The Beginners Guide To Action and Adventure Games

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Author :
Publisher : IMU Ventures Publishing
ISBN 13 :
Total Pages : 36 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Beginners Guide To Action and Adventure Games by : Cora Pollard

Download or read book The Beginners Guide To Action and Adventure Games written by Cora Pollard and published by IMU Ventures Publishing. This book was released on with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!

Role Playing Games

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Publisher : Game On!
ISBN 13 : 9781786374097
Total Pages : 32 pages
Book Rating : 4.3/5 (74 download)

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Book Synopsis Role Playing Games by : Kirsty Holmes

Download or read book Role Playing Games written by Kirsty Holmes and published by Game On!. This book was released on 2019-03 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Pathfinder Lost Omens

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Publisher :
ISBN 13 : 9781640782785
Total Pages : 0 pages
Book Rating : 4.7/5 (827 download)

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Book Synopsis Pathfinder Lost Omens by :

Download or read book Pathfinder Lost Omens written by and published by . This book was released on 2020-10-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer

Dungeons & Dragons For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0764599240
Total Pages : 434 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Dungeons & Dragons For Dummies by : Bill Slavicsek

Download or read book Dungeons & Dragons For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2005-04-08 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

Starfinder Roleplaying Game: Beginner Box

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Publisher :
ISBN 13 : 9781640781238
Total Pages : 0 pages
Book Rating : 4.7/5 (812 download)

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Book Synopsis Starfinder Roleplaying Game: Beginner Box by : Amanda Hamon Kunz

Download or read book Starfinder Roleplaying Game: Beginner Box written by Amanda Hamon Kunz and published by . This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spil. Kom nemt på eventyr i rummet med science fantasy rollespillet Starfinder, som introducerer en verden af eventyr, magi og rumskibe

Compute!'s Guide to Adventure Games

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Author :
Publisher : Compute
ISBN 13 : 9780942386677
Total Pages : 203 pages
Book Rating : 4.3/5 (866 download)

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Book Synopsis Compute!'s Guide to Adventure Games by : Gary McGath

Download or read book Compute!'s Guide to Adventure Games written by Gary McGath and published by Compute. This book was released on 1984 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Programming Using Qt: Beginner's Guide

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Publisher : Packt Publishing Ltd
ISBN 13 : 1782168885
Total Pages : 512 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Game Programming Using Qt: Beginner's Guide by : Witold Wysota

Download or read book Game Programming Using Qt: Beginner's Guide written by Witold Wysota and published by Packt Publishing Ltd. This book was released on 2016-01-29 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.

Gaming the Past

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Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Directing Video Games

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Publisher : Illusion Road
ISBN 13 : 0998637521
Total Pages : 236 pages
Book Rating : 4.9/5 (986 download)

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Book Synopsis Directing Video Games by : Brian Allgeier

Download or read book Directing Video Games written by Brian Allgeier and published by Illusion Road. This book was released on 2017-05-06 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does a video game director actually do? What guiding principles do they follow while leading a team of game creators? Longtime Ratchet & Clank director, Brian Allgeier, boils down his decades of experience into 101 fully illustrated tips. Written for both aspiring and experienced creative leaders, this book covers the expansive and multi-faceted role of the director, from developing the initial vision to key methods on tackling design, story development, and production challenges. 5 essential qualities of a creative director: 1. Hold the Vision 2. Provide Structure 3. Keep a Creative Toolbox 4. Lead Effectively 5. Know Production For those who are curious about what it takes to be a video game director or want learn more about the art of creative collaboration, this book covers the basic principles for leading and inspiring a team to make great games. "Directing Video Games is a literal loot drop of knowledge, decades of experience concisely and expertly crafted into 101 densely packed tips. Even a page — with no exaggeration — can be transformative to a project’s success." —Brenda Romero, Award winning game designer "This book is one of a kind, and is essential reading for anyone who wants to lead the creation of a video game. It's full of great visuals and excellent advice, and belongs on every game director's bookshelf." —Richard Lemarchand, Associate Professor in the Interactive Media Division, USC "Born of expansive experience, this is a comprehensive book that both beginners and seasoned developers should keep at their side." —Michael John, Program Director of Games and Playable Media, UCSC "Brian has managed an incredible thing—to present a broadly complex, multi-faceted role in bite-sized, easy to digest nuggets of sage advice." —Marcus Smith, Creative Director of Resistance 3 and Sunset Overdrive

