Squeaky Clean Topology in Blender

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1803233427
Total Pages : 248 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Squeaky Clean Topology in Blender by : Michael Steppig

Download or read book Squeaky Clean Topology in Blender written by Michael Steppig and published by Packt Publishing Ltd. This book was released on 2022-12-29 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to 3D modeling, from the fundamental ideas of topology to in-depth examples that will help you take your projects to the next level Key FeaturesOvercome complex topology problems while working through projectsLearn to topologize quad-based and non-quad-based meshes with step-by-step examplesOptimize your models by reducing the triangle count to improve performanceBook Description This book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you'll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format. Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count. By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging. What you will learnIdentify the general flow of a model's topology, and what might cause issuesUnderstand the topology of a character, and the joints that they make upHandle non-quad based topologyLay out your meshes for UV seamsExplore and use hotkeys to get things done fasterOptimize models for a reduced triangle countWho this book is for This book is for character modelers, sculptors, poly modelers, and hard surface modelers. Whether you're looking for an introduction to modeling, optimizing high poly or sculpted models, or just a deeper dive into the subject of topology, this book will walk you through the topology workflow from beginning to end.

Python Scripting in Blender

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Publisher : Packt Publishing Ltd
ISBN 13 : 1803243279
Total Pages : 360 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Python Scripting in Blender by : Paolo Acampora

Download or read book Python Scripting in Blender written by Paolo Acampora and published by Packt Publishing Ltd. This book was released on 2023-06-09 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use Python scripts in Blender 3.3 to automate tasks, optimize your workflow, think like a 3D programmer, and start creating your tools quickly Purchase of the print or Kindle book includes a free PDF eBook Key Features Discover ready-to-go scripts that provide a clear solution to your problems Find out how to automate repetitive tasks in an efficient way Extend Blender’s actions and user interface with your code Book DescriptionBlender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life. The book begins by covering essential Python concepts and showing you how to create a basic add-on. You’ll then gain a solid understanding of the entities that affect the look of Blender’s objects such as modifiers, constraints, and materials. As you advance, you’ll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production. By the end of this book, you’ll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.What you will learn Understand the principles of 3D and programming, and learn how they operate in Blender Build engaging and navigation-friendly user interfaces that integrate with the native look and feel Respect coding guidelines and deliver readable and compliant code without the loss of originality Package your extensions into a complete add-on, ready for installation and distribution Create interactive tools with a direct response to the user’s action Code comfortably and safely using version control Who this book is for This book is for Blender users who want to expand their skills and learn scripting, technical directors looking to automate laborious tasks, and professionals and hobbyists who want to learn more about the Python architecture underlying the Blender interface. Prior experience with Blender is a prerequisite, along with a basic understanding of the Python syntax—however, the book does provide quick explanations to bridge potential gaps in your background knowledge.

Stop Staring

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Publisher : John Wiley & Sons
ISBN 13 : 0470609907
Total Pages : 432 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis Stop Staring by : Jason Osipa

Download or read book Stop Staring written by Jason Osipa and published by John Wiley & Sons. This book was released on 2010-10-25 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Includes a CD with sample projects from the book, models, and textures Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.

Topology Workbook

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Publisher :
ISBN 13 : 9781673568462
Total Pages : 76 pages
Book Rating : 4.5/5 (684 download)

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Book Synopsis Topology Workbook by : William C Vaughan

Download or read book Topology Workbook written by William C Vaughan and published by . This book was released on 2019-12-20 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Pushing Points Topology Workbook Volume 2 is a 60-page software-agnostic guide that demystifies the creation of character heads with clean facial topology. Throughout the pages of this guide, you'll learn production-proven box modeling tips and techniques.

The Pushing Points Topology Workbook

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Author :
Publisher :
ISBN 13 : 9781987728613
Total Pages : 138 pages
Book Rating : 4.7/5 (286 download)

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Book Synopsis The Pushing Points Topology Workbook by : William Vaughan

Download or read book The Pushing Points Topology Workbook written by William Vaughan and published by . This book was released on 2018-04-05 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Pushing Points Topology Workbook is a software agnostic guide that teaches you the foundation of SubD topology. There are over sixty exercises packed with loads of tips, tricks and techniques designed to teach you how to manage the topology of your meshes. Throughout the book you will also find many images of wireframe rendered assets and their topology that you can study for reference. This book doesn't show you how to build a car, character or creature. Instead, it teaches you the foundation of SubD topology, so you can construct ANY SubD asset with clean polygon flow.

