The Royal Road to Game Development Using Cocos2d-js

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781546633655
Total Pages : 196 pages
Book Rating : 4.6/5 (336 download)

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Book Synopsis The Royal Road to Game Development Using Cocos2d-js by : Jonathan Suh

Download or read book The Royal Road to Game Development Using Cocos2d-js written by Jonathan Suh and published by Createspace Independent Publishing Platform. This book was released on 2017-05-30 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: I would like to write very easy but practical game programming contents in this book. It is my intention to invite real beginner to start game programming. JavaScript is one of the popular programming languages which can be used from mobile to server. That is why I selected Cocos2d-JS for game programming. I believe and hope all reader will get self confidence of programming after following my book step by step. Cocos2d-JS is excellent game framework because it support Cross-platform development. It means you can code one time but you can deploy it to many platform like various web browsers, android, iOS and window mobiles and so on. I don't want to limit readers to only children, enjoy games. It is my real happy that as many people nurture their own hopes and dreams when they read my book. Children, student, youth even adult, someone couldn't find their own dreams or didn't get a opportunity to find a dream. I hope this book can serve as a momentum to pull out their hidden dreams. * Table of Contents A)The Ten Commandments of JavaScript 1. Antilogarithm 2. Variables 3. Data Types 4. Data Sets 5. Arithmetic Operators 6. Conditional Operators 7. Conditional sentence 8. Loop Sentence 9. Event and Function 10. Class and Object B)The Ten Commandments of Cocos2d-JS 1. Getting Started 2. Structure of a Framework 3. Actions 4. Coordinate System 5. Events 6. Scheduler 7. Animations 8. Sound 9. Effects 10. Transitions C)Interesting Game Production 1. Structure of a Game 2. Planning Brick Breaker 3. Design Brick Breaker 4. Control Velocity 5. Collision detection 6. Planning Garden Keeper 7. Designing Garden Keeper 8. Falling Motion 9. Parabola Motion 10. Control Direction

Rapid Game Development Using Cocos2d-JS

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Author :
Publisher : Apress
ISBN 13 : 1484225538
Total Pages : 135 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Rapid Game Development Using Cocos2d-JS by : Hemanth Kumar

Download or read book Rapid Game Development Using Cocos2d-JS written by Hemanth Kumar and published by Apress. This book was released on 2016-12-19 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll Learn Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine Who This Book Is For Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.

Learning Cocos2d-JS Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784391549
Total Pages : 188 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Learning Cocos2d-JS Game Development by : Emanuele Feronato

Download or read book Learning Cocos2d-JS Game Development written by Emanuele Feronato and published by Packt Publishing Ltd. This book was released on 2015-01-12 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.

Cocos2d-x Game Development Blueprints

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783985275
Total Pages : 392 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis Cocos2d-x Game Development Blueprints by : Karan Sequeira

Download or read book Cocos2d-x Game Development Blueprints written by Karan Sequeira and published by Packt Publishing Ltd. This book was released on 2015-07-27 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

Cocos2d Cross-Platform Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784390445
Total Pages : 384 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Cocos2d Cross-Platform Game Development Cookbook by : Siddharth Shekar

Download or read book Cocos2d Cross-Platform Game Development Cookbook written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2016-02-22 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.

Learning Cocos2d-x Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783988274
Total Pages : 375 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis Learning Cocos2d-x Game Development by : Siddharth Shekar

Download or read book Learning Cocos2d-x Game Development written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2014-09-23 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.

Cocos2d-x Game Development Essentials

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Publisher :
ISBN 13 : 9781783987863
Total Pages : 136 pages
Book Rating : 4.9/5 (878 download)

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Book Synopsis Cocos2d-x Game Development Essentials by : Frahaan Hussain

Download or read book Cocos2d-x Game Development Essentials written by Frahaan Hussain and published by . This book was released on 2014-08-18 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.

Mastering Cocos2d Game Development

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Publisher :
ISBN 13 : 9781784396718
Total Pages : 290 pages
Book Rating : 4.3/5 (967 download)

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Book Synopsis Mastering Cocos2d Game Development by : Alex Ogorek

Download or read book Mastering Cocos2d Game Development written by Alex Ogorek and published by . This book was released on 2015-04-24 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.

Cocos2d-x Intermediate Level

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Publisher : Cocos2d-x Series
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (235 download)

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Book Synopsis Cocos2d-x Intermediate Level by : Kameron Hussain

Download or read book Cocos2d-x Intermediate Level written by Kameron Hussain and published by Cocos2d-x Series. This book was released on 2023-11-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Cocos2d-x Intermediate Level: Elevating Your Game Development Skills" is a comprehensive guide crafted for game developers who are familiar with the basics of the Cocos2d-x framework and eager to elevate their skills to the next level. This book delves deep into advanced concepts and techniques that are essential for creating professional and engaging games. Starting with a brief recap of Cocos2d-x fundamentals, the book quickly transitions into more complex topics. Readers will explore advanced graphics rendering, including the use of shaders and particle systems, to create visually stunning game environments and effects. The book also covers essential aspects of game physics, providing insights into realistic movement and collision detection to enhance the gaming experience. Key features of the book include: In-depth exploration of Cocos2d-x's advanced features and how to utilize them effectively in game development. Practical tutorials on implementing complex game mechanics and interactive elements. Techniques for optimizing game performance for mobile devices, ensuring smooth and responsive gameplay. Guidance on integrating third-party libraries and services to add features like social media sharing and in-app purchases. Comprehensive chapters on developing multiplayer games, including network programming and data synchronization. Each chapter is filled with practical examples and step-by-step instructions, making it easy for readers to apply the concepts in their own projects. The book also emphasizes best practices in coding and design, preparing readers to tackle real-world challenges in game development. Whether you're looking to enhance the graphical fidelity of your games, implement challenging game mechanics, or optimize your projects for mobile platforms, "Cocos2d-x Intermediate Level: Elevating Your Game Development Skills" provides the knowledge and tools necessary to achieve your goals. This book is an indispensable resource for any game developer looking to master the Cocos2d-x framework and create standout mobile and desktop games.

