation Chapter 4: Vector graphics Chapter 5: Voxel Chapter 6: Scientific visualization Chapter 7: Real-time computer graphics Chapter 8: Computer graphics (computer science) Chapter 9: 3D modeling Chapter 10: Computer-generated imagery (II) Answering the public top questions about three dimensional computer graphics. (III) Real world examples for the usage of three dimensional computer graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Three Dimensional Computer Graphics.

Introduction to Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447127331
Total Pages : 265 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Introduction to Computer Graphics by : Frank Klawonn

Download or read book Introduction to Computer Graphics written by Frank Klawonn and published by Springer Science & Business Media. This book was released on 2012-01-18 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

3D Math Primer for Graphics and Game Development, 2nd Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1568817231
Total Pages : 848 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Fundamentals of Three-dimensional Computer Graphics

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 : 9780201154429
Total Pages : 430 pages
Book Rating : 4.1/5 (544 download)

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Book Synopsis Fundamentals of Three-dimensional Computer Graphics by : Alan H. Watt

Download or read book Fundamentals of Three-dimensional Computer Graphics written by Alan H. Watt and published by Addison Wesley Publishing Company. This book was released on 1989-01 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: Watt provides a comprehensive introduction to the techniques needed to produce shaded images of three-dimensional solids on a computer graphics monitor. Strongly based on algorithm understanding.

Fast Algorithms for 3D-Graphics

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Author :
Publisher : Springer
ISBN 13 : 366225798X
Total Pages : 316 pages
Book Rating : 4.6/5 (622 download)

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Book Synopsis Fast Algorithms for 3D-Graphics by : Georg Glaeser

Download or read book Fast Algorithms for 3D-Graphics written by Georg Glaeser and published by Springer. This book was released on 2013-12-10 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.