The Effect of Video Gaming on Physical Activity Among Nursing Home Residents

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ISBN 13 :
Total Pages : 154 pages
Book Rating : 4.:/5 (979 download)

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Book Synopsis The Effect of Video Gaming on Physical Activity Among Nursing Home Residents by : Tomika M. Williams

Download or read book The Effect of Video Gaming on Physical Activity Among Nursing Home Residents written by Tomika M. Williams and published by . This book was released on 2016 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: "There are approximately 1.5 million residents living in nursing homes in the United States. For those living in this environment, opportunities to participate in health promoting behaviors, such as physical activity, have been limited (Kayser-Jones, 2009). The use of video game technology is now being used related to health and health benefits with older adults (Primack et al., 2012). Because there have been limited research studies conducted in long-term care environments related to physical activity and health promotion, current research is needed to further explore these phenomena. The purposes of this study were as follows: (1) to describe the use of video game technology, specifically the Nintendo Wii, with older adults living in long term care facilities; (2) to determine if there is a relationship among personal factors, perceived barriers, perceived benefits, perceived self-efficacy, and physical activity; and (3) to examine the effects of this video game technology perceived barriers, perceived benefits, and perceived self-efficacy for physical activity using a 6-week intervention with nursing home residents. Pender's Promotion Model was used as a guiding framework for this study. Twenty-four participants, primarily Caucasian (n=20, 83.3%) women (n=16, 66.7%) were recruited from four nursing homes in and around central North Carolina. Prior to the start of the intervention, data were collected by face to face interviews on current self-reported level of physical activity and prior use of a technological device, as well as other pre-intervention measures. The majority of the sample reported being very physically active and had prior experience using a technological device. The intervention period lasted for 6 weeks, meeting twice per week for 45 minute sessions. The sessions included a 15 minute educational component followed by 30 minutes of Nintendo Wii game play. From the data gathered prior to the intervention, it was ascertained that the majority of the study participants reported currently engaging in physical activity (87.4%). Many of the participants (83.3%) reported prior use of a technological device, with the computer being the most commonly reported. Using the scores from the multiple regression analysis (F (6, 22) = 2.49, p =.07, R2 = .48, R2Adjusted = .29) revealed no significant predictors of physical activity at posttest. Paired t-tests revealed no significant change in key variables between before and after intervention. Although the study the findings were not statistically significant, the intervention provided some useful clinical information that can be used in the development of future physical activity programs for residents in long-term care facilities. The use of video games with older adults is a feasible, inexpensive method to assist them in physical activity maintenance. Initiating interventions that are tailored to older adults, focused on health promoting behaviors such as physical activity, within long-term care facilities can help reduce to maintain the functional ability of residents in long-term care."--Abstract from author supplied metadata.

Technology in Physical Activity and Health Promotion

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Publisher : Routledge
ISBN 13 : 1315526158
Total Pages : 277 pages
Book Rating : 4.3/5 (155 download)

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Book Synopsis Technology in Physical Activity and Health Promotion by : Zan Gao

Download or read book Technology in Physical Activity and Health Promotion written by Zan Gao and published by Routledge. This book was released on 2017-05-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging technologies in physical activity and health, considering technological interventions within the dominant theoretical frameworks, exploring the challenges of integrating technology into physical activity promotion and offering solutions for its implementation. Technology in Physical Activity and Health Promotion occupies a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through a range of media, including: social media mobile apps global positioning and geographic information systems wearables active videogames (exergaming) virtual reality settings. Offering a logical and clear critique of technology in physical activity and health promotion, this book will serve as an essential reference for upper-level undergraduates, postgraduate students and scholars working in public health, physical activity and health and kinesiology, and healthcare professionals.

