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Steamfortress Victory The Players Workshop
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Book Synopsis Steamfortress Victory: The Player's Workshop by :
Download or read book Steamfortress Victory: The Player's Workshop written by and published by Industrial Dream Mills Inc. This book was released on with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Doctor Grordbort Presents Victory by :
Download or read book Doctor Grordbort Presents Victory written by and published by Weta Publishing. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Dr. Grordbort, maker of rayguns, rocketships and raspberry cordial presents a comprehensive tome of action and adventure from the heroes of Earth's armed forces as they seek to bring human civility to our solar system's uncouth denizens. Heroical exploits, mighty tanks, dazzling wave-weapons and more are all packed into a sumptuous volume that is sure to make your life at least 23.5% better than it was before!"--Page 4 of cover.
Book Synopsis 20 Essential Games to Study by : Joshua Bycer
Download or read book 20 Essential Games to Study written by Joshua Bycer and published by CRC Press. This book was released on 2018-10-26 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history
Book Synopsis Doyle Brunson's Super System by : Doyle Brunson
Download or read book Doyle Brunson's Super System written by Doyle Brunson and published by Cardoza Publishing. This book was released on 2018-05-09 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classic book is considered by the pros to be the best book ever written on poker! Jam-packed with advanced strategies, theories, tactics and money-making techniques no serious poker player can afford to be without this hard-hitting information. Includes fifty pages of the most precise poker statistics ever published. Features chapters written by pokers biggest superstars, such as Dave Sklansky, Mike Caro, Chip Reese, Bobby Baldwin, and Doyle two world champions and three master theorists. Essential strategies, advanced play, and no-nonsense winning advice on making money at 7-card stud (razz, high-low split, cards speak, and declare), draw poker, lowball, and hold'em (limit and no-limit).This is a must-read. 605 pages
Book Synopsis DOTA 2: The Comic Collection by : Valve Corporation
Download or read book DOTA 2: The Comic Collection written by Valve Corporation and published by Dark Horse Comics. This book was released on 2017-08-01 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: The heroes of Dota 2 forge eternal legacies amidst the chaos of battle as they ward off assaults on their Ancient and push ever closer to the destruction of the enemy's. Now glimpse beyond mere allegiance to Radiant or Dire into the storied lives of these legendary warriors with Dota 2: The Comic Collection. Valve and Dark Horse are proud to present eight premier comics—collected in print for the first time—that delve into the characters and universe of the most played game on Steam. Offering a glimpse into the origins of the Ancients and the deeper workings of the world they inhabit, Dota 2: The Comic Collection is a chronicle that celebrates the passion of Dota 2 players everywhere.
Book Synopsis I Have No Mouth & I Must Scream by : Harlan Ellison
Download or read book I Have No Mouth & I Must Scream written by Harlan Ellison and published by Open Road Media. This book was released on 2014-04-29 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seven stunning stories of speculative fiction by the author of A Boy and His Dog. In a post-apocalyptic world, four men and one woman are all that remain of the human race, brought to near extinction by an artificial intelligence. Programmed to wage war on behalf of its creators, the AI became self-aware and turned against humanity. The five survivors are prisoners, kept alive and subjected to brutal torture by the hateful and sadistic machine in an endless cycle of violence. This story and six more groundbreaking and inventive tales that probe the depths of mortal experience prove why Grand Master of Science Fiction Harlan Ellison has earned the many accolades to his credit and remains one of the most original voices in American literature. I Have No Mouth and I Must Scream also includes “Big Sam Was My Friend,” “Eyes of Dust,” “World of the Myth,” “Lonelyache,” Hugo Award finalist “Delusion for a Dragon Slayer,” and Hugo and Nebula Award finalist “Pretty Maggie Moneyeyes.”
Book Synopsis Players Making Decisions by : Zack Hiwiller
Download or read book Players Making Decisions written by Zack Hiwiller and published by New Riders. This book was released on 2015-12-09 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Book Synopsis The Biggest Game in Town by : Al Alvarez
Download or read book The Biggest Game in Town written by Al Alvarez and published by A&C Black. This book was released on 2009-08-17 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since its first publication twenty years ago, The Biggest Game in Town has become a sought-after cult classic. Acclaimed writer and critic Al Alvarez delves into the murky and compelling world of high-stakes Vegas poker, where 'the next best thing to playing and winning is playing and losing'. Uncovering an exotic underground rich in ambiance and eccentricity, The Biggest Game in Town is a real one of a kind, deftly capturing the skewed psyches and peculiar rites of professional poker players who descend every year for the World Series of Poker. It's a world that seems almost too surprising and bizarre to be true. 'A cool, precise, sharply witty, vivid evocation of a place and people, their appearances, behaviour and speech..Mr Alvarez is a shrewd analyst of the psychology of gamblers and a cleverly selective recorder of their bizarre talk with which, directly and indirectly, they reveal their secure grasp of unreality and their insane courage' Sunday Telegraph 'It will have most readers sitting on the edge of their seats' Sunday Times 'A new classic on gambling...it's quite brilliant' Time Out 'This is a magnificent book. Beyond the straights and full houses, Alvarez has written about people who are extremely good at what they do, and about America' San Francisco Chronicle
