Taking Software Design Seriously

Download Taking Software Design Seriously PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 410 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis Taking Software Design Seriously by : John Karat

Download or read book Taking Software Design Seriously written by John Karat and published by . This book was released on 1991 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: With presentations of concrete software design methodologies and ways to improve design practices, this book explores techniques that are useful in user-centered software design. Discussions of interesting new research perspectives by contributors from the United States and Europe are also included.

Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle

Download Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1402041136
Total Pages : 406 pages
Book Rating : 4.4/5 (2 download)

DOWNLOAD NOW!


Book Synopsis Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle by : Ahmed Seffah

Download or read book Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle written by Ahmed Seffah and published by Springer Science & Business Media. This book was released on 2006-06-26 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human-CenteredSoftwareEngineering: BridgingHCI,UsabilityandSoftwareEngineering From its beginning in the 1980’s, the ?eld of human-computer interaction (HCI) has beende?nedasamultidisciplinaryarena. BythisImeanthattherehas beenanexplicit recognition that distinct skills and perspectives are required to make the whole effort of designing usable computer systems work well. Thus people with backgrounds in Computer Science (CS) and Software Engineering (SE) joined with people with ba- grounds in various behavioral science disciplines (e. g. , cognitive and social psych- ogy, anthropology)inaneffortwhereallperspectiveswereseenasessentialtocreating usable systems. But while the ?eld of HCI brings individuals with many background disciplines together to discuss a common goal - the development of useful, usable, satisfying systems - the form of the collaboration remains unclear. Are we striving to coordinate the varied activities in system development, or are we seeking a richer collaborative framework? In coordination, Usability and SE skills can remain quite distinct and while the activities of each group might be critical to the success of a project, we need only insure that critical results are provided at appropriate points in the development cycle. Communication by one group to the other during an activity might be seen as only minimally necessary. In collaboration, there is a sense that each group can learn something about its own methods and processes through a close pa- nership with the other. Communication during the process of gathering information from target users of a system by usability professionals would not be seen as so- thing that gets in the way of the essential work of software engineering professionals.

System Design Interview - An Insider's Guide

Download System Design Interview - An Insider's Guide PDF Online Free

Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 280 pages
Book Rating : 4.6/5 (453 download)

DOWNLOAD NOW!


Book Synopsis System Design Interview - An Insider's Guide by : Alex Xu

Download or read book System Design Interview - An Insider's Guide written by Alex Xu and published by Independently Published. This book was released on 2020-06-12 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: The system design interview is considered to be the most complex and most difficult technical job interview by many. Those questions are intimidating, but don't worry. It's just that nobody has taken the time to prepare you systematically. We take the time. We go slow. We draw lots of diagrams and use lots of examples. You'll learn step-by-step, one question at a time.Don't miss out.What's inside?- An insider's take on what interviewers really look for and why.- A 4-step framework for solving any system design interview question.- 16 real system design interview questions with detailed solutions.- 188 diagrams to visually explain how different systems work.

Software Engineering at Google

Download Software Engineering at Google PDF Online Free

Author :
Publisher : O'Reilly Media
ISBN 13 : 1492082767
Total Pages : 602 pages
Book Rating : 4.4/5 (92 download)

DOWNLOAD NOW!


Book Synopsis Software Engineering at Google by : Titus Winters

Download or read book Software Engineering at Google written by Titus Winters and published by O'Reilly Media. This book was released on 2020-02-28 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the world’s leading practitioners construct and maintain software. This book covers Google’s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. You’ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions

User Interface Design

Download User Interface Design PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461524296
Total Pages : 361 pages
Book Rating : 4.4/5 (615 download)

DOWNLOAD NOW!


Book Synopsis User Interface Design by : Siegfried Treu

Download or read book User Interface Design written by Siegfried Treu and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solidly founded on 25 years of research and teaching, the author integrates the salient features of the subdisciplines of computer science into a comprehensive conceptual framework for the design of human-computer interfaces. He combines definitions, models, taxonomies, structures, and techniques with extensive references and citations to provide professors and students of all levels with a text and practical reference.