Introduction to Health Behavior Theory

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Publisher : Jones & Bartlett Learning
ISBN 13 : 1284125114
Total Pages : 317 pages
Book Rating : 4.2/5 (841 download)

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Book Synopsis Introduction to Health Behavior Theory by : Hayden

Download or read book Introduction to Health Behavior Theory written by Hayden and published by Jones & Bartlett Learning. This book was released on 2017-12 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Health Behavior Theory, Third Edition is designed to provide students with an easy to understand, interesting, and engaging introduction to the theoretical basis of health education. Written with the undergraduate in mind, the text uses comprehensive and accessible explanations to help students understand what theory is, how theories are developed, and what factors influence health behavior theory.

Introduction to Health Behavior Theory

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Publisher : Jones & Bartlett Learning
ISBN 13 : 1284157180
Total Pages : 308 pages
Book Rating : 4.2/5 (841 download)

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Book Synopsis Introduction to Health Behavior Theory by : Joanna Hayden

Download or read book Introduction to Health Behavior Theory written by Joanna Hayden and published by Jones & Bartlett Learning. This book was released on 2017-11-27 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Health Behavior Theory, Third Edition is designed to provide students with an easy to understand, interesting, and engaging introduction to the theoretical basis of health education. Written with the undergraduate in mind, the text uses comprehensive and accessible explanations to help students understand what theory is, how theories are developed, and what factors influence health behavior theory.

Human Movement and Motor Control in the Natural Environment

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Publisher : Frontiers Media SA
ISBN 13 : 2832526187
Total Pages : 222 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis Human Movement and Motor Control in the Natural Environment by : Peter A Federolf

Download or read book Human Movement and Motor Control in the Natural Environment written by Peter A Federolf and published by Frontiers Media SA. This book was released on 2023-06-08 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: The basic understanding of human movement and control of human movement stems largely from laboratory measurements where human movement can be quantified with high precision and accuracy, but where the artificial environment compromises ecological validity. A good example for this issue was demonstrated in a recent investigation; specifically that the walking gait pattern of healthy individuals in a laboratory changed as a function of how many researchers were present during the experiment. Observations like these underscore that study volunteers adapt their behavior to the specific laboratory environment and warrant the question of how well we can transfer our lab-based understanding of gait patterns and the underlying neuromuscular control system to walking during daily living. Another research area where lab-based movement assessments have led to conflicting findings is the field of sports injury prevention: Many neuromuscular training programs have been shown to be effective in reducing the sport injury rate in athletes by 30-50% or more in a variety of different multi-directional sports. Nevertheless, lab-based assessments of the same athletes who completed those training programs were often not able to detect improvements in motor control of sport-specific movements or a reduction in joint loading, two factors thought to be closely linked with sport injury risk. This disconnect suggests that lab-based assessments of movement and motor control are often poor indicators of player behavior during real-game scenarios and may limit our ability to screen athletes for injury risk or monitor their progress in rehabilitation. These examples highlight that we should strive for the assessment and investigation of human movement and motor control in natural environments, i.e. where individuals, patients, athletes, or other groups of interest perform, explore, and interact under real-world conditions.

Proceedings of the Sixth Australasian Conference on Interactive Entertainment

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Publisher : Yusuf Pisan
ISBN 13 : 1450300103
Total Pages : 105 pages
Book Rating : 4.4/5 (53 download)

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Book Synopsis Proceedings of the Sixth Australasian Conference on Interactive Entertainment by : Malcolm Ryan

Download or read book Proceedings of the Sixth Australasian Conference on Interactive Entertainment written by Malcolm Ryan and published by Yusuf Pisan. This book was released on 2009-12-17 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

The Effects of Video Game Tournament Play on the Level of Morale of Geriatric Residents in a Nursing Home Setting

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Publisher :
ISBN 13 :
Total Pages : 92 pages
Book Rating : 4.:/5 (133 download)

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Book Synopsis The Effects of Video Game Tournament Play on the Level of Morale of Geriatric Residents in a Nursing Home Setting by : Lorene Olson