Adventure Quest

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Publisher :
ISBN 13 : 9780991108213
Total Pages : 200 pages
Book Rating : 4.1/5 (82 download)

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Book Synopsis Adventure Quest by : Aaron Pirnack

Download or read book Adventure Quest written by Aaron Pirnack and published by . This book was released on 2013-11-11 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Be the hero of a mythic quest! Simple and scalable rules, nearly unlimited character options, and fast-paced play make Adventure Quest excellent for roleplaying hobbyists, experiential learning, and youth programs. This book has all the standard powers, paths, gear, and rules for an exciting adventure. For the experiential education facilitator or camp director, this game is a fun tool that develops the 21st century skills of decision-making, critical thinking, communication, teamwork, and self-efficacy. For the gamer/hobbyist, Adventure Quest is an inspired re-imagining of fantasy roleplaying that features an intuitive, low-math combat system and infinitely customizable character options. For tabletop gaming, download a free translation guide at www.RenaissanceAdventures.com. For the therapist, this interactive storytelling game motivates participants to greater collaboration and engagement.

Star Wars Rpg - Force and Destiny Beginner Game

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Publisher :
ISBN 13 : 9781633441088
Total Pages : pages
Book Rating : 4.4/5 (41 download)

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Book Synopsis Star Wars Rpg - Force and Destiny Beginner Game by :

Download or read book Star Wars Rpg - Force and Destiny Beginner Game written by and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Using Games to Enhance Learning and Teaching

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Publisher : Routledge
ISBN 13 : 1136341315
Total Pages : 233 pages
Book Rating : 4.1/5 (363 download)

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Book Synopsis Using Games to Enhance Learning and Teaching by : Nicola Whitton

Download or read book Using Games to Enhance Learning and Teaching written by Nicola Whitton and published by Routledge. This book was released on 2012-05-23 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

CD-ROM, a Beginner's Guide

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Publisher :
ISBN 13 : 9780782117103
Total Pages : 310 pages
Book Rating : 4.1/5 (171 download)

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Book Synopsis CD-ROM, a Beginner's Guide by : Sheldon Leemon

Download or read book CD-ROM, a Beginner's Guide written by Sheldon Leemon and published by . This book was released on 1995 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the novice, the world of CD-ROMs can be confusing and frustrating. This book demystifies the world of CD-ROMs and gives the reader the information needed to choose the right hardware and software as well. It walks the reader through the basics of the technology and provides an extensive overview of multimedia, games, and edutainment software available on CD-ROM.

Windows 10 Absolute Beginner's Guide (includes Content Update Program)

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Author :
Publisher : Que Publishing
ISBN 13 : 0134086031
Total Pages : 853 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis Windows 10 Absolute Beginner's Guide (includes Content Update Program) by : WRIGHT

Download or read book Windows 10 Absolute Beginner's Guide (includes Content Update Program) written by WRIGHT and published by Que Publishing. This book was released on 2015-09-03 with total page 853 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book + Content Update Program Make the most of your new Windows 10 device–without needing to be a technical expert! This book is the fastest way to take control of Windows 10, and use it to create, connect, and discover… simplify and organize your whole life… learn more, play more, do more, live better! This book will show you how to do what you want, the way you want, one incredibly clear and easy step at a time. Windows 10 has never, ever been this simple! Who knew how simple Windows 10 could be? This is the easiest, most practical beginner’s guide to using your new Windows 10 desktop, notebook, or tablet… simple, reliable instructions for doing everything you really want to do! Here’s a small sample of what you’ll learn: Make the new Windows 10 Start menu work just the way you want Tweak Windows to reflect your personality and maximize your security Reliably connect to your home network or public Wi-Fi Master the speedy new Microsoft Edge web browser Install and use the best new Windows Store apps Enjoy all of your digital photos, videos, movies, and music Find whatever you’re looking for–or let Cortana find it for you Use free OneDrive cloud storage to store, sync, and back up your files Play games and media through Xbox Live Manage all email from one easy app: Outlook, Gmail, Yahoo!, and more Share files and printers the easy way with Homegroups Retrieve up-to-the-minute news, sports, weather, and financial data Set up the notifications you want–and turn off those you don’t want Create efficient virtual desktops to get more done faster Connect multiple monitors to one computer Keep your computer safe and healthy–painlessly Alan Wright has spent a decade providing IT support to enterprises, small businesses, and residential users. He holds several certifications from CompTIA and Microsoft, was technical editor on Using Windows 8 and Microsoft Project 2013 In Depth, and co-authored both Windows 8.1: Absolute Beginner’s Guide and Visio 2013: Absolute Beginner’s Guide.

