Sparrow iOS Game Framework Beginner’s Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1782161511
Total Pages : 463 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Sparrow iOS Game Framework Beginner’s Guide by : Johannes Stein

Download or read book Sparrow iOS Game Framework Beginner’s Guide written by Johannes Stein and published by Packt Publishing Ltd. This book was released on 2014-06-25 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.

Mobile Game Engines

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Author :
Publisher : Jason Brownlee
ISBN 13 :
Total Pages : 204 pages
Book Rating : 4./5 ( download)

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Book Synopsis Mobile Game Engines by : Jason Brownlee

Download or read book Mobile Game Engines written by Jason Brownlee and published by Jason Brownlee. This book was released on 2012-07-31 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains a total of 38 must-read interviews on the making of mobile games using 15 modern game engines. In this book you'll hear how hired guns and indie game developers alike build games and get them to market using off-the-shelf mobile game engines. There is no abstracting or watering down of their experiences. You will read about what they did, in their own words. The interviews were designed to collect wisdom from game developers around the problems of choosing and working with off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.

Game Engine Architecture

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Author :
Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Mindful Chef

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Publisher : Century
ISBN 13 : 9781780896694
Total Pages : 0 pages
Book Rating : 4.8/5 (966 download)

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Book Synopsis Mindful Chef by : Myles Hopper

Download or read book Mindful Chef written by Myles Hopper and published by Century. This book was released on 2017-03-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Myles Hopper and Giles Humphries, a nutritional coach and health food duo from Devon are the founders of Mindful Chef, the UKs favourite healthy recipe box service. Each week they deliver delicious ingredients and recipes to thousands of households, including sporting stars Victoria Pendleton and Andy Murray. Here, in their first book, Myles and Giles share 70 delightful and easy-to-make dishes that are nutritionally proven to boost your health and wellness.

The Urban Sketcher

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Publisher : Penguin
ISBN 13 : 144033479X
Total Pages : 146 pages
Book Rating : 4.4/5 (43 download)

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Book Synopsis The Urban Sketcher by : Marc Taro Holmes

Download or read book The Urban Sketcher written by Marc Taro Holmes and published by Penguin. This book was released on 2014-09-30 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the world your studio! Capture the bustle and beauty of life in your town. Experience life as only an artist can! Join the rapidly growing, international movement of artists united by a passion for drawing on location in the cities, towns and villages where they live and travel. Packed with art and advice from Marc Taro Holmes, artist and co-founder of Urbansketchers.org, this self-directed workshop shows you how to draw inspiration from real life and bring that same excitement into your sketchbook. Inside you'll find everything you need to tackle subjects ranging from still lifes and architecture to people and busy street scenes. • 15 step-by-step demonstrations cover techniques for creating expressive drawings using pencil, pen and ink, and watercolor. • Expert tips for achieving a balance of accuracy, spontaneity and speed. • Practical advice for working in the field, choosing subjects, coping with onlookers, capturing people in motion and more. • Daily exercises and creative prompts for everything from improving essential skills to diverse approaches, such as montages, storytelling portraits and one-page graphic novels. Whether you are a habitual doodler or a seasoned artist, The Urban Sketcher will have you out in the world sketching from the very first page. By completing drawings on the spot, in one session, you achieve a fresh impression of not just what you see, but also what it feels like to be there . . . visual life stories as only you can experience them.

The Whole30

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Publisher : Houghton Mifflin Harcourt
ISBN 13 : 0544609719
Total Pages : 435 pages
Book Rating : 4.5/5 (446 download)

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Book Synopsis The Whole30 by : Melissa Urban

Download or read book The Whole30 written by Melissa Urban and published by Houghton Mifflin Harcourt. This book was released on 2015 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millions of people visit Whole30.com every month and share their stories of weight loss and lifestyle makeovers. Hundreds of thousands of them have read It Starts With Food, which explains the science behind the program. At last, The Whole30 provides the step-by-step, recipe-by-recipe guidebook that will allow millions of people to experience the transformation of their entire life in just one month.

The Big Tidy-Up

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Author :
Publisher : Golden Books
ISBN 13 : 0375848215
Total Pages : 33 pages
Book Rating : 4.3/5 (758 download)

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Book Synopsis The Big Tidy-Up by : Norah Smaridge

Download or read book The Big Tidy-Up written by Norah Smaridge and published by Golden Books. This book was released on 2008 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: When her mother refuses to clean her room until after Christmas, Jennifer at first doesn't mind all of the mess and clutter, but after a while the room makes her feel gloomy, so she decides to do something about it.

Charlotte's Web

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Publisher : HarperCollins
ISBN 13 : 0062406787
Total Pages : 196 pages
Book Rating : 4.0/5 (624 download)

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Book Synopsis Charlotte's Web by : E. B. White

Download or read book Charlotte's Web written by E. B. White and published by HarperCollins. This book was released on 2015-03-17 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don’t miss one of America’s top 100 most-loved novels, selected by PBS’s The Great American Read. This beloved book by E. B. White, author of Stuart Little and The Trumpet of the Swan, is a classic of children's literature that is "just about perfect." Illustrations in this ebook appear in vibrant full color on a full-color device and in rich black-and-white on all other devices. Some Pig. Humble. Radiant. These are the words in Charlotte's Web, high up in Zuckerman's barn. Charlotte's spiderweb tells of her feelings for a little pig named Wilbur, who simply wants a friend. They also express the love of a girl named Fern, who saved Wilbur's life when he was born the runt of his litter. E. B. White's Newbery Honor Book is a tender novel of friendship, love, life, and death that will continue to be enjoyed by generations to come. It contains illustrations by Garth Williams, the acclaimed illustrator of E. B. White's Stuart Little and Laura Ingalls Wilder's Little House series, among many other books. Whether enjoyed in the classroom or for homeschooling or independent reading, Charlotte's Web is a proven favorite.

Game Coding Complete

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Publisher :
ISBN 13 : 9781932111910
Total Pages : 0 pages
Book Rating : 4.1/5 (119 download)

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Book Synopsis Game Coding Complete by : Mike McShaffry

Download or read book Game Coding Complete written by Mike McShaffry and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.

Seeing Like a State

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Author :
Publisher : Yale University Press
ISBN 13 : 0300252986
Total Pages : 462 pages
Book Rating : 4.3/5 (2 download)

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Book Synopsis Seeing Like a State by : James C. Scott

Download or read book Seeing Like a State written by James C. Scott and published by Yale University Press. This book was released on 2020-03-17 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: “One of the most profound and illuminating studies of this century to have been published in recent decades.”—John Gray, New York Times Book Review Hailed as “a magisterial critique of top-down social planning” by the New York Times, this essential work analyzes disasters from Russia to Tanzania to uncover why states so often fail—sometimes catastrophically—in grand efforts to engineer their society or their environment, and uncovers the conditions common to all such planning disasters. “Beautifully written, this book calls into sharp relief the nature of the world we now inhabit.”—New Yorker “A tour de force.”— Charles Tilly, Columbia University

Procedural Content Generation in Games

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Author :
Publisher : Springer
ISBN 13 : 3319427164
Total Pages : 247 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Procedural Content Generation in Games by : Noor Shaker

Download or read book Procedural Content Generation in Games written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Modern Concurrency in Swift (Second Edition)

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Author :
Publisher : Kodeco Incorporated
ISBN 13 : 9781950325818
Total Pages : 0 pages
Book Rating : 4.3/5 (258 download)

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Book Synopsis Modern Concurrency in Swift (Second Edition) by : Kodeco Team

Download or read book Modern Concurrency in Swift (Second Edition) written by Kodeco Team and published by Kodeco Incorporated. This book was released on 2023-02-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Modern Swift Concurrency! For years, writing powerful and safe concurrent apps with Swift could easily turn into a daunting task, full of race conditions and unexplained crashes hidden in a massive nesting of callback closures. In Swift 5.5, Apple introduced a new concurrency model featuring the async/await syntax, which lets you write asynchronous code that reads like synchronous code. But like any new feature, here be dragons! So how will you achieve the much-desired mastery of modern Swift concurrency? Modern Concurrency in Swift comes to the rescue, showcasing what you need to know about async/await, tasks, actors and everything in between! Who This Book Is For This book is for intermediate Swift developers who are familiar with writing asynchronous applications and who want to leverage the concurrency features Apple introduced in Swift 5.5 and its evolution throughout the years, to write safer and more predictable asynchronous apps. Topics Covered in Modern Concurrency in Swift Using async/await: Learn how to use the new async/await keywords to define and run asynchronous work. Actors: Find out how to use the actor model to easily protect shared mutable state in a synchronized container. Tasks: You'll dive deeper into the Task type, which powers all asynchronous tasks in Swift's modern concurrency model. Task Groups: Use a Task Group to group multiple tasks together and run them concurrently, while using a familiar Array-like syntax to iterate over the results. Custom Asynchronous Sequences: Leverage the power of async/await in your own asynchronous work, by learning how to create custom AsyncStreams. Testing Asynchronous Code: Asynchronous code can be a challenging beast to test. You'll learn everything you need to tackle this challenge. One thing you can count on: After reading this book, you'll be prepared to leverage Swift's new concurrency features in your app to write safe, performant and predictable asynchronous code.

R For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119963133
Total Pages : 470 pages
Book Rating : 4.1/5 (199 download)

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Book Synopsis R For Dummies by : Andrie de Vries

Download or read book R For Dummies written by Andrie de Vries and published by John Wiley & Sons. This book was released on 2012-06-06 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the programming language of choice among statisticians and data analysts worldwide Coming to grips with R can be tough, even for seasoned statisticians and data analysts. Enter R For Dummies, the quick, easy way to master all the R you'll ever need. Requiring no prior programming experience and packed with practical examples, easy, step-by-step exercises, and sample code, this extremely accessible guide is the ideal introduction to R for complete beginners. It also covers many concepts that intermediate-level programmers will find extremely useful. Master your R ABCs ? get up to speed in no time with the basics, from installing and configuring R to writing simple scripts and performing simultaneous calculations on many variables Put data in its place ? get to know your way around lists, data frames, and other R data structures while learning to interact with other programs, such as Microsoft Excel Make data dance to your tune ? learn how to reshape and manipulate data, merge data sets, split and combine data, perform calculations on vectors and arrays, and much more Visualize it ? learn to use R's powerful data visualization features to create beautiful and informative graphical presentations of your data Get statistical ? find out how to do simple statistical analysis, summarize your variables, and conduct classic statistical tests, such as t-tests Expand and customize R ? get the lowdown on how to find, install, and make the most of add-on packages created by the global R community for a wide variety of purposes Open the book and find: Help downloading, installing, and configuring R Tips for getting data in and out of R Ways to use data frames and lists to organize data How to manipulate and process data Advice on fitting regression models and ANOVA Helpful hints for working with graphics How to code in R What R mailing lists and forums can do for you

Beginning Software Engineering

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Publisher : John Wiley & Sons
ISBN 13 : 1119901715
Total Pages : 963 pages
Book Rating : 4.1/5 (199 download)

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Book Synopsis Beginning Software Engineering by : Rod Stephens

Download or read book Beginning Software Engineering written by Rod Stephens and published by John Wiley & Sons. This book was released on 2022-10-14 with total page 963 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the foundations of software engineering with this easy and intuitive guide In the newly updated second edition of Beginning Software Engineering, expert programmer and tech educator Rod Stephens delivers an instructive and intuitive introduction to the fundamentals of software engineering. In the book, you’ll learn to create well-constructed software applications that meet the needs of users while developing the practical, hands-on skills needed to build robust, efficient, and reliable software. The author skips the unnecessary jargon and sticks to simple and straightforward English to help you understand the concepts and ideas discussed within. He also offers you real-world tested methods you can apply to any programming language. You’ll also get: Practical tips for preparing for programming job interviews, which often include questions about software engineering practices A no-nonsense guide to requirements gathering, system modeling, design, implementation, testing, and debugging Brand-new coverage of user interface design, algorithms, and programming language choices Beginning Software Engineering doesn’t assume any experience with programming, development, or management. It’s plentiful figures and graphics help to explain the foundational concepts and every chapter offers several case examples, Try It Out, and How It Works explanatory sections. For anyone interested in a new career in software development, or simply curious about the software engineering process, Beginning Software Engineering, Second Edition is the handbook you’ve been waiting for.