Beginning Game Development Using Cocos2d-x V3 C+

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (113 download)

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Book Synopsis Beginning Game Development Using Cocos2d-x V3 C+ by : Frahaan Hussain

Download or read book Beginning Game Development Using Cocos2d-x V3 C+ written by Frahaan Hussain and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "Learn how to make cross platform games using the immensely successful game engine Cocos2d-x. A step by step process is used to show everything from project setup to essential game design technique. Gain a good understanding of the following concepts: C++ Game Programming, Video Game Logic, Cocos2d-x Game Programming, Game Mechanics, Game development, Game design, Mobile development, Mobile design, Cross platform development. Cocos2d-x is one of the easiest game frameworks in the world and will provide you with a solid foundation for your game development journey. "--Resource description page.

Coco2d-x Cookbook

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Publisher :
ISBN 13 : 9781783284757
Total Pages : 254 pages
Book Rating : 4.2/5 (847 download)

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Book Synopsis Coco2d-x Cookbook by : Akihiro Matsuura

Download or read book Coco2d-x Cookbook written by Akihiro Matsuura and published by . This book was released on 2015-10-31 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-xAbout This Book• Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x• Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6• A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they workWho This Book Is ForIf you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book.What You Will Learn• Install and set up Cocos2d-x for your development environment• Build, test, and release game applications for iOS and Android• Develop your games for multiple platforms• Customize Cocos2d-x for your games• Use a physical engine in your games• Save and load text, JSON, XML, or other formats• Explore the brand new features of Cocos2d-xIn DetailCocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices.You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support.Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system.Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed.Style and approachThis book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.

Program Arcade Games

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Publisher : Apress
ISBN 13 : 148421790X
Total Pages : 403 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Program Arcade Games by : Paul Craven

Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

The Regional Impacts of Climate Change

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Publisher : Cambridge University Press
ISBN 13 : 9780521634557
Total Pages : 532 pages
Book Rating : 4.6/5 (345 download)

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Book Synopsis The Regional Impacts of Climate Change by : Intergovernmental Panel on Climate Change. Working Group II.

Download or read book The Regional Impacts of Climate Change written by Intergovernmental Panel on Climate Change. Working Group II. and published by Cambridge University Press. This book was released on 1998 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cambridge, UK : Cambridge University Press, 1998.

What Science Is and How It Really Works

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Publisher : Cambridge University Press
ISBN 13 : 1108476856
Total Pages : 407 pages
Book Rating : 4.1/5 (84 download)

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Book Synopsis What Science Is and How It Really Works by : James C. Zimring

Download or read book What Science Is and How It Really Works written by James C. Zimring and published by Cambridge University Press. This book was released on 2019-07-18 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: A timely and accessible synthesis of the strengths, weaknesses and reality of science through the eyes of a practicing scientist.

Edible Insects

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Publisher : Bright Sparks
ISBN 13 : 9789251075951
Total Pages : 0 pages
Book Rating : 4.0/5 (759 download)

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Book Synopsis Edible Insects by : Arnold van Huis

Download or read book Edible Insects written by Arnold van Huis and published by Bright Sparks. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Edible insects have always been a part of human diets, but in some societies there remains a degree of disdain and disgust for their consumption. Although the majority of consumed insects are gathered in forest habitats, mass-rearing systems are being developed in many countries. Insects offer a significant opportunity to merge traditional knowledge and modern science to improve human food security worldwide. This publication describes the contribution of insects to food security and examines future prospects for raising insects at a commercial scale to improve food and feed production, diversify diets, and support livelihoods in both developing and developed countries. It shows the many traditional and potential new uses of insects for direct human consumption and the opportunities for and constraints to farming them for food and feed. It examines the body of research on issues such as insect nutrition and food safety, the use of insects as animal feed, and the processing and preservation of insects and their products. It highlights the need to develop a regulatory framework to govern the use of insects for food security. And it presents case studies and examples from around the world. Edible insects are a promising alternative to the conventional production of meat, either for direct human consumption or for indirect use as feedstock. To fully realise this potential, much work needs to be done by a wide range of stakeholders. This publication will boost awareness of the many valuable roles that insects play in sustaining nature and human life, and it will stimulate debate on the expansion of the use of insects as food and feed.

Game Engine Architecture

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Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Modelling for Field Biologists and Other Interesting People

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Publisher : Cambridge University Press
ISBN 13 : 1139463659
Total Pages : 194 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis Modelling for Field Biologists and Other Interesting People by : Hanna Kokko

Download or read book Modelling for Field Biologists and Other Interesting People written by Hanna Kokko and published by Cambridge University Press. This book was released on 2007-06-28 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Students of evolutionary and behavioural ecology are often unfamiliar with mathematical techniques, though much of biology relies on mathematics. Evolutionary ideas are often complex, meaning that the logic of hypotheses proposed should not only be tested empirically but also mathematically. There are numerous different modelling tools used by ecologists, ranging from population genetic 'bookkeeping', to game theory and individual-based computer simulations. Due to the many different modelling options available, it is often difficult to know where to start. Hanna Kokko has designed this 2007 book to help with these decisions. Each method described is illustrated with one or two biologically interesting examples that have been chosen to help overcome fears of many biologists when faced with mathematical work, whilst also providing the programming code (Matlab) for each problem. Aimed primarily at students of evolutionary and behavioural ecology, this book will be of interest to any biologist interested in mathematical modelling.