Surface Computing and Collaborative Analysis Work

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Publisher : Springer Nature
ISBN 13 : 3031022025
Total Pages : 142 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Surface Computing and Collaborative Analysis Work by : Judith Brown

Download or read book Surface Computing and Collaborative Analysis Work written by Judith Brown and published by Springer Nature. This book was released on 2022-05-31 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Large surface computing devices (wall-mounted or tabletop) with touch interfaces and their application to collaborative data analysis, an increasingly important and prevalent activity, is the primary topic of this book. Our goals are to outline the fundamentals of surface computing (a still maturing technology), review relevant work on collaborative data analysis, describe frameworks for understanding collaborative processes, and provide a better understanding of the opportunities for research and development. We describe surfaces as display technologies with which people can interact directly, and emphasize how interaction design changes when designing for large surfaces. We review efforts to use large displays, surfaces or mixed display environments to enable collaborative analytic activity. Collaborative analysis is important in many domains, but to provide concrete examples and a specific focus, we frequently consider analysis work in the security domain, and in particular the challenges security personnel face in securing networks from attackers, and intelligence analysts encounter when analyzing intelligence data. Both of these activities are becoming increasingly collaborative endeavors, and there are huge opportunities for improving collaboration by leveraging surface computing. This work highlights for interaction designers and software developers the particular challenges and opportunities presented by interaction with surfaces. We have reviewed hundreds of recent research papers, and report on advancements in the fields of surface-enabled collaborative analytic work, interactive techniques for surface technologies, and useful theory that can provide direction to interaction design work. We also offer insight into issues that arise when developing applications for multi-touch surfaces derived from our own experiences creating collaborative applications. We present these insights at a level appropriate for all members of the software design and development team. Table of Contents: List of Figures / Acknowledgments / Figure Credits / Purpose and Direction / Surface Technologies and Collaborative Analysis Systems / Interacting with Surface Technologies / Collaborative Work Enabled by Surfaces / The Theory and the Design of Surface Applications / The Development of Surface Applications / Concluding Comments / Bibliography / Authors' Biographies

Collaboration Meets Interactive Spaces

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Publisher : Springer
ISBN 13 : 3319458531
Total Pages : 488 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Collaboration Meets Interactive Spaces by : Craig Anslow

Download or read book Collaboration Meets Interactive Spaces written by Craig Anslow and published by Springer. This book was released on 2017-01-09 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces. This edited volume brings together researchers from around the world who investigate interactive surfaces and interaction techniques within large displays, wearable devices, software development, security and emergency management. Providing both theory and practical case studies, the authors look at current developments and challenges into 3D visualization, large surfaces, the interplay of mobile phone devices and large displays, wearable systems and head mounted displays (HMD’S), remote proxemics and interactive wall displays and how these can be employed throughout the home and work spaces. Collaboration Meets Interactive Spaces is both for researchers and industry practitioners, providing readers with a coherent narrative into the current state-of-the-art within interactive surfaces and pervasive display technology, providing necessary tools and techniques as interactive media increasingly permeates everyday contexts.

Immersive Analytics

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Publisher : Springer
ISBN 13 : 303001388X
Total Pages : 366 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Immersive Analytics by : Kim Marriott

Download or read book Immersive Analytics written by Kim Marriott and published by Springer. This book was released on 2018-10-15 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the tools they use for analysis and decision making. Here the aims of immersive analytics research are clarified, its opportunities and historical context, as well as providing a broad research agenda for the field. In addition, it is reviewed how the term immersion has been used to refer to both technological and psychological immersion, both of which are central to immersive analytics research.

Working Together Apart

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Publisher : Springer Nature
ISBN 13 : 3031022033
Total Pages : 137 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Working Together Apart by : Judy Olson

Download or read book Working Together Apart written by Judy Olson and published by Springer Nature. This book was released on 2022-05-31 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Increasingly, teams are working together when they are not in the same location, even though there are many challenges to doing so successfully. Here we review the latest insights into these matters, guided by a framework that we have developed during two decades of research on this topic. This framework organizes a series of factors that we have found to differentiate between successful and unsuccessful distributed collaborations. We then review the kinds of technology options that are available today, focusing more on types of technologies rather than specific instances. We describe a database of geographically distributed projects we have studied and introduce the Collaboration Success Wizard, an online tool for assessing past, present, or planned distributed collaborations. We close with a set of recommendations for individuals, managers, and those higher in the organizations who wish to support distance work.

