Textures of Memory

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Publisher :
ISBN 13 : 9780905634395
Total Pages : 40 pages
Book Rating : 4.6/5 (343 download)

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Book Synopsis Textures of Memory by : Polly Binns

Download or read book Textures of Memory written by Polly Binns and published by . This book was released on 1999-01-01 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Texture of Memory

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Author :
Publisher : Yale University Press
ISBN 13 : 9780300059915
Total Pages : 420 pages
Book Rating : 4.0/5 (599 download)

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Book Synopsis The Texture of Memory by : James Edward Young

Download or read book The Texture of Memory written by James Edward Young and published by Yale University Press. This book was released on 1994-01-01 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dotyczy m. in. Polski.

The Texture of Memory

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Publisher :
ISBN 13 : 9780300053838
Total Pages : 398 pages
Book Rating : 4.0/5 (538 download)

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Book Synopsis The Texture of Memory by : James Edward Young

Download or read book The Texture of Memory written by James Edward Young and published by . This book was released on 1993-01-01 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores Holocaust monuments and museums in Europe, Israel, and America and observes that every nation remembers the Holocaust according to that region's own traditions, ideals, and experiences.

Texture and Memory

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Publisher :
ISBN 13 :
Total Pages : 146 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Texture and Memory by : Penny Pistorius

Download or read book Texture and Memory written by Penny Pistorius and published by . This book was released on 2002 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Rendering Techniques 2001

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Publisher : Springer Science & Business Media
ISBN 13 : 9783211837092
Total Pages : 370 pages
Book Rating : 4.8/5 (37 download)

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Book Synopsis Rendering Techniques 2001 by : S.J. Gortler

Download or read book Rendering Techniques 2001 written by S.J. Gortler and published by Springer Science & Business Media. This book was released on 2001-07-31 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.

Rendering with mental ray®

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Publisher : Springer
ISBN 13 : 3709138094
Total Pages : 534 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering with mental ray® by : Thomas Driemeyer

Download or read book Rendering with mental ray® written by Thomas Driemeyer and published by Springer. This book was released on 2013-12-21 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mental ray" is one of the leading rendering engines for generating photorealistic images. On the one hand the text provides a general introduction into rendering with mental ray, whilst on the other, it includes tips and tricks for advanced and professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries are included and used as the basis for all examples. This second edition covers the new generation of mental ray, version 3.0. The text is accompanied by a CD-ROM, featuring a fully programmable demo version of the software together with example scene data and shaders. An excellent text for both beginners and advanced users of mental ray.

The Generation of Postmemory

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Publisher : Columbia University Press
ISBN 13 : 0231156529
Total Pages : 319 pages
Book Rating : 4.2/5 (311 download)

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Book Synopsis The Generation of Postmemory by : Marianne Hirsch

Download or read book The Generation of Postmemory written by Marianne Hirsch and published by Columbia University Press. This book was released on 2012 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can we remember other people's memories? The Generation of Postmemory argues we can: that memories of traumatic events live on to mark the lives of those who were not there to experience them. Children of survivors and their contemporaries inherit catastrophic histories not through direct recollection but through haunting postmemories--multiply mediated images, objects, stories, behaviors, and affects passed down within the family and the culture at large. In these new and revised critical readings of the literary and visual legacies of the Holocaust and other, related sites of memory, Marianne Hirsch builds on her influential concept of postmemory. The book's chapters, two of which were written collaboratively with the historian Leo Spitzer, engage the work of postgeneration artists and writers such as Art Spiegelman, W.G. Sebald, Eva Hoffman, Tatana Kellner, Muriel Hasbun, Anne Karpff, Lily Brett, Lorie Novak, David Levinthal, Nancy Spero and Susan Meiselas. Grappling with the ethics of empathy and identification, these artists attempt to forge a creative postmemorial aesthetic that reanimates the past without appropriating it. In her analyses of their fractured texts, Hirsch locates the roots of the familial and affiliative practices of postmemory in feminism and other movements for social change. Using feminist critical strategies to connect past and present, words and images, and memory and gender, she brings the entangled strands of disparate traumatic histories into more intimate contact. With more than fifty illustrations, her text enables a multifaceted encounter with foundational and cutting edge theories in memory, trauma, gender, and visual culture, eliciting a new understanding of history and our place in it.

