The Effects of Framing in Gamification

Download The Effects of Framing in Gamification PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3658169265
Total Pages : 77 pages
Book Rating : 4.6/5 (581 download)

DOWNLOAD NOW!


Book Synopsis The Effects of Framing in Gamification by : Florian Brühlmann

Download or read book The Effects of Framing in Gamification written by Florian Brühlmann and published by Springer. This book was released on 2017-01-09 with total page 77 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification.

The Effects of Gamification on Motivation and Performance

Download The Effects of Gamification on Motivation and Performance PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3658351950
Total Pages : 195 pages
Book Rating : 4.6/5 (583 download)

DOWNLOAD NOW!


Book Synopsis The Effects of Gamification on Motivation and Performance by : Anna Faust

Download or read book The Effects of Gamification on Motivation and Performance written by Anna Faust and published by Springer Nature. This book was released on 2021-08-24 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, Anna Faust examines the effects of gamification as a non-monetary incentive scheme on motivation and performance. A primary concern of managerial accounting are systems and practices that increase motivation, effort, and performance. However, in the field of management accounting and management control, previous research has focused on the effects of monetary incentives at the expense of non-monetary incentives. Gamification, as a non-monetary incentive scheme, has received little to no attention so far in the field of management accounting and management control. To address this gap, the author conducts three studies to investigate the influence of gamification on motivation and performance. Overall, this book offers new insights into the complexity of gamification as an incentive scheme.

Game Frame

Download Game Frame PDF Online Free

Author :
Publisher : Simon and Schuster
ISBN 13 : 1451611072
Total Pages : 226 pages
Book Rating : 4.4/5 (516 download)

DOWNLOAD NOW!


Book Synopsis Game Frame by : Aaron Dignan

Download or read book Game Frame written by Aaron Dignan and published by Simon and Schuster. This book was released on 2011-03-08 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.

The Effects of Cognitive Framing on Learning and the Game Play Experience

Download The Effects of Cognitive Framing on Learning and the Game Play Experience PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 86 pages
Book Rating : 4.:/5 (854 download)

DOWNLOAD NOW!


Book Synopsis The Effects of Cognitive Framing on Learning and the Game Play Experience by : Cote Theriault

Download or read book The Effects of Cognitive Framing on Learning and the Game Play Experience written by Cote Theriault and published by . This book was released on 2013 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on the Influence and Effectiveness of Gamification in Education

Download Handbook of Research on the Influence and Effectiveness of Gamification in Education PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1668442884
Total Pages : 869 pages
Book Rating : 4.6/5 (684 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on the Influence and Effectiveness of Gamification in Education by : Bernardes, Oscar

Download or read book Handbook of Research on the Influence and Effectiveness of Gamification in Education written by Bernardes, Oscar and published by IGI Global. This book was released on 2022-05-20 with total page 869 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.

Gamification Mindset

Download Gamification Mindset PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3030110788
Total Pages : 138 pages
Book Rating : 4.0/5 (31 download)

DOWNLOAD NOW!


Book Synopsis Gamification Mindset by : Ole Goethe

Download or read book Gamification Mindset written by Ole Goethe and published by Springer. This book was released on 2019-06-17 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a ‘gamification’ design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications’ abilities to immerse and change the user’s intrinsic and extrinsic motivations. Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.

The Business of Gamification

Download The Business of Gamification PDF Online Free

Author :
Publisher : Taylor & Francis
ISBN 13 : 1317581458
Total Pages : 252 pages
Book Rating : 4.3/5 (175 download)

DOWNLOAD NOW!


Book Synopsis The Business of Gamification by : Mikolaj Dymek

Download or read book The Business of Gamification written by Mikolaj Dymek and published by Taylor & Francis. This book was released on 2016-09-13 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As the number of individuals playing video games grows, there seem to be an acceptance of game mechanics elsewhere. Its effectiveness is highly dependent on both technical possibilities and cultural acceptance, two factors present today. The aim of The Business of Gamification is to critically analyze the practical and theoretical consequences of gamification. Practically, how has gamification been applied in businesses to this point, and what are the future scenarios? Theoretically, what are the contributions of gamification to existing academic knowledge? How does this change our understanding of how business are performing and its consequences, for organizations, consumers, and society in general? This edited volume contains new, and stringent, perspectives on how gamification is contextualized in business settings, both in theory as well as in practice. This book will provide a wealth of research for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

Research Anthology on Game Design, Development, Usage, and Social Impact

Download Research Anthology on Game Design, Development, Usage, and Social Impact PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1668475901
Total Pages : 2034 pages
Book Rating : 4.6/5 (684 download)

DOWNLOAD NOW!


Book Synopsis Research Anthology on Game Design, Development, Usage, and Social Impact by : Management Association, Information Resources

Download or read book Research Anthology on Game Design, Development, Usage, and Social Impact written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-10-07 with total page 2034 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Research Handbook on Information Systems and the Environment

Download Research Handbook on Information Systems and the Environment PDF Online Free

Author :
Publisher : Edward Elgar Publishing
ISBN 13 : 1802201866
Total Pages : 391 pages
Book Rating : 4.8/5 (22 download)

DOWNLOAD NOW!


Book Synopsis Research Handbook on Information Systems and the Environment by : Vanessa A. Cooper

Download or read book Research Handbook on Information Systems and the Environment written by Vanessa A. Cooper and published by Edward Elgar Publishing. This book was released on 2023-07-01 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive Research Handbook provides international perspectives on the role of information systems in environmental sustainability, drawing on ground-breaking research from leading scholars to predict future trends. Presenting in-depth studies which utilise a diverse range of research approaches and methods, this insightful Handbook provides a thorough examination of information systems research on environmental sustainability.

Gamification in Education and Business

Download Gamification in Education and Business PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319102087
Total Pages : 749 pages
Book Rating : 4.3/5 (191 download)

DOWNLOAD NOW!


Book Synopsis Gamification in Education and Business by : Torsten Reiners

Download or read book Gamification in Education and Business written by Torsten Reiners and published by Springer. This book was released on 2014-11-22 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.

Cognitive Behavioral Neuroscience in Organizational Settings

Download Cognitive Behavioral Neuroscience in Organizational Settings PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 349 pages
Book Rating : 4.3/5 (693 download)

DOWNLOAD NOW!


Book Synopsis Cognitive Behavioral Neuroscience in Organizational Settings by : Reddy, K. Jayasankara

Download or read book Cognitive Behavioral Neuroscience in Organizational Settings written by Reddy, K. Jayasankara and published by IGI Global. This book was released on 2024-06-17 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a world characterized by constant changes, organizations grapple with the complex task of understanding and enhancing human behavior within their ranks. The burgeoning interest in cognitive behavioral neuroscience (CBN) for unraveling the intricacies of organizational dynamics has paved the way for a groundbreaking shift. However, the application of CBN in Human Resource Development and Management (HRDM) remains in its infancy, creating a void between scientific inquiry and practical implementation. As organizations yearn for evidence-based strategies to enhance talent identification, team selection, training, and overall performance, a critical need emerges for a comprehensive guide that bridges this gap. Cognitive Behavioral Neuroscience in Organizational Settings is a groundbreaking book that illuminates the unexplored territory of CBN in HRDM. Positioned as a catalyst for change, this comprehensive guide serves as the linchpin connecting theoretical foundations with real-world applications. Seamlessly navigating through the basics of neuroscience, the anatomy and functions of the brain, and the role of neuroscience in organizational behavior, establishes the groundwork for a new academic discipline. By delving into higher cognitive processes, artificial intelligence integration, neuroscience methods, and CBN-based interventions, the book offers a roadmap to revolutionize how organizations understand, manage, and enhance their human capital.

ECEL 2019 18th European Conference on e-Learning

Download ECEL 2019 18th European Conference on e-Learning PDF Online Free

Author :
Publisher : Academic Conferences and publishing limited
ISBN 13 : 1912764415
Total Pages : pages
Book Rating : 4.9/5 (127 download)

DOWNLOAD NOW!


Book Synopsis ECEL 2019 18th European Conference on e-Learning by : Rikke Ørngreen

Download or read book ECEL 2019 18th European Conference on e-Learning written by Rikke Ørngreen and published by Academic Conferences and publishing limited. This book was released on 2019-11-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Activating and Engaging Learners and Teachers

Download Activating and Engaging Learners and Teachers PDF Online Free

Author :
Publisher : Narr Francke Attempto Verlag
ISBN 13 : 382330478X
Total Pages : 264 pages
Book Rating : 4.8/5 (233 download)

DOWNLOAD NOW!


Book Synopsis Activating and Engaging Learners and Teachers by : Carmen Amerstorfer

Download or read book Activating and Engaging Learners and Teachers written by Carmen Amerstorfer and published by Narr Francke Attempto Verlag. This book was released on 2023-03-13 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a nuanced, integrated understanding of EFL learning and instruction and investigates both learner and teacher perspectives on four thematically interconnected parts. Part I encompasses chapters on psychological aspects related to teaching and learning and presents the latest research on positive language education, teacher empathy, and well-being. Part II deals with EFL teaching methodology, specifically related to teaching pronunciation, language assessment, peer response, and strategy instruction. Part III addresses aspects of cultural learning including inter- and transculturality, digital citizenship, global learning, and cosmopolitanism. Part IV concerns teaching with literary texts, for instance, to reflect on social and political discourse, facilitate empowerment, imagine utopian or dystopian futures, and to bring non-Western narratives into language classrooms.

Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications 

Download Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications  PDF Online Free

Author :
Publisher : AHFE International
ISBN 13 : 1958651877
Total Pages : 1007 pages
Book Rating : 4.9/5 (586 download)

DOWNLOAD NOW!


Book Synopsis Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications  by : Tareq Ahram and Redha Taiar

Download or read book Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications  written by Tareq Ahram and Redha Taiar and published by AHFE International. This book was released on 2023-08-22 with total page 1007 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 10th International Conference on Human Interaction and Emerging Technologies, IHIET 2023, August 22-24, 2023, Université Côte d'Azur, Nice, France.

The World of Games: Technologies for Experimenting, Thinking, Learning

Download The World of Games: Technologies for Experimenting, Thinking, Learning PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031480201
Total Pages : 449 pages
Book Rating : 4.0/5 (314 download)

DOWNLOAD NOW!


Book Synopsis The World of Games: Technologies for Experimenting, Thinking, Learning by : Daria Bylieva

Download or read book The World of Games: Technologies for Experimenting, Thinking, Learning written by Daria Bylieva and published by Springer Nature. This book was released on 2023-12-25 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

Framing Play Design

Download Framing Play Design PDF Online Free

Author :
Publisher : Bis Publishers
ISBN 13 : 9789063695729
Total Pages : 0 pages
Book Rating : 4.6/5 (957 download)

DOWNLOAD NOW!


Book Synopsis Framing Play Design by : Sune Gudiksen

Download or read book Framing Play Design written by Sune Gudiksen and published by Bis Publishers. This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many decades, play has been placed outside of learning spheres and only meant for children. What can be observed now is a revival of the phenomenal characteristics and potentials found in strong play experiences across life-long learning target groups and applied situations as well as broadly in the product, service and experience development industry. The effect play can have on participants and surroundings can be extremely effective. This book provides operational design guidelines on how to find strong balances in the making of specific play-based designs as well as how to involve users and stakeholders in the process of play design making. Through curious mindsets and surprising features, designers, learners and innovators are moved to new types of perspectives, approaches, beliefs and routines. This is considered to be a vital ingredient in the 21st century and of the coming decade because of rapid changes in school sectors and industry markets. This book provides frameworks and theories at a more operational level, which can guide those interested in designing for particular play experiences at a hands-on level.

The Gamification of Work

Download The Gamification of Work PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1786301237
Total Pages : 212 pages
Book Rating : 4.7/5 (863 download)

DOWNLOAD NOW!


Book Synopsis The Gamification of Work by : Emmanuelle Savignac

Download or read book The Gamification of Work written by Emmanuelle Savignac and published by John Wiley & Sons. This book was released on 2017-02-21 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.