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The Implementation Of Pen Based Tablet Computers In Architecture
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Book Synopsis The Implementation of Pen-based Tablet Computers in Architecture by : Charles Sungwon Han
Download or read book The Implementation of Pen-based Tablet Computers in Architecture written by Charles Sungwon Han and published by . This book was released on 1992 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Impact of Tablet PCs and Pen-based Technology on Education 2007 by : Lenard J. Cohen
Download or read book The Impact of Tablet PCs and Pen-based Technology on Education 2007 written by Lenard J. Cohen and published by Purdue University Press. This book was released on 2007 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide variety of disciplines are embracing Tablet PC's and similar pen-based devices as tools for the radical enhancement of teaching and learning. Deployments of Tablet PCs have spanned the K-12, undergraduate, and graduate levels and have dealt with an amazingly diverse range of subject areas. This work is aimed at identifying best practices in the educational use of pen-based computing so that all educators may benefit from this next generation of technology.
Book Synopsis The Impact of Tablet PCs and Pen-based Technology on Education by : Dave A. Berque
Download or read book The Impact of Tablet PCs and Pen-based Technology on Education written by Dave A. Berque and published by Purdue University Press. This book was released on 2006 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: The tablet PC and similar pen-based devices are being embraced by a wide variety of disciplines as tools for the radical enhancement of teaching and learning. Deployments of Tablet PCs span all the K-12, higher education, and graduate levels and deal with an amazingly diverse range of subject areas, including geology, writing, mathematics, computer science, Japanese language, physics, engineering, business, economics, and technical communications. Despite the diversity of content areas, many deployments generate a singular passion among students and teachers. In April of 2006, a group of educators gathered to exchange ideas at the First Workshop on the Impact of Pen-based Technology on Education (WIPTE). The editors have selected a subset of papers that were presented at WIPTE for inclusion in this book. The papers have been selected for their broad appeal, diverse content, and insightful evaluations. The collective experiences of these authors will help the reader to identify best practices with regard to the educational use of pen-based computing.
Book Synopsis The Impact of Tablet PCs and Pen-based Technology on Education by : Robert H. Reed
Download or read book The Impact of Tablet PCs and Pen-based Technology on Education written by Robert H. Reed and published by Purdue University Press. This book was released on 2009 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide variety of disciplines are embracing Tablet PC's and similar pen-based devices as tools for the radical enhancement of teaching and learning. This work stems from the Third Workshop on the Impact of Pen-based Technology on Education (WIPTE).
Book Synopsis Ubiquitous Computing: Design, Implementation and Usability by : Theng, Yin-Leng
Download or read book Ubiquitous Computing: Design, Implementation and Usability written by Theng, Yin-Leng and published by IGI Global. This book was released on 2008-05-31 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive systems in the mobile, ubiquitous, and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use and usability of these systems. Ubiquitous Computing: Design, Implementation and Usability highlights the emergent usability theories, techniques, tools and best practices in these environments. This book shows that usable and useful systems are able to be achieved in ways that will improve usability to enhance user experiences. Research on the usability issues for young children, teenagers, adults, and the elderly is presented, with different techniques for the mobile, ubiquitous, and virtual environments.
Book Synopsis Handbook of Research on Applied E-Learning in Engineering and Architecture Education by : Fonseca, David
Download or read book Handbook of Research on Applied E-Learning in Engineering and Architecture Education written by Fonseca, David and published by IGI Global. This book was released on 2015-12-29 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: The integration of technology in education has provided tremendous opportunity for learners of all ages. In today?s technology-focused society, the traditional classroom setting is being transformed through online learning platforms, collaborative and experimental methods, and digital educational resources that go hand-in-hand with non-digital learning devices. The Handbook of Research on Applied E-Learning in Engineering and Architecture Education reviews the latest research available on the implementation of digital tools and platforms within the framework of technical education, specifically in the subjects of architecture and engineering. Taking a global approach to the topic of online learning environments for technical education at all grade levels, this comprehensive reference work is ideally designed for use by educators, instructional designers, and researchers from around the world. This handbook contains pertinent research on a variety of educational topics including online learning platforms, mobile and blended learning, collaborative learning environments, gaming in education, informal learning, and educational assessment.
Book Synopsis Human-Computer Interaction -- INTERACT 2011 by : Pedro Campos
Download or read book Human-Computer Interaction -- INTERACT 2011 written by Pedro Campos and published by Springer. This book was released on 2011-09-01 with total page 723 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 47 papers included in the first volume are organized in topical sections on accessibility, affective HCI, computer-mediated communication, computer-supported cooperative work, evaluation, finding and retrieving, fun/aesthetic design, gestures, and HCI in the classroom.
Book Synopsis Human-Computer Interfaces and Interactivity: Emergent Research and Applications by : Isaías, Pedro
Download or read book Human-Computer Interfaces and Interactivity: Emergent Research and Applications written by Isaías, Pedro and published by IGI Global. This book was released on 2014-06-30 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: In more ways than one, assistive technologies can have a profound impact on humans and their operations within society. Understanding these emerging technologies is crucial to their effective use in improving human lives. Human-Computer Interfaces and Interactivity: Emergent Research and Applications aims to address the main issues of interest within the culture and design of interactive systems for individuals living with disabilities. This premier reference work addresses a range of approaches including, but not limited to, the conceptual, technological, and design issues related to human-computer interaction, issues of interest to a range of individuals including academics, university teachers, researchers, post-graduate students, public and private institutions, and HCI developers and researchers.
Book Synopsis Design Thinking Research by : Larry Leifer
Download or read book Design Thinking Research written by Larry Leifer and published by Springer Science & Business Media. This book was released on 2013-08-19 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book summarizes the results of Design Thinking Research carried out at Stanford University in Palo Alto, California, USA, and Hasso Plattner Institute in Potsdam, Germany. The authors offer readers a closer look at Design Thinking with its processes of innovations and methods. The contents of the articles range from how to design ideas, methods, and technologies via creativity experiments and wicked problem solutions, to creative collaboration in the real world and the connectivity of designers and engineers. But the topics go beyond this in their detailed exploration of design thinking and its use in IT systems engineering fields and even from a management perspective. The authors show how these methods and strategies work in companies, introduce new technologies and their functions and demonstrate how Design Thinking can influence as diverse a topic area as marriage. Furthermore, we see how special design thinking use functions in solving wicked problems in complex fields. Thinking and creating innovations are basically and inherently human – so is Design Thinking. Due to this, Design Thinking is not only a factual matter or a result of special courses nor of being gifted or trained: it’s a way of dealing with our environment and improving techniques, technologies and life.
Book Synopsis Human-Computer Interaction by : Julie Jacko
Download or read book Human-Computer Interaction written by Julie Jacko and published by CRC Press. This book was released on 2003-09-01 with total page 1473 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second volume in the HCI International Conference Proceedings 2003. See following arrangement for details.
Book Synopsis Building Tablet PC Applications by : Rob Jarrett
Download or read book Building Tablet PC Applications written by Rob Jarrett and published by . This book was released on 2002 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many pen-based software platforms have been introduced in the last decade, but only recently has the introduction of faster processors and hardware enabled mainstream introduction of tablet-sized pen-based PCs. This book tackles the challenge of writing compelling Tablet PC software on two fronts. First, it distills decades of usability research into pen-based computing to present an authoritative discussion of the optimal design of pen-based user interfaces. Second, it provides an in-depth exposition of the Tablet PC Ink SDK, complete with tips and tricks on how developers can produce the most powerful and natural "ink-aware" applications. Distills decades of usability research into pen-based software to present an authoritative discussion of the optimal design of pen-based user interfaces Provides an in-depth exposition of the TabletPC Ink SDK, complete with tips and tricks on how developers can produce the most powerful and natural pen-based, "ink-aware" applications Co-written by the lead software developer on the Microsoft TabletPC team
Download or read book Architecture 3.0 written by Cliff Moser and published by Routledge. This book was released on 2013-12-04 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a definitive guide for the future direction of the practice and profession of architecture. In five parts, Cliff Moser provides you with all the tools and know-how to implement changes that will serve you and your practice in the short, medium and long term. Written at a crucial time for the industry, this is essential reading for every architect.
Book Synopsis Human-Computer Interaction. Interacting in Various Application Domains by : Julie A. Jacko
Download or read book Human-Computer Interaction. Interacting in Various Application Domains written by Julie A. Jacko and published by Springer Science & Business Media. This book was released on 2009-07-24 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on A- mented Cognition, the Second International Conference on Digital Human Modeling, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Book Synopsis Technology Implementation and Teacher Education: Reflective Models by : Yamamoto, Junko
Download or read book Technology Implementation and Teacher Education: Reflective Models written by Yamamoto, Junko and published by IGI Global. This book was released on 2010-05-31 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's students are faced with the challenge of utilizing technology to support not only their personal lives, but also their academic careers. Technology Implementation and Teacher Education: Reflective Models provides teachers with the resources needed to address this challenge and develop new methodologies for addressing technology in practice. With chapters focusing on online and blended learning, subject-specific teacher education and social and affective issues, this reference provides a comprehensive, international perspective on the role of technology in shaping educational practices.
Book Synopsis Integration-Ready Architecture and Design by : Jeff Zhuk
Download or read book Integration-Ready Architecture and Design written by Jeff Zhuk and published by Cambridge University Press. This book was released on 2004-07-26 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: What would you do if your IT job was no longer performed in your country? Your survival does not lie in limiting global collaborative engineering. IT workers will survive and prosper because of their ability to innovate, to quickly learn and change directions, and to evolve from Information Technology into Distributed Knowledge Marketplace. You have no choice but to be pro-active, learn to stay current, even run ahead of the game. Integration-Ready Architecture and Design bridges the gap for a new generation of wired and wireless software technologies and teaches a set of skills that are demanded by fast moving software evolution. This up-to-date textbook integrates theory and practice, going from foundations and concepts to specific applications. Through deep insights into almost all areas of modern CIS and IT, Zhuk provides an entry into the new world of integrated knowledge and software engineering. Readers will learn the what s, why s, and how s on: J2EE, J2ME, .NET, JSAPI, JMS, JMF, SALT, VoiceXML, WAP, 802.11, CDNA, GPRS, CycL, XML, and multiple XML-based technologies including RDF, DAML, SOAP, UDDI, and WDSL. Students, architects, designers, coders, and even management benefit from innovative ideas and detailed examples for building multi-dimensional worlds of enterprise applications and creating distributed knowledge marketplace.
Book Synopsis Graphic Recognition. Current Trends and Challenges by : Bart Lamiroy
Download or read book Graphic Recognition. Current Trends and Challenges written by Bart Lamiroy and published by Springer. This book was released on 2017-01-07 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Workshop on Graphics Recognition, GREC 2015, held in Nancy, France, in August 2015. The 10 revised full papers presented were carefully reviewed and selected from 19 initial submissions. They contain both classical and emerging topics of Graphics Recognition, namely symbol spotting; recognition in context; perceptual based approaches and grouping; low level processing; off-line to on-line and interactive systems; structure based approaches; performance evaluation and ground truthing; content based retrieval.
Book Synopsis Entertainment Computing - ICEC 2004 by : Matthias Rauterberg
Download or read book Entertainment Computing - ICEC 2004 written by Matthias Rauterberg and published by Springer. This book was released on 2004-08-04 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.