So, You Want to Be a Coder?

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1582705798
Total Pages : 256 pages
Book Rating : 4.5/5 (827 download)

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Book Synopsis So, You Want to Be a Coder? by : Jane Bedell

Download or read book So, You Want to Be a Coder? written by Jane Bedell and published by Simon and Schuster. This book was released on 2016-05-03 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behind the screen of your phone, tablet, computer, or game console lies a secret language that makes it all work. Computer code has become as integral to our daily lives and reading and writing, even if you didn't know it. Now it's time to plug in and start creating the same technology you're consuming. Plus, it's one of the fastest growing industries in the world! This title covers everything from navigating the maze of computer languages to writing code for games to cyber security and artificial intelligence.

The Self-Taught Programmer

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Author :
Publisher : Robinson
ISBN 13 : 9781472147103
Total Pages : 368 pages
Book Rating : 4.1/5 (471 download)

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Book Synopsis The Self-Taught Programmer by : Cory Althoff

Download or read book The Self-Taught Programmer written by Cory Althoff and published by Robinson. This book was released on 2022-01-13 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Think Like a Programmer

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Author :
Publisher : No Starch Press
ISBN 13 : 1593274564
Total Pages : 260 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Think Like a Programmer by : V. Anton Spraul

Download or read book Think Like a Programmer written by V. Anton Spraul and published by No Starch Press. This book was released on 2012-08-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

The Passionate Programmer

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680505106
Total Pages : 191 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis The Passionate Programmer by : Chad Fowler

Download or read book The Passionate Programmer written by Chad Fowler and published by Pragmatic Bookshelf. This book was released on 2009-05-28 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Success in today's IT environment requires you to view your career as a business endeavor. In this book, you'll learn how to become an entrepreneur, driving your career in the direction of your choosing. You'll learn how to build your software development career step by step, following the same path that you would follow if you were building, marketing, and selling a product. After all, your skills themselves are a product. The choices you make about which technologies to focus on and which business domains to master have at least as much impact on your success as your technical knowledge itself--don't let those choices be accidental. We'll walk through all aspects of the decision-making process, so you can ensure that you're investing your time and energy in the right areas. You'll develop a structured plan for keeping your mind engaged and your skills fresh. You'll learn how to assess your skills in terms of where they fit on the value chain, driving you away from commodity skills and toward those that are in high demand. Through a mix of high-level, thought-provoking essays and tactical "Act on It" sections, you will come away with concrete plans you can put into action immediately. You'll also get a chance to read the perspectives of several highly successful members of our industry from a variety of career paths. As with any product or service, if nobody knows what you're selling, nobody will buy. We'll walk through the often-neglected world of marketing, and you'll create a plan to market yourself both inside your company and to the industry in general. Above all, you'll see how you can set the direction of your career, leading to a more fulfilling and remarkable professional life.

How Google Tests Software

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0132851555
Total Pages : 316 pages
Book Rating : 4.1/5 (328 download)

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Book Synopsis How Google Tests Software by : James A. Whittaker

Download or read book How Google Tests Software written by James A. Whittaker and published by Addison-Wesley. This book was released on 2012-03-21 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2012 Jolt Award finalist! Pioneering the Future of Software Test Do you need to get it right, too? Then, learn from Google. Legendary testing expert James Whittaker, until recently a Google testing leader, and two top Google experts reveal exactly how Google tests software, offering brand-new best practices you can use even if you’re not quite Google’s size...yet! Breakthrough Techniques You Can Actually Use Discover 100% practical, amazingly scalable techniques for analyzing risk and planning tests...thinking like real users...implementing exploratory, black box, white box, and acceptance testing...getting usable feedback...tracking issues...choosing and creating tools...testing “Docs & Mocks,” interfaces, classes, modules, libraries, binaries, services, and infrastructure...reviewing code and refactoring...using test hooks, presubmit scripts, queues, continuous builds, and more. With these techniques, you can transform testing from a bottleneck into an accelerator–and make your whole organization more productive!

