Self and Identity

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Author :
Publisher : Oxford University Press
ISBN 13 : 0190282703
Total Pages : 256 pages
Book Rating : 4.1/5 (92 download)

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Book Synopsis Self and Identity by : Richard D. Ashmore

Download or read book Self and Identity written by Richard D. Ashmore and published by Oxford University Press. This book was released on 1997-05-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Self and identity have been important yet volatile notions in psychology since its formative years as a scientific discipline. Recently, psychologists and other social scientists have begun to develop and refine the conceptual and empirical tools for studying the complex nature of self. This volume presents a critical analysis of fundamental issues in the scientific study of self and identity. These chapters go much farther than merely taking stock of recent scientific progress. World-class social scientists from psychology, sociology and anthropology present new and contrasting perspectives on these fundamental issues. Topics include the personal versus social nature of self and identity, multiplicity of selves versus unity of identity, and the societal, cultural, and historical formation and expression of selves. These creative contributions provide new insights into the major issues involved in understanding self and identity. As the first volume in the Rutgers Series on Self and Social Identity, the book sets the stage for a productive second century of scientific analysis and heightened understanding of self and identity. Scholars and advanced students in the social sciences will find this highly informative and provocative reading. Dr. Richard D. Ashmore is a professor and Dr. Lee Jussim is an associate professor in the Department of Psychology at Rutgers University, New Brunswick, New Jersey.

The Unity of Combinatorics

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Author :
Publisher : American Mathematical Soc.
ISBN 13 : 1470465094
Total Pages : 353 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis The Unity of Combinatorics by : Ezra Brown

Download or read book The Unity of Combinatorics written by Ezra Brown and published by American Mathematical Soc.. This book was released on 2021-04-05 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combinatorics, or the art and science of counting, is a vibrant and active area of pure mathematical research with many applications. The Unity of Combinatorics succeeds in showing that the many facets of combinatorics are not merely isolated instances of clever tricks but that they have numerous connections and threads weaving them together to form a beautifully patterned tapestry of ideas. Topics include combinatorial designs, combinatorial games, matroids, difference sets, Fibonacci numbers, finite geometries, Pascal's triangle, Penrose tilings, error-correcting codes, and many others. Anyone with an interest in mathematics, professional or recreational, will be sure to find this book both enlightening and enjoyable. Few mathematicians have been as active in this area as Richard Guy, now in his eighth decade of mathematical productivity. Guy is the author of over 300 papers and twelve books in geometry, number theory, graph theory, and combinatorics. In addition to being a life-long number-theorist and combinatorialist, Guy's co-author, Ezra Brown, is a multi-award-winning expository writer. Together, Guy and Brown have produced a book that, in the spirit of the founding words of the Carus book series, is accessible “not only to mathematicians but to scientific workers and others with a modest mathematical background.”

Game Engine Architecture

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Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Unity in Action

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638356211
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Abiding in the Vine / Unity - Curriculum Group Companion Workbook

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Author :
Publisher : Living Waters
ISBN 13 : 9781736058817
Total Pages : 82 pages
Book Rating : 4.0/5 (588 download)

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Book Synopsis Abiding in the Vine / Unity - Curriculum Group Companion Workbook by : Richard Case

Download or read book Abiding in the Vine / Unity - Curriculum Group Companion Workbook written by Richard Case and published by Living Waters. This book was released on 2021-04-13 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: This workbook is a companion workbook for the All For Jesus - Living Waters On-line Course that is to be used when reviewing the course in a group setting; The other workbook has complete and thorough explanations vs. this one that provides the opportunity for groups to process together before the individual participant receives in the Workbook itself all the more detailed explanation of the verses. This workbook gives the Scripture, the questions to discuss and blank space for the participant to fill out.

Recovering the Unity of the Bible

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Author :
Publisher : Harper Collins
ISBN 13 : 0310320240
Total Pages : 258 pages
Book Rating : 4.3/5 (13 download)

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Book Synopsis Recovering the Unity of the Bible by : Walter C. Kaiser, Jr.

Download or read book Recovering the Unity of the Bible written by Walter C. Kaiser, Jr. and published by Harper Collins. This book was released on 2009 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new book Walt Kaiser makes the case for the unity of the Bible. The theological unity of the Bible celebrates the diversity of the Bible, but does so with the conviction that even though that unity can be tested historically, ethically, and otherwise, it has not detracted from the central case for the theological harmony that is found in the text. This has been the general conclusion of two millennia of Judo-Christian exegesis.

Until Unity: Study Guide

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Author :
Publisher : David C Cook
ISBN 13 : 0830782842
Total Pages : 67 pages
Book Rating : 4.8/5 (37 download)

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Book Synopsis Until Unity: Study Guide by : Francis Chan

Download or read book Until Unity: Study Guide written by Francis Chan and published by David C Cook. This book was released on 2021-07-01 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Christians cannot remain indifferent to the divisions in the Church today. In this study guide companion, Chan draws on the gospel infused message of Until Unity to remind readers that Church unity is not optional. This study guide includes: Deeper exploration of every chapter in Until Unity Free original videos with Francis Chan Tips for leading and participating in a small group Scripture passages and reflection questions Prompts for group and individual prayer Chan’s emphasis on worship and praise, along with his passionate teaching, make this guide a unique and life-changing exploration of why unity is not just God’s wish for His Church—it’s His command.

One

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Publisher : Oxford University Press, USA
ISBN 13 : 0199688257
Total Pages : 281 pages
Book Rating : 4.1/5 (996 download)

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Book Synopsis One by : Graham Priest

Download or read book One written by Graham Priest and published by Oxford University Press, USA. This book was released on 2014-02 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores philosophical questions concerning the one and the many, covering a wide range of issues in metaphysics and deploying techniques of paraconsistent logic while bringing together traditions of Western and Asian thought.

