The Sims Makin' Magic

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Publisher : Prima Games
ISBN 13 : 9780761544524
Total Pages : 244 pages
Book Rating : 4.5/5 (445 download)

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Book Synopsis The Sims Makin' Magic by : Prima Temp Authors

Download or read book The Sims Makin' Magic written by Prima Temp Authors and published by Prima Games. This book was released on 2003 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beware. Your Sims have Magic. - Strategies for earning MagiCoins and creating spells - How to raise a well-adjusted Dragon - Tips for earning exotic spell ingredients - Expert tips for dueling in the Magic Arena - Details on spicing up your spells with ingredients from your garden - How to build a Funhouse - Complete list of Spell backfires

The Sims

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (654 download)

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Book Synopsis The Sims by :

Download or read book The Sims written by and published by . This book was released on 2003 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Sims Makin' Magic

Download The Sims Makin' Magic PDF Online Free

Author :
Publisher : Prima Games
ISBN 13 : 9780761544524
Total Pages : 244 pages
Book Rating : 4.5/5 (445 download)

DOWNLOAD NOW!


Book Synopsis The Sims Makin' Magic by : Prima Temp Authors

Download or read book The Sims Makin' Magic written by Prima Temp Authors and published by Prima Games. This book was released on 2003 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beware. Your Sims have Magic. - Strategies for earning MagiCoins and creating spells - How to raise a well-adjusted Dragon - Tips for earning exotic spell ingredients - Expert tips for dueling in the Magic Arena - Details on spicing up your spells with ingredients from your garden - How to build a Funhouse - Complete list of Spell backfires

The Sims: The Complete Guide

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Publisher : Lulu.com
ISBN 13 : 0557847397
Total Pages : 200 pages
Book Rating : 4.5/5 (578 download)

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Book Synopsis The Sims: The Complete Guide by : Eric Boland

Download or read book The Sims: The Complete Guide written by Eric Boland and published by Lulu.com. This book was released on with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Obituaries in the Performing Arts, 2019

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Publisher : McFarland
ISBN 13 : 1476640599
Total Pages : 462 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Obituaries in the Performing Arts, 2019 by : Harris M. Lentz III

Download or read book Obituaries in the Performing Arts, 2019 written by Harris M. Lentz III and published by McFarland. This book was released on 2020-10-28 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: The entertainment world lost many notable talents in 2019, including television icon Doris Day, iconic novelist Toni Morrison, groundbreaking director John Singleton, Broadway starlet Carol Channing and lovable Star Wars actor Peter Mayhew. Obituaries of actors, filmmakers, musicians, producers, dancers, composers, writers, animals and others associated with the performing arts who died in 2019 are included in this edition. Date, place and cause of death are provided for each, along with a career recap and a photograph. Filmographies are given for film and television performers.

Cultures and Globalization

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Publisher : SAGE
ISBN 13 : 1473903572
Total Pages : 690 pages
Book Rating : 4.4/5 (739 download)

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Book Synopsis Cultures and Globalization by : Helmut K Anheier

Download or read book Cultures and Globalization written by Helmut K Anheier and published by SAGE. This book was released on 2008-09-17 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world′s cultures and their forms of creation, presentation and preservation are deeply affected by globalization in ways that are inadequately documented and understood. The Cultures and Globalization series is designed to fill this void in our knowledge. In this series, leading experts and emerging scholars track cultural trends connected to globalization throughout the world, resulting in a powerful analytic tool-kit that encompasses the transnational flows and scapes of contemporary cultures. Each volume presents data on cultural phenomena through colourful, innovative information graphics to give a quantitative portrait of the cultural dimensions and contours of globalization. This second volume The Cultural Economy analyses the dynamic relationship in which culture is part of the process of economic change that in turn changes the conditions of culture. It brings together perspectives from different disciplines to examine such critical issues as: • the production of cultural goods and services and the patterns of economic globalization • the relationship between the commodification of the cultural economy and the aesthetic realm • current and emerging organizational forms for the investment, production, distribution and consumption of cultural goods and services • the complex relations between creators, producers, distributors and consumers of culture • the policy implications of a globalizing cultural economy By demonstrating empirically how the cultural industries interact with globalization, this volume will provide students of contemporary culture with a unique, indispensable reference tool.

The Rough Guide to Videogames

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Publisher : Rough Guides UK
ISBN 13 : 1848362293
Total Pages : 312 pages
Book Rating : 4.8/5 (483 download)

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Book Synopsis The Rough Guide to Videogames by : Kate Berens

Download or read book The Rough Guide to Videogames written by Kate Berens and published by Rough Guides UK. This book was released on 2008-08-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.

The Players' Realm

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Publisher : McFarland
ISBN 13 : 0786428325
Total Pages : 315 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Players' Realm by : J. Patrick Williams

Download or read book The Players' Realm written by J. Patrick Williams and published by McFarland. This book was released on 2007-03-28 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.

