The Game Master's Book of Legendary Dragons

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Author :
Publisher : Game Master Series
ISBN 13 : 1956403051
Total Pages : 0 pages
Book Rating : 4.9/5 (564 download)

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Book Synopsis The Game Master's Book of Legendary Dragons by : Aaron Hübrich

Download or read book The Game Master's Book of Legendary Dragons written by Aaron Hübrich and published by Game Master Series. This book was released on 2022-10-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This incredible book details more than two dozen unique, heart-stopping dragons, plus dragon-kin, dragon-related organizations and magic - everything you need to make dragons the centerpiece of your campaign, full of mystery, terror and legendary excitement.

Legendary Dragons

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Publisher :
ISBN 13 : 9780578503981
Total Pages : 128 pages
Book Rating : 4.5/5 (39 download)

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Book Synopsis Legendary Dragons by : Aaron Hübrich

Download or read book Legendary Dragons written by Aaron Hübrich and published by . This book was released on 2019-07-31 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring back the mystery to Dragons and to make an ordinary Dragon encounter extraordinary! Legendary Dragons features NEW content for your 5th Edition game. You'll not only have brand new Legendary Dragons and their lore to throw at your players, but some new monsters, too.

The Game Master's Book of Random Encounters

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Author :
Publisher : Media Lab Books
ISBN 13 : 9781948174374
Total Pages : 256 pages
Book Rating : 4.1/5 (743 download)

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Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth

Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

The Game Master's Book of Non-Player Characters

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Author :
Publisher : Media Lab Books
ISBN 13 : 9781948174800
Total Pages : 272 pages
Book Rating : 4.1/5 (748 download)

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Book Synopsis The Game Master's Book of Non-Player Characters by : Jeff Ashworth

Download or read book The Game Master's Book of Non-Player Characters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2021-09-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

The Monsters Know What They're Doing

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1982122684
Total Pages : 560 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis The Monsters Know What They're Doing by : Keith Ammann

Download or read book The Monsters Know What They're Doing written by Keith Ammann and published by Simon and Schuster. This book was released on 2019-10-29 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

The Game Master's Book of Traps, Puzzles and Dungeons

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Author :
Publisher : Game Master Series
ISBN 13 : 1948174987
Total Pages : 0 pages
Book Rating : 4.9/5 (481 download)

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Book Synopsis The Game Master's Book of Traps, Puzzles and Dungeons by : Jeff Ashworth

Download or read book The Game Master's Book of Traps, Puzzles and Dungeons written by Jeff Ashworth and published by Game Master Series. This book was released on 2022-06-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.

The Book of Dragons & Other Mythical Beasts

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Author :
Publisher : Fair Winds Press
ISBN 13 : 9781931412179
Total Pages : 128 pages
Book Rating : 4.4/5 (121 download)

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Book Synopsis The Book of Dragons & Other Mythical Beasts by : Joe Nigg

Download or read book The Book of Dragons & Other Mythical Beasts written by Joe Nigg and published by Fair Winds Press. This book was released on 2002 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The beasts that inhabit the realms of ancient myth and folklore are among the most compelling creatures of imagination. This is a modern collection of animal lore in the tradition of natural histories, including beasts from all over the world.

MOAR! Monsters Know What They're Doing

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1982171340
Total Pages : 624 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis MOAR! Monsters Know What They're Doing by : Keith Ammann

Download or read book MOAR! Monsters Know What They're Doing written by Keith Ammann and published by Simon and Schuster. This book was released on 2022-01-04 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

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Author :
Publisher : National Geographic Books
ISBN 13 : 0786965622
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) by : Dungeons & Dragons

Download or read book Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2014-12-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Draconomicon

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Publisher :
ISBN 13 : 9780786928842
Total Pages : 0 pages
Book Rating : 4.9/5 (288 download)

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Book Synopsis Draconomicon by : Andy Collins

Download or read book Draconomicon written by Andy Collins and published by . This book was released on 2003-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An art-filled sourcebook for all things draconic in the Dungeons & Dragons world, this title includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. (Games/Gamebooks/Crosswords)

Book of the Righteous 5E

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Publisher :
ISBN 13 : 9781934547816
Total Pages : 0 pages
Book Rating : 4.5/5 (478 download)

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Book Synopsis Book of the Righteous 5E by : Aaron Loeb

Download or read book Book of the Righteous 5E written by Aaron Loeb and published by . This book was released on 2017-11-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This massive tomes provides more than 20 pick-up-and-play churches, whose organization and beliefs are described in lavish detail. These churches can be used in any campaign setting to bring a whole new level of detail to the religious characters. Plus, for those who don't have a complete cosmology in their game, The Book of the Righteous provides a comprehensive mythology that unifies all of the gods in the book.