Code Simplicity

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449334695
Total Pages : 85 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Code Simplicity by : Max Kanat-Alexander

Download or read book Code Simplicity written by Max Kanat-Alexander and published by "O'Reilly Media, Inc.". This book was released on 2012-03-23 with total page 85 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests

Head First Programming

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449369812
Total Pages : 442 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Head First Programming by : David Griffiths

Download or read book Head First Programming written by David Griffiths and published by "O'Reilly Media, Inc.". This book was released on 2009-11-16 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

A Programmer's Introduction to Mathematics

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Author :
Publisher :
ISBN 13 :
Total Pages : 400 pages
Book Rating : 4.6/5 (253 download)

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Book Synopsis A Programmer's Introduction to Mathematics by : Jeremy Kun

Download or read book A Programmer's Introduction to Mathematics written by Jeremy Kun and published by . This book was released on 2020-05-17 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 10 years on his blog "Math Intersect Programming." As of 2020, he works in datacenter optimization at Google.The second edition includes revisions to most chapters, some reorganized content and rewritten proofs, and the addition of three appendices.

Invent Your Own Computer Games with Python, 4th Edition

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Author :
Publisher : No Starch Press
ISBN 13 : 1593277954
Total Pages : 377 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Invent Your Own Computer Games with Python, 4th Edition by : Al Sweigart

Download or read book Invent Your Own Computer Games with Python, 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Smalltalk Best Practice Patterns

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Author :
Publisher : Prentice Hall
ISBN 13 : 0132852128
Total Pages : 280 pages
Book Rating : 4.1/5 (328 download)

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Book Synopsis Smalltalk Best Practice Patterns by : Kent Beck

Download or read book Smalltalk Best Practice Patterns written by Kent Beck and published by Prentice Hall. This book was released on 1996-10-03 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classic book is the definitive real-world style guide for better Smalltalk programming. This author presents a set of patterns that organize all the informal experience successful Smalltalk programmers have learned the hard way. When programmers understand these patterns, they can write much more effective code. The concept of Smalltalk patterns is introduced, and the book explains why they work. Next, the book introduces proven patterns for working with methods, messages, state, collections, classes and formatting. Finally, the book walks through a development example utilizing patterns. For programmers, project managers, teachers and students -- both new and experienced. This book presents a set of patterns that organize all the informal experience of successful Smalltalk programmers. This book will help you understand these patterns, and empower you to write more effective code.

C# Smorgasbord

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Author :
Publisher : CreateSpace
ISBN 13 : 9781468152104
Total Pages : 278 pages
Book Rating : 4.1/5 (521 download)

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Book Synopsis C# Smorgasbord by : Filip Ekberg

Download or read book C# Smorgasbord written by Filip Ekberg and published by CreateSpace. This book was released on 2012-07-30 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: C# Smorgasbord covers a vast variety of different technologies, patterns and best practices that any C# developer should master. Looking at everything from testing strategies to compilation as a service and how to do really advance things in runtime; you get a great sense of what you as a developer can do. By taking his personal views and his personal experience, Filip digs into each subject with a personal touch and by having real world problems at hand; we can look at how these problems could be tackled. No matter if you are an experienced .NET developer, or a beginner, you will most certainly find a lot of interesting things in this book. The book covers important patterns and technologies that any developer would benefit from mastering. Explore your possibilities Improve your skills Be Inspired to challenge yourself Is there a digital version(ebook)? Yes there is! Everyone that purchases the printed copy will get the ebook for free. Instructions for how to receive the ebook is inside the printed book. Table of Contents Introduction to Parallel Extensions Productivity and Quality with Unit Testing Is upgrading your code a productive step? Creating a challenge out of the trivial tasks Asynchronous programming with async and await Dynamic programming Increase readability with anonymous types and methods Exploring Reflection Creating things at runtime Introducing Roslyn Adapting to Inversion of Control Are you Mocking me? Who this book is for This book is for those developers that find themselves wanting to explore C# but do not know how or where to start looking. Each chapter contains hands on code examples that can be compiled and tested on your machine. Although each chapter has code samples, you do not need to use a computer to appreciate the content of this book. The code samples are divided into smaller portions of code, so that you can follow each example and the thoughts around it in an easy way. No matter if you are an experienced .NET developer or a beginner, you will most certainly find a lot of interesting things in this book. The book covers important patterns and technologies that any developer would benefit from mastering. It is not required that you have worked with C# before but being familiar to the fundamentals in any of the .NET programming languages will help you on the way. If you are just now starting to learn C#, this can be a great way for you to learn about different techniques, best practices, patterns and how to think in certain scenarios. But if you have worked with C# development for many years, this book can give you a refreshing view on how to always improve and challenge yourself into becoming a better software engineer.