What Came First

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Publisher : Penguin
ISBN 13 : 1101558601
Total Pages : 308 pages
Book Rating : 4.1/5 (15 download)

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Book Synopsis What Came First by : Carol Snow

Download or read book What Came First written by Carol Snow and published by Penguin. This book was released on 2011-10-04 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: First comes love, then comes marriage, then . . . things can get a little complicated. Vanessa wants just one thing for her twenty-ninth birthday: an engagement ring from her longtime boyfriend, Eric. But when the ring turns out to be a mix CD and Eric turns out to be a guy who doesn't want to get married or have children, Vanessa considers a new path to having a family. When Wendy and her husband, Darren, couldn't have children the old- fashioned way, a sperm donor seemed like the perfect solution. She never imagined she'd have out-of-control twins who'd drive her to cookie binges and scrapbooking while Darren escaped into the virtual world of computer games. Single and career-driven, Laura didn't need a man to have a baby - at least not one that she ever met. Thanks to an anonymous donor, she shares her life with her adored eight-year-old son, Ian. She'll do anything for Ian - even fill their backyard with a bunch of noisy chickens. But the one thing Ian really wants is something Laura's never been able to give him: a sibling. Now, to grant Ian's wish, Laura starts a search that will not only change her life but Vanessa's and Wendy's as well...

The Digital Hand

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Publisher : Oxford University Press on Demand
ISBN 13 : 019516587X
Total Pages : 646 pages
Book Rating : 4.1/5 (951 download)

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Book Synopsis The Digital Hand by : James W. Cortada

Download or read book The Digital Hand written by James W. Cortada and published by Oxford University Press on Demand. This book was released on 2006 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digital Hand, Volume 2, is a historical survey of how computers and telecommunications have been deployed in over a dozen industries in the financial, telecommunications, media and entertainment sectors over the past half century. It is past of a sweeping three-volume description of how management in some forty industries embraced the computer and changed the American economy. Computers have fundamentally changed the nature of work in America. However it is difficult to grasp the full extent of these changes and their implications for the future of business. To begin the long process of understanding the effects of computing in American business, we need to know the history of how computers were first used, by whom and why. In this, the second volume of The Digital Hand, James W. Cortada combines detailed analysis with narrative history to provide a broad overview of computing's and telecomunications' role in over a dozen industries, ranging from Old Economy sectors like finance and publishing to New Economy sectors like digital photography and video games. He also devotes considerable attention to the rapidly changing media and entertainment industries which are now some of the most technologically advanced in the American economy. Beginning in 1950, when commercial applications of digital technology began to appear, Cortada examines the ways different industries adopted new technologies, as well as the ways their innovative applications influenced other industries and the US economy as a whole. He builds on the surveys presented in the first volume of the series, which examined sixteen manufacturing, process, transportation, wholesale and retail industries. In addition to this account, of computers' impact on industries, Cortada also demonstrates how industries themselves influenced the nature of digital technology. Managers, historians and others interested in the history of modern business will appreciate this historical analysis of digital technology's many roles and future possibilities in an wide array of industries. The Digital Hand provides a detailed picture of what the infrastructure of the Information Age really looks like and how we got there.

Computer Gaming World

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Publisher :
ISBN 13 :
Total Pages : 548 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Computer Gaming World by :

Download or read book Computer Gaming World written by and published by . This book was released on 2004 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Out

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Publisher :
ISBN 13 :
Total Pages : 652 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Out by :

Download or read book Out written by and published by . This book was released on 2003-09 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Players Unleashed!

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Publisher : Amsterdam University Press
ISBN 13 : 9089642013
Total Pages : 224 pages
Book Rating : 4.0/5 (896 download)

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Book Synopsis Players Unleashed! by : Tanja Sihvonen

Download or read book Players Unleashed! written by Tanja Sihvonen and published by Amsterdam University Press. This book was released on 2011 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims.

Children's Software & New Media Revue

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Publisher :
ISBN 13 :
Total Pages : 146 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Children's Software & New Media Revue by :

Download or read book Children's Software & New Media Revue written by and published by . This book was released on 2004 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt:

PC Gamer

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Publisher :
ISBN 13 :
Total Pages : 172 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis PC Gamer by :

Download or read book PC Gamer written by and published by . This book was released on 2003 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Porn & Pong

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Publisher : Feral House
ISBN 13 : 1932595368
Total Pages : 164 pages
Book Rating : 4.9/5 (325 download)

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Book Synopsis Porn & Pong by : Damon Brown

Download or read book Porn & Pong written by Damon Brown and published by Feral House. This book was released on 2008 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores, for the first time, how pornography and video games have influenced the world's sexual mores and technological compulsions on a massive scale. The first Atari systems and their phallic joysticks sold by the millions, reality TV skyrocketed at the same time The Sims took off and the surgically-endowed Pamela Anderson was outshone by only one other woman: Lara Croft. Porn & Pong examines how politics, hidden agendas and financial pressure affect the controversial art forms of gaming and pornography.

Pirates of the Digital Millennium

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Publisher : Financial Times/Prentice Hall
ISBN 13 :
Total Pages : 328 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Pirates of the Digital Millennium by : John Gantz

Download or read book Pirates of the Digital Millennium written by John Gantz and published by Financial Times/Prentice Hall. This book was released on 2005 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital piracy. It's a global war -- and it's just begun. Pirates of the Digital Millennium chronicles that war. All of it: media conglomerates vs. teenagers, tech companies vs. content providers, artists battling artists, nations vs. nations, law enforcement vs. organized crime. John Gantz and Jack Rochester cover every side and all the implications. Economics. Law. Ethics. Culture. The players. And above all, the realities -- including the exclusive new findings of a 57-country digital piracy research project. The media universe is shaking to its very foundations. This book helps you make sense of what's happening -- and what's next.