Oculus Quest 2: The Essential Guide. Make Learning Easy

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Author :
Publisher : Silver Starz
ISBN 13 :
Total Pages : 164 pages
Book Rating : 4./5 ( download)

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Book Synopsis Oculus Quest 2: The Essential Guide. Make Learning Easy by : Steven Walryn

Download or read book Oculus Quest 2: The Essential Guide. Make Learning Easy written by Steven Walryn and published by Silver Starz. This book was released on 2023-03-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

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Author :
Publisher : Springer Nature
ISBN 13 : 3030730433
Total Pages : 763 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection by : Marinos Ioannides

Download or read book Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection written by Marinos Ioannides and published by Springer Nature. This book was released on 2021-04-13 with total page 763 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 8th International Conference on Digital Heritage, EuroMed 2020, held virtually in November 2020. The 37 revised project papers and 30 revised short papers presented were carefully reviewed and selected from 326 submissions. The papers are on topics such as digital data acquisition technologies in CH/2D and 3D data capture methodologies and data processing; remote sensing for archaeology and cultural heritage management and monitoring; interactive environments and applications; reproduction techniques and rapid prototyping in CH; e-Libraries and e-Archives in cultural heritage; virtual museum applications (e-Museums and e-Exhibitions); visualisation techniques (desktop, virtual and augmented reality); storytelling and authoring tools; tools for education; 2D and 3D GIS in cultural heritage; and on-site and remotely sensed data collection.

Advances in Design Engineering II

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Publisher : Springer Nature
ISBN 13 : 3030924262
Total Pages : 455 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Advances in Design Engineering II by : Francisco Cavas Martínez

Download or read book Advances in Design Engineering II written by Francisco Cavas Martínez and published by Springer Nature. This book was released on 2021-12-08 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the papers presented at the XXX International Congress INGEGRAF, “Digital Engineering, its application in Research, Development and Innovation”, held on 24–25 June 2021 in Valencia, Spain. The book reports on cutting-edge topics in product design and manufacturing, such as industrial methods for integrated product and process design; innovative design; and computer-aided design. Further topics covered include virtual simulation and reverse engineering; additive manufacturing; product manufacturing; engineering methods in medicine and education; representation techniques; and nautical, engineering and construction, aeronautics and aerospace design and modeling. The book has six sections, reflecting the focus and primary themes of the conference. The contributions presented here will not only provide researchers, engineers, and experts in a range of industrial engineering subfields with extensive information to support their daily work; but also they are intended to stimulate new research directions, advanced applications of the methods discussed, and future interdisciplinary collaborations.

Methods and applications in aging neuroscience

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2832528074
Total Pages : 163 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis Methods and applications in aging neuroscience by : Yang Jiang

Download or read book Methods and applications in aging neuroscience written by Yang Jiang and published by Frontiers Media SA. This book was released on 2023-07-10 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Human Factors and Wearable Technologies

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Author :
Publisher : AHFE International
ISBN 13 : 1958651613
Total Pages : 135 pages
Book Rating : 4.9/5 (586 download)

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Book Synopsis Human Factors and Wearable Technologies by : Tareq Ahram and Christianne Falcão

Download or read book Human Factors and Wearable Technologies written by Tareq Ahram and Christianne Falcão and published by AHFE International. This book was released on 2023-07-19 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023), July 20–24, 2023, San Francisco, USA

Introduction of Oculus Quest2 for the first VR users

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Author :
Publisher : Heesuck Jung
ISBN 13 : 0991987225
Total Pages : 104 pages
Book Rating : 4.9/5 (919 download)

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Book Synopsis Introduction of Oculus Quest2 for the first VR users by : Martin J.

Download or read book Introduction of Oculus Quest2 for the first VR users written by Martin J. and published by Heesuck Jung. This book was released on 2020-12-28 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: When I first encountered VR (Virtual Reality) devices as a device called Quest 2 from a company called Oculus, I wondered "is there a way to make it easier for anyone to use this device?" I thought about it, and through this book, I shared what I had experienced. At first, how to use, what accessories are needed, what game to start with, and additional information were included. Therefore, I integrated what I learned from trial and error and summarized what the user are needed throughtout this book.

