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Thats My Game
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Book Synopsis Hey, That's MY Monster! by : Amanda Noll
Download or read book Hey, That's MY Monster! written by Amanda Noll and published by Flashlight Press. This book was released on 2018-03-21 with total page 37 pages. Available in PDF, EPUB and Kindle. Book excerpt: This enhanced eBook features read-along narration. Winner: CLC Seal of Approval 2017 Literary Classics Book Awards, Silver, Preschool/Early Reader Fantasy Finalist: 2017 Literary Classics Book Awards 2017 PNBA Long-List When Ethan looks under the bed for his monster, he finds this note instead: "So long, kid. Gotta go. Someone needs me more than you do. –Gabe" How will Ethan ever get to sleep without his monster's familiar, comforting snorts? And who could need Gabe more than Ethan does? Gabe must have gone to Ethan's little sister's room! She has been climbing out of bed every night to play, and obviously needs a monster to help her get to sleep – but not HIS monster! Ethan tries to help his sister find her own monster, but none are the perfect blend of cute and creepy. Just when it seems that Ethan will lose his monster forever, an uninvited, tutu-toting little monster full of frightening fun appears. Following in the spooky-silly tradition of I Need My Monster, here's another irresistible monster-under-the-bed story with the perfect balance of giggles and shivers.
Book Synopsis Get in the Game by : Jonathan Stringfield
Download or read book Get in the Game written by Jonathan Stringfield and published by John Wiley & Sons. This book was released on 2022-07-26 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Book Synopsis The Only Game in Town by : Fay Vincent
Download or read book The Only Game in Town written by Fay Vincent and published by Simon and Schuster. This book was released on 2006-04-07 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this delightful book that every baseball fan will cherish, ten outstanding ballplayers remember the heyday of the game in the 1930s and 1940s. It was the era of Gehrig and DiMaggio; of Foxx, Greenberg, and Williams; of Grove and Feller. Elden Auker, Tommy Henrich, Dom DiMaggio, Johnny Pesky, and Bob Feller recall some great rivalries: Auker pitched to Ruth and Gehrig, then faced Dizzy Dean in an unforgettable World Series; Henrich was a clutch player for the Yankees who alertly turned a passed-ball third strike into a World Series victory; Dom DiMaggio was a superb center fielder who batted .298 lifetime and nearly ended his brother Joe's hitting streak; Pesky, a Red Sox mainstay, was blamed for Enos Slaughter's dash home that was the most memorable play of the 1946 Red Sox-Cardinals World Series; and Feller was a teenager when he faced -- among others -- Foxx, Greenberg, and Joe DiMaggio. But this was also the era of great Negro Leagues stars who never had the opportunity to play in the major leagues. Buck O'Neil remembers the outstanding players of his day who never got their chance or whose turn came too late -- Oscar Charleston, Cool Papa Bell, Josh Gibson, and Satchel Paige among them. Two great events happened in the 1940s, and one of them would change the game forever. World War II took some of these great players off the diamond and put them into a different kind of uniform. Warren Spahn pitched his first game in 1942 and didn't pitch again until the war ended, getting his first victory in 1946 (nonetheless he won more games than any other left-hander in history). As he recalls here, he served his country memorably in the war. Then in 1947 Jackie Robinson broke the color barrier, followed only a few months later by Larry Doby, the first African-American in the American League, who vividly describes what it felt like to be the only black ballplayer in the clubhouse -- and the league. The game began to change after integration, and home run king Ralph Kiner remembers how some clubs were quick to sign African-American players and thrive. Meanwhile, some Negro Leagues stars, such as Monte Irvin, itched for the opportunity to face the major leaguers and prove that, like Robinson and Doby, they could compete with the best. All of these ballplayers recall their favorite memories: the games that mattered most, the players they all admired, the childhood experiences that shaped their lives, and the deep affection for the game that has always remained with them. Illustrated throughout, The Only Game in Town is a fascinating trip through two decades when baseball changed profoundly. Like The Glory of Their Times, it is a book that will find a permanent place on every fan's bookshelf.
Book Synopsis A Dictionary of Confusable Phrases by : Yuri Dolgopolov
Download or read book A Dictionary of Confusable Phrases written by Yuri Dolgopolov and published by McFarland. This book was released on 2016-02-01 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering over 10,000 idioms and collocations characterized by similarity in their wording or metaphorical idea which do not show corresponding similarity in their meanings, this dictionary presents a unique cross-section of the English language. Though it is designed specifically to assist readers in avoiding the use of inappropriate or erroneous phrases, the book can also be used as a regular phraseological dictionary providing definitions to individual idioms, cliches, and set expressions. Most phrases included in the dictionary are in active current use, making information about their meanings and usage essential to language learners at all levels of proficiency.
Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Book Synopsis The New Game Makers Bible by : Adam Jeremy Capps
Download or read book The New Game Makers Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-08-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.
Book Synopsis Lost in a Good Game by : Pete Etchells
Download or read book Lost in a Good Game written by Pete Etchells and published by Icon Books. This book was released on 2019-04-04 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.