Human-Computer Interactions in Museums

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Publisher : Springer Nature
ISBN 13 : 3031022254
Total Pages : 153 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Human-Computer Interactions in Museums by : Eva Hornecker

Download or read book Human-Computer Interactions in Museums written by Eva Hornecker and published by Springer Nature. This book was released on 2022-05-31 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Museums have been a domain of study and design intervention for Human-Computer Interaction (HCI) for several decades. However, while resources providing overviews on the key issues in the scholarship have been produced in the fields of museum and visitor studies, no such resource as yet existed within HCI. This book fills this gap and covers key issues regarding the study and design of HCIs in museums. Through an on-site focus, the book examines how digital interactive technologies impact and shape galleries, exhibitions, and their visitors. It consolidates the body of work in HCI conducted in the heritage field and integrates it with insights from related fields and from digital heritage practice. Processes of HCI design and evaluation approaches for museums are also discussed. This book draws from the authors' extensive knowledge of case studies as well as from their own work to provide examples, reflections, and illustrations of relevant concepts and problems. This book is designed for students and early career researchers in HCI or Interaction Design, for more seasoned investigators who might approach the museum domain for the first time, and for researchers and practitioners in related fields such as heritage and museum studies or visitor studies. Designers who might wish to understand the HCI perspective on visitor-facing interactive technologies may also find this book useful.

The Paradigm Shift to Multimodality in Contemporary Computer Interfaces

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Publisher : Springer Nature
ISBN 13 : 3031022130
Total Pages : 221 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis The Paradigm Shift to Multimodality in Contemporary Computer Interfaces by : SHARON OVIATT

Download or read book The Paradigm Shift to Multimodality in Contemporary Computer Interfaces written by SHARON OVIATT and published by Springer Nature. This book was released on 2022-06-01 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last decade, cell phones with multimodal interfaces based on combined new media have become the dominant computer interface worldwide. Multimodal interfaces support mobility and expand the expressive power of human input to computers. They have shifted the fulcrum of human-computer interaction much closer to the human. This book explains the foundation of human-centered multimodal interaction and interface design, based on the cognitive and neurosciences, as well as the major benefits of multimodal interfaces for human cognition and performance. It describes the data-intensive methodologies used to envision, prototype, and evaluate new multimodal interfaces. From a system development viewpoint, this book outlines major approaches for multimodal signal processing, fusion, architectures, and techniques for robustly interpreting users' meaning. Multimodal interfaces have been commercialized extensively for field and mobile applications during the last decade. Research also is growing rapidly in areas like multimodal data analytics, affect recognition, accessible interfaces, embedded and robotic interfaces, machine learning and new hybrid processing approaches, and similar topics. The expansion of multimodal interfaces is part of the long-term evolution of more expressively powerful input to computers, a trend that will substantially improve support for human cognition and performance. Table of Contents: Preface: Intended Audience and Teaching with this Book / Acknowledgments / Introduction / Definition and Typre of Multimodal Interface / History of Paradigm Shift from Graphical to Multimodal Interfaces / Aims and Advantages of Multimodal Interfaces / Evolutionary, Neuroscience, and Cognitive Foundations of Multimodal Interfaces / Theoretical Foundations of Multimodal Interfaces / Human-Centered Design of Multimodal Interfaces / Multimodal Signal Processing, Fusion, and Architectures / Multimodal Language, Semantic Processing, and Multimodal Integration / Commercialization of Multimodal Interfaces / Emerging Multimodal Research Areas, and Applications / Beyond Multimodality: Designing More Expressively Powerful Interfaces / Conclusions and Future Directions / Bibliography / Author Biographies

