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Softimage 3d Design Guide
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Book Synopsis Softimage 3D Design Guide by : Barry Ruff
Download or read book Softimage 3D Design Guide written by Barry Ruff and published by . This book was released on 1998 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Softimage Design Guide" teaches the 3D savvy reader the necessary skills to create commercial-quality animations and 3D models with Softimage. The authors have also included a special insider look at some of Softimage's coolest, most powerful, and least-known tools. The CD-ROM features sample scenes and objects, 14 custom projects, and dozens of sample textures and pre-rendered animations.
Book Synopsis Softimage 3D design guide by : Barry Ruff
Download or read book Softimage 3D design guide written by Barry Ruff and published by . This book was released on 1998 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Inside Softimage 3D by : Anthony Rossano
Download or read book Inside Softimage 3D written by Anthony Rossano and published by New Riders Publishing. This book was released on 1998 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the country's leading instructors of Softimage offers dozens of step-by-step exercises, secret techniques from notable experts in the sidebars, and fabulous imagery from great Softimage artists. Completely full color, the book provides the optimum learning environment for this complex software. The CD-ROM contains cross-platform NT/SGI IRIX and popular shareware plug-ins.
Book Synopsis Softimage 3D Fundamentals by : Anthony Rossano
Download or read book Softimage 3D Fundamentals written by Anthony Rossano and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 3d Automotive Modeling by : Andrew Gahan
Download or read book 3d Automotive Modeling written by Andrew Gahan and published by Taylor & Francis. This book was released on 2012-10-02 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.
Book Synopsis How to Build a Successful International Web Site by : Mark Bishop
Download or read book How to Build a Successful International Web Site written by Mark Bishop and published by Coriolis Group. This book was released on 1998 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: How To Build A Successful International Web Site provides the information you need to go multilingual. You will learn to create cool international Web sites, use HTML in every language, find and use multilingual Web translation services and products, manage software to display in foreign languages, submit URLs to international search engines, and avoid cross-cultural faux pas. You'll also find plenty of international business information, references, links, an the tools you'll need to make your Web site multilingual.
Download or read book Experience XSI 4 written by Aaron Sims and published by Thomson Course Technology. This book was released on 2004 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you understand and work with XSI 4 to create a highly detailed character in a production environment. The approach in this book is unique because it is the result of a collaboration between art and technology.
Book Synopsis GPU Pro 360 Guide to 3D Engine Design by : Wolfgang Engel
Download or read book GPU Pro 360 Guide to 3D Engine Design written by Wolfgang Engel and published by CRC Press. This book was released on 2018-12-07 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering mobile GPUs and the architecture of tile-based GPUs. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on newand interesting ways to solve existing rendering problems.
Book Synopsis Digital Camera Design Guide by : Peter Aitken
Download or read book Digital Camera Design Guide written by Peter Aitken and published by . This book was released on 1998 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the reader with hints and tips on photograph enhancement and image manipulation techniques using a variety of software packages.
Book Synopsis Guide to Graphics Software Tools by : Jim X. Chen
Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-17 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.
Book Synopsis Character Animation in 3D by : Steve Roberts
Download or read book Character Animation in 3D written by Steve Roberts and published by Taylor & Francis. This book was released on 2004 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.
Book Synopsis Introducing Mudbox by : Ara Kermanikian
Download or read book Introducing Mudbox written by Ara Kermanikian and published by John Wiley & Sons. This book was released on 2010-09-16 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the first books on Autodesk's new Mudbox 3D modeling and sculpting tool! Autodesk's Mudbox was used to create photorealistic creatures for The Dark Knight, The Mist, and others films. Now you can join the crowd interested in learning this exciting new digital modeling and sculpting tool with this complete guide. Get up to speed on all of Mudbox’s features and functions, learn how sculpt and paint, and master the art of using effective workflows to make it all go easier. Introduces Autodesk's Mudbox, an exciting 3D modeling and sculpting tool that enables you to create photorealistic creatures for film or games; it is interoperable with Autodesk's 3ds Max and Maya products Explains what digital sculpting is—and what it isn’t—and how to fit it into the pipeline when creating assets for film, television, games, and advertising Shows you how sculpt and paint a model in Mudbox; breaks down the complexities and gets you started right away with interesting projects Helps you set up workflows to cut the time you spend on the technology, freeing you to focus on the creative aspects Includes case studies and examples from industry leaders as well as a DVD with movies, sample project files, MELscripts, and more Develop skills as a digital content creator or visual effects or CG artist with a good understanding of Mudbox and this valuable guide.
Book Synopsis Digital 3D Design by : Simon Danaher
Download or read book Digital 3D Design written by Simon Danaher and published by Course Technology. This book was released on 2004 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers comprehensive coverage of digital three-dimensional design for the business, advertising, manufacturing, visualization, and entertainment industries, and, by explaining the major concepts while avoiding technical jargon, takes a more holistic approach to 3D, covering the whole of the field rather than any one segment. Original. (All Users).
Book Synopsis Getting Started with 3D by : Janet Ashford
Download or read book Getting Started with 3D written by Janet Ashford and published by Addison Wesley Longman. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The basics of desktop. Creating 3D objects. Manipulating 3D objects. Creating simple 3D models. Designing surfaces.
Download or read book The Cumulative Book Index written by and published by . This book was released on 1999 with total page 2520 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book NT Workstation 4 written by Ed Tittel and published by Coriolis Group Books. This book was released on 1998 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serving as a comprehensive exam prep study guide for Exam #70-073: Implementing and Supporting Microsoft Windows NT Workstation 4.0, this book features real-world examples, interactive activities, and over 100 hands-on projects that reinforce key concepts and help prepare for the exam. It provides extensive illustrations that help portray complex subject material.
Book Synopsis The Guild Handbook of Scientific Illustration by : Elaine R. S. Hodges
Download or read book The Guild Handbook of Scientific Illustration written by Elaine R. S. Hodges and published by John Wiley & Sons. This book was released on 2003-05-29 with total page 661 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Guild Handbook of Scientific Illustration, Second Edition Sponsored by the Guild of Natural Science Illustrators and written by top illustrators, scientists, and industry experts, The Guild Handbook of Scientific Illustration, Second Edition is an indispensable reference guide for anyone who produces, assigns, or simply appreciates scientific illustration. Offering broad coverage and more than 620 outstanding illustrations, this new edition offers up-to-date coverage on all aspects of this specialized field, from illustrating molecules and 3D modeling to important material and advice on copyright and contractual concerns, as well as establishing a freelance business. With step-by-step instructions, in-depth coverage of illustrative techniques and related tools, and helpful advice on the day-to-day business of scientific illustrating, it is easy to see why scientific illustrators refer to this book as their "bible."