Blender 2D Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1003854044
Total Pages : 217 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Blender 2D Animation by : John M. Blain

Download or read book Blender 2D Animation written by John M. Blain and published by CRC Press. This book was released on 2024-04-17 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender 2D Animation: The Complete Guide to the Grease Pencil, Second Edition describes how to access the Grease Pencil component in Blender and create 2D animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program, Blender. Blender is a free, open-source, 3D, computer graphics, software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games. Key Features • A comprehensive beginner's guide to the Grease Pencil component of Blender facets of operation is explained in short concise chapters with cross references. • Written instruction is accompanied by diagram illustrations in reference to the program's Graphical User Interface. • The book is also available in a discounted set along with The Complete Guide to Blender Graphics: Computer Modeling & Animation.

Learning Blender

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 013659042X
Total Pages : 630 pages
Book Rating : 4.1/5 (365 download)

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Book Synopsis Learning Blender by : Oliver Villar

Download or read book Learning Blender written by Oliver Villar and published by Addison-Wesley Professional. This book was released on 2021-04-27 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface and navigation Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

With a Little Help

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Author :
Publisher : CreateSpace
ISBN 13 : 9781515098522
Total Pages : 308 pages
Book Rating : 4.0/5 (985 download)

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Book Synopsis With a Little Help by : Cory Doctorow

Download or read book With a Little Help written by Cory Doctorow and published by CreateSpace. This book was released on 2015-07-16 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a Little Help is my first serious experiment in self-publishing. I've published many novels, short story collections, books of essays and so on with publishers, and it's all been very good and satisfying and educational and so on, but it seems like it's time to try something new. With a Little Help consists of 12 stories, all reprints except for "Epoch" (commissioned by Mark Shuttleworth).

Stop Staring

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Publisher : John Wiley & Sons
ISBN 13 : 078215171X
Total Pages : 367 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Stop Staring by : Jason Osipa

Download or read book Stop Staring written by Jason Osipa and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: "No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does." —TIEM Design Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces. In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations. Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award(r) winning Maya(r) 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation. Mastering the Face Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include: Understanding how the whole face affects expression Learning visimes and lip sync techniques Constructing a mouth and mouth keys Building emotion through the eyes and brows Building interfaces to easily connect and control your models Skeletal setup, weighting, and rigging Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Animating with Blender

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Author :
Publisher : CRC Press
ISBN 13 : 1136138463
Total Pages : 366 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Animating with Blender by : Roland Hess

Download or read book Animating with Blender written by Roland Hess and published by CRC Press. This book was released on 2012-09-10 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender is a free software animation tool with 2 million + users. This book covers animating with Blender and comes to us directly from the Blender Foundation's Roland Hess, noted Blender expert and author.

Learning Blender

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134665155
Total Pages : 368 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Learning Blender by : Oliver Villar

Download or read book Learning Blender written by Oliver Villar and published by Addison-Wesley Professional. This book was released on 2017-04-07 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Juniper Networks Warrior

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449316638
Total Pages : 430 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Juniper Networks Warrior by : Peter Southwick

Download or read book Juniper Networks Warrior written by Peter Southwick and published by "O'Reilly Media, Inc.". This book was released on 2012-12-10 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this practical book, Juniper Networks consulting senior network engineer, Peter Southwick, offers unique first-person field studies on designing, configuring, and troubleshooting new systems that are changing the networking world. Each chapter-long "travelogue" follows a team of Juniper Networks warriors as they solve specific needs with emerging network platform architectures. In these case studies, Southwick and his fellow warriors analyze a client’s particular situation, arrive at an architectural solution, and work through the deployment details. For anyone who operates, installs, designs, or works in IT, this book provides an intimate and entertaining look at what’s changing and why. Among the case studies, you’ll discover how: A service provider protected customers from malicious traffic with Juniper Networks IDP systems SRX5800s improved connectivity and security in a data center Ethernet WAN technology was chosen as a storage solution, rather than a proprietary design on dark fiber An enterprise severed communications between different departments to comply with government personal credit card standards Core network and edge devices helped a power company serve local customers and ISPs in the data services market A hosting company migrated its core, datacenter, edge, and access domains to a state-of-the-art network "In this uniquely written book, you will get a detailed view of life in the data center, the edge, the core, and the office of the customer’s CIO." Steve Fazio, CEO, TorreyPoint