3D Game Textures

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Publisher : CRC Press
ISBN 13 : 1351859773
Total Pages : 412 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis 3D Game Textures by : Luke Ahearn

Download or read book 3D Game Textures written by Luke Ahearn and published by CRC Press. This book was released on 2016-09-22 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

Practical Algorithms for 3D Computer Graphics, Second Edition

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Publisher : CRC Press
ISBN 13 : 1466582529
Total Pages : 521 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Practical Algorithms for 3D Computer Graphics, Second Edition by : R. Stuart Ferguson

Download or read book Practical Algorithms for 3D Computer Graphics, Second Edition written by R. Stuart Ferguson and published by CRC Press. This book was released on 2013-12-19 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

Cocoa Touch for iPhone OS 3

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Publisher : John Wiley & Sons
ISBN 13 : 0470604271
Total Pages : 496 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis Cocoa Touch for iPhone OS 3 by : Jiva DeVoe

Download or read book Cocoa Touch for iPhone OS 3 written by Jiva DeVoe and published by John Wiley & Sons. This book was released on 2009-10-22 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer’s guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process—from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step-by-step tutorials, then apply practical tips on signing and selling your applications. Even if you’re new to iPhone development you’ll soon be cranking out great code. Walk through Xcode, Interface Builder, and other key tools Build simple or complex GUIs with navigation and custom views Implement a database with Core Data, and design your schema in Xcode Learn to use the iPhone’s signature multi-touch capabilities in your applications Work with the Apple Push Notification Service Use the Map Kit API to create apps with embedded maps Record audio, play video, and access the iPod Library Set up your developer certificates and code sign your apps Use Store Kit to sell expanded features and content within your apps Whether you're a new iPhone developer or seasoned veteran, this book is the perfect go-to reference for iPhone development-and one of an exciting new series for Apple developers. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Creating 3D Game Art for the IPhone with Unity

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Publisher : Taylor & Francis
ISBN 13 : 0240815637
Total Pages : 274 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Creating 3D Game Art for the IPhone with Unity by : Wes McDermott

Download or read book Creating 3D Game Art for the IPhone with Unity written by Wes McDermott and published by Taylor & Francis. This book was released on 2010 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: With iPhone and Unity, game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu requirements. This book teaches artists how to circumvent the potential pitfalls.

Multicore Computing

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Publisher : CRC Press
ISBN 13 : 1439854343
Total Pages : 455 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Multicore Computing by : Sanguthevar Rajasekaran

Download or read book Multicore Computing written by Sanguthevar Rajasekaran and published by CRC Press. This book was released on 2013-12-12 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every area of science and engineering today has to process voluminous data sets. Using exact, or even approximate, algorithms to solve intractable problems in critical areas, such as computational biology, takes time that is exponential in some of the underlying parameters. Parallel computing addresses this issue and has become affordable with the advent of multicore architectures. However, programming multicore machines is much more difficult due to oddities existing in the architectures. Offering insights into different facets of this area, Multicore Computing: Algorithms, Architectures, and Applications focuses on the architectures, algorithms, and applications of multicore computing. It will help readers understand the intricacies of these architectures and prepare them to design efficient multicore algorithms. Contributors at the forefront of the field cover the memory hierarchy for multicore and manycore processors, the caching strategy Flexible Set Balancing, the main features of the latest SPARC architecture specification, the Cilk and Cilk++ programming languages, the numerical software library Parallel Linear Algebra Software for Multicore Architectures (PLASMA), and the exact multipattern string matching algorithm of Aho-Corasick. They also describe the architecture and programming model of the NVIDIA Tesla GPU, discuss scheduling directed acyclic graphs onto multi/manycore processors, and evaluate design trade-offs among Intel and AMD multicore processors, IBM Cell Broadband Engine, and NVIDIA GPUs. In addition, the book explains how to design algorithms for the Cell Broadband Engine and how to use the backprojection algorithm for generating images from synthetic aperture radar data.