Advanced Dungeons & Dragons, Dungeon Masters Guide

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Author :
Publisher : Conran Octopus
ISBN 13 : 9780935696028
Total Pages : 238 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Advanced Dungeons & Dragons, Dungeon Masters Guide by : Gary Gygax

Download or read book Advanced Dungeons & Dragons, Dungeon Masters Guide written by Gary Gygax and published by Conran Octopus. This book was released on 1979 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: TSR games and rules editor, preface by author, credits and acknowledgements, 16 appendices, glossary, afterword, a list of tables and charts, and index.

The Complete Guide to Creating Epic Campaigns

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Publisher :
ISBN 13 : 9781518413575
Total Pages : pages
Book Rating : 4.4/5 (135 download)

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Book Synopsis The Complete Guide to Creating Epic Campaigns by : Guy Sclanders

Download or read book The Complete Guide to Creating Epic Campaigns written by Guy Sclanders and published by . This book was released on 2018-10-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you design, manage, and adjust your campaign like a master storyteller. Designed for use in all role-playing systems, and for all genres, the book is packed with information on designing campaigns, epic villains and henchmen and for creating memorable NPCs. Used primarily in role-playing games like Dungeons and Dragons the book provides inside into any creative space that needs a world and a master plot!

Dragons

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Publisher : Simon and Schuster
ISBN 13 : 1440562164
Total Pages : 325 pages
Book Rating : 4.4/5 (45 download)

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Book Synopsis Dragons by : Doug Niles

Download or read book Dragons written by Doug Niles and published by Simon and Schuster. This book was released on 2013-08-18 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fantastic collection of draconic tradition! Since the Bronze Age, people have been fascinated, enchanted, and even frightened by tales of mystical dragons. With this book, you will unravel the history and mystery behind these serpentine beasts with folklore, mythology, and poetry from every tradition in the world. From the Slavic Zmey Gorynych, bearing its three fire-breathing heads, to J.R.R. Tolkien's Smaug, who laid entire towns to waste, the thrilling stories surrounding these fierce monsters are sure to captivate anyone who has ever dreamed of running into one during his or her travels. Whether you're interested in exploring the history and culture or just want to learn more about your favorite types of dragons, the legendary tales in this book will transport you to a time when these mythical creatures ruled the land, sea, and sky. Complete with hundreds of imaginative illustrations, Dragons reveals the magnificent beauty of these mesmerizing creatures as well as their terrifying power over civilizations.

Critical Role: Call of the Netherdeep (D&D Adventure Book)

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Author :
Publisher : National Geographic Books
ISBN 13 : 0786967862
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Critical Role: Call of the Netherdeep (D&D Adventure Book) by : Dungeons & Dragons

Download or read book Critical Role: Call of the Netherdeep (D&D Adventure Book) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2022-03-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An epic Critical Role campaign for the world’s greatest roleplaying game. The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. Inspired by the campaigns of the hit series Critical Role, this Dungeons & Dragons adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history. First major D&D adventure book within Critical Role’s world of Exandria, taking players from levels 3–12 Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean Bursting with lore and all new art depicting Exandria Includes a poster map of Ank’Harel Adds magic items, creatures, and introduces rival NPCs

Fizban's Treasury of Dragons (Dungeon & Dragons Book)

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Author :
Publisher : National Geographic Books
ISBN 13 : 0786967293
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Fizban's Treasury of Dragons (Dungeon & Dragons Book) by : Dungeons & Dragons

Download or read book Fizban's Treasury of Dragons (Dungeon & Dragons Book) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2021-10-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide. Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters. Introduces gem dragons to fifth edition! Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction

Dungeon Master's Guide II

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Publisher :
ISBN 13 : 9780786936878
Total Pages : 0 pages
Book Rating : 4.9/5 (368 download)

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Book Synopsis Dungeon Master's Guide II by : Jesse Decker

Download or read book Dungeon Master's Guide II written by Jesse Decker and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.