Soft Skills

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Publisher :
ISBN 13 : 9780999081440
Total Pages : 502 pages
Book Rating : 4.0/5 (814 download)

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Book Synopsis Soft Skills by : John Sonmez

Download or read book Soft Skills written by John Sonmez and published by . This book was released on 2020-11 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: For most software developers, coding is the fun part. The hard bits are dealing with clients, peers, and managers and staying productive, achieving financial security, keeping yourself in shape, and finding true love. This book is here to help. Soft Skills: The Software Developer's Life Manual is a guide to a well-rounded, satisfying life as a technology professional. In it, developer and life coach John Sonmez offers advice to developers on important subjects like career and productivity, personal finance and investing, and even fitness and relationships. Arranged as a collection of 71 short chapters, this fun listen invites you to dip in wherever you like. A "Taking Action" section at the end of each chapter tells you how to get quick results. Soft Skills will help make you a better programmer, a more valuable employee, and a happier, healthier person.

The Complete Software Developer's Career Guide

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Author :
Publisher : Simple Programmer, LLC
ISBN 13 : 9780999081419
Total Pages : 796 pages
Book Rating : 4.0/5 (814 download)

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Book Synopsis The Complete Software Developer's Career Guide by : John Z. Sonmez

Download or read book The Complete Software Developer's Career Guide written by John Z. Sonmez and published by Simple Programmer, LLC. This book was released on 2017 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Early in his software developer career, John Sonmez discovered that technical knowledge alone isn't enough to break through to the next income level - developers need "soft skills" like the ability to learn new technologies just in time, communicate clearly with management and consulting clients, negotiate a fair hourly rate, and unite teammates and coworkers in working toward a common goal. Today John helps more than 1.4 million programmers every year to increase their income by developing this unique blend of skills. Who Should Read This Book? Entry-Level Developers - This book will show you how to ensure you have the technical skills your future boss is looking for, create a resume that leaps off a hiring manager's desk, and escape the "no work experience" trap. Mid-Career Developers - You'll see how to find and fill in gaps in your technical knowledge, position yourself as the one team member your boss can't live without, and turn those dreaded annual reviews into chance to make an iron-clad case for your salary bump. Senior Developers - This book will show you how to become a specialist who can command above-market wages, how building a name for yourself can make opportunities come to you, and how to decide whether consulting or entrepreneurship are paths you should pursue. Brand New Developers - In this book you'll discover what it's like to be a professional software developer, how to go from "I know some code" to possessing the skills to work on a development team, how to speed along your learning by avoiding common beginner traps, and how to decide whether you should invest in a programming degree or 'bootcamp.'"--

Fifty Quick Ideas to Improve Your User Stories

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Author :
Publisher : Neuri Consulting Llp
ISBN 13 : 9780993088100
Total Pages : 0 pages
Book Rating : 4.0/5 (881 download)

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Book Synopsis Fifty Quick Ideas to Improve Your User Stories by : Gojko Adzic

Download or read book Fifty Quick Ideas to Improve Your User Stories written by Gojko Adzic and published by Neuri Consulting Llp. This book was released on 2014-10-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you write better stories, spot and fix common issues, split stories so that they are smaller but still valuable, and deal with difficult stuff like crosscutting concerns, long-term effects and non-functional requirements. Above all, this book will help you achieve the promise of agile and iterative delivery: to ensure that the right stuff gets delivered through productive discussions between delivery team members and business stakeholders. Who is this book for? This is a book for anyone working in an iterative delivery environment, doing planning with user stories. The ideas in this book are useful both to people relatively new to user stories and those who have been working with them for years. People who work in software delivery, regardless of their role, will find plenty of tips for engaging stakeholders better and structuring iterative plans more effectively. Business stakeholders working with software teams will discover how to provide better information to their delivery groups, how to set better priorities and how to outrun the competition by achieving more with less software. What's inside? Unsurprisingly, the book contains exactly fifty ideas. They are grouped into five major parts: - Creating stories: This part deals with capturing information about stories before they get accepted into the delivery pipeline. You'll find ideas about what kind of information to note down on story cards and how to quickly spot potential problems. - Planning with stories: This part contains ideas that will help you manage the big-picture view, set milestones and organise long-term work. - Discussing stories: User stories are all about effective conversations, and this part contains ideas to improve discussions between delivery teams and business stakeholders. You'll find out how to discover hidden assumptions and how to facilitate effective conversations to ensure shared understanding. - Splitting stories: The ideas in this part will help you deal with large and difficult stories, offering several strategies for dividing them into smaller chunks that will help you learn fast and deliver value quickly. - Managing iterative delivery: This part contains ideas that will help you work with user stories in the short and mid term, manage capacity, prioritise and reduce scope to achieve the most with the least software. About the authors: Gojko Adzic is a strategic software delivery consultant who works with ambitious teams to improve the quality of their software products and processes. Gojko's book Specification by Example was awarded the #2 spot on the top 100 agile books for 2012 and won the Jolt Award for the best book of 2012. In 2011, he was voted by peers as the most influential agile testing professional, and his blog won the UK agile award for the best online publication in 2010. David Evans is a consultant, coach and trainer specialising in the field of Agile Quality. David helps organisations with strategic process improvement and coaches teams on effective agile practice. He is regularly in demand as a conference speaker and has had several articles published in international journals.