Developing 2D Games with Unity

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Author :
Publisher : Apress
ISBN 13 : 1484237722
Total Pages : 398 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Developing 2D Games with Unity by : Jared Halpern

Download or read book Developing 2D Games with Unity written by Jared Halpern and published by Apress. This book was released on 2018-11-28 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

The 5AM Club

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Author :
Publisher : HarperCollins
ISBN 13 : 1443456632
Total Pages : 356 pages
Book Rating : 4.4/5 (434 download)

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Book Synopsis The 5AM Club by : Robin Sharma

Download or read book The 5AM Club written by Robin Sharma and published by HarperCollins. This book was released on 2018-12-04 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Legendary leadership and elite performance expert Robin Sharma introduced The 5am Club concept over twenty years ago, based on a revolutionary morning routine that has helped his clients maximize their productivity, activate their best health and bulletproof their serenity in this age of overwhelming complexity. Now, in this life-changing book, handcrafted by the author over a rigorous four-year period, you will discover the early-rising habit that has helped so many accomplish epic results while upgrading their happiness, helpfulness and feelings of aliveness. Through an enchanting—and often amusing—story about two struggling strangers who meet an eccentric tycoon who becomes their secret mentor, The 5am Club will walk you through: How great geniuses, business titans and the world’s wisest people start their mornings to produce astonishing achievements A little-known formula you can use instantly to wake up early feeling inspired, focused and flooded with a fiery drive to get the most out of each day A step-by-step method to protect the quietest hours of daybreak so you have time for exercise, self-renewal and personal growth A neuroscience-based practice proven to help make it easy to rise while most people are sleeping, giving you precious time for yourself to think, express your creativity and begin the day peacefully instead of being rushed “Insider-only” tactics to defend your gifts, talents and dreams against digital distraction and trivial diversions so you enjoy fortune, influence and a magnificent impact on the world Part manifesto for mastery, part playbook for genius-grade productivity and part companion for a life lived beautifully, The 5am Club is a work that will transform your life. Forever.

Celebrating Birds

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Publisher : HarperCollins
ISBN 13 : 0063045532
Total Pages : 352 pages
Book Rating : 4.0/5 (63 download)

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Book Synopsis Celebrating Birds by : Natalia Rojas

Download or read book Celebrating Birds written by Natalia Rojas and published by HarperCollins. This book was released on 2021-04-06 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gorgeously illustrated and interactive full-color guide to more than 181 birds of North America, based on the bestselling board game, Wingspan. Praised for its gorgeous illustrations, accurate portrayal of bird habitats, and its gameplay, the bird-focused board game Wingspan has become an international sensation, available in a dozen languages and selling more than 200,000 copies its first year. Celebrating Birds is the ultimate companion to the game for fans, as well as a beautiful and in-depth field guide for avian and nature enthusiasts. In addition to large-size representations of each bird and the most up-to-date bird descriptions provided by Cornell Lab of Ornithology, Celebrating Birds includes a step-by-step guide that can be used to take the game into the real world. Players can collect points based on the birds, nests, and various habitat and feeding clues they find outside. Artists and best friends Natalia Rojas and Ana Maria Martinez collaborated to create the beautiful depictions featured in the original Wingspan board game. Celebrating Birds features larger illustrations of the 170 North American birds from the game, plus eleven exciting new birds. With Celebrating Birds, players and amateur naturalists can discover details about many of the birds currently at risk for extinction. As the number of birds in the United States and Canada has declined precipitously, Celebrating Birds is a fun way to raise awareness, educate, encourage activism, and provide resources on some of the most important ecological issues facing us today.