Toward Engineering Design Principles for HCI

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1636393519
Total Pages : 234 pages
Book Rating : 4.6/5 (363 download)

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Book Synopsis Toward Engineering Design Principles for HCI by : John Long

Download or read book Toward Engineering Design Principles for HCI written by John Long and published by Morgan & Claypool Publishers. This book was released on 2022-03-25 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second of two books by the authors about engineering design principles for human-computer interaction (HCI-EDPs). The books report research that takes an HCI engineering discipline approach to acquiring initial such principles. Together, they identify best-practice HCI design knowledge for acquiring HCI-EDPs. This book specifically reports two case studies of the acquisition of initial such principles in the domains of domestic energy planning and control and business-to-consumer electronic commerce. The book begins by summarising the earlier volume, sufficient for readers to understand the case studies reported in full here. The themes, concepts, and ideas developed in both books concern HCI design knowledge, a critique thereof, and the related challenge. The latter is expressed as the need for HCI design knowledge to increase its fitness-for-purpose to support HCI design practice more effectively. HCI-EDPs are proposed here as one response to that challenge, and the book presents case studies of the acquisition of initial HCI-EDPs, including an introduction; two development cycles; and presentation and assessment for each. Carry forward of the HCI-EDP progress is also identified. The book adopts a discipline approach framework for HCI and an HCI engineering discipline framework for HCI-EDPs. These approaches afford design knowledge that supports “specify then implement” design practices. Acquisition of the initial EDPs apply current best-practice design knowledge in the form of “specify, implement, test, and iterate” design practices. This can be used similarly to acquire new HCI-EDPs. Strategies for developing HCI-EDPs are proposed together with conceptions of human-computer systems, required for conceptualisation and operationalisation of their associated design problems and design solutions. This book is primarily for postgraduate students and young researchers wishing to develop further the idea of HCI-EDPs and other more reliable HCI design knowledge. It is structured to support both the understanding and the operationalisation of HCI-EDPs, as required for their acquisition, their long-term potential contribution to HCI design knowledge, and their ultimate application to design practice.

Encounters with HCI Pioneers

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Publisher : Springer Nature
ISBN 13 : 3031022246
Total Pages : 187 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Encounters with HCI Pioneers by : Ben Shneiderman

Download or read book Encounters with HCI Pioneers written by Ben Shneiderman and published by Springer Nature. This book was released on 2022-05-31 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: The huge success of personal computing technologies has brought astonishing benefits to individuals, families, communities, businesses, and government, transforming human life, largely for the better. These democratizing transformations happened because a small group of researchers saw the opportunities to convert sophisticated computational tools into appealing personal devices offering valued services by way of easy-to-use interfaces. Along the way, there were challenges to their agenda of human-centered design by: (1) traditional computer scientists who were focused on computation rather than people-oriented services and (2) those who sought to build anthropomorphic agents or robots based on excessively autonomous scenarios. The easy-to-learn and easy-to-use interfaces based on direct manipulation became the dominant form of interaction for more than six billion people. This book gives my personal history of the intellectual arguments and the key personalities I encountered. I believe that the lessons of how the discipline of Human-Computer Interaction (HCI) and the profession of User Experience Design (UXD) were launched can guide others in forming new disciplines and professions. The stories and photos of the 60 HCI pioneers, engaged in discussions and presentations, capture the human drama of collaboration and competition that invigorated the encounters among these bold, creative, generous, and impassioned individuals.

Spaces of Interaction, Places for Experience

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Publisher : Springer Nature
ISBN 13 : 3031022068
Total Pages : 113 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Spaces of Interaction, Places for Experience by : David Benyon

Download or read book Spaces of Interaction, Places for Experience written by David Benyon and published by Springer Nature. This book was released on 2022-06-01 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX—not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium that people inhabit includes physical and semiotic material that combine to create user experiences. People feel more or less present in these media and more or less engaged with the content of the media. From this understanding of people in media, the book explores some philosophical and practical issues about designing interactions. The book journeys through the design of physical space, digital space, information space, conceptual space and social space. It explores concepts of space and place, digital ecologies, information architecture, conceptual blending and technology spaces at work and in the home. It discusses navigation of spaces and how people explore and find their way through environments. Finally the book arrives at the concept of a blended space where the physical and digital are tightly interwoven and people experience the blended space as a whole. The design of blended spaces needs to be driven by an understanding of the correspondences between the physical and the digital, by an understanding of conceptual blending and by the desire to design at a human scale. There is no doubt that HCI and ID are changing. The design of “microinteractions” remains important, but there is a bigger picture to consider. UX is spread across devices, over time and across physical spaces. The commingling of the physical and the digital in blended spaces leads to new social spaces and new conceptual spaces. UX concerns the navigation of these spaces as much as it concerns the design of buttons and screens for apps. By taking a spatial perspective on interaction, the book provides new insights into the evolving nature of interaction design.

Mobile Interactions in Context

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Publisher : Springer Nature
ISBN 13 : 3031022041
Total Pages : 101 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Mobile Interactions in Context by : Jesper Kjeldskov

Download or read book Mobile Interactions in Context written by Jesper Kjeldskov and published by Springer Nature. This book was released on 2022-05-31 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a contextual approach to designing contemporary interactive mobile computer systems as integral parts of ubiquitous computing environments. Interactive mobile systems, services, and devices have become functional design objects that we care deeply about. Although their look, feel, and features impact our everyday lives as we orchestrate them in concert with a plethora of other computing technologies, these artifacts are not well understood or created through traditional methods of user-centered design and usability engineering. Contrary to more traditional IT artifacts, they constitute holistic user experiences of value and pleasure that require careful attention to the variety, complexity, and dynamics of their usage. Hence, the design of mobile interactions proposed in this book transcends existing approaches by using the ensemble of form and context as its central unit of analysis. As such, it promotes a designerly way of achieving convergence between form and context through a contextually grounded, wholeness sensitive, and continually unfolding process of design. Table of Contents: Acknowledgments / Introduction / Mobile Computing / Interaction Design / Design Approaches / A Decade of Mobile HCI Research / Toward a Designerly Way / Revisiting User-Centered Design / Continual Convergence of Form and Context / Where to from Here? / References / Author Biography

Contextual Design

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Publisher : Springer Nature
ISBN 13 : 3031022076
Total Pages : 79 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Contextual Design by : Karen Holtzblatt

Download or read book Contextual Design written by Karen Holtzblatt and published by Springer Nature. This book was released on 2022-05-31 with total page 79 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contextual Design is a user-centered design process that uses in-depth field research to drive innovative design. Contextual Design was first invented in 1988 and has since been used in a wide variety of industries and taught in universities all over the world. It is a complete front-end design process rooted in Contextual Inquiry, the widespread, industry-standard field data gathering technique. Contextual Design adds techniques to analyze and present user data, drive ideation from data, design specific product solutions, and iterate those solutions with customers. In 2013, we overhauled the method to account for the way that technology has radically changed people’s lives since the invention of the touchscreen phones and other always-on, always-connected, and always-carried devices. This book describes the new Contextual Design, evolved to help teams design for the way technology now fits into peoples’ lives. We briefly describe the steps of the latest version of Contextual Design and show how they create a continual immersion in the world of the user for the purpose of innovative product design.

Constructing Knowledge Art

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Publisher : Springer Nature
ISBN 13 : 303102205X
Total Pages : 107 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Constructing Knowledge Art by : Albert M. Selvin

Download or read book Constructing Knowledge Art written by Albert M. Selvin and published by Springer Nature. This book was released on 2022-05-31 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about how people (we refer to them as practitioners) can help guide participants in creating representations of issues or ideas, such as collaborative diagrams, especially in the context of Participatory Design (PD). At its best, such representations can reach a very high level of expressiveness and usefulness, an ideal we refer to as Knowledge Art. Achieving that level requires effective engagement, often aided by facilitators or other practitioners. Most PD research focuses on tools and methods, or on participant experience. The next source of advantage is to better illuminate the role of practitioners-the people working with participants, tools, and methods in service of a project’s larger goals. Just like participants, practitioners experience challenges, interactions, and setbacks, and come up with creative ways to address them while maintaining their stance of service to participants and stakeholders. Our research interest is in understanding what moves and choices practitioners make that either help or hinder participants’ engagement with representations. We present a theoretical framework that looks at these choices from the experiential perspectives of narrative, aesthetics, ethics, sensemaking and improvisation and apply it to five diverse case studies of actual practice. Table of Contents: Acknowledgments / Introduction / Participatory Design and Representational Practice / Dimensions of Knowledge Art / Case Studies / Discussion and Conclusions / Appendix: Knowledge Art Analytics / Bibliography / Author Biographies

Core-Task Design

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Publisher : Springer Nature
ISBN 13 : 3031022114
Total Pages : 125 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Core-Task Design by : Leena Norros

Download or read book Core-Task Design written by Leena Norros and published by Springer Nature. This book was released on 2022-06-01 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on design of work from the human-factors (HF) perspective. In the approach referred to as Core-Task Design (CTD), work is considered practice, composed of human actors, the physical and social environment, and the tools used for reaching the actors’ objectives. This book begins with consideration of an industrial case, the modernization of a nuclear power plant automation system, and the related human-system interfaces in the control room. This case illustrates generic design dilemmas that invite one to revisit human-factors research methodology: Human factors should adopt practice as a new unit of analysis and should accept intervention as an inherent feature of its methodology. These suggestions are put into practice in the CTD approach, according to which three general design functions are performed, those being: • understand-to-generalize—empirical analysis of the work at hand, • foresee-the-promise—creation of concepts for future work, and • intervene-to-develop—participatory development and design of work. For fulfillment fulfillment of each of the design functions, several CTD methods are introduced. The methods are aimed at modeling the core task and analyzing how the actors actually take the core task features into account in order to achieve balance between potentially conflicting demands in action. Thereby, new understanding of the core task is acquired. Further methods focus on projecting the roles and functionality of technologies in the future work and on implementing changes to the work. Specific studies of the nuclear power plant’s control-room renewal constitute an example demonstrating a core task and the associated methods. We argue that the CTD approach offers clear utility for the design of future technology, work, and everyday services and environments. CTD utilizes achievements of practice theory in the social sciences to generate a creative synthesis of Cognitive Work Analysis, semiotic analysis of practice, and the cultural-historical theory of activity. Core-Task Design facilitates dialogue among human-factors experts, design engineers, and end users in their joint development of work. The intended audience of this book is students, researchers, and practitioners of human factors, industrial art and design, and instrumentation and control-system design. Table of Contents: Acknowledgments / Preface / Introduction / Core-Task Design Methodology / Understandings: How to Generalize from Empirical Enquiry about Actual Work / Foreseeing: How to Uncover the Promise of Solutions for Future Work / Intervening: How to Develop the Work System / Core-Task Deign in Broader Perspective / Bibliography / Author Biographies

HCI Design Knowledge

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1636393365
Total Pages : 156 pages
Book Rating : 4.6/5 (363 download)

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Book Synopsis HCI Design Knowledge by : John Long

Download or read book HCI Design Knowledge written by John Long and published by Morgan & Claypool Publishers. This book was released on 2022-03-07 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first of two books concerned with engineering design principles for Human-Computer Interaction-Engineering Design Principles (HCI-EDPs). The book presents the background for the companion volume. The background is divided into three parts and comprises—"HCI for EDPs," "HCI Design Knowledge for EDPs," and "HCI-EDPs—A Way Forward for HCI Design Knowledge." The companion volume reports in full the acquisition of initial HCI-EDPs in the domains of domestic energy planning and control and business-to-consumer electronic commerce (Long, Cummaford, and Stork, 2022, in press). The background includes the disciplinary basis for HCI-EDPs, a critique of, and the challenge for, HCI design knowledge in general. The latter is categorised into three types for the purposes in hand. These are craft artefacts and design practice experience, models and methods, and principles, rules, and heuristics. HCI-EDPs attempt to meet the challenge for HCI design knowledge by increasing the reliability of its fitness-for-purpose to support HCI design practice. The book proposes "instance-first/class-first" approaches to the acquisition of HCI-EDPs. The approaches are instantiated in two case studies, summarised here and reported in full in the companion volume. The book is for undergraduate students trying to understand the different kinds of HCI design knowledge, their varied and associated claims, and their potential for application to design practice now and in the future. The book also provides grounding for young researchers seeking to develop further HCI-EDPs in their own work.