So-- You Want to be a Programmer

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Author :
Publisher : Ronald William English
ISBN 13 : 0968881203
Total Pages : 242 pages
Book Rating : 4.9/5 (688 download)

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Book Synopsis So-- You Want to be a Programmer by : Ron English

Download or read book So-- You Want to be a Programmer written by Ron English and published by Ronald William English. This book was released on 2001 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt:

So, You Want to Be a Coder?

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1481460633
Total Pages : 256 pages
Book Rating : 4.4/5 (814 download)

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Book Synopsis So, You Want to Be a Coder? by : Jane (J. M.) Bedell

Download or read book So, You Want to Be a Coder? written by Jane (J. M.) Bedell and published by Simon and Schuster. This book was released on 2016-05-03 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Love coding? Make your passion your profession with this comprehensive guide that reveals a whole host of careers working with code. Behind the screen of your phone, tablet, computer, or game console lies a secret language that allows it all to work. Computer code has become as integral to our daily lives as reading and writing, even if you didn’t know it! Now it’s time to plug in and start creating the same technology you’re using every day. Covering everything from navigating the maze of computer languages to writing code for games to cyber security and artificial intelligence, So, You Want to Be a Coder? debugs the secrets behind a career in the diverse and state-of-the-art industry. In addition to tips and interviews from industry professionals, So, You Want to Be a Coder? includes inspiring stories from kids who are working with code right now, plus activities, a glossary, and helpful resources to put you on the path to a fun and rewarding career with computer code today!

The Self-Taught Computer Scientist

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119724333
Total Pages : 336 pages
Book Rating : 4.1/5 (197 download)

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Book Synopsis The Self-Taught Computer Scientist by : Cory Althoff

Download or read book The Self-Taught Computer Scientist written by Cory Althoff and published by John Wiley & Sons. This book was released on 2021-09-16 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: The follow-up to Cory Althoff's bestselling The Self-Taught Programmer, which inspired hundreds of thousands of professionals to learn to program outside of school! Fresh out of college and with just a year of self-study behind him, Cory Althoff was offered a dream first job as a software engineer for a well-known tech company, but he quickly found himself overwhelmed by the amount of things he needed to know, but hadn’t learned yet. This experience combined with his personal journey learning to program inspired his widely praised guide, The Self-Taught Programmer. Now Cory's back with another guide for the self-taught community of learners focusing on the foundations of computer science. The Self-Taught Computer Scientist introduces beginner and self-taught programmers to computer science fundamentals that are essential for success in programming and software engineering fields. Computer science is a massive subject that could cover an entire lifetime of learning. This book does not aim to cover everything you would learn about if you went to school to get a computer science degree. Instead, Cory's goal is to give you an introduction to some of the most important concepts in computer science that apply to a programming career. With a focus on data structures and algorithms, The Self-Taught Computer Scientist helps you fill gaps in your knowledge, prepare for a technical interview, feel knowledgeable and confident on the job, and ultimately, become a better programmer. Learn different algorithms including linear and binary search and test your knowledge with feedback loops Understand what a data structure is and study arrays, linked lists, stacks, queues, hash tables, binary trees, binary heaps, and graphs Prepare for technical interviews and feel comfortable working with more experienced colleagues Discover additional resources and tools to expand your skillset and continue your learning journey It's as simple as this: You have to study computer science if you want to become a successful programmer, and if you don't understand computer science, you won't get hired. Ready for a career in programming, coding, or software engineering and willing to embrace an "always be learning" mindset? The Self-Taught Computer Scientist is for you.