SimCity 2000

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Author :
Publisher : Prima Games
ISBN 13 : 9780761500759
Total Pages : 516 pages
Book Rating : 4.5/5 (7 download)

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Book Synopsis SimCity 2000 by : Nick Dargahi

Download or read book SimCity 2000 written by Nick Dargahi and published by Prima Games. This book was released on 1995 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: The smash hit SimCity 2000 has been revised. This book covers the new CD-ROM version as well as Windows version, urban renewal kit and new utilities.

SimCity 2000

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Author :
Publisher : Prima Games
ISBN 13 : 9781559581929
Total Pages : 460 pages
Book Rating : 4.5/5 (819 download)

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Book Synopsis SimCity 2000 by : Nick Dargahi

Download or read book SimCity 2000 written by Nick Dargahi and published by Prima Games. This book was released on 1994 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: This insider's guide to the richly expanded new version of SimCity explains how the simulation "thinks", details strategies for enhanced play, and discusses real-world parallels to the game's models. Simulation expert Dargahi has spent hours talking to the game designers to provide readers with the best understanding of this fascinating new product.

SimCity 2000 Strategies and Secrets

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Author :
Publisher : Sybex
ISBN 13 : 9780782116649
Total Pages : 356 pages
Book Rating : 4.1/5 (166 download)

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Book Synopsis SimCity 2000 Strategies and Secrets by : Daniel A. Tauber

Download or read book SimCity 2000 Strategies and Secrets written by Daniel A. Tauber and published by Sybex. This book was released on 1995 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only book on the market that covers all three versions of SimCity 2000--DOS, Windows, and Mac. The book provides the new user with an easy introduction to SimCity 2000's basic viewing and operating techniques, and will provide the more experienced user with tips to help make the most of SimCity 2000.

Revolutionizing the 486

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Author :
Publisher : Conrad Riker
ISBN 13 :
Total Pages : 229 pages
Book Rating : 4./5 ( download)

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Book Synopsis Revolutionizing the 486 by : Conrad Riker

Download or read book Revolutionizing the 486 written by Conrad Riker and published by Conrad Riker. This book was released on 101-01-01 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Remember the golden years of gaming with the Intel 486? Now relive the excitement with our expertly curated tales! Struggling to recall your favorite game from the 486 era? Miss the thrill of overclocking your 486 and achieving more power for less? Could you use a dose of nostalgia for the simpler times when Windows 3.1 and Doom ruled the gaming world? 1. Unlock the secrets of the Intel 486 chip and how it transformed the gaming industry. 2. Discover the origins of overclocking and how it shaped the performance of early gaming computers. 3. Relive the excitement of Windows 3.1, the software that brought the P.C. into mainstream popularity. 4. Witness the rise of Doom, the groundbreaking game that changed the face of 3D gaming forever. 5. Uncover how the rise of C.D.-R.O.M.s revolutionized game distribution and multimedia content. 6. Explore the rise and impact of popular web browsers, making the internet more accessible and visually appealing. 7. Find out how Sound Blaster cards transformed gaming audio and became synonymous with high-quality gaming experiences. 8. Immerse yourself in the history and legacy of the 486 era, from its hardware advancements to the cultural shifts it brought about in gaming and personal computing. If you're yearning for a nostalgic trip down memory lane and want to rekindle your love for the 486 era, then look no further! Dive in and purchase 'Revolutionizing the 486: Nostalgic Tales from the Dawn of Modern Gaming' today!

The Official SimCity 2000 Planning Commission Handbook

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Author :
Publisher : McGraw-Hill Companies
ISBN 13 : 9780078819506
Total Pages : 244 pages
Book Rating : 4.8/5 (195 download)

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Book Synopsis The Official SimCity 2000 Planning Commission Handbook by : Peter Spear

Download or read book The Official SimCity 2000 Planning Commission Handbook written by Peter Spear and published by McGraw-Hill Companies. This book was released on 1994 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: SimCity 2000 is an entirely new game that continues the SimCity tradition but with more depth, more control over your cities, more complexity, and with some of the best graphics you'll ever see.

Computer Games

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Author :
Publisher : Nova Publishers
ISBN 13 : 9781590335260
Total Pages : 182 pages
Book Rating : 4.3/5 (352 download)

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Book Synopsis Computer Games by : Blair Carter

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

City A-Z

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Author :
Publisher : Psychology Press
ISBN 13 : 0415207274
Total Pages : 346 pages
Book Rating : 4.4/5 (152 download)

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Book Synopsis City A-Z by : Steve Pile

Download or read book City A-Z written by Steve Pile and published by Psychology Press. This book was released on 2000 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique compendium by an international team of contributers which opens up the reader to surprise twists of the imagination, new forms of criticism and to new ways of finding ourselves in fragments of the urban.

Engineering Play

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Author :
Publisher : MIT Press
ISBN 13 : 026229155X
Total Pages : 247 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Engineering Play by : Mizuko Ito

Download or read book Engineering Play written by Mizuko Ito and published by MIT Press. This book was released on 2012-02-10 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. “Edutainment” software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?. The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations.