jMonkeyEngine 3.0 Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849516472
Total Pages : 617 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis jMonkeyEngine 3.0 Beginner's Guide by : Ruth Kusterer

Download or read book jMonkeyEngine 3.0 Beginner's Guide written by Ruth Kusterer and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: With plenty of practical examples, screenshots and example code, create a complete game step by step. Learn by doing. Less theory, more results, If you have an inventive mind, are experienced in Java, enjoy looking through the smoke and mirrors of VFX and the world of game mechanics then this book is for you

HTML5 Game Development For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118236521
Total Pages : 406 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis HTML5 Game Development For Dummies by : Andy Harris

Download or read book HTML5 Game Development For Dummies written by Andy Harris and published by John Wiley & Sons. This book was released on 2013-04-08 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games with graphics that pop for the web and mobile devices! HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web. Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity--for both the web and mobile devices Test and debug your games before deploying them Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.

A Beginners Guide to Using PlayStation 4 (PS4)

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Author :
Publisher : GadChick Books
ISBN 13 : 1629174068
Total Pages : 120 pages
Book Rating : 4.6/5 (291 download)

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Book Synopsis A Beginners Guide to Using PlayStation 4 (PS4) by : Katie Morris

Download or read book A Beginners Guide to Using PlayStation 4 (PS4) written by Katie Morris and published by GadChick Books. This book was released on 2014-11-10 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Congratulations on your purchase of what Sony Computer Entertainment touts as “the world’s most powerful gaming console,” the PlayStation 4! In its first year alone, the PlayStation 4 has already sold nearly 15 million units internationally and has been heralded by critics and consumers alike for its powerful hardware and new features. In 2014 it won gaming mega-website IGN’s People’s Choice Award for best console (in competition with the xBox One and Wii U). Accordingly, the PlayStation 4 dominated gaming console sales throughout 2014, making it one of the best and fastest-selling gaming consoles ever designed. In addition to its beefier hardware, Sony has added a variety of new and innovative features, including the Dualshock 4 controller, the PlayStation Camera, and the PlayStation Move controller. Additionally, with the new system, players can connect their smart phones, tablets, PS Vita or PS TV to act as “second screen” interfaces to interact with your PS4. The new PlayStation 4 user interface will be familiar to those already used to the PlayStation 3 interface, but the look and feel of the PS4 has been enhanced with dynamic menus that can be changed based on user preferences. Third party apps, such as Netflix and Hulu, can now be displayed directly on the main screen for faster access. Additionally, the system now can be controlled using voice commands from a microphone headset or from the built-in microphone on the PlayStation Camera. With the release of the PlayStation 4, Sony has begun to emphasize “social gaming,” which goes far beyond mere multi-player gaming with the ability to share directly to social media sites like YouTube and Facebook with just a click of a button. Ever wanted to share a video of yourself beating that final boss with your Facebook friends? With the PS 4, this is now possible with just a couple of button presses using the new “Share” button on the Dualshock 4 controller. In addition to faster and easier access to internet services like Netflix and Amazon Instant Video, the PlayStation 4’s built in web browser is based on the same engine used by Google Chrome and the new Safari web browser, making it the most compatible browser available on any console. Whereas in the past and with other consoles, web browsing could be a bit of a headache when it comes to things like accessing YouTube videos, the PS4’s web browser is as easy and intuitive as the web browser on your computer, and it’s automatically compatible with the web’s most advanced websites. This guide will introduce you to how to use the most advanced features of the PS4. Now might be a good time to warn your significant other and boss that they might not see you for a while as you get familiar with your new best friend, the Sony PlayStation 4! Please note, this book is neither written or endorsed by Sony and should be considered unofficial.