The Scholarship Game

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Publisher : John Hunt Publishing
ISBN 13 : 1782794212
Total Pages : 69 pages
Book Rating : 4.7/5 (827 download)

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Book Synopsis The Scholarship Game by : Luke Arnce

Download or read book The Scholarship Game written by Luke Arnce and published by John Hunt Publishing. This book was released on 2017-01-27 with total page 69 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Scholarship Game is a guide to the college application and scholarship selection processes written from the perspective of someone who just finished them. The book provides a step-by-step walkthrough of the application process beginning with developing a resume and deciding where to apply, and ending with negotiating with colleges and making a final decision. It covers how to approach every aspect of a college application as well as tips for writing scholarship applications and breakdowns of every type of interview the author experienced during his own process.

How to Play and Win at the Contest/scholarship Game

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Author :
Publisher :
ISBN 13 :
Total Pages : 186 pages
Book Rating : 4.:/5 (92 download)

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Book Synopsis How to Play and Win at the Contest/scholarship Game by : Rae Anna Victor

Download or read book How to Play and Win at the Contest/scholarship Game written by Rae Anna Victor and published by . This book was released on 1992 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Immersive Gameplay

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Publisher : McFarland
ISBN 13 : 0786492376
Total Pages : 231 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Immersive Gameplay by : Evan Torner

Download or read book Immersive Gameplay written by Evan Torner and published by McFarland. This book was released on 2014-01-10 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.

The Ethics of Computer Games

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Publisher : MIT Press
ISBN 13 : 0262261537
Total Pages : 273 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis The Ethics of Computer Games by : Miguel Sicart

Download or read book The Ethics of Computer Games written by Miguel Sicart and published by MIT Press. This book was released on 2011-08-19 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

Video Games Around the World

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Author :
Publisher : MIT Press
ISBN 13 : 0262527162
Total Pages : 715 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-01 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Black Game Studies

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Publisher :
ISBN 13 : 9781794779143
Total Pages : 210 pages
Book Rating : 4.7/5 (791 download)

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Book Synopsis Black Game Studies by : Lindsay Grace

Download or read book Black Game Studies written by Lindsay Grace and published by . This book was released on 2021-11-30 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Black Game Studies introduces the work of game makers from the African diaspora through academic scholarship, personal narratives and a catalog of works.It aims to provide a foundation from which researchers, designers, developers, game historians and others can draw an understanding of patterns, present practice, and a potential afro-future. Its works tomake more visible, through aggregation and showcase, the creative contributions of Black game makers. It is an effort to meet the need todiversify the game-making communityby not only highlighting the work of Black people, but in creatingan enduring archiveof such work.

Coin-Operated Americans

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Publisher : U of Minnesota Press
ISBN 13 : 1452945217
Total Pages : 208 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Coin-Operated Americans by : Carly A. Kocurek

Download or read book Coin-Operated Americans written by Carly A. Kocurek and published by U of Minnesota Press. This book was released on 2015-09-30 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming: it’s a boy’s world, right? That’s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry’s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari’s Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the “video gamer” as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming’s first moral panic, generated by Exidy’s Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes. Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond.

The Ultimate Scholarship Book 2023: Billions of Dollars in Scholarships, Grants and Prizes

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Author :
Publisher : SuperCollege
ISBN 13 : 9781617601729
Total Pages : 688 pages
Book Rating : 4.6/5 (17 download)

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Book Synopsis The Ultimate Scholarship Book 2023: Billions of Dollars in Scholarships, Grants and Prizes by : Gen Tanabe

Download or read book The Ultimate Scholarship Book 2023: Billions of Dollars in Scholarships, Grants and Prizes written by Gen Tanabe and published by SuperCollege. This book was released on 2022-06-21 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: The #1 selling scholarship guide from winners of more than $100,000 in scholarships. A directory of more than 1.5 million scholarships, grants and prizes that you can use at any college, The Ultimate Scholarship Book includes helpful indexes to pinpoint the best scholarships for you.