Download or read book Mount Misery written by Samuel Shem and published by Ballantine Books. This book was released on 2012-02-29 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Laws of Mount Misery: There are no laws in psychiatry. Now, from the author of the riotous, moving, bestselling classic, The House of God, comes a lacerating and brilliant novel of doctors and patients in a psychiatric hospital. Mount Misery is a prestigious facility set in the rolling green hills of New England, its country club atmosphere maintained by generous corporate contributions. Dr. Roy Basch (hero of The House of God) is lucky enough to train there *only to discover doctors caught up in the circus of competing psychiatric theories, and patients who are often there for one main reason: they've got good insurance. From the Laws of Mount Misery: Your colleagues will hurt you more than your patients. On rounds at Mount Misery, it's not always easy for Basch to tell the patients from the doctors: Errol Cabot, the drug cowboy whose practice provides him with guinea pigs for his imaginative prescription cocktails . . . Blair Heiler, the world expert on borderlines (a diagnosis that applies to just about everybody) . . . A. K. Lowell, née Aliyah K. Lowenschteiner, whose Freudian analytic technique is so razor sharp it prohibits her from actually speaking to patients . . . And Schlomo Dove, the loony, outlandish shrink accused of having sex with a beautiful, well-to-do female patient. From the Laws of Mount Misery: Psychiatrists specialize in their defects. For Basch the practice of psychiatry soon becomes a nightmare in which psychiatrists compete with one another to find the best ways to reduce human beings to blubbering drug-addled pods, or incite them to an extreme where excessive rage is the only rational response, or tie them up in Freudian knots. And all the while, the doctors seem less interested in their patients' mental health than in a host of other things *managed care insurance money, drug company research grants and kickbacks, and their own professional advancement. From the Laws of Mount Misery: In psychiatry, first comes treatment, then comes diagnosis. What The House of God did for doctoring the body, Mount Misery does for doctoring the mind. A practicing psychiatrist, Samuel Shem brings vivid authenticity and extraordinary storytelling gifts to this long-awaited sequel, to create a novel that is laugh-out-loud hilarious, terrifying, and provocative. Filled with biting irony and a wonderful sense of the absurd, Mount Misery tells you everything you'll never learn in therapy. And it's a hell of a lot funnier.
Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Book Synopsis Game Research Methods: An Overview by : Patri Lankoski
Download or read book Game Research Methods: An Overview written by Patri Lankoski and published by Lulu.com. This book was released on 2015 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.
Book Synopsis Spear of the Emperor by : Aaron Dembski-Bowden
Download or read book Spear of the Emperor written by Aaron Dembski-Bowden and published by Games Workshop. This book was released on 2019-12-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great new novel from Aaron Dembski-Bowden chronicling the story of the Emperor's Spears, a Space Marine Chapter on the edge of destruction, last watchmen over the Elara's Veil nebula. Now, the decisions of one man, Amadeus Kaias Incarius of the Mentor Legion, will determine the Chapter's fate… The scattered worlds of the Elara's Veil nebula were once protected by the oath of unity sworn by three mighty Chapters of the Adeptus Astartes. The Star Scorpions were undone by flaws in their genetic coding. The Celestial Lions were ravaged by the Inquisition for sins they did not commit. Now, after hundreds of years, only the Emperor's Spears still keep their vigil. They are barbarian watchmen against the Outer Dark; bloodied but unbroken in their long duty. Amadeus Kaias Incarius, a brother of the Mentor Legion, is commanded to cross the Great Rift and assess the Spears' war-readiness, only to be drawn into the chaotic plight of a depleted crusade on the Imperium's benighted frontier. The decisions he makes, far from the God-Emperor's light, will decide the fate of the war-torn Chapter.
Book Synopsis Designing Games by : Tynan Sylvester
Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Book Synopsis Introduction to Game Design, Prototyping, and Development by : Jeremy Gibson
Download or read book Introduction to Game Design, Prototyping, and Development written by Jeremy Gibson and published by Pearson Education. This book was released on 2015 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Book Synopsis Foundations of Trusted Autonomy by : Hussein A. Abbass
Download or read book Foundations of Trusted Autonomy written by Hussein A. Abbass and published by Springer. This book was released on 2018-01-15 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book establishes the foundations needed to realize the ultimate goals for artificial intelligence, such as autonomy and trustworthiness. Aimed at scientists, researchers, technologists, practitioners, and students, it brings together contributions offering the basics, the challenges and the state-of-the-art on trusted autonomous systems in a single volume. The book is structured in three parts, with chapters written by eminent researchers and outstanding practitioners and users in the field. The first part covers foundational artificial intelligence technologies, while the second part covers philosophical, practical and technological perspectives on trust. Lastly, the third part presents advanced topics necessary to create future trusted autonomous systems. The book augments theory with real-world applications including cyber security, defence and space.
Book Synopsis The Naked and the Dead by : Norman Mailer
Download or read book The Naked and the Dead written by Norman Mailer and published by Henry Holt and Company. This book was released on 2013-10-15 with total page 738 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as one of the finest novels to come out of the Second World War, The Naked and the Dead received unprecedented critical acclaim upon its publication and has since enjoyed a long and well-deserved tenure in the American canon. This fiftieth anniversary edition features a new introduction created especially for the occasion by Norman Mailer. Written in gritty, journalistic detail, the story follows a platoon of Marines who are stationed on the Japanese-held island of Anopopei. Composed in 1948 with the wisdom of a man twice Mailer's age and the raw courage of the young man he was, The Naked and the Dead is representative of the best in twentieth-century American writing.
Book Synopsis The Education of a Poker Player by : Herbert O. Yardley
Download or read book The Education of a Poker Player written by Herbert O. Yardley and published by . This book was released on 2002 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classic is not only a poker playing manual but a marvellous autobiography. First published in 1957, Yardley, also the first chief of the US code breakers during W.W.1 and W.W.2, recalls countless poker games with characters ranging from railroad men, travelling salesmen, speculators, drunks, no-hopers, and even secret agents, all seen across the green baize tables of the world. Offering fascinating insight into Yardley's cautious/tight play variety of poker as well as the world of code breaking, this book is in a league of its own.