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The Literacy Game
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Download or read book Games for Reading written by Peggy Kaye and published by Pantheon. This book was released on 2012-05-02 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: HERE ARE OVER SEVENTY GAMES TO HELP YOUR CHILD LEARN TO READ--AND LOVE IT. Peggy Kaye's Games for Reading helps children read by doing just what kids like best: playing games. There is a "bingo" game that helps children learn vocabulary. There is a rhyming game that helps them hear letter sounds more accurately. There are mazes and puzzles, games that train the eye to see patterns of letters, games that train the ear so a child can sound out words, games that awaken a child's imagination and creativity, and games that provide the right spark to fire a child's enthusiasm for reading. There are games in which your child has to act silly and games--sure to be any child's favorite--in which you do. Easy to follow and easy to play, these games are ideal for busy, working parents. You can read a game in a few minutes and start to play right away. You can play on car trips, while doing the laundry, or while cooking. These games are so much fun for the whole family that you may forget their serious purpose. But they will help all beginning readers--those who have reading problems and those who do not--learn to read and want to read. Games for Reading also includes a list of easy-to-read books and books for reading aloud, and a "Note to Teachers" on how to play these games in their classrooms.
Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee
Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
Book Synopsis Reading Games with Ziggy the Zebra by : Marie Rippel
Download or read book Reading Games with Ziggy the Zebra written by Marie Rippel and published by . This book was released on 2016-06-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Ludoliteracy written by José P. Zagal and published by Lulu.com. This book was released on 2010 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.
Book Synopsis The Monster Princess by : D.J. MacHale
Download or read book The Monster Princess written by D.J. MacHale and published by Simon and Schuster. This book was released on 2011-05-10 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lala dwells in a cave that lies deep below the ground, worlds away from the castle where three beautiful princesses live. She is the best krinkle-nut digger by far, but she longs for more: the dresses, the parties, the royal life. Up, up, up Lala climbs and sneaks into the castle. She tries on the princesses’ gowns…and is caught. But the princesses dress Lala up and let her attend a ball. She stumbles. She bumbles. She is laughed at. Can Lala find it in her heart to forgive the girls who tricked her? Will Lala find out what it means to be a real princess?
Book Synopsis Phonogram Game Tiles by : Logic of English
Download or read book Phonogram Game Tiles written by Logic of English and published by . This book was released on 2014-08-20 with total page 6 pages. Available in PDF, EPUB and Kindle. Book excerpt: These game tiles are a great option for those who would like extra-sturdy play pieces for Logic of English games or a greater number of word possibilties for our spelling games. Phonogram Game Tiles are also an excellent spelling practice manipulative, especially for children who are still developing the fine motor skills they need for writing.The 210 tiles in the set include multiple copies of each of the 74 basic phonograms, color-coded by vowels, consonants, and silent E's.
Book Synopsis Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction by : Theresa R. McDevitt
Download or read book Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction written by Theresa R. McDevitt and published by ALA Neal-Schuman. This book was released on 2011-06-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The value of games in teaching and learning has been well-documented in research in education. Here are sixty field-tested games that teach information literacy skills using fun, interactive activities at a variety of skill and knowledge levels.
Download or read book Serious Play written by Catherine Beavis and published by Taylor & Francis. This book was released on 2017-05-08 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.
Book Synopsis 20 Fun-filled Games that Build Early Reading Skills by : Caroline Linse
Download or read book 20 Fun-filled Games that Build Early Reading Skills written by Caroline Linse and published by Scholastic Inc.. This book was released on 2001 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: This delightful collection of easy-to-play games helps kids learn phonemic awareness, sound-letter relationships, sight words, rhymes, word meanings, blends, digraphs, and more. Includes instant, reproducible game boards. For use with Grades K-2.
Book Synopsis Designing Online Information Literacy Games Students Want to Play by : Karen Markey
Download or read book Designing Online Information Literacy Games Students Want to Play written by Karen Markey and published by Rowman & Littlefield. This book was released on 2014-03-12 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.
Book Synopsis The Literacy Game by : John Stannard
Download or read book The Literacy Game written by John Stannard and published by Routledge. This book was released on 2007-06-11 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vital introduction and critical appraisal for practitioners and students, TheLiteracy Game examines the origins, evolution and impact of the NLS, and provides a fully comprehensive contribution to the teaching of literacy and the management of educational change.