Software Engineering for Games in Serious Contexts

Download Software Engineering for Games in Serious Contexts PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3031333381
Total Pages : 307 pages
Book Rating : 4.0/5 (313 download)

DOWNLOAD NOW!


Book Synopsis Software Engineering for Games in Serious Contexts by : Kendra M. L. Cooper

Download or read book Software Engineering for Games in Serious Contexts written by Kendra M. L. Cooper and published by Springer Nature. This book was released on 2023-10-23 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.

User Interface Design

Download User Interface Design PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1351405888
Total Pages : 320 pages
Book Rating : 4.3/5 (514 download)

DOWNLOAD NOW!


Book Synopsis User Interface Design by : Larry E. Wood

Download or read book User Interface Design written by Larry E. Wood and published by CRC Press. This book was released on 2018-05-04 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although numerous sources document aspects of user-centered design, there are few references that consider how a designer transforms the information gathered about users and their work into an effective user interface design. This book explains just how designers bridge that gap. A group of leading experts in GUI design describe their methods in the context of specific design projects, and while the projects, processes, and methods vary considerably, the common theme is building a bridge between user requirements and user interface design.

Social Science, Technical Systems, and Cooperative Work

Download Social Science, Technical Systems, and Cooperative Work PDF Online Free

Author :
Publisher : Psychology Press
ISBN 13 : 1317778758
Total Pages : 482 pages
Book Rating : 4.3/5 (177 download)

DOWNLOAD NOW!


Book Synopsis Social Science, Technical Systems, and Cooperative Work by : Geoffrey Bowker

Download or read book Social Science, Technical Systems, and Cooperative Work written by Geoffrey Bowker and published by Psychology Press. This book was released on 2014-05-12 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first to directly address the question of how to bridge what has been termed the "great divide" between the approaches of systems developers and those of social scientists to computer supported cooperative work--a question that has been vigorously debated in the systems development literature. Traditionally, developers have been trained in formal methods and oriented to engineering and formal theoretical problems; many social scientists in the CSCW field come from humanistic traditions in which results are reported in a narrative mode. In spite of their differences in style, the two groups have been cooperating more and more in the last decade, as the "people problems" associated with computing become increasingly evident to everyone. The authors have been encouraged to examine, rigorously and in depth, the theoretical basis of CSCW. With contributions from field leaders in the United Kingdom, France, Scandinavia, Mexico, and the United States, this volume offers an exciting overview of the cutting edge of research and theory. It constitutes a solid foundation for the rapidly coalescing field of social informatics. Divided into three parts, this volume covers social theory, design theory, and the sociotechnical system with respect to CSCW. The first set of chapters looks at ways of rethinking basic social categories with the development of distributed collaborative computing technology--concepts of the group, technology, information, user, and text. The next section concentrates more on the lessons that can be learned at the design stage given that one wants to build a CSCW system incorporating these insights--what kind of work does one need to do and how is understanding of design affected? The final part looks at the integration of social and technical in the operation of working sociotechnical systems. Collectively the contributors make the argument that the social and technical are irremediably linked in practice and so the "great divide" not only should be a thing of the past, it should never have existed in the first place.

Advances in Computers

Download Advances in Computers PDF Online Free

Author :
Publisher : Academic Press
ISBN 13 : 9780080566689
Total Pages : 462 pages
Book Rating : 4.5/5 (666 download)

DOWNLOAD NOW!


Book Synopsis Advances in Computers by :

Download or read book Advances in Computers written by and published by Academic Press. This book was released on 1993-06-07 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Computers

Information System Development Process

Download Information System Development Process PDF Online Free

Author :
Publisher : Elsevier
ISBN 13 : 1483298485
Total Pages : 354 pages
Book Rating : 4.4/5 (832 download)

DOWNLOAD NOW!


Book Synopsis Information System Development Process by : N. Prakash

Download or read book Information System Development Process written by N. Prakash and published by Elsevier. This book was released on 2014-06-28 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume aims to pave the way to a greater understanding of the information system development process. Traditionally, information systems have been perceived as a slice of real world history. This has led to a strong emphasis on the development of conceptual models, the requirements specifications of which can readily be expressed. However, the route to such an expression, or the process of development, has not received any substantial attention. It is now agreed that a study of the development process affords notable benefits. Firstly, it helps to create an understanding of what a realistic development process is and how it proceeds from an initial specification to its acceptable representation. Secondly, the nature of guidance that can be provided by the next generation of CASE tools can be substantially improved. It can be expected that these tools will cease to be mere drafting aids and consistency checking programs. Instead it is likely that they will provide a procreative environment in which the development engineer will play an important role. This tool/user symbiosis should have a beneficial impact on both the productivity of the developer and on the quality of the product. In bringing together researchers and practitioners from such diverse areas as AI, Software Engineering, Decision Support and Information Systems, it is hoped this publication will take the quest to comprehend information system development processes a significant step forwards.

Handbook of Research on Decision-Making Capabilities Improvement With Serious Games

Download Handbook of Research on Decision-Making Capabilities Improvement With Serious Games PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1668491672
Total Pages : 459 pages
Book Rating : 4.6/5 (684 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Decision-Making Capabilities Improvement With Serious Games by : Correia, Anacleto

Download or read book Handbook of Research on Decision-Making Capabilities Improvement With Serious Games written by Correia, Anacleto and published by IGI Global. This book was released on 2023-07-10 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.

Contracting for Computer Software Development -- Serious Problems Require Management Attention to Avoid Wasting Additional Millions

Download Contracting for Computer Software Development -- Serious Problems Require Management Attention to Avoid Wasting Additional Millions PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 100 pages
Book Rating : 4.F/5 ( download)

DOWNLOAD NOW!


Book Synopsis Contracting for Computer Software Development -- Serious Problems Require Management Attention to Avoid Wasting Additional Millions by : United States. General Accounting Office

Download or read book Contracting for Computer Software Development -- Serious Problems Require Management Attention to Avoid Wasting Additional Millions written by United States. General Accounting Office and published by . This book was released on 1979 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Code Simplicity

Download Code Simplicity PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449334695
Total Pages : 85 pages
Book Rating : 4.4/5 (493 download)

DOWNLOAD NOW!


Book Synopsis Code Simplicity by : Max Kanat-Alexander

Download or read book Code Simplicity written by Max Kanat-Alexander and published by "O'Reilly Media, Inc.". This book was released on 2012-03-23 with total page 85 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests

Engineering Psychology and Cognitive Ergonomics

Download Engineering Psychology and Cognitive Ergonomics PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 135156823X
Total Pages : 402 pages
Book Rating : 4.3/5 (515 download)

DOWNLOAD NOW!


Book Synopsis Engineering Psychology and Cognitive Ergonomics by : Don Harris

Download or read book Engineering Psychology and Cognitive Ergonomics written by Don Harris and published by Routledge. This book was released on 2017-07-05 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second of two edited volumes from an international group of researchers and specialists, which together comprise the edited proceedings of the First International Conference on Engineering Psychology and Cognitive Ergonomics, organized by Cranfield College of Aeronautics at Stratford-upon-Avon, England in October 1996. The applications areas include aerospace and other transportation, human-computer interaction, process control and training technology. Topics addressed include: the design of control and display systems; human perception, error, reliability, information processing, and human perception, error, reliability, information processing, and awareness, skill acquisition and retention; techniques for evaluating human-machine systems and the physiological correlates of performance. While Volume one is more clearly focused on the domain of aviation and ground transportation, Volume two is concerned with human factors in job and product design, the basics of decision making and training, with relevance to all industrial domains. Part one opens with a keynote chapter by Ken Eason. It is followed by Part two dealing with learning and training, while Part three reflects the rapidly growing area of medical ergonomics. Part four entitled 'Applied Cognitive Psychology' is biased towards human capabilities, an understanding of which is central to sound human engineering decisions. Part five firmly emphasizes equipment rather than its human operators.