Real-Time Research

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Publisher : Lulu.com
ISBN 13 : 0557688760
Total Pages : 196 pages
Book Rating : 4.5/5 (576 download)

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Book Synopsis Real-Time Research by : Kurt Squire

Download or read book Real-Time Research written by Kurt Squire and published by Lulu.com. This book was released on 2010 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real-Time Research is all about reconnecting with the thrill of discovery that initially led us into the age of science - ask an intriguing question, refine it with a diverse group of exciting minds, then go look for an answer. This zooms in on what is fun about science and excites the desire to quickly test more and more ideas, questions, and projects. This book not only equips you to coordinate RTR experiences, but provides a delightful collection of RTR group findings from the last two years in the fields of education, gaming, and media studies for you to enjoy and use. Each provides a glimpse into the playful minds of today's leading scholars.

Doing the Scholarship of Teaching and Learning in Mathematics

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Publisher : The Mathematical Association of America
ISBN 13 : 0883851938
Total Pages : 227 pages
Book Rating : 4.8/5 (838 download)

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Book Synopsis Doing the Scholarship of Teaching and Learning in Mathematics by : Jacqueline M. Dewar

Download or read book Doing the Scholarship of Teaching and Learning in Mathematics written by Jacqueline M. Dewar and published by The Mathematical Association of America. This book was released on 2014-11-03 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Scholarship of Teaching and Learning (SoTL) movement encourages faculty to view teaching “problems” as invitations to conduct scholarly investigations. In this growing field of inquiry faculty bring their disciplinary knowledge and teaching experience to bear on questions of teaching and learning. They systematically gather evidence to develop and support their conclusions. The results are to be peer reviewed and made public for others to build on. This Notes volume is written expressly for collegiate mathematics faculty who want to know more about conducting scholarly investigations into their teaching and their students’ learning. Envisioned and edited by two mathematics faculty, the volume serves as a how-to guide for doing SoTL in mathematics.

The Scholarship Book 2003

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Publisher : Prentice Hall
ISBN 13 : 9780735203679
Total Pages : 0 pages
Book Rating : 4.2/5 (36 download)

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Book Synopsis The Scholarship Book 2003 by : Daniel J. Cassidy

Download or read book The Scholarship Book 2003 written by Daniel J. Cassidy and published by Prentice Hall. This book was released on 2002-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its 21st year, here is the resource students turn to most to seek a share of the 4,000 sources offering more than $2 billion in student grants each year.

Glued to Games

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Publisher : Praeger
ISBN 13 : 0313362246
Total Pages : 0 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Glued to Games by : Scott Rigby

Download or read book Glued to Games written by Scott Rigby and published by Praeger. This book was released on 2011-02-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band. And it is no longer just teenagers that are hooked, audiences both young and old can't seem to get enough. But while "video-game addict" has become a common term, are these games really physically and psychologically addictive? With video game sales in the billions and anxious concerns about their longterm effects growing louder, this volume brings something new to the discussion. It is a research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, it gets to the heart of gaming's powerful psychological and emotional allure, the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

Brenda Laurel

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501319795
Total Pages : 185 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Brenda Laurel by : Carly A. Kocurek

Download or read book Brenda Laurel written by Carly A. Kocurek and published by Bloomsbury Publishing USA. This book was released on 2017-02-09 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.

Winning Scholarships for College, Fourth Edition

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Publisher : Macmillan
ISBN 13 : 0805099476
Total Pages : 465 pages
Book Rating : 4.8/5 (5 download)

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Book Synopsis Winning Scholarships for College, Fourth Edition by : Marianne Ragins