Metaverse Made Easy

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Author :
Publisher : Liew Voon Kiong
ISBN 13 :
Total Pages : 127 pages
Book Rating : 4./5 ( download)

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Book Synopsis Metaverse Made Easy by : Dr.Liew Voon Kiong

Download or read book Metaverse Made Easy written by Dr.Liew Voon Kiong and published by Liew Voon Kiong. This book was released on 2024-04-21 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent months, the term metaverse has become the newest buzzword in the crypto and gaming space, and start-ups venturing into metaverse have been mushrooming around the globe. These start-ups were able to attract investments from angel investors and VCs. The biggest news this year was the direct listing of Roblox on the New York Stock Exchange in which the company’s stock closed at $69.50 per share, giving the company a market cap of $38.26 billion. Another sensational story was Epic Games, the company that built Unreal Engine and the popular metaverse game Fortnite. At the time of writing, Epic Games has just completed a $1 billion round of funding to support the long-term vision for the metaverse. But all these developments paled in comparison to Facebook changed its name to Meta on 29th Oct 2021, boldly announced its official entry into the metaverse. This was a game-changing milestone, which not only showed that Zuckerberg has continuously strengthened his worldview that "the metaverse is the next stop of the Internet", but also raised the metaverse to the same level of ambition as Musk’s vision of colonizing Mars and Google’s project to radically extend the human lifespan. Though metaverses have existed for more than two decades particularly in the gaming space like the famous Second Life, Fortnite, Roblox and more, it was neither widely known nor adopted outside the gaming industry. However, with the meteoric rise of the DeFi and NFT applications in the last two years, metaverse suddenly became a buzzword as metaverse platforms were mushrooming by integrating DeFi and NFT into GameFi to create sensational 3D VR experiences and allow users to monetize while playing (aka Play to Earn). Besides gaming, the latest trend shows that there is immense potential in business and commercial metaverse applications. Industries such as tourism, real estate, medicine, engineering, education, event management, manufacturing, town planning and more could benefit greatly from Metaverse. As Metaverse is evolving fast, I have written this book to help you gain a better understanding of the metaverse as well as how to invest in metaverse projects to gain profits from NFT trading, DeFi staking and Play to Earn.

The Laws of Simplicity

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Author :
Publisher : MIT Press
ISBN 13 : 0262260956
Total Pages : 129 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis The Laws of Simplicity by : John Maeda

Download or read book The Laws of Simplicity written by John Maeda and published by MIT Press. This book was released on 2006-07-07 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."

Enhancing Virtual Reality Experiences with Unity 2022

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1804616311
Total Pages : 566 pages
Book Rating : 4.8/5 (46 download)

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Book Synopsis Enhancing Virtual Reality Experiences with Unity 2022 by : Steven Antonio Christian

Download or read book Enhancing Virtual Reality Experiences with Unity 2022 written by Steven Antonio Christian and published by Packt Publishing Ltd. This book was released on 2023-11-10 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock your creativity with this part-color guide to VR projects in Unity, crafting immersive games, refining VR experiences, and leading XR development Key Features Understand the fundamentals and build a solid foundation in XR development Develop technical skills for building VR experiences in Unity, including assets, GameObjects, scripts, and components Create engaging and innovative virtual reality projects using the Unity game engine Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionVirtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.What you will learn Harness the power of the Unity game engine to explore VR Understand VR and how to integrate Unity into the general workflow Build and test a variety of VR experiences for headsets, computers, and mobile devices Integrate traditional game and animation tools into VR experiences Explore worldbuilding techniques to create expansive VR environments Integrate optimization techniques to improve the performance of your VR experiences Who this book is for This book is for individuals who are familiar with the Unity game engine and want to explore virtual reality. If you’re a game developer, VR developer, or creator with Unity experience, this is your guide to learning the essential principles and techniques for VR development in Unity 2022. A basic understanding of the Unity user interface, navigation, and C# will help you make the most of the book.

E-Business. New Challenges and Opportunities for Digital-Enabled Intelligent Future

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Author :
Publisher : Springer Nature
ISBN 13 : 3031603249
Total Pages : 480 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis E-Business. New Challenges and Opportunities for Digital-Enabled Intelligent Future by : Yiliu Paul Tu

Download or read book E-Business. New Challenges and Opportunities for Digital-Enabled Intelligent Future written by Yiliu Paul Tu and published by Springer Nature. This book was released on with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Software Engineering Methods Design and Application

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Publisher : Springer Nature
ISBN 13 : 3031702859
Total Pages : 799 pages
Book Rating : 4.0/5 (317 download)

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Book Synopsis Software Engineering Methods Design and Application by : Radek Silhavy

Download or read book Software Engineering Methods Design and Application written by Radek Silhavy and published by Springer Nature. This book was released on with total page 799 pages. Available in PDF, EPUB and Kindle. Book excerpt:

HCI International 2021 - Posters

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Publisher : Springer Nature
ISBN 13 : 3030786455
Total Pages : 665 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis HCI International 2021 - Posters by : Constantine Stephanidis

Download or read book HCI International 2021 - Posters written by Constantine Stephanidis and published by Springer Nature. This book was released on 2021-07-03 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The posters presented in these three volumes are organized in topical sections as follows: Part I: ​HCI theory and methods; perceptual, cognitive and psychophisiological aspects of interaction; designing for children; designing for older people; design case studies; dimensions of user experience; information, language, culture and media. Part II: ​interaction methods and techniques; eye-tracking and facial expressions recognition; human-robot interaction; virtual, augmented and mixed reality; security and privacy issues in HCI; AI and machine learning in HCI. Part III: ​interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping; HCI, safety and sustainability; HCI in the time of pandemic.

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799850447
Total Pages : 404 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by : Akcayir, Gokce

Download or read book Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education written by Akcayir, Gokce and published by IGI Global. This book was released on 2020-10-23 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

Open Science in Engineering

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Publisher : Springer Nature
ISBN 13 : 3031424670
Total Pages : 1125 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Open Science in Engineering by : Michael E. Auer

Download or read book Open Science in Engineering written by Michael E. Auer and published by Springer Nature. This book was released on 2023-12-31 with total page 1125 pages. Available in PDF, EPUB and Kindle. Book excerpt: The REV Conference is the annual conference of the International Association of Online Engineering (IAOE) together with the Global Online Laboratory Consortium (GOLC). REV 2023 is the 20th in a series of annual events concerning the area of online engineering, cyber-physical systems and Internet of things, including remote engineering and virtual instrumentation. In a globally connected world, the interest in online collaboration, teleworking, remote services, and other digital working environments is rapidly increasing. In response to that, the general objective of this conference is to contribute and discuss fundamentals, applications, and experiences in the field of online and remote engineering, virtual instrumentation, and other related new technologies, including: Cross-reality Open Science Internet of Things and Industrial Internet of Things Industry 4.0 Cyber-security M2M and smart objects.

How to Draw

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Publisher :
ISBN 13 : 9781933492735
Total Pages : 0 pages
Book Rating : 4.4/5 (927 download)

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Book Synopsis How to Draw by : Scott Robertson

Download or read book How to Draw written by Scott Robertson and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing and drawings.

Catalog of Copyright Entries. Third Series

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Author :
Publisher : Copyright Office, Library of Congress
ISBN 13 :
Total Pages : 972 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Catalog of Copyright Entries. Third Series by : Library of Congress. Copyright Office

Download or read book Catalog of Copyright Entries. Third Series written by Library of Congress. Copyright Office and published by Copyright Office, Library of Congress. This book was released on 1960 with total page 972 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes Part 1, Number 1: Books and Pamphlets, Including Serials and Contributions to Periodicals (January - June)

Routledge Handbook of Mobile Technology, Social Media and the Outdoors

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1040106471
Total Pages : 665 pages
Book Rating : 4.0/5 (41 download)

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Book Synopsis Routledge Handbook of Mobile Technology, Social Media and the Outdoors by : Simon Kennedy Beames

Download or read book Routledge Handbook of Mobile Technology, Social Media and the Outdoors written by Simon Kennedy Beames and published by Taylor & Francis. This book was released on 2024-08-29 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to explore the numerous ways in which mobile technologies and social media are influencing our outdoor experiences. Across the fields of outdoor education, outdoor recreation and leisure, and nature-based tourism, the book considers how practices within each of those domains are being influenced by dramatically shifting interactions between technology, humans, the natural world, and wider society. Drawing on cutting-edge research by leading scholars from around the world and exploring key concepts and theory, as well as developments in professional practice, the book explains how digital technology and media are no longer separate from typical human and social activity. Instead, the broader field of outdoor studies can be viewed as a world of intertwined socio-technical assemblages that need to be understood in more diverse ways. The book offers a full-spectrum view of this profound shift in our engagement with the world around us by presenting new work on subjects including networked spaces in residential outdoor education, digital competencies for outdoor educators, the use of social media in climbing communities, and the impact of digital technologies on experiences of adventure tourism. This is essential reading for anybody with an interest in outdoor studies, outdoor education, adventure education, leisure studies, tourism, environmental studies, environmental education, or science, technology, and society studies.