Software Development and Reality Construction

Download Software Development and Reality Construction PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642768172
Total Pages : 484 pages
Book Rating : 4.6/5 (427 download)

DOWNLOAD NOW!


Book Synopsis Software Development and Reality Construction by : Christiane Floyd

Download or read book Software Development and Reality Construction written by Christiane Floyd and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: The present book is based on the conference Software Development and Reality Construction held at SchloB Eringerfeld in Germany, September 25 - 30, 1988. This was organized by the Technical University of Berlin (TUB) in cooperation with the German National Research Center for Computer Science (GMD), Sankt Augustin, and sponsored by the Volkswagen Foundation whose financial support we gratefully acknowledge. The conference was an interdisciplinary scientific and cultural event aimed at promoting discussion on the nature of computer science as a scientific discipline and on the theoretical foundations and systemic practice required for human-oriented system design. In keeping with the conversational style of the conference, the book comprises a series of individual contributions, arranged so as to form a coherent whole. Some authors reflect on their practice in computer science and system design. Others start from approaches developed in the humanities and the social sciences for understanding human learning and creativity, individual and cooperative work, and the interrelation between technology and organizations. Thus, each contribution makes its specific point and can be read on its own merit. But, at the same time, it takes its place as a chapter in the book, along with all the other contributions, to give what seemed to us a meaningful overall line of argumentation. This required careful editorial coordination, and we are grateful to all the authors for bearing with us throughout the slow genesis of the book and for complying with our requests for extensive revision of some of the manuscripts.

Designing Interaction

Download Designing Interaction PDF Online Free

Author :
Publisher : CUP Archive
ISBN 13 : 9780521409216
Total Pages : 356 pages
Book Rating : 4.4/5 (92 download)

DOWNLOAD NOW!


Book Synopsis Designing Interaction by : John Millar Carroll

Download or read book Designing Interaction written by John Millar Carroll and published by CUP Archive. This book was released on 1991-06-28 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Interaction, first published in 1991, presents a broadbased and fundamental re-examination of human-computer interaction as a practical and scientific endeavor. The chapters in this well-integrated, tightly focused book are by psychologists and computer scientists in industry and academia, who examine the relationship between contemporary psychology and human-computer interaction. HCI seeks to produce user interfaces that facilitate and enrich human motivation, action and experience; but to do so deliberately it must also incorporate means of understanding user interfaces in human terms - the province of psychology. Conversely, the design and use of computing equipment provides psychologists with a diverse and challenging empirical field in which to assess their theories and methodologies.

Handbook of Human-Computer Interaction

Download Handbook of Human-Computer Interaction PDF Online Free

Author :
Publisher : Elsevier
ISBN 13 : 9780080532882
Total Pages : 1582 pages
Book Rating : 4.5/5 (328 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Human-Computer Interaction by : M.G. Helander

Download or read book Handbook of Human-Computer Interaction written by M.G. Helander and published by Elsevier. This book was released on 1997-08-18 with total page 1582 pages. Available in PDF, EPUB and Kindle. Book excerpt: This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in 1988. The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes. It is intended to summarize the research and provide recommendations for how the information can be used by designers of computer systems. The volume may also be used as a reference for teaching and research. Professionals who are involved in design of HCI will find this volume indispensable, including: computer scientists, cognitive scientists, experimental psychologists, human factors professionals, interface designers, systems engineers, managers and executives working with systems development. Much of the information in the handbook may also be generalized to apply to areas outside the traditional field of HCI.