Download or read book Winning Scholarships for College, Fourth Edition written by Marianne Ragins and published by Macmillan. This book was released on 2013-11-19 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Marianne Ragins, the publisher of The Scholarship Workshop and winner of more than $400,000 in scholarship money, presents the fully revised and updated Winning Scholarships for College, Fourth Edition. Containing the most up-to-date scholarship resources, this classic guide will show you the path to scholarship success. This is one of the most comprehensive books on winning scholarships on the market, revealing where and how to search for funds, and containing step-by-step instructions for the application process. The fourth edition has information on hundreds of scholarships - from the most well-known resources to smaller, more localized funds; guides readers through the use of the Internet and social media in their scholarship search; and gives detailed suggestions for essays with examples from the author's own highly successful scholarship search. With special chapters focusing on helping middle class scholarship seekers, home schooled students, those without an A average and even students as young as age six, this guide is a must have tool. Whether you're in high school, enrolled in or going back to college, studying abroad, or pursuing a postgraduate degree, this book is an invaluable resource for helping you effectively finance the education you want.

Winning Scholarships For College, Third Edition

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Publisher : Macmillan
ISBN 13 : 0805075216
Total Pages : 416 pages
Book Rating : 4.8/5 (5 download)

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Book Synopsis Winning Scholarships For College, Third Edition by : Marianne Ragins

Download or read book Winning Scholarships For College, Third Edition written by Marianne Ragins and published by Macmillan. This book was released on 2004-04 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide to finding and winning scholarships from a student who won more than $400,000 for college In this thoroughly revised third edition of Winning Scholarships for College, Marianne Ragins proves that it's not always the students with the best grades or the highest SAT scores who win scholarships. Whether you are in high school, returning to or currently enrolled in college, planning to study abroad, or interested in pursuing an M.B.A., J.D., or M.D., this easy-to-follow guide will show you the path to scholarship success. This is one of the most comprehensive books on winning scholarships available-it reveals where and how to search for funds and takes you step by step through the application process. The third edition includes information on the 2001 education tax breaks, college savings funds, service scholarships, and many new sources of scholarship money. Written from one student to another, Winning Scholarships for College also includes - hundreds of invaluable resources for uncovering scholarship opportunities - information on using the Internet to make your search easier - an in-depth look at how financial aid packages are prepared - foolproof tips for scoring high on the new SAT and ACT - clever suggestions for writing winning personal essays with examples from Ragins's personal scholarship search

Debt-Free Degree

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Author :
Publisher : Ramsey Press
ISBN 13 : 1942121121
Total Pages : 224 pages
Book Rating : 4.9/5 (421 download)

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Book Synopsis Debt-Free Degree by : Anthony ONeal

Download or read book Debt-Free Degree written by Anthony ONeal and published by Ramsey Press. This book was released on 2019-10-07 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every parent wants the best for their child. That’s why they send them to college! But most parents struggle to pay for school and end up turning to student loans. That’s why the majority of graduates walk away with $35,000 in student loan debt and no clue what that debt will really cost them.1 Student loan debt doesn’t open doors for young adults—it closes them. They postpone getting married and starting a family. That debt even takes away their freedom to pursue their dreams. But there is a different way. Going to college without student loans is possible! In Debt-Free Degree, Anthony ONeal teaches parents how to get their child through school without debt, even if they haven’t saved for it. He also shows parents: *How to prepare their child for college *Which classes to take in high school *How and when to take the ACT and SAT *The right way to do college visits *How to choose a major A college education is supposed to prepare a graduate for their future, not rob them of their paycheck and freedom for decades. Debt-Free Degree shows parents how to pay cash for college and set their child up to succeed for life.

The Game Culture Reader

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Author :
Publisher : Cambridge Scholars Publishing
ISBN 13 : 1443864374
Total Pages : 285 pages
Book Rating : 4.4/5 (438 download)

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Book Synopsis The Game Culture Reader by : Jason Thompson

Download or read book The Game Culture Reader written by Jason Thompson and published by Cambridge Scholars Publishing. This book was released on 2014-07-18 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologists versus ludologists debate) or indecisive (as in its frequently apolitical stances on play and fandom). Thompson and Ouellette firmly hold that scholarship should be distinguished from the repetitively reductive commonplaces of violence, sexism, and addiction. In other words, beyond the headline-friendly modern topoi that now dominate the discourse of Game Studies, what issues, approaches, and insights are being, if not erased, then displaced? This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself. As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.