The Unity of Consciousness

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Author :
Publisher : Oxford University Press
ISBN 13 : 0191639885
Total Pages : pages
Book Rating : 4.1/5 (916 download)

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Book Synopsis The Unity of Consciousness by : Tim Bayne

Download or read book The Unity of Consciousness written by Tim Bayne and published by Oxford University Press. This book was released on 2012-10-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Unity of Consciousness Tim Bayne draws on philosophy, psychology, and neuroscience in defence of the claim that consciousness is unified. In the first part of the book Bayne develops an account of what it means to say that consciousness is unified. Part II applies this account to a variety of cases - drawn from both normal and pathological forms of experience - in which the unity of consciousness is said to break down. Bayne argues that the unity of consciousness remains intact in each of these cases. Part III explores the implications of the unity of consciousness for theories of consciousness, for the sense of embodiment, and for accounts of the self. In one of the most comprehensive examinations of the topic available, The Unity of Consciousness draws on a wide range of findings within philosophy and the sciences of the mind to construct an account of the unity of consciousness that is both conceptually sophisticated and scientifically informed.

Pluralism and Unity?

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Author :
Publisher : Routledge
ISBN 13 : 0429903154
Total Pages : 300 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis Pluralism and Unity? by : Jorge Canestri

Download or read book Pluralism and Unity? written by Jorge Canestri and published by Routledge. This book was released on 2018-02-10 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: A major challenge for the future of psychoanalysis as a science and as a profession, both in theory and in practice, is the ongoing development of conceptual, clinical and empirical research. This volume brings together some of the foremost contributors to this complex issue and should be of interest to all who are interested in the fundamental nature of the discipline of psychoanalysis and its continued growth and health.

Unity in Diversity

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Author :
Publisher : Much-in-Little
ISBN 13 : 9789071484988
Total Pages : 167 pages
Book Rating : 4.4/5 (849 download)

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Book Synopsis Unity in Diversity by : Benjamin Creme

Download or read book Unity in Diversity written by Benjamin Creme and published by Much-in-Little. This book was released on 2012-07-01 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Artificial Intelligence for Humans

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781493682225
Total Pages : 0 pages
Book Rating : 4.6/5 (822 download)

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Book Synopsis Artificial Intelligence for Humans by : Jeff Heaton

Download or read book Artificial Intelligence for Humans written by Jeff Heaton and published by Createspace Independent Publishing Platform. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: « Artifical Intelligence for Humans is a book series meant to teach AI to those readers who lack an extensive mathematical background. The reader only needs knowledge of basic college algebra and computer programming. Additional topics are thoroughly explained. Every chapter also includes a programming example. Examples are currently provided in Java, C#, and Python. Other languages are planned. »--

Unity Games by Tutorials Second Edition

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Publisher :
ISBN 13 : 9781942878353
Total Pages : 634 pages
Book Rating : 4.8/5 (783 download)

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Book Synopsis Unity Games by Tutorials Second Edition by : Raywenderlich Com Team

Download or read book Unity Games by Tutorials Second Edition written by Raywenderlich Com Team and published by . This book was released on 2017-11-16 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Make Games with the Unity game engine! Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner. By the time you're finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game. Topics Covered in Unity Games by Tutorials: GameObjects: Learn about basic building blocks used to create your game. Components: Customize your GameObjects by the way of components. Physics: Unleash the power of the built-in physics engine. Animation: Learn how to bring your models to life through Unity's animation system. Sound: Add depth to your games through Unity's powerful audio tools. Pathfinding: Learn about the pathfinding system to give direction to your monsters. User Interface: Provide custom user interfaces for players to use in your game. Virtual Reality: Convert one of your games to be played in Virtual Reality. Modeling: Learn the basics of Blender and how to create and animate your creations. Publishing: Learn how to export your game to your computer, web, and mobile devices. Unity 2D: A deep walkthrough on Unity's 2D system. And much more including a C# quick start guide, a Unity API overview, and saving game dat

The Theory of Unity

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Author :
Publisher :
ISBN 13 : 9780963857224
Total Pages : 223 pages
Book Rating : 4.8/5 (572 download)

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Book Synopsis The Theory of Unity by : David E. Pressler

Download or read book The Theory of Unity written by David E. Pressler and published by . This book was released on 1996 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unity 3D Game Development

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Publisher : Packt Publishing Ltd
ISBN 13 : 1801077231
Total Pages : 371 pages
Book Rating : 4.8/5 (1 download)

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Book Synopsis Unity 3D Game Development by : Anthony Davis

Download or read book Unity 3D Game Development written by Anthony Davis and published by Packt Publishing Ltd. This book was released on 2022-08-29 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook Description This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios. Within Unity 3D Game Development, you will learn to: Design and build 3D characters, and the game environmentThink about the users' interactions with your gameDevelop the interface and apply visual effects to add an emotional connection to your worldGrasp a solid foundation of sound design, animations, and lightning to your creationsBuild, test, and add final touches The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book. What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuckWho this book is for Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.

Select Cases and Other Authorities on the Law of Property

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Publisher :
ISBN 13 :
Total Pages : 718 pages
Book Rating : 4.:/5 (41 download)

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Book Synopsis Select Cases and Other Authorities on the Law of Property by : John Chipman Gray

Download or read book Select Cases and Other Authorities on the Law of Property written by John Chipman Gray and published by . This book was released on 1905 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Case Studies in Unity

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Publisher :
ISBN 13 : 9780840112224
Total Pages : 128 pages
Book Rating : 4.1/5 (122 download)

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Book Synopsis Case Studies in Unity by : Robert M. Jeffery

Download or read book Case Studies in Unity written by Robert M. Jeffery and published by . This book was released on 1972 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: