Subcreation: Fictional-World Construction from J.R.R. Tolkien to Terry Pratchett and Tad Williams

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Author :
Publisher : Logos Verlag Berlin GmbH
ISBN 13 : 3832544194
Total Pages : 242 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis Subcreation: Fictional-World Construction from J.R.R. Tolkien to Terry Pratchett and Tad Williams by : Stefanie Schult

Download or read book Subcreation: Fictional-World Construction from J.R.R. Tolkien to Terry Pratchett and Tad Williams written by Stefanie Schult and published by Logos Verlag Berlin GmbH. This book was released on 2017-01-26 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The doctorial thesis argues that the term Subcreation with its revised and broadened definition, in part differing from J.R.R. Tolkien's original term sub-creation, may be used for the discussion of the making of fictional worlds in literary discourse. The successful conception of a fictional world depends on the reader's willing suspension of disbelief. This depends both on the author and his skilled composition of the world and all its aspects, as well as on the reader's acceptance of this invented fictional world. The author needs to create a narrative with an inner consistency, which is crucial to achieving the effect of the reader's immersion in the fictional world. The fundamental aspects that an author needs to realize to achieve successful Subcreation have been structured into and analysed in four categories: Language and Linguistic Variation, Physiopoeia, Anthropoeia and Mythopoeia. Furthermore, this thesis shows that, as contemporary examples of fantastic literature, both Tad Williams's and Terry Pratchett's fictional worlds are successfully created through the realization of these aspects of Subcreation. Apart from commenting on the success of the subcreative process, this thesis also remarks upon the cultural influences both authors include in their writings. While both may be considered Anglophone in a general categorization, Pratchett's Discworld retains a feeling of 'Britishness' that is not to be found in Williams's Otherland. The thesis proposes several approaches to Subcreation that may be studied subsequently. So, for example, it may be possible to determine the success of an author's Subcreation by collecting empirical data. Apart from literary works this field of studies may also include other media.

Gaming and the Divine

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Author :
Publisher : Routledge
ISBN 13 : 0429018681
Total Pages : 290 pages
Book Rating : 4.4/5 (29 download)

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Book Synopsis Gaming and the Divine by : Frank G. Bosman

Download or read book Gaming and the Divine written by Frank G. Bosman and published by Routledge. This book was released on 2019-03-28 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.