Book Synopsis Early Literacy Games by : Christine Gallacher
Download or read book Early Literacy Games written by Christine Gallacher and published by R.I.C. Publications. This book was released on 2000 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed to consolidate and reinforce early literacy skills in the areas of rhyming, phonics, word building and sight vocabulary. Develops phonological awareness, listening and concentration skills. In the wider context they encourage cooperative learning and the development of communication skills.
Book Synopsis Classroom Literacy Games by : Heather Butler
Download or read book Classroom Literacy Games written by Heather Butler and published by Routledge. This book was released on 2015-05-21 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Children enjoyed it so much they didn’t realise they were being worked so hard. Jo Miles, Learning Support Assistant at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Great speaking and listening activity-setting-up ideas for the Big Write. The games extended the children’s vocabulary. Purposeful learning – love it! Liz Pilgrim, Senior Teacher at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Educational games played in groups or pairs help develop key language and social skills. Based on a range of material to extend vocabulary, punctuation and cross-curricular creativity, Classroom Literacy Games contains original games with suggestions of how to develop writing tasks after playing them. Each game is differentiated four ways and aims to teach literacy (including vocabularly, connectives, openers and punctuation) to higher KS1, KS2 and lower KS3. Printed with dyslexia-friendly fonts, these cross-curricular games are suitable for mixed-ability classrooms, small groups or one-to-one teaching situations. As either photocopiable resources to be used in the classroom or as homework activities, these games will create situations to generate creative writing and for the children to create their own games. They can also be used for EAL, guided reading and weekly Big Write exercises. With minimal preparation time required and a vast number of games, these user-friendly, pick-up-and-go activities will be of interest to any practicing primary and lower KS3 teacher.
Book Synopsis The Literacy Game by : John Stannard
Download or read book The Literacy Game written by John Stannard and published by Routledge. This book was released on 2007-06-11 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Containing invaluable insights from the original director of the National Literary Strategy (NLS) and its director of training, this book provides the only systematic exploration of the reform programme. A vital introduction and critical appraisal for pracititioners and students, The Literacy Game examines the origins, evolution and impact of the NLS, and provides a fully comprehensive contribution to the teaching of literacy and the management of educational change. This illuminating text: sets out the political background and context to literacy education in England over a decade from 1996 to 2006 explains and appraises the rationale and design underpinning the NLS, thereby rebutting some of the folk-lore that has built up around it provides an example of the principles and practices of large-scale system change links the NLS to wider global research on system change and educational reform evaluates the contribution of the NLS in advancing knowledge of the literacy curriculum in English and the development of pedagogy as a whole considers the impact and consequences of the NLS on standards of literacy. The Literacy Game is an enlightening book which will appeal to all policy makers and academics who are keen to know what did and did not work in the NLS and why.
Download or read book Literacy Games written by Margaret Grubb and published by R.I.C. Publications. This book was released on 2000 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed to consolidate and reinforce early literacy skills in the areas of rhyming, phonics, word building and sight vocabulary. Develops phonological awareness, listening and concentration skills. In the wider context they encourage cooperative learning and the development of communication skills.
Book Synopsis Color Photo Games: Early Literacy, Grades PK - K by : Pamela K. Hill
Download or read book Color Photo Games: Early Literacy, Grades PK - K written by Pamela K. Hill and published by Key Education Publishing. This book was released on 2012-01-03 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book supports: special learning needs; English language development; reading difficulties; early childhood; communication--P. [4] of cover.
Book Synopsis Color Photo Games: Early Literacy, Grades PK - K by : Pamela K. Hill
Download or read book Color Photo Games: Early Literacy, Grades PK - K written by Pamela K. Hill and published by Key Education Publishing. This book was released on 2012-01-03 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instill a love of language in special-education students in grades PK–K using Early Literacy! This 160-page book provides simple, fun, and engaging games that are easy to assemble, fun to play, and designed for individual or small-group use. The book reinforces the concepts of same and different, opposites, syllables, rhyming, matching, uppercase and lowercase letters, and identifying beginning sounds. Each game includes photographic artwork, game strategies with differentiated instruction. The book supports NAEYC standards.