Download or read book The Effects of Video Game Tournament Play on the Level of Morale of Geriatric Residents in a Nursing Home Setting written by Lorene Olson and published by . This book was released on 1985 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming

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Publisher :
ISBN 13 : 9781634850278
Total Pages : 0 pages
Book Rating : 4.8/5 (52 download)

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Book Synopsis Gaming by : Louise Hogan

Download or read book Gaming written by Louise Hogan and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming is continuing to grow into one of the largest entertainment industries, not only in North America but also in the entire world. It has been estimated that, as of early 2015, nearly one-third (115 million) of Americans are playing video games. There is an average of two gamers in a United States household, and 80% of these households own at least one device that plays video games (Entertainment Software Association, 2015). The average gamer spends eight hours a week playing video games, with more hard-core gamers playing, on average, thirty hours a week (ESRB, 2010). Depending on the genre, video games can require a considerable time investment, often far beyond the time required to consume other entertainment media. This is especially the case with online-based video games (Yee, 2006). As a result, video games can significantly affect intimate relationships. The first chapter of this book discusses implications of video games for a couple's emotional health. Chapter Two examines the existing literature on active gaming and physical activity, and addresses game design components that have the potential to impact psychological factors such as motivation, emotions and well-being that may promote or deter long-term game play and physical activity behavior. Chapter Three systematically summarises and evaluates the effectiveness of exergaming on fundamental movement skill competence among children and young adults. Chapter Four reviews some neuroimaging internet gaming disorder (IGD) studies and discusses the findings. The book concludes with a commentary on internet gaming disorders and its impact on the children who play.

Physical Activity in Older People Living in Residential Aged-care

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ISBN 13 :
Total Pages : 460 pages
Book Rating : 4.:/5 (973 download)

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Book Synopsis Physical Activity in Older People Living in Residential Aged-care by : Margaret Lynne Taylor

Download or read book Physical Activity in Older People Living in Residential Aged-care written by Margaret Lynne Taylor and published by . This book was released on 2016 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Regular physical activity for older people is essential for optimal physical and mental health; specifically, a reduction of falls risk and injuries from falls, prevention or mitigation of functional limitations, and also as an effective therapy for many chronic diseases and decreases mortality risk. Accurate measurement of physical activity of this population is important for both surveillance purposes and evaluation of intervention effectiveness. This thesis addresses both measurement and intervention topics in older people living in long-term residential aged-care...

Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care

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Publisher : IGI Global
ISBN 13 : 1466639911
Total Pages : 1387 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care by : Cruz-Cunha, Maria Manuela

Download or read book Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2013-04-30 with total page 1387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the use of ICT tools, such as the internet, portals, and telecommunication devices, the quality of healthcare has improved in local and global health; aiding in the development of a sustainable economy. Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care brings together a valuable research collection on ICT elements needed to improve communication and collaboration between global health institutes, public and private organizations, and foundations. Highlighting the adoption and success factors in the development of technologies for healthcare, this book is essential for IT professionals, technology solution providers, researchers, and students interested in technology and its relationship with healthcare and social services.

The Effects of Videogame Play on Nursing Home Residents' Emotional Well-being and Affiliative Behavior

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Publisher :
ISBN 13 :
Total Pages : 144 pages
Book Rating : 4.:/5 (121 download)

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Book Synopsis The Effects of Videogame Play on Nursing Home Residents' Emotional Well-being and Affiliative Behavior by : Sharon Green Spector

Download or read book The Effects of Videogame Play on Nursing Home Residents' Emotional Well-being and Affiliative Behavior written by Sharon Green Spector and published by . This book was released on 1984 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Physical Activity: An Optimizer of the Neurophysiological System?