SimCity 3000

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Author :
Publisher : Sybex
ISBN 13 : 9780782121261
Total Pages : 198 pages
Book Rating : 4.1/5 (212 download)

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Book Synopsis SimCity 3000 by : Daniel A. Tauber

Download or read book SimCity 3000 written by Daniel A. Tauber and published by Sybex. This book was released on 1999 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: "SimCity 2000 Strategies and Secrets" sold close to 100,000 copies. SimCity 3000 is the third major release of the game, incorporating the latest 3D graphics technology and running "mini-simulations" within the simulation. This new book covers all the new features of the game, including multi-player capabilities.

More than a game

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Author :
Publisher : Manchester University Press
ISBN 13 : 1847795587
Total Pages : 180 pages
Book Rating : 4.8/5 (477 download)

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Book Synopsis More than a game by : Barry Atkins

Download or read book More than a game written by Barry Atkins and published by Manchester University Press. This book was released on 2013-07-19 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.

The Architecture Co-laboratory

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Author :
Publisher : episode publishers
ISBN 13 : 9789059730366
Total Pages : 620 pages
Book Rating : 4.7/5 (33 download)

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Book Synopsis The Architecture Co-laboratory by : Kas Oosterhuis

Download or read book The Architecture Co-laboratory written by Kas Oosterhuis and published by episode publishers. This book was released on 2006 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publicatie n.a.v. de conferentie gehouden op 1 april 2006 op de faculteit Bouwkunde van de TU Delft over de huidige en toekomstige veranderingen rond de digitaal ontworpen architectuur- en designpraktijk.

Players Unleashed!

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Publisher : Amsterdam University Press
ISBN 13 : 9089642013
Total Pages : 224 pages
Book Rating : 4.0/5 (896 download)

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Book Synopsis Players Unleashed! by : Tanja Sihvonen

Download or read book Players Unleashed! written by Tanja Sihvonen and published by Amsterdam University Press. This book was released on 2011 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims.

Game Design: Theory and Practice, Second Edition

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633455
Total Pages : 730 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Game Design: Theory and Practice, Second Edition by : Richard Rouse III

Download or read book Game Design: Theory and Practice, Second Edition written by Richard Rouse III and published by Jones & Bartlett Learning. This book was released on 2004-08-30 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

PC Mag

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Author :
Publisher :
ISBN 13 :
Total Pages : 254 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1999-12-14 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Encyclopedia of Video Games [2 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 991 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Encyclopedia of Video Games [2 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [2 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2012-08-16 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

The Ecology of Games

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Author :
Publisher : MIT Press
ISBN 13 : 026269364X
Total Pages : 289 pages
Book Rating : 4.2/5 (626 download)

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Book Synopsis The Ecology of Games by : Katie Salen Tekinbas

Download or read book The Ecology of Games written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2007-11-30 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of games as systems in which young people participate as gamers, producers, and learners. In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games—which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization. Contributors Ian Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins

Cyborg Babies

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Author :
Publisher : Routledge
ISBN 13 : 113524099X
Total Pages : 374 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis Cyborg Babies by : Robbie Davis-Floyd

Download or read book Cyborg Babies written by Robbie Davis-Floyd and published by Routledge. This book was released on 2013-08-21 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: From fetuses scanned ultrasonically to computer hackers in daycare, contemporary children are increasingly rendered cyborg by their immersion in technoculture. As we are faced with reproductive choices connected directly with technologies, we often have trouble gaining perspective on our own cultural co-dependency with these very same technologies. Our notions of fetal health, maternal risk and child IQ are inseparable from them. Cyborg Babies tracks the process of reproducing children in symbiosis with pervasive technology and offers a range of perspectives, from resistance to ethnographic analysis to science fiction. Cultural anthropologists and social critics offer cutting-edge ethnographies, critiques, and personal narratives of cyborg conceptions (sperm banks, IVF, surrogacy) and prenatal (mis)diagnosis (DES, ultrasound, amniocentesis); the technological de- and reconstruction of birth in the hospital (electronic fetal monitors, epidurals); and the effects of computer simulation games and cyborg toys and stories on children's emergent consciousness. Contributors include Janet Isaacs Ashford, Elizabeth Cartwright, David Chamberlain, Jennifer Croissant, Charis M. Cussins, Robbie Davis-Floyd, Joseph Dumit, Eugenia Georges, Anne Hill, Mizuko Ito, Emily Martin, Steven Daniel Mentor, Janneli F. Miller, Lisa Mitchell, Lisa Jean Moore, Rayna Rapp, Matthew A. Schmidt, Syvia Sensiper, Elizabeth Roberts and Sherry Turkle. Examining the increasing cyborgification of the American child, from conception through birth and beyond, Cyborg Babies considers its implications for human cultural and psychological evolution.