Pattern Recognition and Image Analysis

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Publisher : Springer
ISBN 13 : 3540319999
Total Pages : 833 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Pattern Recognition and Image Analysis by : Sameer Singh

Download or read book Pattern Recognition and Image Analysis written by Sameer Singh and published by Springer. This book was released on 2005-10-03 with total page 833 pages. Available in PDF, EPUB and Kindle. Book excerpt: This LNCS volume contains the papers presented at the 3rd International Conference on Advances in Pattern Recognition (ICAPR 2005) organized in August, 2005 in the beautiful city of Bath, UK.

Background Modeling and Foreground Detection for Video Surveillance

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Publisher : CRC Press
ISBN 13 : 1482205378
Total Pages : 634 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Background Modeling and Foreground Detection for Video Surveillance by : Thierry Bouwmans

Download or read book Background Modeling and Foreground Detection for Video Surveillance written by Thierry Bouwmans and published by CRC Press. This book was released on 2014-07-25 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Background modeling and foreground detection are important steps in video processing used to detect robustly moving objects in challenging environments. This requires effective methods for dealing with dynamic backgrounds and illumination changes as well as algorithms that must meet real-time and low memory requirements. Incorporating both established and new ideas, Background Modeling and Foreground Detection for Video Surveillance provides a complete overview of the concepts, algorithms, and applications related to background modeling and foreground detection. Leaders in the field address a wide range of challenges, including camera jitter and background subtraction. The book presents the top methods and algorithms for detecting moving objects in video surveillance. It covers statistical models, clustering models, neural networks, and fuzzy models. It also addresses sensors, hardware, and implementation issues and discusses the resources and datasets required for evaluating and comparing background subtraction algorithms. The datasets and codes used in the text, along with links to software demonstrations, are available on the book’s website. A one-stop resource on up-to-date models, algorithms, implementations, and benchmarking techniques, this book helps researchers and industry developers understand how to apply background models and foreground detection methods to video surveillance and related areas, such as optical motion capture, multimedia applications, teleconferencing, video editing, and human–computer interfaces. It can also be used in graduate courses on computer vision, image processing, real-time architecture, machine learning, or data mining.

Introducing Starling

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449320899
Total Pages : 154 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Introducing Starling by : Thibault Imbert

Download or read book Introducing Starling written by Thibault Imbert and published by "O'Reilly Media, Inc.". This book was released on 2012-01-12 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone. Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.

Mixed Reality for Education

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Publisher : Springer Nature
ISBN 13 : 9819949580
Total Pages : 400 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Mixed Reality for Education by : Yiyu Cai

Download or read book Mixed Reality for Education written by Yiyu Cai and published by Springer Nature. This book was released on 2023-09-16 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in their education. Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Human Aspects of Visualization

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Publisher : Springer
ISBN 13 : 3642196411
Total Pages : 181 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Human Aspects of Visualization by : Achim Ebert

Download or read book Human Aspects of Visualization written by Achim Ebert and published by Springer. This book was released on 2011-03-11 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the referred proceedings of the First IFIP WG 13.7 International Workshop on Human Aspects of Visualization, HCIV 2009, held in Uppsala, Sweden, in August 2009, as a satellite workshop of INTERACT 2009. The 11 revised full papers presented were carefully reviewed and selected from numerous submissions. These articles in this book give an overview of important issues concerning human-computer interaction and information visualization. They highlight the research required to understand what aspects of analysis match human capabilities most closely and how interactive visual support should be designed and adapted to make optimal use of human capabilities in terms of information perception and processing.