Book Synopsis The Game Audio Strategy Guide by : Gina Zdanowicz
Download or read book The Game Audio Strategy Guide written by Gina Zdanowicz and published by Routledge. This book was released on 2019-12-10 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Book Synopsis Making Your Crazy Work for You by : Mark B. Borg
Download or read book Making Your Crazy Work for You written by Mark B. Borg and published by Central Recovery Press. This book was released on 2022-02-01 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the authors of the Irrelationship series comes an insightful guidebook for enhancing the most vital relationship in every person's life—the one they have with themselves. Making Your Crazy Work for You adopts the irrelationship model to present a step-by-step program for self-understanding and catalyzing change. Our "crazy" refers to our unique reaction to our own pain, fear, and anxiety brought on by isolation from others and ourself. This unrecognized isolation can occur even when we are surrounded by other people in our daily lives. However, by learning to listen to our craziness, we can use it as a tool for ending isolation and opening up to love. Drawn from the authors' personal experience and clinical practice, each chapter features new case studies, exercises, and tools to help readers to reverse unhealthy behavior patterns learn to access their genuine emotions, needs, and ideas create better relationships
Book Synopsis The Transgression of Andrew Vane: A Novel by : Guy Wetmore Carryl
Download or read book The Transgression of Andrew Vane: A Novel written by Guy Wetmore Carryl and published by Library of Alexandria. This book was released on with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Female Fans of the NFL by : Anne Cunningham Osborne
Download or read book Female Fans of the NFL written by Anne Cunningham Osborne and published by Routledge. This book was released on 2015-09-16 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past, sport, particularly football, has been defined as a male domain. Women’s interest stereotypically ranges from gentle tolerance to active resistance. But increasingly, women are proudly identifying themselves as supporters of their teams, and have become highly desirable audiences for sport organizations and merchandisers. Football provides a unique site at which to examine the complex interplay between three theoretical areas: identity formation and maintenance, commercialization of cultural practices, and gender hegemony. This book explores how women experience their fandom, and what barriers exist for the female fan.
Download or read book Mega Man 3 written by Salvatore Pane and published by Boss Fight Books. This book was released on 2016 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: Capcom's Keiji Inafune followed the unexpected success of Mega Man 2 with a "kitchen sink" sequel that included eight new robot masters, a canine companion, a mysterious new frenemy, and a melancholy tone that runs through the game from its soft opening notes. Mega Man 3 was the biggest, messiest, and most ambitious Mega Man game yet. But why do we hunger for twitchy, difficult platformers like Mega Man 3 decades later when the developers, the franchise, and the Blue Bomber himself have all moved on? Investigating the development of the Mega Man series alongside the rise of video game emulation, the YouTube retrogaming scene, and the soaring price of NES carts, novelist Salvatore Pane takes a close and compelling look at the lost power-ups of our youth that we collect in our attempts to become complete again.
Book Synopsis Gaming Cultures and Place in Asia-Pacific by : Larissa Hjorth
Download or read book Gaming Cultures and Place in Asia-Pacific written by Larissa Hjorth and published by Routledge. This book was released on 2009-06-24 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.
Download or read book Honoring the Code written by Matt Barton and published by CRC Press. This book was released on 2016-04-19 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone
Book Synopsis Science Magazine's State of the Planet 2006-2007 by : Donald Kennedy
Download or read book Science Magazine's State of the Planet 2006-2007 written by Donald Kennedy and published by Island Press. This book was released on 2006-06-15 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: How often in today's environmental debates have you read that "the science is in dispute"-even when there is overwhelming consensus among scientists? Too often, the voice of science is diminished or diluted for the sake of politics, and the public is misled. Now, the most authoritative voice in U.S. science, Science magazine, brings you current scientific knowledge on today's most pressing environmental challenges, from population growth to climate change to biodiversity loss. Science Magazine's State of the Planet 2006-2007 is a unique contribution that brings together leading environmental scientists and researchers to give readers a comprehensive yet accessible overview of current issues. Included are explanatory essays from Science magazine editor-in-chief Donald Kennedy that tie together the issues and explore the relationships among them. Each of the book's 18 chapters is written by the world's leading experts, such as: Joel Cohen on population Peter Gleick on water Daniel Pauly on fisheries Thomas Karl on climate change science Paul Portney on energy and development Elinor Ostrom and Thomas Dietz on commons management Interspersed throughout are Science news pieces that highlight particular issues and cases relevant to the main scientific findings. An added feature is the inclusion of definitions of key terms and concepts that help students and nonspecialists understand the issues. Published biennially, State of the Planet is a clear, accessible guide for readers of all levels-from students to professionals.
Download or read book Dream On written by John Richardson and published by Simon and Schuster. This book was released on 2010-04-07 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet John Richardson. A typical weekend golfer who enjoyed the game but couldn’t break 100. Married. One seven-year-old daughter. Full-time job. But he differed from the average 24-handicapper in one crucial way: He was determined to break par within a year at the local golf course, while working a demanding full-time job and trying his best to remain a good husband and father. Virtually everyone he came across told him that it wasn’t possible. Famed Scottish golfer/commentator Sam Torrance advised John to “dream on,” and PGA Tour pro Darren Clarke told him that three years would be a more realistic time frame. Add to the mix a range of golfing injuries, family responsibilities, and a rigorous work schedule, and you can understand why there were so many doubters. Dream On is the hilarious and inspiring story of how John achieved the seemingly impossible—from how the initial challenge took shape and the methods he used to dramatically improve his game, to that glorious day, less than one year later, when he broke par and played the best round of his life.
Book Synopsis Me and My Son Book One by : Stephen Hart
Download or read book Me and My Son Book One written by Stephen Hart and published by Xlibris Corporation. This book was released on 2023-08-24 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: Should have been the beginning story of my families life if you wanted me to be the one of the Witness. Better life stories