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Publisher : Frontiers Media SA
ISBN 13 : 2889715914
Total Pages : 124 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis Physical Activity: An Optimizer of the Neurophysiological System? by : Juan Pedro Fuentes

Download or read book Physical Activity: An Optimizer of the Neurophysiological System? written by Juan Pedro Fuentes and published by Frontiers Media SA. This book was released on 2022-01-24 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual Simulation in Nursing Education

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Publisher : Springer Publishing Company
ISBN 13 : 0826169643
Total Pages : 319 pages
Book Rating : 4.8/5 (261 download)

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Book Synopsis Virtual Simulation in Nursing Education by : Randy M. Gordon, DNP, FNP-BC

Download or read book Virtual Simulation in Nursing Education written by Randy M. Gordon, DNP, FNP-BC and published by Springer Publishing Company. This book was released on 2018-04-28 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn best practices for successfully integrating virtual simulation into nursing curriculum Written for students in nurse educator programs, nursing faculty, and other health care educators, Virtual Simulation in Nursing Education unpacks the necessary tools for successful integration of technology into nursing programs. The benefits of virtual simulation in nursing education are innumerable: less expensive, easier to access, and location independent compared with nondigital simulations. Yet the evolving nature of both curricula and technology complicates the implementation of a coherent integration plan. Success requires a coordinated impetus from faculty, administrators, and students to enrich a technologically enhanced learning landscape. With a practical, how-to focus, this book describes the unique dynamics and demands of using virtual simulation as a core teaching method and focuses on the best practices for integrating this technology into the nursing curriculum. The first text to detail systematic strategies for faculty, students, and administrators, Virtual Simulation in Nursing Education examines the most effective teaching methods and activities, discusses challenges and pitfalls to integrating virtual simulation into a curriculum, and examines how learning outcomes are met. With an eye toward motivating students to embrace technology throughout their careers, content illustrates how students can leverage technologies to maximize learning and support practice. Replete with savvy tips from virtual simulation experts, chapters include exemplars that present the models in real-life scenarios, and clinical reasoning questions to reinforce learning. Key Features: Accompanied by an Instructor’s Manual and PowerPoint slides Teaches students of nurse educator programs, nurse educators, and administrators how to successfully use virtual simulation Provides useful tools, best practices, and savvy strategies for integrating technology into the curriculum Includes examples and clinical reasoning questions to reinforce content Demonstrates how students can maximize learning and support practice with virtual simulation technology Provides a firm foundation for students to embrace technology throughout their careers

The Effects of Physical Activity on the Body Image of Nursing Home Residents

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ISBN 13 :
Total Pages : 122 pages
Book Rating : 4.:/5 (421 download)

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Book Synopsis The Effects of Physical Activity on the Body Image of Nursing Home Residents by : Marjorie Johnson Olson

Download or read book The Effects of Physical Activity on the Body Image of Nursing Home Residents written by Marjorie Johnson Olson and published by . This book was released on 1975 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

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Publisher : IGI Global
ISBN 13 : 1466636742
Total Pages : 382 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare by : Klaus Bredl

Download or read book Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare written by Klaus Bredl and published by IGI Global. This book was released on 2013-03-31 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Handbook of Research on Innovations in the Diagnosis and Treatment of Dementia

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Publisher : IGI Global
ISBN 13 : 1466682353
Total Pages : 539 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Innovations in the Diagnosis and Treatment of Dementia by : Bamidis, Panagiotis D.

Download or read book Handbook of Research on Innovations in the Diagnosis and Treatment of Dementia written by Bamidis, Panagiotis D. and published by IGI Global. This book was released on 2015-03-31 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology is playing an increasing role in the lives of the elderly. One of the most prevalent developments for the aging population is the use of technological innovations for intervention and treatment of individuals with mental impairments. The Handbook of Research on Innovations in the Diagnosis and Treatment of Dementia offers empirical research and theoretical analyses on the cognitive impairment of the aging. Featuring studies in gerotechnology, this book is an essential resource for researchers, students, and practitioners in the field of geriatrics who are interested in the emerging research, clinical practices, therapy, and technological innovations concerning the development and treatment of dementia.

Encyclopedia of Computer Graphics and Games

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Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA