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The Geometry Of Implementation
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Book Synopsis New Structures for Physics by : Bob Coecke
Download or read book New Structures for Physics written by Bob Coecke and published by Springer. This book was released on 2011-01-15 with total page 1034 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume provides a series of tutorials on mathematical structures which recently have gained prominence in physics, ranging from quantum foundations, via quantum information, to quantum gravity. These include the theory of monoidal categories and corresponding graphical calculi, Girard’s linear logic, Scott domains, lambda calculus and corresponding logics for typing, topos theory, and more general process structures. Most of these structures are very prominent in computer science; the chapters here are tailored towards an audience of physicists.
Book Synopsis Computational Geometry by : Mark de Berg
Download or read book Computational Geometry written by Mark de Berg and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.
Download or read book AISTSSE 2018 written by Martina Restuati and published by European Alliance for Innovation. This book was released on 2019-10-04 with total page 1227 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the The 5th Annual International Seminar on Trends in Science and Science Education (AISTSSE) and The 2nd International Conference on Innovation in Education, Science and Culture (ICIESC), where held on 18 October 2018 and 25 September 2018 in same city, Medan, North Sumatera. Both of conferences were organized respectively by Faculty of Mathematics and Natural Sciences and Research Institute, Universitas Negeri Medan. The papers from these conferences collected in a proceedings book entitled: Proceedings of 5th AISTSSE. In publishing process, AISTSSE and ICIESC were collaboration conference presents six plenary and invited speakers from Australia, Japan, Thailand, and from Indonesia. Besides speaker, around 162 researchers covering lecturers, teachers, participants and students have attended in this conference. The researchers come from Jakarta, Yogyakarta, Bandung, Palembang, Jambi, Batam, Pekanbaru, Padang, Aceh, Medan and several from Malaysia, and Thailand. The AISTSSE meeting is expected to yield fruitful result from discussion on various issues dealing with challenges we face in this Industrial Revolution (RI) 4.0. The purpose of AISTSSE is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of innovation in education, science and culture. The presentation of such conference covering multi disciplines will contribute a lot of inspiring inputs and new knowledge on current trending about: Mathematical Sciences, Mathematics Education, Physical Sciences, Physics Education, Biological Sciences, Biology Education, Chemical Sciences, Chemistry Education, and Computer Sciences. Thus, this will contribute to the next young generation researches to produce innovative research findings. Hopely that the scientific attitude and skills through research will promote Unimed to be a well-known university which persist to be developed and excelled. Finally, we would like to express greatest thankful to all colleagues in the steering committee for cooperation in administering and arranging the conference. Hopefully these seminar and conference will be continued in the coming years with many more insight articles from inspiring research. We would also like to thank the invited speakers for their invaluable contribution and for sharing their vision in their talks. We hope to meet you again for the next conference of AISTSSE.
Book Synopsis Curricular Program Implementation in the Context of Randomized Field Trials by : Gloria Isabel Miller
Download or read book Curricular Program Implementation in the Context of Randomized Field Trials written by Gloria Isabel Miller and published by Stanford University. This book was released on 2011 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract curricular program implementation in the context of randomized field trials Gloria Isabel Miller This study examined three cases of commercially available curricular program implementations to determine if a unified approach to measuring the level of implementation was possible (proof of concept). Further, the study investigated whether the level of curriculum and implementation plan specificity made a difference to the strength of implementation achieved in classrooms; and described the implementation evolution in different contexts. The study sample consists of a total of 163 teachers in eight school districts across the United States. In each case teachers were randomly assigned to using the curricular innovation or their currently used materials and processes. The three cases, HS-Math, NewScience, and MathIntervention, were purposely chosen to represent three different points of curricular and implementation specificity and two different subject areas, math and science. Each case features a commercially available program that also had opportunities for teachers to use "electronic" technology to enhance their learning or to engage their students. The cases represent differing student grade levels. The cases are different enough to provide a range that exercises the measurement techniques introduced in this study so results can begin to generalize across curricular programs and grades. However, the cases are similar enough in research design, instrumentation, and data collection methods to make them comparable. A key contribution of this investigation is the creation of a framework to measure the level of implementation (the extent to which the teacher and students display the actions, behaviors, and interactions expected by using the innovation). The unified conceptual framework arrived at by using an Activity Theory perspective together with the analytical methods employed provide a way to view the rich complex interaction of implementation as a system with the larger system of the school organization. Data from the analysis revealed that variations in the level of implementation were no different regardless of the level of specificity. A strong finding of this work is that implementation evolves slowly even when the curricular program is scripted and coaching support is provided to teachers. The paper concludes with implications for policy and future research.
Book Synopsis SOFSEM 2002: Theory and Practice of Informatics by : William I. Grosky
Download or read book SOFSEM 2002: Theory and Practice of Informatics written by William I. Grosky and published by Springer Science & Business Media. This book was released on 2002-11-05 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 29th Conference on Current Trends in Theory and Practice of Informatics, SOFSEM 2002, held in Milovy, Czech Republic, in November 2002. The volume presents 10 invited lectures and the report on a panel discussion on GRID computing together with 11 revised full papers selected from 22 submissions. Among the topics covered are system design and testing related theory, distributed and parallel systems, type theory, multimedia, databases, computer vision, and soft computing.
Book Synopsis Automata Implementation by : Darrell Raymond
Download or read book Automata Implementation written by Darrell Raymond and published by Springer Science & Business Media. This book was released on 1997-06-18 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the strictly refereed post-workshop proceedings of the First International Workshop on Implementing Automata, WIA'96, held in London, Ontario, Canada, in August 1996. The volume presents 13 revised full papers together with an introduction and survey. The papers explore the use of software tools in formal language theory; various issues involved in the implementation of automata of all types are discussed. As the first book focusing on implementing automata, this collection of research papers defines the state of the art in the area. Generally speaking, the book advocates the practice of theory in computer science.
Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller
Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Book Synopsis Developing User Interfaces by : Dan R. Olsen
Download or read book Developing User Interfaces written by Dan R. Olsen and published by Morgan Kaufmann. This book was released on 1998 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Developing User Interfaces" is targeted at the programmer who will actually implement, rather than design, the user-interface. Useful to programmers using any language--no particular windowing system or toolkit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo-code. The basic concepts of traditional computer graphics such as drawing and 3D modeling are covered for readers without a computer graphics background.
Book Synopsis Springer Handbook of Geographic Information by : Wolfgang Kresse
Download or read book Springer Handbook of Geographic Information written by Wolfgang Kresse and published by Springer Nature. This book was released on 2022-06-24 with total page 985 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook provides an exhaustive, one-stop reference and a state-of-the-art description of geographic information and its use. This new, substantially updated edition presents a complete and rigorous overview of the fundamentals, methods and applications of the multidisciplinary field of geographic information systems. Designed to be a useful and readable desk reference book, but also prepared in various electronic formats, this title allows fast yet comprehensive review and easy retrieval of essential reliable key information. The Springer Handbook of Geographic Information is divided into three parts. Part A, Basics and Computer Science, provides an overview on the fundamentals, including descriptions of databases and encoding of geographic information. It also covers the underlying mathematical and statistics methods and modeling. A new chapter exemplifies the emerging use and analysis of big data in a geographic context. Part B offers rigorous descriptions of gathering, processing and coding of geographic information in a standardized way to allow interoperable use in a variety of systems; from traditional methods such as geodesy and surveying to state-of-the-art remote sensing and photogrammetry; from cartography to geospatial web services. Discussions on geosemantic interoperability and security of open distributed geospatial information systems complete the comprehensive coverage. The final part describes a wide array of applications in science, industry and society at large, such as agriculture, defense, transportation, energy and utilities, health and human services. The part is enhanced by new chapters on smart cities and building information modeling, as well as a complete overview of the currently available open-source geographic information systems. Using standardized international terminology, in accordance with ISO/TC 211 and INSPIRE, this handbook facilitates collaboration between different disciplines and is a must have for practitioners and new comers in industry and academia.