Blender 3D By Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789617995
Total Pages : 644 pages
Book Rating : 4.7/5 (896 download)

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Book Synopsis Blender 3D By Example by : Oscar Baechler

Download or read book Blender 3D By Example written by Oscar Baechler and published by Packt Publishing Ltd. This book was released on 2020-05-29 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features • Learn the basics of 3D design and navigate your way around the Blender interface • Understand how 3D components work and how to create 3D content for your games • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut • Understand Blender's Outliner hierarchy, collections, and modifiers • Find solutions to common problems in modeling 3D characters and designs • Implement lighting and probes to liven up an architectural scene using EEVEE • Produce a final rendered image complete with lighting and post-processing effects • Learn character concept art workflows and how to use the basics of Grease Pencil • Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you. Table of Contents • Introduction to 3D and the Blender User Interface • Editing a Viking Scene with a Basic 3D Workflow • Modeling a Time Machine - Part 1 • Modeling a Time Machine - Part 2 • Modern Kitchen - Part 1: Kitbashing • Modern Kitchen - Part 2: Materials and Textures • Modern Kitchen - Part 3: Lighting and Rendering • Illustrating an Alien Hero with Grease Pencil • Animating an Exquisite Corpse in Grease Pencil • Animating a Stylish Short with Grease Pencil • Creating a Baby Dragon - Part 1: Sculpting • Creating a Baby Dragon - Part 2: Retopology • Creating a Baby Dragon - Part 3: UV Unwrapping • Creating a Baby Dragon - Part 4: Baking and Painting Textures • Creating a Baby Dragon - Part 5: Rigging and Animation • The Wide World of Blender

Blender For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118075838
Total Pages : 550 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Blender For Dummies by : Jason van Gumster

Download or read book Blender For Dummies written by Jason van Gumster and published by John Wiley & Sons. This book was released on 2011-04-04 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!

Beginner's Guide to Creating Characters in Blender

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Author :
Publisher : 3dtotal Publishing
ISBN 13 : 9781912843138
Total Pages : 0 pages
Book Rating : 4.8/5 (431 download)

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Book Synopsis Beginner's Guide to Creating Characters in Blender by : 3dtotal Publishing

Download or read book Beginner's Guide to Creating Characters in Blender written by 3dtotal Publishing and published by 3dtotal Publishing. This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner's Guide to Creating Characters in Blender gives those interested in this versatile, expansive tool all the information they need to enter 3D.

Blender 3D Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783984899
Total Pages : 609 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis Blender 3D Cookbook by : Enrico Valenza

Download or read book Blender 3D Cookbook written by Enrico Valenza and published by Packt Publishing Ltd. This book was released on 2015-07-30 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.

Blender for Video Production Quick Start Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789809657
Total Pages : 168 pages
Book Rating : 4.7/5 (898 download)

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Book Synopsis Blender for Video Production Quick Start Guide by : Allan Brito

Download or read book Blender for Video Production Quick Start Guide written by Allan Brito and published by Packt Publishing Ltd. This book was released on 2018-11-30 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Blender to edit and produce video for YouTube or any other social media platforms Key FeaturesUse the Blender Video editing toolkit and UIMake 3D info-graphics and interactive video with the latest Blender toolkitPrepare a video production with live markings for trackingBook Description One of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level. Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media. Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform. What you will learnImport video and audio footage to BlenderUse the Video Sequencer Editor to manipulate footagePrepare a project related to video in BlenderCut and reorganize video footage in BlenderCreate animations and add voiceover and sound to videoBuild infographics based on 3D contentBlend 3D content with live-action footageExport video for YouTube using optimal settingsWho this book is for Anyone trying to produce content based on video for platforms like YouTube. Those artists will need a software to cut and edit video footage or make small intro clips, animations, or info graphics for video.