From Tool to Partner

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1627058893
Total Pages : 342 pages
Book Rating : 4.6/5 (27 download)

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Book Synopsis From Tool to Partner by : Jonathan Grudin

Download or read book From Tool to Partner written by Jonathan Grudin and published by Morgan & Claypool Publishers. This book was released on 2017-01-02 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first comprehensive history of human-computer interaction (HCI). Whether you are a user experience professional or an academic researcher, whether you identify with computer science, human factors, information systems, information science, design, or communication, you can discover how your experiences fit into the expanding field of HCI. You can determine where to look for relevant information in other fields—and where you won’t find it. This book describes the different fields that have participated in improving our digital tools. It is organized chronologically, describing major developments across fields in each period. Computer use has changed radically, but many underlying forces are constant. Technology has changed rapidly, human nature very little. An irresistible force meets an immovable object. The exponential rate of technological change gives us little time to react before technology moves on. Patterns and trajectories described in this book provide your best chance to anticipate what could come next. We have reached a turning point. Tools that we built for ourselves to use are increasingly influencing how we use them, in ways that are planned and sometimes unplanned. The book ends with issues worthy of consideration as we explore the new world that we and our digital partners are shaping.

Social Media and Civic Engagement

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Publisher : Springer Nature
ISBN 13 : 3031022238
Total Pages : 123 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Social Media and Civic Engagement by : Scott Robertson

Download or read book Social Media and Civic Engagement written by Scott Robertson and published by Springer Nature. This book was released on 2022-05-31 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Social media platforms are the latest manifestation in a series of sociotechnical innovations designed to enhance civic engagement, political participation, and global activism. While many researchers started out as optimists about the promise of social media for broadening participation and enhancing civic engagement, recent events have tempered that optimism. As this book goes to press, Facebook is fighting a battle over the massive disclosure of user information during the 2016 U.S. presidential campaign, social analytics company Cambridge Analytica is being revealed as a major player in micro profiling voters in that same election, bots and fake news factories are undermining democratic discourse via social media worldwide, and the president of the United States is unnerving the world as a stream-of-consciousness Twitter user. This book is a foundational review of current research on social media and civic engagement organized in terms of history, theory, practice, and challenges. History reviews how researchers and developers have continuously pushed the envelope to explore technology enhancements for political and social discourse. Theory reveals that the use of globally-networked social technologies touches many fields including political science, sociology, psychology, media studies, network science, and more. Practice is examined through studies of political engagement both in democratic situations and in confrontational situations. Challenges are identified in order to find ways forward. For better or worse, social media for civic engagement has come of age. Citizens, politicians, and activists are utilizing social media in innovative ways, while bad actors are discovering possibilities for spreading dissention and undermining trust. We are at a sobering inflection point, and this book is your foundation for understanding how we got here and where we are going.

Interactive Artifacts and Furniture Supporting Collaborative Work and Learning

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387772340
Total Pages : 185 pages
Book Rating : 4.3/5 (877 download)

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Book Synopsis Interactive Artifacts and Furniture Supporting Collaborative Work and Learning by : Pierre Dillenbourg

Download or read book Interactive Artifacts and Furniture Supporting Collaborative Work and Learning written by Pierre Dillenbourg and published by Springer Science & Business Media. This book was released on 2008-12-25 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reveals how advances in computer science and human-computer interaction impact Computer-Supported Collaborative Learning (CSCL) environments. The underlying theme of the contributions is the social affordances of physical objects. The collaborative situations illustrated in the book are not necessarily learning situation in a school sense. In summary, this book illustrates a turn in the field of CSCL and emphasizes an important message for a generation of CSCL users.