Book Synopsis Implementation and Application of Functional Languages by : Sven-Bodo Scholz
Download or read book Implementation and Application of Functional Languages written by Sven-Bodo Scholz and published by Springer Science & Business Media. This book was released on 2011-09-19 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 20th International Workshop on Implementation and Applications of Functional Languages, IFL 2008, held in Hatfield, UK, in September 2008. The 15 revised full papers presented were carefully reviewed and selected from 31 submissions. Topics of interest cover a wide range from novel language designs, theoretical underpinnings, compilation and optimisation techniques for diverse hardware architectures, to applications, programming techniques and novel tools.
Book Synopsis Interactive 3D Multimedia Content by : Wojciech Cellary
Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-07 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.
Book Synopsis Simulation of Material Processing: Theory, Methods and Application by : Ken-ichiro Mori
Download or read book Simulation of Material Processing: Theory, Methods and Application written by Ken-ichiro Mori and published by CRC Press. This book was released on 2001-01-01 with total page 1170 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains about 180 papers including seven keynotes presented at the 7th NUMIFORM Conference. It reflects the state-of-the-art of simulation of industrial forming processes such as rolling, forging, sheet metal forming, injection moulding and casting.
Book Synopsis Conceptual Modeling for Advanced Application Domains by : Shan Wang
Download or read book Conceptual Modeling for Advanced Application Domains written by Shan Wang and published by Springer. This book was released on 2005-01-14 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed joint proceedings of six internationl workshops held in conjunction with the 23rd International Conference on Conceptual Modeling, ER 2004, in Shanghai, China in November 2004. The 56 revised full papers presented were carefully reviewed and selected from 163 submissions. The papers are organized in topical sections on geographical conceptual modeling; spatial storage, indexing, and data consistency; spatial representation and spatial services; spatial queries and retrieval, Web information integration; Web information mining; conceptual models for Web information; Web information systems and Webservices; systems evolution support in conceptual modeling; temporal and evolution aspects in Internat-based information systems; schema evolution and versioning in data management; conceptual modeling of agents; agents applications; digital government systems; digital government technologies; e-business systems requirements engineering; and e-business processes and infrastructure.
Book Synopsis Philosophy of Space and Time by : Michael Whiteman
Download or read book Philosophy of Space and Time written by Michael Whiteman and published by Routledge. This book was released on 2014-06-03 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is Volume XVII of seventeen in a series on Metaphysics. Originally published in 1967, this is a phenomenological study into the philosophy of space and time and the inner constitution of nature and the theory of everything being 'simply located'.
Book Synopsis Parallel Computational Fluid Dynamics 2007 by : Ismail H. Tuncer
Download or read book Parallel Computational Fluid Dynamics 2007 written by Ismail H. Tuncer and published by Springer Science & Business Media. This book was released on 2009-04-21 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the 19th Annual Conference on Parallel Computational Fluid Dynamics held in Antalya, Turkey, in May 2007, the most recent developments and implementations of large-scale and grid computing were presented. This book, comprised of the invited and selected papers of this conference, details those advances, which are of particular interest to CFD and CFD-related communities. It also offers the results related to applications of various scientific and engineering problems involving flows and flow-related topics. Intended for CFD researchers and graduate students, this book is a state-of-the-art presentation of the relevant methodology and implementation techniques of large-scale computing.
Author :Association for Computing Machinery Publisher :Pearson Education ISBN 13 :9780897914536 Total Pages :380 pages Book Rating :4.9/5 (145 download)
Book Synopsis Conference Record of the Nineteenth Annual ACM SIGPLAN-SIGACT Symposium on Principles of Programming Languages by : Association for Computing Machinery
Download or read book Conference Record of the Nineteenth Annual ACM SIGPLAN-SIGACT Symposium on Principles of Programming Languages written by Association for Computing Machinery and published by Pearson Education. This book was released on 1992 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advanced Graphics Programming Using OpenGL by : Tom McReynolds
Download or read book Advanced Graphics Programming Using OpenGL written by Tom McReynolds and published by Elsevier. This book was released on 2005-02-17 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. - Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. - Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. - Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.